Capcom employees Christian Svensson and Seth Killian were on the Unity Boards discussing the HD Remix patch, SF4's pre-order numbers and a few other topics.How's the Super Street Fighter 2 Turbo HD Remix patch coming along?
Sven: Funny thing about console updates/patches... they can't be talked about until certain parties approve of their existence. As such, sorry, no new news. Maybe next week.
How are the Street Fighter IV pre-order numbers looking?
Sven: I just got a numbers update this morning from sales... good good for us. Tough tough for fans. Definitely get your preorders in.
Do you guys have any plans on bringing clan support to SF4? — Ray
Sven: Great question. Unfortunately the answer is no. :(
I am deeply worried about this. If SFIV won't sell well due to torrents, then we SF fans won't get to see Street Fighter 5. Are there any countermeasures being taken by Capcom to stop piracy of SFIV? — SpawN
Sven: I'm also very concerned about piracy of both titles. But some things are under our control, some things aren't. When it comes to consoles, we're definitely in the later category.
That said, I smile when MS bricks thousands of pirate 360s every few months for having modified firmware.
What are the inputs for Gouken's parry and counter, and are they like the parry in SF3?
Seth: Gouken's air "parry" is really closer to a Focus Attack. You can only do it out of his Demon Flip (dp + k). Once you are in Demon Flip mode, just tap punch to do a quick shrugging motion. If the opponent hits you during this period, you will flash, absorb the hit, and fall quickly to the ground (often in time to counter them while they are recovering). Just like a focus attack, you still take damage from the hit you absorb while "parrying," though you can heal that damage back up. The air parry has no offensive side -- it never turns into an attack in itself.
The ground counters are pretty different. They are performed with a reverse dp + k (or p). DP+k counters low, and DP+P counters mid. Any attack that connects with Gouken during his counter animation (it starts and finishes quite quickly, so it's a small window to catch somebody) causes Gouken to go into an attack where he sort of turns his back and flexes on you, causing the opponent to take damage and fly back across the screen (induces the same float state as a focus attack that hits someone out of the air). A good protip is that you can supercancel the counterattack if it hits, so you can do counter -> supercombo if the counter hits reasonably close up. It does like 40% damage!