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Updated: Super Street Fighter 4 developers talk about Adon Jigsaw has provided a much better translation than the one that was originally posted of the most recent Japanese Super Street Fighter 4 blog.

Here's what the developers had to say about Adon.

How's everyone doing? Tsukamoto here.

Today's subject is the newly added character Adon, so Okada, Tamamura and I will tell you a little something or other about this character in development!

Please tell us how you decided on adding Adon to the roster.

Okada:
When choosing which characters to add to Super Street Fighter 4, not only characters from the Alpha games were on the list, characters from Street Fighter 1 were too. Adon is a Alpha character as well of course, but since he was also in Street Fighter 1, he was first on our list. There was some concern that we'd have a lot of quite complicated characters this time around, like Juri and Cody, so we felt there was kind of a need for simple, easy to understand characters as well. For that reason, Adon seemed like a good choice. Also, well, I don't know what the rest of the world thinks (laughs), but everyone on the development team seemed to think Adon's a really cool character, so he was always popular among us.

So it was decided early that Adon would be added?

Okada:
No, actually, it took quite some time before we made the decision. Adon just hadn't had that great of an impact as a character. When discussing it with Mr. Ono, we always ended up somewhere between "Wouldn't Adon be a nice addition?" and "Aren't there better choices than Adon?", so in the end we kind of picked Adon because he's easy to play with, more than anything.

In other words, Adon wasn't picked for his popularity as much as his ease of use.

Okada:
Exactly. He's by all means a very physical martial arts type character typical for Street Fighter, but his moves aren't very complex, and I think that makes him easy to understand and fun to play.

How did you feel when Adon's addition was decided?

Okada:
Well, he was a character we wanted to see in the game ourselves, so it was kind of like "Yes! He made it in!", you know. As far as development goes, there weren't really any big concerns either.

Tamamura:
Yeah, I too felt like "Adon, this shouldn't be too hard". He doesn't require the implementation of any new systems, and his moves are pretty straightforward, so I figured we would be able to spend a lot of time on just tweaking him.

Okada:
If anything, I was worried about how he would be received by fans. He's popular among the staff, but I wasn't sure if he was a very memorable character to anyone else. His hairstyle sure stands out, though (laughs).

Tamamura:
He is kind of a plain character, although he does have some nice moves.

Okada:
The question of whether or not he would be well received by fans was the real bottleneck, so we deliberated on his addition until the very end. I think by adding Adon, Super Street Fighter 4 definitely becomes more interesting and fun. There are many good reasons for adding him, but I still wasn't sure if he was really a character that the fans wanted to see, but despite certain worries he was included. So since getting him in the game wasn't completely without complications, it was a huge relief to see such positive reactions to the latest trailer.

Tsukamoto:
Hey, you should wait until they actually play the game before you let out your sigh of relief!! Still, positive feedback is always nice.

What kind of character is Adon?

Okada:
To people used to standard characters like Ryu and Ken, I guess he might seem like a character with a lot of weird attacks. For example, their anti-air moves, Shoryuken and Jaguar Kick [I assume he means Rising Jaguar -Jigsaw's note], look pretty similar, so at first glance you might think they work in the same way, but that's not quite the case. The Shoryuken hits against attacks coming from above, so it's really the quintessential anti-air move. However, the Jaguar Kick can be used to apply pressure in front of you, or as a sudden rushdown move, so it's kind of a multi-purpose attack. Conversely, as a pure anti-air it's not quite as effective as a Shoryuken. Since the days of Street Fighter Alpha his moves have had slight quirks like these, which sets him apart from other characters.

So he's actually a pretty unique character?

Okada:
When you mention it, I guess you could say he's unique. But not in the sense that you need to have perfect execution skills or that you have to be an absolute expert on his moves before you can use him, but more in that he might seem completely orthodox on first glance, but in reality he's got quite a few peculiarities.

Tamamura:
I don't think Adon is a very difficult character to play, but because he doesn't have a lot of moves, I think you need to have a firm grasp on how each of his attacks hits. Pretty much all of his moves have some sort of special trajectory. For example, a Fireball always attacks straight ahead, so if your opponent is on the ground, it will inevitably hit them at some point, regardless of timing. However, Adon's attacks all make him leap off the ground in some fashion, so if you have no clue about how he's going to move, or when the attack actually comes out, you won't be able to land any hits.

What is the Super Street Fighter 4 version of Adon like, compared to the Alpha version?

Okada:
I think Alpha's game system was designed to accommodate casual play, so compared to that I think the current Adon is kind of stoic. In Super Street Fighter 4, Adon is the type of character who needs to keep in mind the characteristics of his moves, and use the right one in reaction to his opponent. Adon himself might come across as a bit of a dimwitted guy who just keeps on attacking mindlessly, going "Hyaa! Hyaa!" (laughs), but a player using Adon needs to be pretty clever. Characters who have a big arsenal of moves can often throw out something that will work, even when uncertain of what exactly the opponent will do, but not Adon.

Speaking of arsenals, will Adon's see any additions or reductions?

Tamamura:
This version of Adon is mainly based on his Alpha 3 version, but of course in that game his arsenal would change slightly depending on what ISM you were using. We figured we would try to mix all three of his ISMs, so the mid-air Jaguar Kick he had as a normal move in X-ISM has now been added as a special move. And just like Cody before him, Adon has been given some new animations to separate his far normals from his close-range ones. So all in all, his arsenal has been expanded, but he's still a simple character as far as amount of moves go.

Tsukamoto:
Adon is an easy character to grasp indeed. His moves look cool too, so I quite like him. Although, being a simple character, he might find himself not being able to win relatively quickly, don't you think?

Tamamura:
Well, since he's a simple character, I think players will figure him out rather quickly. He's only got one command normal too, even Guile has a lot of those.

When facing him, you can kind of know what attacks to expect from Adon based on his distance - won't this make him a bit of a pushover?

Tsukamoto:
That's why luring your opponent into a bad position is really important for Adon. You have to figure out how to get your opponent within range of your attacks.

Tamamura:
He might not have a lot of moves, but they all have different trajectories and ranges depending on which button you use, and that's something you can use to your advantage. For example you can use the light version of a move and intentionally miss to bait your opponent into throwing out an unsafe counter attack which you then punish, and things like that.

Did you have any problems when implementing Adon?

Tamamura:
Tweaking his animations, maybe? Adon has a very energetic style, so the designers and I were a little concerned about how to cut down on his animation.

Cut down on animation?

Tamamura:
The animations created originally looked beautiful, but if we simply put them in the game as-is his movements are going to be way too slow. So the motion designer decides what the key frames for each animation are, and we basically cut out everything else and play around with the playback speed, until we're left with a quick, snappy animation.

Okada:
We wanted to give Adon in particular a sharp kind of movement, so there was always a struggle about how much 3D expression we could remove. Now we're getting into a very technical discussion, but in 2D games you have traditional animation; just a series of still images that appear to be in motion. The movement that occurs between those still images is filled in by the mind's eye of the player, and the impression is that of a fluid, cool-looking motion. Having that room for imagination on the player's part is one thing I like about 2D. Since Adon doesn't have a lot of effects or flashy bells and whistles, there's just no getting away from having to make his basic movements look as cool as possible. So in Adon's case, we were careful not to stray too far from that typical 2D style of animation.

Tsukamoto:
With a simple character like this there's just no way to fool the players, if he's not done properly, everyone's going to think "this character sure looks rough". So dealing with that was tough. Even the addition or removal of a single frame would cause heated arguments between the motion designer and planner (laughs).

Adon's facial expressions change quite a bit, don't they?

Tamamura:
His expression doesn't change terribly much while he's in the middle of fighting, his expressions are actually more about the fine detail. Adon always keeps his mouth open, so I guess he defaults to pulling a face like that (laughs).

Tsukamoto:
Well, that's the face that always comes to mind when you think of Adon. When you look at it, it just feels like Adon, I love it. Among the newly-added Alpha characters, Adon is definitely my personal favourite.

Okada:
Yeah. And when he's laughing, he doesn't really laugh with his mouth, because his jaw is always dropping (laughs). He laughs with his shoulders instead. He shows his emotions by moving his shoulders, his head, and his whole body. That aspect was something the designers were particular about as well.

What is Adon like in his current state?

Okada:
Tamamura mentioned that Adon would be a simple character to implement, giving us a lot of time to spend on tweaking, and that's pretty much how it worked out. We're currently taking our time with tuning the character.

Tamamura:
Yeah, we're going over everything time and again, fine tuning for as long as we can. To be honest, I first thought that he was the strongest character in the game, but I'm a little calmer about it now. We're not really making any fundamental changes to Adon at this point, it's more a matter of making him fit with the balancing of all the other characters.

How strong is Adon, as he stands right now?

Okada:
His moves are easy to perform, and he's an easy character to play, but since he doesn't have a lot of special moves, you'll have to use both special and normal moves equally. That means that unless you know how to use his moves well, you won't win. So even though he's an easy to use character, he's not necessarily easy to dominate with. On a scale from 1 to 10, I'd say he's a 5.

So you mean he's a mid-tier character?

Okada:
Yes. He's a strong character in the sense that he doesn't have many matchups where you'll feel that you're at a distinct disadvantage, but at the same time he doesn't really have something that puts him ahead of everyone else.

With the newly announced characters, you could say that Guy is aimed at intermediate players, while Cody is aimed at advanced players...

Tamamura:
Well, if you compare them like that, I would say that Adon is easier to use than Guy.

Okada:
Agreed, he's an easy to use character.

Tamamura:
Indeed. If the opponent is in the air, he can hit them with his anti-air, and he can do the so called "Shoryuken Focus Attack Dash Cancel" combo — i.e., he can Focus Cancel his anti-air and connect his Ultra - so if you learn the character well, there will be plenty of situations where you can inflict damage on your opponent. He has a lot of different combos, and many situations where he can land them.

Okada:
Actually, he's becoming really popular among the testers. They say he's really fun to play. When you hear everything about how his looks being simple, his gameplay being simple, and him just being pretty average across the board, you might get the impression that he's not very interesting, but it also means that he's very straightforward. He's the type of character where it's easy to come up with ideas like, "If I go ahead like this, that's going to happen," or "From this situation, I should do that move," and just implement them right away, and that makes him very fun to play. So because of that, I think Adon is a character that everyone from beginners to pros can have fun with.

OK, so as usual, a message for people looking forward to using Adon, please.

Okada:
Looks can be deceiving, on the inside he's actually really nice (laughs).

Tamamura:
He does equally well against pretty much everyone, so please try him out.

Okada:
Well, you can't say whether or not you like him until you've tried using him, so at least don't knock it 'till you've tried it. Please give Adon a try and I think you'll like him.

Tamamura:
Kinda like cuttlefish, if you like him I think you'll be able to enjoy him for a long time.

Tsukamoto:
Absolutely. I really hope you'll at least try him.

Well, everyone, what did you think? We didn't get to touch upon Adon's all-important voice, but I think there's potential for an interesting discussion about his and other characters voices, so I think we'll explore that in more depth in a future installment about the sound in the game.

So this concludes our behind-the-scenes looks at all the added characters announced so far! All these additional characters sure cause a headache for the Scenario department. Speaking of which, next time I thought we'd discuss the scenario of Street Fighter 4 and Super Street Fighter 4.

That's it for now - see you next week, everyone!

Thanks to Jigsaw again for the great translation and KevinT747 and Byakko for providing the original story.

Posted by Uhm... on December 15, 2009 at 3:34 p.m. #1

Hmm...not sure if it's such a great idea to de-hype your own character so much, Capcom. Shouldn't you try to make a character sound cool and appealing, instead of apologizing in advance for perceived inferiority?

I love playing as Adon. But if they keep saying stuff like this, I might be one of the few.

 

Posted by Adon on December 15, 2009 at 3:34 p.m. #2

I was easy to use, but I wasn't sure if i wanted him, but he wasn't hard to use.

 

Posted by shamwow on December 15, 2009 at 3:35 p.m. #3

Thanks Capcom.

Very much looking forward to the new characters. :)
And checking out if any of Guile's properties have been modified. :)

 

Posted by bojimjimmins on December 15, 2009 at 3:36 p.m. #4

Sweet he looks cool

 

Posted by T_T on December 15, 2009 at 3:40 p.m. #5

Kind of depressing how they talk about him

 

Posted by Q on December 15, 2009 at 3:50 p.m. #6

Really depressing to hear the developers talking about him like that. They're meant to be the ones selling him to us and there apologising for his in-adequacy already? I'm so tired of playing shotos and sagat online, they're not going to get people to switch if they carry on like this.

 

Posted by Easymode on December 15, 2009 at 3:59 p.m. #7

Easy Mode Confirmed.

 

Posted by Linneu on December 15, 2009 at 4 p.m. #8

"But in the end, he was picked because he's easy to use. He has the right feeling of a martial artist, he's not hard to use, and his gameplay is easy to understand."

Translation: "But in the end, he's easy to use. He has the right feeling of a martial artist, he's easy to use, and he's easy to use."

 

Posted by Wow on December 15, 2009 at 4:01 p.m. #9

We could have had Rolento or Sodom, and instead we got Sagat Jr. Way to go Capcom. You might as well add Juni and Juli so we can have 3 Cammys again.

 

Posted by Ogre on December 15, 2009 at 4:02 p.m. #10

How many different ways are there to say a character is easy?

 

Posted by is it true?? on December 15, 2009 at 4:03 p.m. #11

do anybody know if its true that ssf4 will have a side game(mini game) similar to street fighter puzzle? i know its a rumor but ive have read it off a couple of site now and just wanted to see if eventhubs mod can confirm this

 

Posted by easymode on December 15, 2009 at 4:05 p.m. #12

the only thing you could have heard of is bonus stages

I.E. Destroy the car Destroy the barrel.

Nothing else has been discussed

 

Posted by Q on December 15, 2009 at 4:14 p.m. #13

Thank god for Jigsaw, the other version missed so much...

 

Posted by I on December 15, 2009 at 4:15 p.m. #14

I liked Adon in SFA3 =P Why WELL GUESS WHAT HES EASY TO USE!

 

Posted by Jaf on December 15, 2009 at 4:16 p.m. #15

I guess he'll be like Guile in the sense that you have to use his limited repertoire of moves to the fullest (although obviously he's NOT a turtle character)

 

Posted by quick note on December 15, 2009 at 4:17 p.m. #16

"he can Focus cancel his anti-air and connect his Ultra"

This does not make him a bad character. He has a solid move that can combo into ultra. He is quick and if he is similar to his alpha counterpart he will have some good priority pokes. Ryu is also a very simple character, but look how well he performs.

 

Posted by chill out on December 15, 2009 at 4:22 p.m. #17

wow definitely i can say you people are some whinnie babys they just have sed his moves are not as complex as they look people(in the trailer) his easy to use just like in a fei long or gen kind of way he has his moves u decide how to use them ----- but ill say for me i think they sayin hes a pretty hard character to use, dont you think?? why are they rushing too much that hes a easy character???

 

Posted by Adjacent on December 15, 2009 at 4:23 p.m. #18

I don't think that the developers were really meaning to talk Adon down as much as everything thinks. Remember that this is a translated interview. The Japanese are already a humble and understated folk. Factor in the "lost in translation factor" and I think that explains a lot of the "average character" language. Can anyone who was able to read the original interview confirm this?

 

Posted by Adjacent on December 15, 2009 at 4:27 p.m. #19

@ #16

I might be wrong but I am under the impression/opinion that every character will be able to FADC into an ultra now. I suspect that only one of the two ultras will be FADC friendly though, while the other one will have simpler properties. God help us if Sagat can FADC into his Tiger Cannon.

 

Posted by shoto killer on December 15, 2009 at 4:29 p.m. #20

they are not saying the dude is a average character they pretty much tryna say that hes move thats how a get it = are in some way pretty usefull like someone say like guiles moves short repertorie but way usefull = thats what they mean in = easy character = short repertorie = SAGAT KILLER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

Posted by Dumb on December 15, 2009 at 4:31 p.m. #21

#17

Ridiculous conspiracy theories about them lying about him being easy because he is actually hard is hilarious.

What the hell is wrong with your brain?

They basically said he is a simple character. I.E. Easy character.

He can certainly have advanced strategies like every character but he isn't a technique heavy character like Viper.

 

Posted by The Shredder on December 15, 2009 at 5 p.m. #22

People who moan about his simplicity are missing the fact that he can FADC a high priority attack into Ultra. He has strong priority normals and the developers were thinking he is one of the best, if not THE best character in the game. As someone alse already said, Ryu is also a very simple character yet look at his effectiveness in the game.

 

Posted by Adon on December 15, 2009 at 5:01 p.m. #23

sick. i actually played alot of adon in alpha 2 randomly. kinda the unsung beast i thought.

 

Posted by Geese on December 15, 2009 at 5:08 p.m. #24

His moves aren't as limited as Guile's.

So what does he mean by scenario?

 

Posted by I have ? on December 15, 2009 at 5:15 p.m. #25

Lol i remember when they claimed Ryu was perfectly average with no advantages or disadvantages. How did that turn out again?

 

Posted by @25 on December 15, 2009 at 5:20 p.m. #26

They claimed that also for sagat too

 

Posted by JohnJohnson on December 15, 2009 at 5:25 p.m. #27

hmm... I hate the term easy character, just because I think ya' end up getting the idea that you can just pick him up and play, and end up thinking after awhile you're kinda good *coughKENcough*

 

Posted by sf4 sucks on December 15, 2009 at 5:42 p.m. #28

inc flowchart adons

 

Posted by what on December 15, 2009 at 5:42 p.m. #29

So maybe I should just stop reading these blogs and wait for the game...

 

Posted by KJ on December 15, 2009 at 5:43 p.m. #30

That was a bad read. I was looking forward to Adon... that de-hyped everything... completely. Guess I'll stick to Dee-Jay and Cody. Oh, and Ibuki.

 

Posted by Rwolf on December 15, 2009 at 5:48 p.m. #31

They say Easy to use way too much , all the interviews so far have made me kinda weary of using the character.

They have been saying things like he is the type of character that you have to know what your opponent is going to do - you cannot throw out his moves without know whats going to happen.

Sounds like they're unintentionally making them seem really bad. Anyway I'm still excited to play all the new characters and looking forward to future anouncments , but hopefully these new characters are NOT pushovers :/

 

Posted by BadHatBad on December 15, 2009 at 5:54 p.m. #32

Sweet! Anti-air trade to Ultra confirmed!

 

Posted by HUH on December 15, 2009 at 6:02 p.m. #33

So I don't get it, are they saying that Adon is an easy character to control?

 

Posted by jigSAW on December 15, 2009 at 6:03 p.m. #34

not jigaw rofl

 

Posted by Gertrude on December 15, 2009 at 6:07 p.m. #35

Don't you buttholes realize that Adon's simplicity of design allows the developers to spend more time perfecting his design and turning him into one of the most balanced characters in the game? Ease of use doesn't equate to being bad. If anything, it equates to having better chances at being mid to strong tier.

 

Posted by henny on December 15, 2009 at 6:14 p.m. #36

ADON = JOKER in ARKHAN ASYLYM lol

 

Posted by blah on December 15, 2009 at 6:20 p.m. #37

Ibuki has not been confirmed dont fool yourself. Adon == simple. Ryu == simple. Ryu == top tier. by association Adon must be top tier. I have feeling Adon will be top 6, if not top 10. And to those crying about about facing Ryu online all the time, people will play the character that the best player in the world is playing, its called imitation. If you are hoping that SSF4 will change that, if feel really bad for you.

 

Posted by Geezus Khristino on December 15, 2009 at 6:21 p.m. #38

Wow I've been gone for quite some time and this is what we get? SO i was wrong about my predictions. Sigh I guess the Muai Thai's gingivitis is BACK! Geez might as well call the game Street Fighter Alpha 4 instead of Super Street Fighter 4. Who here agrees with me?

 

Posted by foreal on December 15, 2009 at 6:24 p.m. #39

As of of now it's too early to tell how any of the characters will stand against one another. Nobody, not even the developer, knows what the characters are truly capable of until it is thoroughly tested by players.

 

Posted by Aisugo on December 15, 2009 at 6:25 p.m. #40

Well I'm not much of an Adon fan but #38...you dont know wut ur talking about. You're not the producer and director of this game so don't blab what Street Fighter should or shouldn't be called. As for the kunai, has it ever occur to you that it could be possible Lei-Lei's gonna be in the game. Kinda wierd to see but yeah Lei-Lei throws a random projectile in Darkstalkers and one of them she throws a kunai as well. In conclusion I'm glad of the roster. It isn't disappointing, it should be promising.

 

Posted by ^ on December 15, 2009 at 6:25 p.m. #41

no complaints here if it ends up taking the best parts of Alpha 2 / Super Turbo / 3s, mashes them together and improves.

In fact if they did that, i'd probably explode in a pool of my own <censored>

Cannot wait.

 

Posted by KevinT747 on December 15, 2009 at 6:29 p.m. #42

I think what the developers are trying to drive home is that he Adon doesn't have a large moves set (specials or normals) and that you really have to know the properties of those moves well to succeed. He's def the least complex of the Alpha characters that have been introduced. I think it will be easy to pick him up and play but very difficult to master him. A big part of his game is reaction, so only players with extremely fast reactions will be able to play him at a high level. I'm sure that because his specials aren't terribly strong or formidable enough to create a strong pressure offense, his normals will probably be tuned to give him some tools that other characters lack. He's a mid range character, so I'll assume he will have normal strings that push the other character back to mid range. I recall his pokes being decent in previous games.

 

Posted by geodude on December 15, 2009 at 6:30 p.m. #43

birdies also from the original street fighter
think they might add him?

 

Posted by @geezus khristino on December 15, 2009 at 6:33 p.m. #44

i do.. too many damn alpha characters, as if we didnt have enough already lol... still waiting on the third strike characters.............

 

Posted by hyaaa!! on December 15, 2009 at 6:45 p.m. #45

I'ma use him regardless what anybo0dy sayshig tier low tier .

 

Posted by RanDOM GUY on December 15, 2009 at 6:50 p.m. #46

Stop Bitching guys

They DIDN'T de-hype adon they just say he is a simple character to use like KEN or RYU.

Difficult characters=GEN,BALROG,EL FUERTE ect.

Ofcourse in the proper hands he'll be a beast.
I played adon in SFA series and hes fun to play with, pretty aggressive.
Stop bitchin', besides SSF4 mechanics is different than SFA's you just have to wait untill the game comes out and see.

 

Posted by TSmoov49 on December 15, 2009 at 6:56 p.m. #47

I'll definitely give him a shot.

 

Posted by n00b_saib0t on December 15, 2009 at 7:01 p.m. #48

@ #19-

you say they will be able to FADC into ultra "now", as in new to SSF4. are you just talking about canceling a move, or off of a focus attack? because everyone can already land an ultra off of a focus attack(even vega). for FADC'd moves into ultra, only vega comes to mind as someone who cant(i think even balrog and bison can anti-air uppers and scissor kicks FADC and juggle, though its not of much use as they have better ways to land them).

 

Posted by Wow on December 15, 2009 at 7:11 p.m. #49

So many people whining is crazy, be thankful you're gettin this game in the first place. I guarantee Adon will be a kickass character, intermediate difficulty. Nothing wrong with that at all.

 

Posted by Trauma Radio on December 15, 2009 at 7:33 p.m. #50

as soon as i heard about SSF4 lol I immediately reserved a copy o.O lol the sooner the better

Don't know why people whine about him lol I mean he isn't like Sagat or anything except for Muay Thai + some of his kicks are interesting lol, just waiting for the news on the rest of the cast -_-

First time i played Street Fighter I

I was like whats up with his hair, but then again Birdie had a weird hairstyle as well lol

 

Posted by nuts on December 15, 2009 at 7:36 p.m. #51

lol #47

Balrog is not difficult to use at all.

You're nuts.

Gen and Fuerte sure... but Balrog? Come on.

 

Posted by chickenwings on December 15, 2009 at 7:47 p.m. #52

@52

Who said balrog is hard to use? LOL. jabbity jab jab.

 

Posted by rell86 on December 15, 2009 at 8:06 p.m. #53

jaquar ashy knees attack whers charlir @

 

Posted by TylerX5 on December 15, 2009 at 8:14 p.m. #54

I think you guys are underestimating the words that capcom says to the public, lets not forget how these are the same people that said Vega was going to be over power

 

Posted by Hobohitman on December 15, 2009 at 8:17 p.m. #55

@tylerx5

when u put it like that, i dont even what capcom developing the game LOL. i honestly would love to see how he played before they nerfed him to hell. He would have prob been alot like his turbo verison.

 

Posted by da truth on December 15, 2009 at 8:21 p.m. #56

adon is good against everyone...with no real weak match ups....that sounds like a top tier character to me. dudly is the same way weakest match up is 5/5 n its against chun

 

Posted by MJ on December 15, 2009 at 8:26 p.m. #57

f*ck adon, wheres rolento!

http://gfbnews.blogspot.com/

 

Posted by qial on December 15, 2009 at 9:40 p.m. #58

So, from the tone of the article, mostly 5/5 match-ups and a DP focus cancel into Ultra = mid-tier? Uhhh, I don't think so. Sounds like top tier material to me, just like Ryu. Not that I'm complaining, though--I'm actually psyched that a character like Adon will be able to beast in SF4. The better the shoto counterpicks in SSF4 end up, the happier I'll be. I just hope Guy will be able to hang up there too.

 

Posted by xandeR on December 15, 2009 at 9:40 p.m. #59

I'm pumped to use Adon and at first reading this, I was a little down and then as I got further I noticed things they were saying that made me REALLY excited.

Things like "he does equally well against everyone" and "he can FADC his anti-air to ultra" made me want to play him so bad. He sounds like a mid/top character that relies on knowing what to throw when...much like my current main, Bison.

Except Adon can land ultras at will. :-D

 

Posted by Joseph on December 15, 2009 at 9:53 p.m. #60

f*ck rolento, wheres Q!

 

Posted by Budo on December 15, 2009 at 10:16 p.m. #61


adon looks like the joker :-)

they thought he would be the strongest in ssf4 when they were playing him in the beginning.

you can fadc out of his special into ultra.

he is sagat junior.

so we get - Sagats Street Fighting 4 -

 

Posted by shinygerbil on December 15, 2009 at 10:36 p.m. #62

I'm with #61.

 

Posted by Kuei on December 15, 2009 at 11:25 p.m. #63

I wonder if he will be easy to use...

 

Posted by @64 on December 15, 2009 at 11:49 p.m. #64

i think he will be pretty easy to use and understand but hard to master

 

Posted by Sukiyw on December 15, 2009 at 11:52 p.m. #65

"Okada:
When choosing which characters to add to Super Street Fighter 4, not only characters from the Alpha games were on the list, characters from Street Fighter 1 were too."

AKA "who cares about 3S"
I'm starting to think that that kunai might no be ibuki at all lol.

 

Posted by LiangHuBBB on December 15, 2009 at 11:54 p.m. #66

He will be low tier.

 

Posted by @# 66 on December 15, 2009 at 11:55 p.m. #67

whose Kunai do you think it might be then o.O ?

I mean it can't be from anyone from previous SF except 3s

unless they're planning to make a new ninja character that uses Kunai

 

Posted by Firegod on December 16, 2009 at 12:18 a.m. #68

@#68

that would suck........ibuki would be the bomb

 

Posted by Rumor list will fail you on December 16, 2009 at 12:20 a.m. #69

"but I still wasn't sure if he was really a character that the fans wanted to see, but despite certain worries he was included"

hmmmmmmm

 

Posted by Machineking1313 on December 16, 2009 at 12:21 a.m. #70

lol, it looks Dee Jay will not be the only guy to constantly be smiling in this game with Adon around. I am hyped for Adon.

 

Posted by Rumor list will fail you on December 16, 2009 at 12:24 a.m. #71

"Okada:
When choosing which characters to add to Super Street Fighter 4, not only characters from the Alpha games were on the list, characters from Street Fighter 1 were too."

remaining characters from SF1 who can pop up in SF4:
Birdie
Retsu
Geki
Joe
Eagle
and Lee.

 

Posted by Rumor list will fail you on December 16, 2009 at 12:28 a.m. #72

LOL I just noticed there are the same amount of characters in SF1 and 2(before super) 12 on both

 

Posted by bunny on December 16, 2009 at 12:28 a.m. #73

reading about this made me nostalgic for a3 and after playing the two back to back a3>sf4 imo . i do want adon to be above avg i mean come on capcom he's the first midboss of sf i say make him a antishoto beast! i'm more excited 4 guy than adon but mostly i dont even care i just want it to come out already i hope they don't leak info on the rest i would like at least 1 surprise

 

Posted by Rumor list will fail you on December 16, 2009 at 12:34 a.m. #74

Make him both an Antishoto and Anti-antishoto(SAGAT) beast

 

Posted by @# 74 on December 16, 2009 at 12:53 a.m. #75

Something Surprising would be not revealing a newly made character for people to try out and learn lol

Now that would be a surprise rofl

 

Posted by homeskillet on December 16, 2009 at 1:03 a.m. #76

I did think they downplayed him a bit, but probably didn't mean to.

I mained Adon in the Alpha series and I didn't think he was that "easy" to use. There's a lot of mind games that go into playing a successful Adon and I figure it'd be the same in SF 4.

I can't wait to tiger kick over annoying hadoken spammers.

 

Posted by BK on December 16, 2009 at 1:11 a.m. #77

come on. announce karin already.

 

Posted by really on December 16, 2009 at 1:19 a.m. #78

what is a shoto??? ----- and cmon capcom we are already diyin for some more info

 

Posted by Strider-RagnaroK on December 16, 2009 at 2:52 a.m. #79

@ really #79

Shoto is short for Shotokan the suppose Karate style Ryu and Ken practice

 

Posted by Jygga on December 16, 2009 at 4:22 a.m. #80

Adon looks sweet. Can´t wait to play him. He will be my first charachter as of now.

 

Posted by lulztotheidiot on December 16, 2009 at 5:32 a.m. #81

balrog is brain dead easy to use.
are you a moron?

 

Posted by Sablicious on December 16, 2009 at 5:45 a.m. #82

Great. Another Kentard/Wiiyu-easy character. Just what the game needed. >_>

 

Posted by Benichon on December 16, 2009 at 6:02 a.m. #83

I think he talks about Balrog (Japan) = Vega (US & Europe) = Claw and not boxer ^^.

I never play with Adon, i will try him.

 

Posted by Easy to ABUSE "fireball spam" on December 16, 2009 at 7:10 a.m. #84

-With wall kick "JAGUAR TOOTH!"
The first few Ken/Ryu matches on day one will be fun.

These are both good and better quotes than "easy to use" everyone is jumping on:
-

Okada:
Tamamura mentioned that Adon would be a simple character to implement, giving us a lot of time to spend on tweaking, and that's pretty much how it worked out. We're currently taking our time with tuning the character.

Tamamura:
Yeah, we're going over everything time and again, fine tuning for as long as we can. To be honest, I first thought that he was the strongest character in the game, but I'm a little calmer about it now. We're not really making any fundamental changes to Adon at this point, it's more a matter of making him fit with the balancing of all the other characters.

-
Thought he was too good, even the strongest in the game, but backed off making him worse. Health wise, hopefully is one aspect of that. Plus having plenty of time to fine tune balance is better than throwing in a million moves that are half finished or not taken care of correctly. Ex: Kara-kick windows are huge with Sagat, but his Fake kick is nigh unusable even if you wanted to-such a waste, both moves look half assed as such.

 

Posted by brent on December 16, 2009 at 7:38 a.m. #85

Compared to Guy and Cody, hell yeah Adon's easy. Most SF are easy compared to those two.

 

Posted by 84 on December 16, 2009 at 7:54 a.m. #86

true that, i meant claw, obviously!

 

Posted by Bili on December 16, 2009 at 8:18 a.m. #87

-If Adon is as "easy" to use and simple like, let's say Honda or Guile, then he's an advance player char.

-If he's easy like Ryu or Sagat, then he's a begginer char.

I think he'll be the first of the two -.-

 

Posted by Basic But,Strong on December 16, 2009 at 8:43 a.m. #88

Ryu,Sagat,Rufus-not many special moves yet easy to use and easy to land FADC to ultra.

Quotes
Tamamura:
He does equally well against pretty much everyone, so please try him out.

Okada:
Agreed, he's an easy to use character.

Adon=Upper Tier

 

Posted by easy= powerful on December 16, 2009 at 9:14 a.m. #89

Whenever a developer says a character is easy to use or has great fundamentals it pretty much means top tier. Just look at Ryu. Also look at what they said "To be honest, I first thought that he was the strongest character in the game" as well as "He's a strong character in the sense that he doesn't have many bad matchups". I'm not sure how he will do in high level play but he will pretty much dominate online play.

 

Posted by supplier on December 16, 2009 at 11:06 a.m. #90

Why would capcom give us a "5"? I don't want a "5", I want 8+.

 

Posted by omar(charlie nash fan) on December 16, 2009 at 11:19 a.m. #91

charlie should be in ssfiv

p.s rufus initial design should be used as a new sf character for the next sf game after super.

 

Posted by Almighty on December 16, 2009 at 11:25 a.m. #92

When are we(the Gouki players) are gonna hear anything about what have ya(Capcom) has done to his moves and what is his second ultra or did you(Capcom) change his Super Raging Demon to something else?

 

Posted by Lol on December 16, 2009 at 2:54 p.m. #93

Haha @ people moaning about Adon being easy. Ryu is easy, Ken is easy, Sagat is easy...to pick up and play. Most of the characters are infact.

Shut the **** up whining already.

Oh and yeah what they said about Ryu is true, he doesn't have any match ups where he has a huge advantage nor does he have any particularly bad match ups...so if Adon is the same then that's a good thing surely.

 

Posted by KevinT747 on December 16, 2009 at 4:26 p.m. #94

@ #90

Why on earth would you want an 8+? The whole point is to have it where all characters are 5's. Whenever there's an 8+, it means that there is a 2- out there to match it. That would hardly be balanced. I'm glad that they are working on keeping Adon to no advantages/no disadvantages. It's rare to have that sort of balance. At least he won't be OP. There would be much more complaining if that were the case.

 

Posted by asdasd on December 16, 2009 at 4:54 p.m. #95

@92 dont worry bout akuma, he'll be a beast for sure, regardless of his 2nd ultra.

@Everyone who thinks that Adon will be S or A tier

Simplicity and FADC don't make tiers, frame and damage data do, so unless his jag knee has invincibility frames like a srk, his tooth and kick are safe on block etc. he won't be top tier. Ryu's srk trades for an ultra, kills everything on wakeup, he has the fastest fb, good block chains, srk mash is so good daigo uses it etc. you cant compare a char without a fb, a worse dp, prolly better pokes etc. to ryu regarding the 5-5 matchups. ryu's so great because he has 6-4 against anyone who cant answer to his strengths, and theres a lot of chars who cant. adon wont have that...

 

Posted by @95 on December 16, 2009 at 5:58 p.m. #96

Thank you...god some peeps don't know the concepts about frame data. In fact nearly 85% of the sf population may not know what Frame data is.

 

Posted by Aisugo on December 16, 2009 at 6:03 p.m. #97

Simplicity's overrated. Frame Data's overrated. So as long as it's not too simple, not to complicated. IMO there is no real balance.

 

Posted by Aisugo on December 16, 2009 at 6:07 p.m. #98

@96 you're gonna make alot of people unhappy. They think whoever's 96 is got to be some idiot.

 

Posted by Dave on December 16, 2009 at 7:15 p.m. #99

I wouldn't take these guys' words too seriously about Adon. In my honest opinion, tier lists are not acurate until the game has been out for a while for people to experiment and find all the little attributes of each character.

The programmers really dont know themselves how good each character is when the game is first released.

Its up to the players to find out how good characters are, based on continuous play and fully learning the character and the character's match-ups respectively.

Besides, the game is still in development.

 

Posted by n00b_saib0t on December 16, 2009 at 9 p.m. #100

@ 95

It seems like you're implying he can be 5-5 on match ups and still low tier, but maybe I'm just reading it wrong. You're 100% right if you're describing what it takes for a character to be at least 5-5, but if you're saying a 5-5 character can be low tier for not having that then you don't understand what match up ratios are.

Then again, I'm tired, maybe I'm not reading it right and I just repeated your point.

 

Posted by 95 on December 17, 2009 at 3:06 a.m. #101

i was saying he won't be S or A tier, everyone who's calling him a mini sagat, anti shoto or what have you is an idiot.
+ if he has 5-5 avarage matchups, he's great, but it doesnt mean he'll be any good in serious play = loads o chars scrape up favorable matchups against the Dans of the game, and have bad matchups against chars that matter.

 

Posted by japan easy on December 17, 2009 at 6:21 a.m. #102

to japanese players adon will seem easy cos there used to doing 20-29 hit combos.playing characters with all there moves and still wanting more from them.

 

Posted by CHARGE E. HONDA on December 19, 2009 at 12:26 p.m. #103

ADON SEEMS JUST RIGHT FOR ALL YOU VEGA PLAYERS ,,, FAST AND AERIAL SON FAST AND AERIAL ..... HE SEEMS TO BE A PUSHOVER JUST LIKE VEGA LOL, TRADE DAMAGE WILL PROBABLY BE IN HIS FAVOR WHILE PRIORITY WILL BE AT C.VIPERS LEVEL " SHE'S COMING SO JAB THE B!TCH "...... HIS POKES MUST LINK TO SPECIAL MOVES AND HE MUST HAVE A SPECIAL MOVE OF GREAT PRIORITY WHICH ONE CAN LINK TO ULTRA/SUPER AND FOR THAT REASON(THE REASON OF DAMAGE SCALING)THE ULTRA MUST BE AROUND RYU'S LEVEL OF DAMAGE,,, CONSIDERING THE TYPE OF CHAR' HE IS THAT'S PROBABLY THE CASE FOR HIM TO HAVE 5-5 MATCH UPS CROSS BOARD BUT I HAVE TO SAY-HIS GAME MUST BE ABOUT ANTI-SHOTO STRATEGIES LIKE HOPING OVER HADOKEN'S TO GET IN HITS SOME VERY DIAGONAL OR STEEP MOVES AND A VARIETY OF NORMALS THAT LINKS TO SPECIAL MOVES (THAT MIGHT LINK TO ULTRA).

 

Posted by Matty on April 26, 2010 at 12:35 p.m. #104

Okay, maybe he isn't execution heavy like Viper, but you have to work your ass off for a win. A top Viper player is going to get wins much easier than a top Adon player is going to. Adon is an easy character? lol

 

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