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Developers discuss Guy in Super Street Fighter 4 Azrael has translated a blog entry by the Super Street Fighter 4 developers discussing one of the game's recently announced characters, Guy.

Here's the entire post.

So we've finally announced the new characters. I could barely contain myself wanting to tell you all! This is Tsukamoto.

This time, out of the characters just recently introduced, Director Okada and I would like to focus on Guy and tell you the inside scoop on how he was brought into the game.

Well then, could you tell us the story about adding Guy to the game?

Okada:
With the addition of Dee Jay and T.Hawk, we finally got the full cast from SSF2 Turbo. So for the next additions, we compiled a list of characters that players wanted to see in the game. Guy was one of the names on the first list.

He was on the list at the very beginning wasn't he?

Okada:
Although the Alpha series has a lot of unique characters, we felt that Guy with his stoic fighting style rooted in Bushido was the perfect fit for a Street Fighter, so he was suited for this game.

Tsukamoto:
Guy is also pretty popular. Producer Ono took the list we made with him to America, and after getting the requests of people over there, Guy was still one of the names on the list.

Okada:
Yes, he's pretty popular overseas as well. A ninja sporting sneakers is a style that the fans overseas can really get into.

Were there any objections?

Tsukamoto:
Nope. The development team also wanted to get Guy in the game.

Okada:
When developing the arcade game, when we made El Fuerte we did some research on Guy. Since El Fuerte is also a running character, there were some similarities to Guy so we gave him a try. Of course, Fuerte and Guy play completely differently, and we didn't want to make them the same, but while playing Guy we felt that he was really interesting, so at the time we thought if we had the chance we'd like to put him in the game.

Tsukamoto:
For the older titles every character has their own unique traits, which makes them memorable. Win or lose, they leave an impression on you and you can immerse yourself in the game. When we were using Guy we especially felt that he was interesting.

Okada:
So this time we felt his time had finally come! (laughs) We'd thought that we wanted to get him in the game before, so when Ono said "Put Guy in!" we felt like we'd just been waiting for the right time, and it had come.

From a developers viewpoint, what kind of character is Guy?

Okada:
Fundamentally, he's a character that doesn't use "ki" - he has no use for fireballs or projectiles. He throws himself right at the enemy, and since he's slim he can really turn up the speed. This is his main fighting style. Though this was always the case for the Alpha system, he's a character who focuses on stringing together normals to make combos. Though his punches and kicks make for a whirlwind fighting style, more than just being tricky he moves in a direct manner like ordinary humans would be able to do.

He hasn't changed a whole lot from Final Fight.

Okada:
Right, in Final Fight if you kept hitting the punch button you'd get a nice combination attack, which was cool. That's the kind of game Final Fight was, but we've managed to preserve that image of Guy in the titles he's appeared in so far.

And how about in Super Street Fighter 4?

Okada:
We felt we definitely had to keep up that image this time around. Not just a character based on strikes, but combination strikes and how cool those are.

What things did you keep in mind as you made Guy into a SF4 character?

Okada:
The systems unique to SF4 are the Focus Attack and Ultra Combo, but as Guy has always been a steady character it was no problem adjusting him there. But not just the fighting, since he is a ninja we were also concerned about his overall production. The designers took a lot of care with his Focus Attack stance and taunts and what not to make sure they were ninja-like.

How about new moves? And, has he lost any moves?

Okada:
He's got a new move. But we felt that his moveset was already fairly complete, so its more of an accent. Not something you can use as a primary move and depend on it, but just another option. He hasn't really lost any moves. The way you use supers is a bit different of course, but of course that's just taking on a different form.

So it seems as if we can fight with him the same as we did before.

Okada:
Yes, anything that you might think is essential, is there. He's got his Houzantou (Dashing Elbow) which is good for evading projectiles and forcing the opponent to block, Bushin Senbukyaku (Hurricane Kick) which is good for anti-air, and Bushin Izuna drop (Flip Throw, Flying Elbow Drop) and Haygake (Dash Attack) for getting into the opponent's openings...

Tsukamoto:
And Bushin Gokusaken (Chain Combo) as well. So with all his moves, you can fight with him just as you did before. And he's also got the new move we mentioned before.

Okada:
That's right. This time we've added the Rolling Izuna Drop. It'll be really useful in the air, so please use it.

What things were you concerned about regarding the production?

Okada:
Guy's character is one of coolness, so he never really loses his expression or plays around. So as we couldn't really do a lot with him facially, we concerned ourselves with how to bring out his ninja qualities and individuality in his moves. The character models in SF4 are very detailed, and you can move them right down to the fingers. So our designers put in a lot of work in stuff like making hand seals or the angle of his fingers when he extends his palm, so I hope everyone takes notice of it. His Ultra is also pretty flashy, so perhaps that's a highlight?

Tsukamoto:
Also, and this isn't us being silly, but during Guy's entrance he comes in by kicking some drum barrels.

Okada:
This is something that's always been present since Final Fight, so we've included it this time as well.

Tsukamoto:
But, who is just leaving those drum barrels there? Does he put them there himself?

Okada:
He probably lines them up by himself before a fight. I imagine him saying "wait a moment," while he lines them up, then backs up and kicks his way through. (laughs)

Tsukamoto:
Eiyaaaa! (laughs)

Were there any difficulties in porting Guy over to SF4?

Okada:
Guy's a pretty straightforward character, so as for the system there weren't really any problems. But as we mentioned in the previous developer blog, the camera zooms in on the characters, so it felt like the screen was pretty small. In reality, its not all that small. So when Guy does his Hayagake, it feels like the distance is really short and that he's not really running. So we worried about how to make the image consistent with that of running. Regularly, he will get to his opponent in just 3 steps. (laughs)

Guy is a character where he takes a lot of work on his presentation and appearance.

Tsukamoto:
When making a 3D character, we didn't have any information so it was pretty difficult. I believe they've done a pretty good job on the chain mail Guy wears as an undershirt, so check it out.

Okada:
Also, when we were working with the dot matrix sprites we couldn't write the "Bushin" kanji on his chest, but we've got it on there now!

Tsukamoto:
So its like - here's the Bushin Style!

Where there any other incidents?

Okada:
It was hard coming up with lines he says in-game. Basically, in Street Fighter, the characters say what they do - you throw a Hadouken, they say "Hadouken!" But Guy doesn't say "Bushin Senbukyaku!" or "Hayagake!" He only makes sounds like "fu!" or "seiya!" or "eiya!" Before recording, we decided to just have everything be "eiya" or "seiya" or "haiya", but even though I was the one writing them I had no idea which moves they were for. (laughs)

That would be confusing. (laughs)

Okada:
He does say stuff like "This is the Bushin Style!". But he doesn't say his move names too often.

Tsukamoto:
Well, ninjas aren't really known for calling out their move names. Oh, but in the ninja movies from way back when they used to say stuff like "Ninpo Something something No Jutsu!"...

Please tell us about the current status of Guy's development.

Okada:
We're currently right in the middle of tweaking him. Guy is a character where you have to make a lot of really intricate decisions on the fly, such as doing a feint or thinking about your own and your opponent's position. Its important for Guy to make his opponent go on the offensive, so tweaking him for that is a bit hard.

Just attacking all-out isn't going to fly, is it?

Okada:
He's most definitely a character where you'll need to have good techniques, so I believe he's suited for those who want to test their own skills. You can think "This is only something that I can do!"

Does that mean that Guy best suited for those who are good at fighting games?

Okada:
If we make his jumps high, then he'd have a hard time jumping in. But as he has no projectiles, he might get pinned down by an opponent who does. Of course, you can always just run away, but we have to think about players who want to take the situation and turn it into an advantage for them. In a fighting game this holds true for any character, but I feel its especially true for Guy. So in that respect, Guy might be a more intermediate character.

You have to stay 2 or 3 steps ahead of your opponent.

Okada:
That's right. He's a character where you have to think things like "My opponent is probably going to want to jump at this time." So I think people who can win with Guy are really cool.

You mentioned before that he had some similarities with El Fuerte, but are there any other SF4 characters who you feel would make for an interesting fight with Guy?

Okada:
Isn't the matchup of speed vs. power quite interesting? For example, Guy vs. Zangief - Guy will want to stay away and Gief will want to get in!

Tsukamoto:
Yeah, I want to see those two go at it. It's sure to be a textbook SF4 match up!

At the moment, who do you think has the advantage between Guy and Zangief?

Okada:
Hmm...I feel like its a pretty good match up? I think it'll be a really precise match, coming down to who has more patience.

Does that mean that you also have to be intermediate level just to appreciate watching Guy's matches?

Okada:
He doesn't have a whole lot of flashy moves. But if you understand that and love the stoic nature, it should be really interesting.

Do you have a message for the people who have used Guy before or the players thinking about picking him up?

Okada:
Everything about Guy is just so cool, so I think he will be very popular among players. Not just a particular part, but in general I think he will go over well. As for the fighting style, the Alpha series was kind of about combos, but in SF4 I think the main thing will be finding openings against your opponent. It will really depend on player skill, so at first maybe you shouldn't expect too much, but as you really get a feel for him you'll be able to use him well. He's got a lot of moves, so your performance depends on how you use them. And, his Ultra - the startup, the animation, its all just really awesome looking. So win in a cool way.

Does that mean being cool is very important?

Okada:
Yeah, because he's a ninja! Of course winning is the most important thing, but if you can win like a ninja... (laughs)

Tsukamoto:
Yeah, he's a character where you can really mix it up. Being interesting is not just a natural part of it, its also essential!

Well, did everyone enjoy the entry this week? Since we got to announce the new characters, I'd like to continue next week on the same theme, but this time featuring Cody!

See you next week!

Posted by hulk2119 on December 1, 2009 at 2:17 a.m. #1

i want to no about cody not guy

 

Posted by cacahead on December 1, 2009 at 2:19 a.m. #2

Can't wait to get my Guy action on!

 

Posted by kara on December 1, 2009 at 2:27 a.m. #3

so what other names where there on that 'first list'??

 

Posted by no noobs on December 1, 2009 at 2:30 a.m. #4

Its good that not all new characters will be top tier. Thats what im afraid of. Guy seems like someone.. That you have to know your timing and links. Seems like a non noobs character. Lol.

 

Posted by Gun-Fu_Projekt on December 1, 2009 at 2:30 a.m. #5

They should make Guy, Ibuki, and Claw have a sort of rivalry in the game. Who is the best ninja ??? I vote for Ibuki LOL

 

Posted by SD_CHARGERS on December 1, 2009 at 2:37 a.m. #6

they really waste a spot to bring guy back? guy was weak in the alpha series so i dont see him making much of a splash in ssf4..

there over doing it bringing all the old characters back..stop being lazy and make more new characters instead of tweaking old ones

 

Posted by ED on December 1, 2009 at 2:40 a.m. #7

I know Guy is a good character, but I can't play him. I don't know why, but he is just not my thing.

Glad he's in the game, though. My pals are going to like it. =)

 

Posted by mgs4_ftw on December 1, 2009 at 2:42 a.m. #8

i hope juri is a non-noob character

 

Posted by hm on December 1, 2009 at 2:44 a.m. #9

can't wait to see how guy pans out against other characters.

 

Posted by ^^ on December 1, 2009 at 2:53 a.m. #10

ther both useless ADON FTW! JAGUAR REVOLVER!!!

 

Posted by Machineking1313 on December 1, 2009 at 3 a.m. #11

Good to see some Final Fight characters back. As a child, I thought he was a cool character for wearing sneakers lol.

 

Posted by hmm on December 1, 2009 at 3 a.m. #12

rolling izuna drop currently sucks on vega but most likely he'll have a good version.

 

Posted by freekill on December 1, 2009 at 3:15 a.m. #13

due to juris speed and really low health i doubt she will be "noob friendly" :/ to handle her speed you need precise execution and with that low health she cant spam risky moves => a non-noob character xDD

 

Posted by seph13 on December 1, 2009 at 3:21 a.m. #14

Next time I get into a real fight I'm gonna tell the other guy to wait so I can stack some barrels and do a jump kick entrance.

 

Posted by @EventScrubs on December 1, 2009 at 3:32 a.m. #15

"they really waste a spot to bring guy back? guy was weak in the alpha series"

Guy was broken tier in Alpha1, solid all-around in Alpha2, one of the best A-ISM chars in Alpha3 with A-Gen and A-Dhalsim (even Daigo used him there).

99% of the player base won't use him.. he's an expert character relying on mixups and rushdown. stick with SRK spamming and learn your sh-t EventScrubs, learn your sh-t..

 

Posted by freekill on December 1, 2009 at 3:37 a.m. #16

mhh would you guys mix up / rushdown / execution put "on par" with C.Vipers? really good character but very few people use her :/

 

Posted by Corn on December 1, 2009 at 3:47 a.m. #17

Guy looks pretty cool. I hope people try him out once the game comes out. Why do they have to save the best for last though? I want to hear about Adon.

 

Posted by cps on December 1, 2009 at 3:48 a.m. #18

cool, cant wait to go on a 20 win streak with guy!
smashing rufus is gonna be fun. =)

 

Posted by RYU81 on December 1, 2009 at 3:58 a.m. #19

guy is ok but why bring cody in ssf4??

 

Posted by mpr on December 1, 2009 at 3:59 a.m. #20

truth told by #16. Guy's learning curve is too big for you scrubs. DONT PICK HIM UP!!!

 

Posted by Jcool813 on December 1, 2009 at 4:22 a.m. #21

@7

watch kiyo play guy.

just because you didn't use guy right doesn't make him weak.

 

Posted by Axel on December 1, 2009 at 4:30 a.m. #22

@15: LOL

@20: Cause he's the first true streetbrawler in the cast

 

Posted by hironobusan on December 1, 2009 at 4:42 a.m. #23

http://www.youtube.com/watch?v=L0BT5p...

 

Posted by @24 on December 1, 2009 at 4:46 a.m. #24

holy cow, nice clip man

that was beastly!

 

Posted by Mr.Man on December 1, 2009 at 4:47 a.m. #25

@20: Because he is one of the best characters in the Street Fighter series...

 

Posted by Danjitsu on December 1, 2009 at 4:49 a.m. #26

Guy will be my man in this game I have always loved his style!

 

Posted by @EventScrubs on December 1, 2009 at 4:50 a.m. #27

im afraid his godly blockstrings will succumb to SRK spam in SF4 (due to SRK shortcut, very short blockstun and big reversal window).

here's a taste of things to come hopefully..

http://www.youtube.com/watch?v=4YPagH...
http://www.youtube.com/watch?v=j5ZGkR...

 

Posted by hobohitman on December 1, 2009 at 5:32 a.m. #28

Yep, mashing dps will kill his chain combos online. Mashing dp kills most combos online LOL. And im hopeing they dont give him a backwards run, i dont feel like chaseing him for 99 seconds either.

 

Posted by the truth on December 1, 2009 at 5:33 a.m. #29

Does that mean that Guy best suited for those who are good at fighting games?

Okada:
If we make his jumps high, then he'd have a hard time jumping in. But as he has no projectiles, he might get pinned down by an opponent who does. Of course, you can always just run away, but we have to think about players who want to take the situation and turn it into an advantage for them. In a fighting game this holds true for any character, but I feel its especially true for Guy. So in that respect, Guy might be a more intermediate character.

if...they make his jump anything like claws he will lose at jumping in.claw has ok normals but they have lots of start up and recovery. claws jump in is real high but he floats back down to the ground making him real open for AA's. claw is a fast character with high priorty normals and a really fast jump just like guy. so if they make guys normals and jump ins like claw he will only be mid-tier and non-noob friendly. to fix this issue they need to make guy/claw fall alot faster to the ground like they did in pervious games.

 

Posted by jin on December 1, 2009 at 6:16 a.m. #30

WIN LIKE A NINJA

 

Posted by guy on December 1, 2009 at 6:24 a.m. #31

what is wrong with his disjointed head... it's like he's hunch-backed or something

 

Posted by Hobohitman on December 1, 2009 at 6:33 a.m. #32

@28

those vids u posted arent loading. its wierd the only site that doesnt work right now is youtube, everything else works.

 

Posted by @24 on December 1, 2009 at 6:36 a.m. #33

that's TAS, so it's pretty much rehearsed

 

Posted by Ravenous on December 1, 2009 at 6:39 a.m. #34

Interesting reading, and it's interesting they mentioned the Guy vs Zangief match up, when I played Guy in SFA3 Zangief was my worst match up :P

 

Posted by @14 on December 1, 2009 at 6:44 a.m. #35

Can't wait till SSF4 comes out, only to show that Juri will have average health.

 

Posted by VietFob on December 1, 2009 at 6:59 a.m. #36

AH DO MAIIIII...!!!

 

Posted by Jon on December 1, 2009 at 7:04 a.m. #37

I'm surprised they said the Guy vs Gief match-up is not lop-sided...unless they don't know what they're talking about ..in SFIV.....any non-zoning or rush-down characters usually do really bad vs Gief...e.g. Fei Long

I have a feeling this will just be the same...unless they nerfed lariat

I'll give Guy a try...it's nice to see a rushdown character who has tools to deal with fireball characters...

 

Posted by guy on December 1, 2009 at 7:15 a.m. #38

im the freashest ninja ever...the bottom of my sneakers look like air force 1s...

 

Posted by steve naija on December 1, 2009 at 7:23 a.m. #39

Well i know that that the next set of xters will be 3rd strike xters....capcom have the complete ssft2 turbo cast, 3 alpha series cast, nnow 3rd strike cast...IBUKI,DUDELY & MAKOTO...

 

Posted by Wow on December 1, 2009 at 7:34 a.m. #40

This is some great art. His facial expressions, poses, everything. That first screenshot is awesome.

 

Posted by Drrl151 on December 1, 2009 at 7:36 a.m. #41

I wonder if they will give him the same hidden move he had on Alpha ( Bushido Rage which was similar to Akuma's Raging Deamon )

 

Posted by yes4me on December 1, 2009 at 7:58 a.m. #42

I wonder what the new moves look like and how to link move into ultra. They probably release a movie later on in LV.

 

Posted by ninjadude on December 1, 2009 at 8:03 a.m. #43

KONOHA SENPU

 

Posted by Abel_Is_King! on December 1, 2009 at 8:12 a.m. #44

More prey for Abel is what I read...

 

Posted by Mr. Sandman on December 1, 2009 at 8:34 a.m. #45

I hope Kiyo picks up Super Street Fighter IV Guy. He was the best Guy in the world in Alpha 3, in my opinion.

 

Posted by Gertrude on December 1, 2009 at 9:06 a.m. #46

Wow, I can't wait to see some Guy on Guy action. Bushido up the butt ftw!!!

 

Posted by guile ftw on December 1, 2009 at 9:16 a.m. #47

Judging by the way his sneakers are designed...I'm guessing Nike is sponsoring this game?

 

Posted by cowboy_soultaker on December 1, 2009 at 9:49 a.m. #48

Sounds fun. A lot of his combos in alpha were juggles, and you can't juggle very well in SF4 so it will be interesting to see his play style. I don't want another gimp like Fei Long was in SF4. I'm sure the community will find several combos.

I hope they announce more characters this week. Thanks for the translation Azrael.

 

Posted by Duncan on December 1, 2009 at 9:58 a.m. #49

Guy has always worn nike shoes in the alpha series. Originally, they were designed off the Nike Dunks line, it looks like they are now a hybrid of the dunks and the air force ones.

 

Posted by W_for_Wallace on December 1, 2009 at 10:01 a.m. #50

@Abel_Is_King!
I do agree with you. LOL!

 

Posted by garuda078 on December 1, 2009 at 10:26 a.m. #51

@ SD_CHARGERS

Guy wasnt weak, you need SKILLS to play guy.

he was the hardest character to use in the alpha series and NOT weak.

in fact he was very good, it just takes months of practice to become decent with him.

Guy sucks in the hands of a normal or bad player, so i already am 100% sure that alot of people are gonna play guy because he looks cool, and 90% of those people will give up playing him after a few tries.

guy nees practice and alot of effort and concenctration, hes gonna be even harder to play with then Gen and C.Viper.

but i dont care, i love Guy. cant wait to main him

 

Posted by Fan on December 1, 2009 at 10:33 a.m. #52

Daigo plez master guy :)

 

Posted by Ninja on December 1, 2009 at 10:39 a.m. #53

it sounds like Guy will be a cross between fei-long and vega(claw) and in SF 4 you all know how good those characters are.

 

Posted by Corybell on December 1, 2009 at 10:47 a.m. #54

Guy always felt like a mix of Fei-long, Yin/Yang, and Claw.
He has the combo string similar to Fei-Long's Rekkaken. Speed like Claw, and air throws like him too. and the badassery of Yin/Yang.

 

Posted by Dave on December 1, 2009 at 10:56 a.m. #55

What does TAS mean?

 

Posted by @54 on December 1, 2009 at 10:58 a.m. #56

I dont know any Yin?
I only know Yun lol...
Or is there some American/asian Name paradox?
is it actually Jun?
Im confused
Cody is the Best... please smth like that for him too

guy is cool too :P

 

Posted by geodude on December 1, 2009 at 11:07 a.m. #57

i like how each character is truly well-thought out before putting them in the game. I guess with the diversity and depth of each character in SF4, it has to be a long thought process before actually getting a Guy in the game...

Makes you wonder how some of the low tier characters were balanced improperly...

 

Posted by Frank on December 1, 2009 at 11:41 a.m. #58

I have a very nice Ken and no one can beat me. I don't "flowchart" like a lot of people say Ken's do. I can do a focus attack dash cancel and land my ultra move. I am pretty good. I don't want to sound like i'm the best but I am up there. Everyone knows Ken plays just like Guy. So I know that having the top Ken in the USA and probaly in the world, I will make the Guy transition very easily and right out of the gates I will have the best Guy in the world. Try and stop me.

 

Posted by Chris Vega on December 1, 2009 at 12:01 p.m. #59

To everyone who thinks the next game will have SRK spamming please wake up, that BS shortcut is gonna be out. Capcom made their money with SF4 so this next game will be about skill, smarts and excecution in lamens terms not for scrubs and flowcharters. Sorry to be the bearer of bad news weaklings.

 

Posted by Phillyfanboy on December 1, 2009 at 12:17 p.m. #60

Guy will be nice. I hyped!

 

Posted by freekill on December 1, 2009 at 12:21 p.m. #61

@58
epic ! xDDDDD

 

Posted by @58 on December 1, 2009 at 12:28 p.m. #62

Top Ken? You'll have to decide that with chanz.

 

Posted by Paradox on December 1, 2009 at 12:29 p.m. #63

@59

SSFIV is just going to be as newb-friendly as SFIV. Also, it's not like the characters are going to change completely.
Noobs will still be spamming crap. You don't need the shortcut to mash out SRKs.

 

Posted by Roland (DUSK) on December 1, 2009 at 12:30 p.m. #64

Me too "cacahead" cant wait to play w/ GUY

 

Posted by @59 on December 1, 2009 at 12:30 p.m. #65

mmm, lamens terms sound delicious

 

Posted by Its not probaly its Probably on December 1, 2009 at 12:31 p.m. #66

@58 your entire comment is retarded, You say you don't want to sound like you're the best out there and then you follow that up with "So I know that having the top Ken in the USA and probaly in the world, I will make the Guy transition very easily and right out of the gates I will have the best Guy in the world. Try and stop me." by the way just because you can fadc doesn't mean you're pro its pretty basic.

 

Posted by #66 Please do not on December 1, 2009 at 12:36 p.m. #67

feed the troll

 

Posted by @66 on December 1, 2009 at 12:37 p.m. #68

In good ol Germany we call some comment like this a joke or sarcasm.. depending on what you prefer
and I thought it was funny :P

 

Posted by Kelgar on December 1, 2009 at 12:52 p.m. #69

@Chris Vega:
I hope so much that you're right.
I hate these huge input windows too, especially since, thanks to shortcuts, they advantage shotos a lot cause they can just guess if you're gonna continue the string or not, and don't even need to time the shoryuken right...it's like if guile could go *down, up, K, down, up, K* and get a flashkick as soon as he gets out of blockstun.

 

Posted by akuma on December 1, 2009 at 1:14 p.m. #70

why does akuma have a mustache in alpha three??????

 

Posted by Geese on December 1, 2009 at 1:15 p.m. #71

I don't think any character's learning curve is too big for any one. Some characters may be easier to pick up and play, but actually learning to effectively use a specific character is about equal for all of them IMO.

 

Posted by DarkSydePhil on December 1, 2009 at 1:27 p.m. #72

but will he lag?

 

Posted by Looks great. on December 1, 2009 at 1:29 p.m. #73

Guy is going to be a lot of fun to play. He'll be challenging of course cause he has a pretty unique feel and style to him, but I'm sure in the right hands he'll be awesome.

 

Posted by @51 on December 1, 2009 at 1:58 p.m. #74

Guy aint that hard to play WAY LESS CHALLENGING then Gen or C.Viper those are really hard character to 'master'

 

Posted by Violent Lucidity on December 1, 2009 at 1:58 p.m. #75

@#51

Mmm, I doubt that Guy will be harder to use than Viper. Her execution barrier is quite nuts, arguably the most difficult in the whole game.

 

Posted by tetsuye00 on December 1, 2009 at 4:44 p.m. #76

Gonna make a guess here, but I'm betting the Rolling Izuna Drop will be like Maki's air command grab from CVS2:

http://www.youtube.com/watch?v=ICJ2W8...

 

Posted by Harima on December 1, 2009 at 5:58 p.m. #77

Hope I'll be able to rush and pressure with Guy like I did in Alpha2.
To me Guy was more of a pressure character who would get close with his fast normals and then mix-up for an opening or just wait for your opponent to do something stupid. There talking like he is a wait-n-punish type, which is strange to me. Is there anyone who used to use Guy like that?

 

Posted by Harima on December 1, 2009 at 6:08 p.m. #78

Now that I think about it, guard crush was a really big part of rushing. I remember loving Guy so much because I was able to get so many guard crushes on defensive players.

Really hope they bring back Guard Crush!!!

 

Posted by DR Jam on December 1, 2009 at 6:12 p.m. #79

thx for the post

 

Posted by mpr on December 1, 2009 at 6:35 p.m. #80

@58: you are a scrub.

 

Posted by @39 on December 1, 2009 at 8:26 p.m. #81

Adon was in SF1, Cody and Guy are from Final Fight.
Even if you count them, since their SF debut was in Alpha, the theory that the system of 3 characters from Alpha; 3 from 3 is what's being used is just dumb.
It might be alright to think there's another 3 coming though, since that'd make character select screen easier to do, just add another row on top and bottom.
If they're doing throwback and recasts, get some Rival Schools in there, or better yet.
FRANK WEST.

 

Posted by Megatonbeef on December 1, 2009 at 10:31 p.m. #82

It would be nice if Frank West replaced the guy taking you picture in the asain stage.

 

Posted by Kelgar on December 2, 2009 at 2:03 a.m. #83

@#71:
I don't agree, look at Chun Li...why do you think she's almost garbage outside of Japan? Because she's really hard to master and no one except some japanese players can really use her at her full potential.
And hard to master doesn't mean to have difficult combos like some may think.

 

Posted by Tiago on December 2, 2009 at 4:01 a.m. #84

@ 23

INSANE VIDEO

 

Posted by @82 on December 2, 2009 at 4:45 a.m. #85

you sir have an epic Idea right there.. someone suggest it on Capcom unity please

 

Posted by 'Guard Crush on December 2, 2009 at 7:16 a.m. #86

I think it is needed to make this game a bit more offensive. That way not everyone is forced to turtle and can play turtle and rush, diversity and balance is good...

 

Posted by mikenmike0001 on December 2, 2009 at 10:52 a.m. #87

Guy is going to be cool. You're going to see him be listed in the top tiers of tournaments.

 

Posted by mell23 on December 3, 2009 at 7:25 p.m. #88

capcom put charlie in the game serious

 

Posted by wild west california on December 4, 2009 at 4:46 p.m. #89

i hope they give guy more kicking moves

 

Posted by wild west california on December 4, 2009 at 4:47 p.m. #90

put in elena,yun or yang and hugo and dudley

 

Posted by gocapcomempire on December 12, 2009 at 8:26 p.m. #91

PPPPPPPPPPPPPLLLLLLLLLLLEEEEEEEEEASE ADD ELENA CAPCOM MY FAVORITE CHARACTER!!! AND YUN IF YOU CAN BUT PLEASSSE ADD ELENA CCCCCCCCCAPCOM THANKS YOU!!!

 

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