It doesn't look like there will be another patch for SSF2T HD Remix in the future, although Capcom's Christian Svensson is looking into the issues people have brought up.With some of the problems brought up on Sirlin's blog and other places, are there any plans for a new Super Street Fighter 2 Turbo HD Remix patch?
Sven: I'm looking into things... but being honest there are no plans for further patches.
I'm wondering if Capcom could do more things at gaming/anime conventions on the East Coast?
Seth: We did do one of our Street Fighter Clubs in Brooklyn last year, which was a ton of fun. As for more frequent EC appearances, it's not that we don't <3 the East Coast, it's basically just a matter of:
1) The biggest of the big consumer and industry events tend, for whatever reason, to be out West. E3 on the industry side, Comic-Con, PAX, etc. on the consumer side. If E3 were in Boston, we would go to Boston.
2) As for other, slightly smaller events like NYCC, etc., it's just a LOT more expensive for us to go East overall. Flights are more expensive, we have fewer/no local staff, and shipping heavy stuff like kiosks or boxing rings is ridiculously expensive when you're going a long way (try it!).
Basically a bad combination of less draws and much higher expenses = less East Coast events than we might like to have ideally. I <3 NY.
I was wondering why companies such as Capcom suffer from games and stuff being leaked before release? It sucks when that happens.
Sven: More often than not, leaks don't come from media or internal staff. They most often come from replication facilities, warehouses, retail etc. that aren't within our control.
And it does suck. I agree. There are people with flashed 360s but every now and then Microsoft will ban them from Live when they detect changes in firmware or drive bioses. It's a never ending see-saw battle with these pirates and I don't foresee any easy solution. Suffice to say though, the life of a pirate is not "no risk".
Nintendo has similar challenges with Wii firmware and DS/DSi flash carts.
In all cases, these issues are out of our hands. The released copies are just ROM rips which would happen as soon as they hit the shelf, if they didn't happen earlier in the production cycle. They're not really cracking our games, they're cracking the hardware. We rely on first parties to do what they can do with network services to police and shut down these loopholes where possible. We know there's a good bit of effort and thought put into doing so.
On the plus side, the PS3 remains uncracked (for now anyway), which is really sort of amazing. I can't think of any other console that has lasted multiple years without being cracked wide open. Hopefully future consoles and handhelds will be as secure.