Capcom's Christian Svensson was asked about creating a HD 2D engine for their games via the Unity Boards to see if that would save money and possible lead to more titles.I was wondering if Capcom will develop its own HD 2D engine for multi-platform games similar to the MTframework engine for 3D games you built?
I believe it will allow your company to save money because you wouldn't need to contract the work out to two different companies. For example, Backbone Entertainment developed the HD 2D engine for Super Street Fighter 2 Turbo and Udon re-drew the artwork.
If your company were to develop its own engine you could have games made in-house, like HD remixes of past popular games, while keeping costs down. Multiple games could be made from one engine just like in the past when Capcom developed multiple games on their CPS1-3 boards. What do you think? — The Man
Sven: There really isn't a technology hurdle for 2D games. That said, there is a pretty significant content challenge (read: art challenge). Good 2D animation is an art that is [in] increasingly short supply.