5:43 p.m.
Capcom confirms no GGPO for Street Fighter 4
In a sad turn of events, the early word that GGPO would not be included in Street Fighter 4 has been confirmed by Capcom V.P. Sven.
He also chimed in on some other topics noting that there will not be a beta for Street Fighter 4, and answered a variety of questions about HD Remix.
Here's everything.
I realize this topic is old, and Ono said that it isn't possible to get GGPO code into the game because there's not enough resources on the consoles and so on, but after playing HD Remix it would be horrible to go back to the laggy netcode that's used in games like Soul Calibur IV and Anniversary Collection.
Sven: We've been pushing for this for ages as well and unfortunately, it wasn't able to happen. I won't get into the reasons as to why but suffice to say, that ship has sailed. I do believe that SFIV's netcode will still be solid though. We've been doing significant network testing intercontental and local. It's solid.
I'm glad the netcode is looking good, but you guys know from experience that when it's released to the wild, it's a whole different story and Capcom has even admitted this when they had the HD Remix beta out.
Sven: Absolutely true. The difference between a dozen people beating on stuff with about a dozen configurations and dozens of thousands of people beating on stuff in hundreds of thousands of configurations is pretty significant. There is no substitute for the latter.
I was wondering if there will be a beta for Street Fighter 4.
Sven: Alas, there's no time in the schedule. This would have indeed been desirable.
I played about 5 games of HD Remix on PSN, and I lost two and won three, but it says Wins 0 Losses 0, and I played on the scoreboard match... Does it take a while to update my wins or is something going on.
Sven: Sony's stats updates aren't real-time. They can take between 30 minutes to an hour at times depending upon burden on the system. Don't worry though, the stats are being captured.
When we do get the stats website launched (all the tech works, it's laid out, we just haven't launched it yet as we're still doing fine tuning) Sony's stats will get pushed to us once a day. That's how their data services work.
Why is Capcom not releasing HD remix in Japan?
Sven: Titles we develop that get released in Japan need to be approved and supported by our Japanese offices and rated by CERO. Unfortunately, that process and overhead comes with a cost to our office and the costs are unfortunately not justified by the volumes we believe we would do in Japan (to put that another way, it is likely we would lose money releasing in Japan).
It's unfortunate but it is an area we're working on.
As far as Sony adopting a global code approval process like Microsoft? They've been talking about it since before the launch of the PS3 but it's not there yet. They do have global concept approvals now, which is a start.
Will you be able to have a UK and USA played each other in HD Remix or will it be locked to USA players only?
Sven: To the best of my knowledge, nothing is region locked.
When will we see the HD Remix Xbox 360 Premium Theme?
Sven: We'd love for it to be up now but we're not the ones making it. Microsoft is (I don't believe we have the tools/specs for the 2.0 themes yet though I could be wrong). So I'm not sure when it's going to be up. I had thought it was supposed to be up the day we went live with HDR but it seems its running a bit late.
From Sven's comments, it sounds like he and possibly other Capcom U.S.A. staff pushed to have the GGPO network code in SFIV, but they got overruled by the Japanese office.
Posted by Rude Rick on November 28, 2008 at 9:58 p.m. #1
What Is GGPO??
Posted by Curupira on November 29, 2008 at 10:57 a.m. #2
If I understand well, because of some limitation on consoles architecture (maybe related with net code), the GGPO code cannot be incorporated...
So, I think that in PC version of SF4, the developers will be more freedom to incorporate this stuff...
Posted by Vince on November 29, 2008 at 7:03 p.m. #3
We do have GGPO code on HD Remix, there's no "limitation on consoles architecture" afaik. But yeah, hopefully the netcode works as good as VF5Online, instead of SC4 or Tekken 5 DRO...
Posted by simpliztic on November 30, 2008 at 3:06 a.m. #4
well then i'm not getting sf4 the 1st day it comes out, i rather wait and see how it goes. I'm sticking with sf2 remix for awhile...lovin' it atm.
Posted by FREEMAN on November 30, 2008 at 4:49 a.m. #5
two modes in game:
downgrade graphics use ggpo.
normal graphics 1p.
would be greeat.
Posted by More Rounds on November 30, 2008 at 7:42 p.m. #6
More Rounds is not pleased! they better have ggpo for the computer version, no excuses !
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