11:44 p.m.
Street Fighter 4 frame data for all of the playable characters
We've finished posting the frame data for all of the current playable characters in Street Fighter 4. A huge, huge shout out goes to Gilley for getting together this information.
If you've ever wondered how many frames of animation are in Ken's Shoryuken, how much damage it does and what you'll gain for Super Meter after pulling it off — these lists are for you.
Some of the data might be a little cryptic, and this is really only recommended for advanced players, but we'll be working on a legend and an additional guide to help players better understand what all of this stuff means.
Enjoy!
| Abel |
Akuma |
Balrog (Boxer) |
Blanka |
Chun Li |
Crimson Viper |
Dhalsim |
E. Honda |
| El Fuerte |
Guile |
Ken |
M. Bison (Dictator) |
Rufus |
Ryu |
Sagat |
Vega (Claw) |
Zangief |
Posted by Struggs on November 14, 2008 at 12:40 a.m. #1
Oh hell freaking ya!
I love this stuff. Thanks for posting this.
Posted by ED on November 14, 2008 at 3:25 a.m. #2
A little too much technical for me. =p
I'm good player, but not enough to know how to use this data.
Should be in the SF4 guide, though. At least I didn't find it there.
Posted by ED on November 14, 2008 at 4:35 a.m. #3
Oh, never mind. I just found it.
Posted by MGear on November 14, 2008 at 11:27 a.m. #4
Wow, hit stun is even less on block than in SFIII.
Posted by bya on November 14, 2008 at 11:54 a.m. #5
What do the acronyms under Cancel Ability stand for?
CSpS
CSpS*S
SpS*S
SpS*S
CS
S
Posted by Tom Foolery on November 15, 2008 at 4:18 p.m. #6
Where Can I Go So I Can Know What Learn Exactly What All This Means??
Posted by MS on November 16, 2008 at 12:48 a.m. #7
I'm pretty sure it goes like this, someone correct my mistakes here:
Startup = the number of frames after you press the button but before the attack can hit the enemy
Active = number of frames during which it can hit the enemy
Recover = number of frames during which the move is finished and can no longer hit the enemy, but you can't move
Frame Adv. Block = how many frames quicker you will recover than the opponent if the opponent blocks
Frame Adv. Hit = how many frames quicker you will recover than the opponent if the opponent is HIT by the attack
Damage = Damage
Meter Gain = how much it charges your super meter
Block = how the attack must be blocked (H = High, L = Low, HL = High or Low)
--------------------------
I'm less sure about these:
Block Stun = how much stun meter the enemy loses if they block the move?
Hit Stun = how much stun meter the enemy loses if they are HIT by the move?
Stun = the amount of stun gauge you recover from landing the move?
Cancel Ability = the types of moves it can cancel into (S = Super, Sp = Special, C = Command?)
That's about the best I can figure out on it.
Posted by MS on November 16, 2008 at 12:49 a.m. #8
Correction, Block Stun and Hit Stun are probably the number of frames you can't move after the attack lands, and stun is the amount of damage it causes. Meh. Not sure.
Posted by panda on November 20, 2008 at 3:42 p.m. #9
Corrections to MS:
Stun = The amount of stun damage the move deals. See the dizzy meter info for how much stun damage a character takes before becoming dizzy.
Also, the C in the cancel ability column means the move is Chainable into itself. Note that C is always in in the row for a light normal.
I think the *S in the cancel column means revenge super? Not too sure.
You're pretty much right on everything else.
Posted by Pix on December 5, 2008 at 6:24 a.m. #10
The * seems to be a notation for multi-hit moves.
SpS*-*- means the hit one is cancelable into a SPecial or a Super, and hits two and three are not cancelable.
CSpS*S means hit one is Chain/SPecial/Super cancellable, and hit two is Super cancelable.
Posted by Jonny on February 17, 2009 at 7:50 p.m. #11
If you play sf4 using frame data your a loser.
Might as well just be playing a computer. Calculated risk is not what the game is about. If you study the data you need to get a life honestly.
Posted by Reaper2507 on February 18, 2009 at 1:09 a.m. #12
@Jonny
if your wast your live instead of studing the data by blaming other people to hafe fun in other ways than you
you should honestly consider that you are a fool
Posted by Knight on March 17, 2009 at 1:48 a.m. #13
Hope they do the console characters soon.
Posted by effestop on April 30, 2009 at 7:42 a.m. #14
Hi, is there a way from those frame data to get the priority of each attack? Or is it something related to startup? Or active frames or both? When/why does a damage trade happens? Thank you very much.
Posted by Mat on August 4, 2009 at 11:19 a.m. #15
Some one have the complete struture correctly of the cancel Part?? because this here is like twisted
Posted by CTT on August 4, 2009 at 11:21 a.m. #16
Im lost with the area of cancel WTF!!!
Posted by using frame data on August 20, 2009 at 7:29 p.m. #17
ok for the ppl who dont think this stuff helps them...so say you are getting baited by someone who is either using a a small space between there attackt to either counter or do a special. and no matter what you seem to try you keep getting beat out right by that move. look at the frame data according to the cercumstance they are using(block stun, whiff, hit advantage,etc...) then look at your own frame data and see what comes out faster or if there is nothing and you just need to keep blocking. or maybe you need to build meter quick also good find good normals that link and you got yourself a good stun combo without even haveing to look at a combo list... that is how I use the frame data at least
Posted by KiLLaKeLLy on August 20, 2009 at 8:24 p.m. #18
Any reason they left gouken and seth out this list of frame data for sf4 characters. This did say frame data for ALL PLAYABLE CHARACTERS, but it seems to be missing the data on 2. I use gouken so its kind of a drag its not here.
Posted by KiLLaKeLLy on August 20, 2009 at 8:28 p.m. #19
im lame, i didnt read when this was posted. all console characters are not included. i should read everything before making foolish posts.
Posted by nyuu on October 6, 2009 at 7:27 a.m. #20
how can a focus attack lvl2 have -21 frame advantage block ? a mistake perhaps ?
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