David Sirlin is back to go over the rebalancing changes that went into the final version of Super Street Fighter 2 HD Remix. Ken
If you played the online beta test after we patched it, then you already saw the new Ken. His medium Dragon Punch was supposed to be a 2-hit juggle that could sometimes get a 3rd hit in some situations. A bug in Ken’s juggling system allowed his juggles to go beyond 3, but that’s now fixed. The fix only really affects the fierce Dragon Punch though, because I removed the juggle on the medium Dragon Punch entirely. It’s still invulnerable on the way up though, which gives it plenty of uses.
Meanwhile, the jab Dragon Punch is back to New Ken’s in ST. That means it does have some vulnerability around the head several frames after it starts. It turns out that an invulnerable, safe-on-block move that you can’t beat with any other move in the game is not so good for strategy.
Ken’s three Dragon Punches now have distinct uses:
Jab: safest
Strong: most invulnerable
Fierce: least invulnerable but biggest arc and can hit on the first frame.
Finally, in order to reduce the ease of his comboing fierce Dragon Punch after roundhouse Hurricane Kick, I had to make the Hurricane Kick travel a bit slower than earlier versions (but still faster and farther than ST). It’s a long, boring technical story, so just take my word for it that we had do it.