2:35 p.m.
Street Fighter Club recap and photos
Spotted on Capcom-Unity.com that BigMex posted a recap from the Street Fighter Club recently held in Los Angeles.
This is a pretty cool overview of the event, and you really have to hand it to Capcom for doing so much to reach out to their fans.
They paid for soda, pizza and having ten Street Fighter 4 machines set up. It simply doesn't get any cooler than that.
Here's a quick blurb from the story.
So how does it play? It plays fast and relatively tight. It's not ZOMG TOO fast like the 1UP editors would have you believe. The players, including myself were busy figuring out the hit boxes on the characters and where this fell in regards to SF II and SF III.
There was a lot of eye candy on some levels and layers of details on the Chun-Li stage (as it was the longest stage in production) where you can almost lose yourself staring at the details.
There were some nuances to figure out yet and the whole EX, Saving thing is very strange. Mr. Ono went in trying to balance the game for everybody with his unblockable attacks but what I think happened is he found out a way to make top players dominate the scrubs even more.
Only time will tell how players adapt to these new moves.
Thoth also wrote his impressions from the event.
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