Part two of Videogamer.com's interview with David Sirlin should be up tomorrow, but until then they're teasing to another portion of their story.When asked if he thought Capcom would support the game post release with patches, David Sirlin replied: "It was very hard to get Puzzle Fighter patched at all. There's a lot of difficulty in patching console games. First of all you have to pay the console makers for each of these patches and second you have to do QA and bug testing on these patches. If you change one area of the game to fix a problem with it, as far as the publisher knows, they don't know you didn't make some mistake in some different part of the game, so they are pretty much obliged to do testing across the board.
"So all this testing and fees, they're all barriers to patching. I'm not saying anything bad about Capcom there. It doesn't matter who they are. For any console game there's just these barriers to patching. The question is, is the upside big enough to justify it? With Street Fighter I hope the answer is yes. I hope the answer is, definitely, we want to fix as much as we can and have this keep selling for many many many years. I'm of the opinion that they think that. That seems logical to me."