Early in Super Street Fighter 2 Turbo HD Remix's development, Backbone and Udon were afraid the game would be canceled, according to an article up on Videogamer.com.When asked if he ever felt that Capcom might cancel the game, Sirlin told VideoGamer.com: "Yeah that was a possibility. It felt the most possible during that first phase during the art that we had to throw away.
"It was unspoken but everyone just knew it that if that art wasn't going to work out then maybe they were going to cancel the whole thing. And turns out they didn't. I wonder if there was just so much pressure from the outside that kept them going, I mean from the world of gaming. Everyone knew about the project by then."