4:56 p.m.
Capcom responds to SSF2T HD beta patch issues
Capcom's JimmyRey followed up on the issues users have noticed after the latest SSF2T HD Remix beta patch.
This has some great info on what's happening behind the scenes. Here's a clip.
For those whose experience has seemed to degraded, I wanted to let you guys know what's going on and hopefully it will alleviate some of your fears.
Many of you guys have indicated that it now seems a bit more jittery and possibly laggy now that the patch is applied. There were 3 issues that we knew were still going to be in the game, but unfortunately, they were too "risky" to fix in time.
By risky, we mean that the changes were deep enough in the code were it presented a risk to fix due to potential to create other bugs and require a ton more QA. As we wanted to get the patch out soon, we decided go keep the issues in the game for now, to be fixed for when the game was released. The issues are:
• The background will jitter around a bit. This is actually occurring more in the real world than in our testing, but we do know about it and have a fix. This is being caused by the camera position adjusting when the "smoothing" frames are being played back.
• When throwing an opponent, the character being thrown seems to be lagging behind. This is an issue we know about and will be fixed.
• Sometimes when throwing a hadoken, the fireball isn't seen until many frames later.
