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Street Fighter X Tekken v2013 - Tekken cast patch notes

Guide last updated on
January 28, 2013 at 12:32 p.m. PST


Street Fighter X Tekken v2013 - Tekken cast patch notes

Alisa Bosconovitch


Life - 1000->950
• Close/Far LP - Startup 5F->4F
• Close MP - Startup 7F->5F
- Reduced frames by 2 (On hit +7)
• Close MP - Added 5F to boost combo (On hit -3F/On block -9F)
• Close HP - Startup 11F->8F
- Reduced recovery by 3F
- Area from chest and up is invincible against air attacks
• Close HK - Added 8F to boost combo (On hit -9F/On block -14F)
• Far HP - Area from chest and up is invincible against air attacks
- Midair hit causes knockdown
• cr. MP - Startup 8F->5F
• cr. MK - Push back on block when used in boost combo reduced
• Destructive Form LP - Hurt box enlarged
- Damage 6x5(30)->8x5(40)
• Destructive Form cr. LP - Damage 6x5(30)->8x5(40)
• Destructive Form cr. MP - Startup 7F->6F
• Clock Setting - Hit causes vertical float
- Damage 30+15x4+50(140)->40+10x4+40(120)
• Rocket Punch - After shooting, no longer moves backwards
• EX Hard Reset - Block stun on last hit reduced by 14F (On block -7F)
• L. Happy Propeller - Block stun of first hit reduced by 10F
- 2nd hit will not hit crouching opponents
• EX Eject Slider - Removed armor properties before recovery ends
• Trigger Shuffle - Full invincibility from startup until first frame
• Spam Bomb - Damage 120->130
• Double Bull Shoot - Damage 120->130
Close Standing MP
• Startup changed from 7 frames to 5.
• Frames decreased by 2 (on hit +7).
• 5 frames added when used during a Boost Combo (on hit -3, on block -9).
Crouching MP
• Startup changed from 8 frames to 5.
• Pushback on block during a Boost Combo decreased.
Double Rocket Punch
• Tweaked so that Alisa no longer recoils backwards.
Trigger Shuffle
• Until the first frame of the attack hitbox, this attack is completely invincible.
• Mid-air combo counter consumption for the first attack changed to 0.
• Stun damage changed.
Destructive Form Standing HP
• Hurtbox increased.
Crouching HP
• 2 frame decrease when the first hit connects on block.
Hertz Blade Flare
• Damage changed from 60 to 80.

Special move meter gain:
• Double Rocket Punch: Whiff 15->5/On hit 40->20
• Cradle Star: Whiff 10->15/Cradle Star (deviation): Whiff 5->10/On hit 40->30
• Happy Propeller: On hit 20x4(80)->15x4(60)
• Hard Reset: Whiff 5->15/On hit 40+40+30(110)->15x3(45)
• Eject Slider: Whiff 5->15/On hit 20->50
• Thruster Right: Whiff 5->15/On hit 10x6(60)->8x6(48)
• Thruster Left: Whiff 5->15/On hit 10x3(30)->20x3(60)
• Double Cut: Whiff 15->0/On hit 5+5(10)->30x2(60)

Video of Alisa's Street Fighter X Tekken v2013 patch changes

Asuka Kazama


• Close/Far LP - Area from neck and above is invincible against air attacks
• Close/Far MP - Reduced frames by 7(+6F on hit/+2F on block)
• Close/Far HP - Counter hit causes crumple
• Close/Far HK - Startup 11F->9F
- Reduced frames by 4(0F on hit/-5F on block)
• Far LK - Hurt box reduced
• cr. LK - Startup 5F->4F
• cr. MP - Reduced frames by 4(+7 on hit/+3F on block)
• cr. MK - Now +1F on hit
- Hurtbox after 1F adjusted so it is lower
• cr. HP - Startup 9F->7F
- Can be canceled
- Blowback on hit same as heavy attacks
- Hurt box reduced
- Damage 90->80
• cr. HK - Hit box enlarged
- Damage 90->75
• cr. HP - Damage 100->90
• j. HK - Damage 60+40(100)->60+60(120)
• Dragon Wheel Kick - No longer will only do 1 hit sometimes
- 1~9F are invincible against air attacks
• Whiplash to Toe Kick - Hit box enlarged
- Reduced block stun by 2F (+1F on block)
- Increased forward movement distance
• Raging Storm - Increased push back on block
- Reduced block stun by 6F (-4F on block)
• Tsuwabuki - Reduced hit stun by 2F(+5 on hit)
• Thunder Fall Kick - Damage 40+40(80)->60+6(120)
• Leg Cutter 2nd Hit - Increased block stun by 6F (-6 on block)
- Reduced push back on block
• Double Lift Kicks - Damage 20+40(60)->30+40(70)
• Falling Rain - Damage 40+40(80)->70×2(140)
• EX Falling Rain - Damage 60+60(120)->90×2(180)
• Sweep Throw - Damage 170->200
• EX Sweep Throw - Damage 170->200
• Onikubigari - Damage 90->80
• EX Double Lift Kicks - Damage 60+50(110)->60×2(120)
- Full invincibility extended to 12th frame
• Hyakujitsuko - Reduced block stun by 3(-4 on block)
• Heron Dance - Can be canceled
• Heron Dance - Hurt box reduced
- Hit box enlarged
• Cloud Taste - Damage 120->150
• White Mountain - Damage 120->150
• Tsuwabuki: Frames decreased by 3 on hit (now +6 on hit).
• EX Double Lift Kicks: Damage changed from 60+50 (110) to 60+60 (120).
• Full invincibility now lasts until the 14th frame.

Special move meter gain:
• Exorcisor: whiff 10->15
• Mist Palm Thrust: whiff 5->10/On hit 10->25
• Raging Storm: whiff 5->10/On hit 5+5(10)->15×2(30)
• Attack Reversal: whiff 15->20/On hit 40->80
• Falling Rain: whiff 15->20/On hit 20+20(40)->30×2(60)
• Sweep Throw: whiff 15->30/On hit 60->90
• Onikubigari: whiff 15->0/On hit 40->50

Video of Asuka's Street Fighter X Tekken v2013 patch changes

Bob


• Walk speed - Changed to same as Ken
• Close/Far LP - Hurt box enlarged
- Startup 5F->4F
• Close MP - Startup 10F->6F
• Close HP - Midair hit causes bound
• Far HP - Push back on block when used in boost combo reduced
• cr. MP - (+6F on hit/+2F on block)
• cr. HP - Hit box enlarged
- Changed way move overlaps with others
- Duing active frames 3~7F, from the neck and up is invincible against air attacks
- Damage 90->80
• j. HK - Damage 100->90
• Gaufrettes Punch - Midair hit causes bound
• Fast Break - Changed from high to mid attack
- Can be canceled
• Cracker (L) - Hurt box appears 1F later
- Startup 10F->6F
• Cracker - Causes lower float on midair hit
- Fall speed slowed
• EX Cracker - Startup 9F->6F
- 0F on hit
• Spiral Rocky - Blow back on hit modified
- Landing recovery reduced
- Removed invincibility
• Langue Washer - Damage 60->80
• EX Giga Jacker - From startup until rebound after hit, move is projectile invincible
- Damage 120->180
- Hit causes untechable knockdown
• Granchi Cannon - Hit causes wall bounce
- Counter hit causes crumple
- Changed midair combo count
- Move is +2 on block
• Giga Meteo - First hit doesn't use midair combo count
- If first hit connects midair it causes bound
• Flying Cask - Damage 120->130
• Quarter Deck - Damage 120->130
• Crouching HP: Attack hitbox increased.
• Push hitbox changed.
• During the active frames from 3 to 6, the area from the neck up is invincible to air attacks.
• Damage changed from 90 to 80.
• Cracker LP: Hurtbox on the first active frame of the attack hitbox has decreased.
• Startup changed from 10 frames to 6.
• EX Giga Jacker: Complete projectile invincibility from startup to the recoil after a hit.
• Damage changed from 120 to 180.
• Hit effect changed so quick recovery cannot be performed.
• Bound when hitting an airborne opponent.

Special move meter gain:
• Spinner Ball: whiff 10->5/On hit 0->15×2(30)
• Lyonnaise Break: whiff 5->10/On hit 40->25
• Perfect Press: whiff 5->20/On hit 40->45
• Panini Flip: whiff 5->20/On hit 30+20+20(70)->15×3(45)
• Cracker: whiff 10->15/On hit 40->30
• Pound Cake: whiff 5->15/On hit 40->30
• Cracker Jacker: whiff 5->20
• Langue Washer: whiff 5->10/On hit 40->25
• Spiral Rocky: whiff 5->10/On hit 20×4(80)->10×4(40)
• Granchi Cannon: whiff 5->15/On hit 40->30
• Apres Sweep : whiff 5->15
• Cutting Coppa: whiff 5->10/On hit 30->25
• Giga Jacker: whiff 15->0/On hit 40->50

Video of Bob's Street Fighter X Tekken v2013 patch changes

Bryan Fury


• Far HK - Startup 17F->14F
- Considered midair from 9th frame and on
• cr. LK - Startup 5F->4F
• cr. MP - Startup 11F->7F
- Reduced hit stun by 4F (On hit +7)
• cr. MK - Startup 11F->9F
- Hurt box reduced
• cr. HP - Active hit frames increased by 2 (active for 5 frames)
- Hit opponents behind as well
- Startup 10F->7F
• cr. HK - Reduced frames by 6 (On block -9F)
• Mach Breaker - Startup 13F->8F
- Reduced push back on block
- Hit box reduced
- Reduced active hit frames by 2F (active for 3 frames)
• EX Mach Breaker - Startup 17F->11F
- Reduced block stun by 12F (On block -15)
- Reduced push back on block
• Chopping Elbow - Reduced block stun by 7F (On block -5)
• M/H Fisherman's Slam - Will not hit midair opponents
• Fisherman's Slam - Active hit frames increased by 2 (active for 6 frames)
• Standing LK: 1 frame removed when attack connects (on hit +5, on block ±0).
• Can now be canceled.
• Hurtbox increased.
• Standing MP: Hurtbox increased.
• The portion of the leg below the knee is now invincible against aerial attacks.
• Attack hitbox increased.
• Crouching MP: Startup changed from 6 frames to 5.
• Reduced by 1 frame when attack connects (on hit +5, on block ±0).
• Sky Rocket LK/MK: Pushback on block decreased.
• Blockstun decreased by 2 frames.
• 10 frames subtracted when attack connects on block.
Far Standing HK
• Startup changed from 17 frames to 14.
• Considered airborne starting from the 8th frame.
Crouching HP
• Active frames for the hitbox extended by 2 frames (now 5 frames).
• Damage for attack hitbox from frames 9 – 14 changed to 90.
• Will now hit opponents who have jumped above you.
• Startup changed from 10 frames to 7.
Chopping Elbow
• Frames decreased by 3 on block (now -1 on block).
Diagonal Jump MK
• Can now be used as a cross-up.

Special move meter gain:
• Mach Breaker: On hit 40->45
• Snake Pit: On hit 40x2(80)->25x2(50)
• Atomic Throw: Whiff 5->10/On hit 20->30
• Right Left to Spin Kick 1st hit: On hit 40->25
• Right Left to Spin Kick 2nd hit: On hit 40->20
• Right Left to Spin Kick 3rd hit: Whiff 5->10/On hit 40->35
• Flying Knee: Whiff 15->0/On hit 30+30(60)->30+40(70)

Video of Bryan's Street Fighter X Tekken v2013 patch changes

Christie Monteiro


• Life - 900->950
• Close/Far LP - Startup 4F->3F
• Close MK - Hit stun reduced by 6F (On hit +2)
• Close/Far HP - Hit stun reduced by 7F (On hit +4)
• Close HK - Hit box enlarged
- Hit stun reduced by 8F (On hit +2)
• Far HK - "From 4th frame, head is projectile invincible.
• From 9th frame, upper body is projectile invincible."
• cr. HP - Parts of arm and head are invincible against air attacks
• cr. HK - Increased midair combo count
- Damage 90->80
• Negativa to Armada Combo - Hit stun reduced by 9F (On hit ±0)
• Gancho Chibata - Block stun reduced by 2F (On block -3)
- Reduced push back on block and hit
• Double Arm Stinger - Midair combo counter usage changed to 2
• Perch Flop Kick - Startup 14F->10F
- Invincible against air attacks until right after startup
- Damage 80->90
• Helicopter - Damage 20x4(80)->25x4(100)
- 4th hit on midair hit causes high vertical float
- 2nd and 3rd hit will connect against crouching opponents
• Front Stinger - Increased midair combo count
- Damage 80->100
• Wheel Kicks - Hit box enlarged
• L. Wheel Kicks - Damage 50+50(100)->60+20(80)
- Invincible against air attacks
• M/H Wheel Kicks - 2nd hit causes knockdown
- Reduced frames by 2 (On block -3)
• M. Wheel Kicks - Damage 50+50(100)->60+30(90)
• H. Wheel Kicks - Damage 50+50(100)->60+40(100)
- Projectile invincible
• Batucada - Only last hit causes push back on hit
Crouching HK
• Damage changed from 90 to 80.

Special move meter gain:
• Twister Sweep: On hit 20x# of times->10x# of times
• Helicopter: Whiff 5->15
• Batucada: Whiff 5->15/On hit 5x7(35)->5x6+15(45)
• Perch Flop Kick: Whiff 5->15
• Front Stinger: Whiff 0->15
• Wheel Kicks: Whiff 15->0/On hit 40+40(80)->30x2(60)

Video of Christie's Street Fighter X Tekken v2013 patch changes

Cole


• Command change - Changed command for Shock Wave from "41236+P" to "63214+K"
- Changed command for Ionic Vortex from "41236+PPP" to "63214+KKK"
- Roll Attack "6+HP" no longer activates with "3+HP"
• HP - Reduced frames by 2F (On hit +8F/On block +3F)
- Push back on block reduced
• cr. HP - Can now be cancelled
• Sliding Combo (successful) - Reduced frames by 5F on hit
- Reduced frames by 15F on block
- Now launches straight upward on hit
• Shock Grenade - Increased overall frames from 38F->43F
• Shock Wave - Push back on block reduced
• EX Amp Combo - Now has same move value as H Amp Combo
Shock Grenade
• Overall frames changed from 38 to 45.

Special move meter gain:
• Amp Combo: whiff 0->10/On hit 40->20
• Amp Combo Follow Up 1: whiff 0->5/On hit 40->15
• Amp Combo Follow Up 2: whiff 0->10/On hit 30->20
• Thunder Drop: whiff 0->10
• Shock Grenade: whiff 0->5
• Lightning Hook: whiff 0->10/On hit 30->60
• Shock Wave: On hit 40->50

Video of Cole's Street Fighter X Tekken v2013 patch changes (not yet released)

Heihachi Mishima


• MK - Startup 6F->5F - First hit causes knockdown on midair hit
- Hurtbox on parts of leg and head are invincible against air attacks
- Damage 30+30(60)->50+20(70)
• Close HK - Can be canceled
- Damage 90->80
• cr. MP - 7F added to boost combos (-5F on hit/-9F on block)
• Jichinsai - Damage 50->90
• Chrome Dome(LV.1) - Damage 50->80
• Chrome Dome(LV.1) - Damage 50->130
- Move attack property changed from high to mid
• Chrome Dome(LV.3) - Damage 50->180
- Move attack property changed from high to unblockable
- Will whiff on midair opponents
• L. Demon Breath - Removed 3F of block stun(-3F on block)
• M. Demon Breath - Removed 11F of block stun(0 on block)
• H. Demon Breath - First part of move advances forward
- Reduced frames of first hit by 10(-10F on block)
- Reduced push back on block for first hit
- Midair combo counter usage of 2nd hit changed to 1
• EX Dragon Uppercut - Removed forward movement
- Completely invincible from startup to finish
• EX Raijin Stance - Damage 50+50(100)->130+80(210)
- Removed 8F(-12F on block)
- Reduced push back on block
• Neck Breaker - Damage 120->130
• Broken Toy - Damage 120->130
• Heaven's Wrath LK: Counterhit hitbox is only on the leg.
• Heaven’s Wrath MK: Counterhit hitbox is only on the torso.
• Heaven’s Wrath HK: Startup changed from 1 frames to 7.
• Counterhit hitbox is on both the leg and torso.

Special move meter gain:
• Rising Uppercut: On hit 40->30
• Dragon Uppercut: whiff 10->15
• Dragon Uppercut followup: whiff 5->10/On hit 40->30
• Heaven's Wrath : whiff 15->20
• Hell Axle (L & M): On hit 40->50
• Hell Axle (H): On hit 20+20(40)->30×2(60)
• Demon Breath (L & M): On hit 40->30
• Demon Breath (H): On hit 20+20(40)->25×2(50)
• Raijin Stance: whiff 15->0/On hit 40->60

Video of Heihachi's Street Fighter X Tekken v2013 patch changes

Hwoarang


• Command Change - Spinning Trip Kick changed from db+LK to b+LK
• LK - Reduced frames by 2 (+6F on hit/+2F on block)
- Can be canceled
- Hurt box enlarged
• MP - Hurt box enlarged
- Knee area is now invincible against air attacks
- Hit box enlarged
• HP - Push back on block when used in boost combo reduced
• HK - Push back on block when used in boost combo reduced
• cr. LP - Startup 5F->4F?
• cr. LK - Reduced frames by 1 (+5F on hit/+1F on block)
• cr. MP - Startup 6F->5F?
- Reduced frames by 2 (+6F on hit/+2F on block)
• cr. HP - Push back on block when used in boost combo reduced
• MP (During Flamingo) - Startup 6F->5F?
- Reduced push back on hit
• HK (During Flamingo) - Hurtbox on feet is invincible against air attacks
- Causes knockdown on midair hit
• Tsunami Kick - Can transition to Flamingo Stance 2 frames faster
• Air Raid - When 3rd hit connects gives additional 6F of advantage (L hit +8, M/H hit +6)
- Reduced push back on block/hit
• Air Raid Special - Increased advantage on hit by 2F (+8 on hit)
- Reduced push back on hit/block
• EX Air Raid - Reduced Hwoarang recovery on hit
• Dynamite Heel - Midair hit causes bound
- Midair combo count usage changed to 2
- Damage 100->80
- Hit box enlarged
• Heel Explosion Combo - Reduced push back on hit of first hit
- Hit box enlarged
- Changed hitbox properties
- Midair combo count usage of first hit changed to 0
• L/M Sky Rocket - Reduced block stun by 10F
- Reduced push back on block
- Reduced screen freeze by 2F
• Falcon Dice Kick - Damage 120->130
• Bring It On - Damage 120->130

Special move meter gain:
• Hunting Hawk (H): On hit 10+10+20(40)->15×3(45)
• Air Raid: On hit 10×3(30)->15×3(45)
• Dynamite Heel: whiff 15->0/On hit 40->50

Video of Hwoarang's Street Fighter X Tekken v2013 patch changes

Jack-X


• Health - 1150->1100
• LP - Hit box enlarged
• LK - Startup 6F->5F
- Removed 3F on hit (On hit +1)
- Can be canceled
- Hit box reduced
- Hurt box reduced
• Close HP - Damage 120->100
- Startup 9F->7F
• Far MP - Push back on block when used in boost combo reduced
- Added 3F to boost combos (On hit -6F/On block -10F)
• cr. LP - Damage 50->40
- Startup 7F->6F
- Removed 2F on hit (On hit +4)
- Hit box reduced
- Hurt box reduced
• cr. LK - Startup 9F->7F
• cr. MP - Damage 100->85
- Startup 13F->9F
- Added 3F to boost combos (On hit -6F/On block -10F)
- Push back on block when used in boost combo reduced
• cr. MK - Startup 10F->8F
- Hurt box enlarged
• cr. HP - Remove 6F (On block -7F)
- Damage 120->100
• j. MP - Can crossup
• Cossack Kicks - Damage 50+20x4(130)->50x5(250)
• Mad Dozer - Reduced move distance from 2nd to 3rd hit
- Armor properties activate during frames 25~40
- Full charge causes wall bounce on hit
- Removed 15F from full charge attack (On block -10)
• Piston Gun - Reduced push back on block
- Removed 18F from normal version block stun (On block -4)
- Removed 15F from normal version (On block -7)
• L. Rocket Uppercut - Throw invincible
• M. Rocket Uppercut - Reduced knockback distance on midair hit
- Reduced push back on block
- Reduced block stun by 10F
• H. Rocket Uppercut - Damage 100+40(140)
- Reduced block stun by 10F
- Reduced push back on block
- Increased midair combo count
- 2nd hit midair combo counter usage changed to 4
• EX Rocket Uppercut - 2 hit move
- Float amount on hit is same as H. Rocket Uppercut
- Reduced push back on block
• M. Atomic Shoulder Tackle - Startup 21F->19F
- Reduced block stun by 2F (On block -8)
• Atomic Shoulder Tackle - Damage 140->120
• EX Atomic Shoulder Tackle - Damage 120->110
• Megaton Earthquake - Damage 70x2(140)->50x2(100)
- Reduced block stun of 2nd hit by 4F (On block -9F)
• Megaton Drop - Damage 130->150
• Iron Gunman - Damage 130->150
Standing LK
• Startup changed from 6 frames to 5.
• 3 frame decrease on hit (on hit +1).
• Hitbox decreased.
• Hurtbox decreased.
Crouching MP
• Damage changed from 100 to 85.
• 3 frame increase when used in a Boost Combo (on hit -6, on block -10).
• Pushback on block decreased during a Boost Combo.
Jump MK
• Can now be used as a cross-up.
Mad Dozer
• Distance moved during the 2nd and 3rd hits has been decreased.
• Super Armor now activates between frames 25 and 39.
• Max charged attack now produces a wall bound.
• Max charged attack frames decreased by 15 (on block -10).
Megaton Earthquake
• Damage changed from 70 x 2 (140) to 50 x 2 (100).
• 4 frame decreased for the second attack on block (on block -9).
• Can now be blocked high.
Standing HK
• Pushback on block during a Boost Combo decreased.
Machinegun Blast
• Pushback on block decreased overall

Special move meter gain:
• Piston Gun: On hit 30+30+40(100)->15x3(45)
• Piston Gun (deviation): On hit 30+30(60)->15x2(30)
• Rocket Uppercut (H): On hit 20+20(40)->25x2(50)
• Megaton Earthquake: Whiff 15->10/On hit 20x2(40)->15x2(30)
• Gigaton Punch: Whiff 15->0/On hit 40->55

Video of Jack-X's Street Fighter X Tekken v2013 patch changes

Jin Kazama


• Far LP - Reduced block stun by 2F (On block +2)
• Far HP - Causes crumple on counter hit
• Far HK - Startup 17F->14F
• cr. MP - Startup 5F->4F
• cr. MK - Hurt box reduced
• cr. HP - Startup 9F->5F
- Active attack frames 3F->5F
• cr. HK - Hit box enlarged
• Leaping Side Kick - Invincible against air attacks
• Penetrating Fist - Reduced recovery by 4F
- Reduced block stun by 2F (On block -3F)
• EX Penetrating Fist - Hit box enlarged
- Damage 80+80(160)->70+70(140)
• Median Line Destruction (including EX) - Adjusted screen freeze on hit and block
• Power Stance - When takes damage from opponent, no longer takes recoverable damage

Special move meter gain:
• Special Step: whiff 0->10
• Thrusting Uppercut: whiff 5->10/On hit 40->35
• Right Roundhouse Punch: whiff 5->15
• Lunging Low Roundhouse Kick (L.L.R.K.): whiff 5->10/On hit 40->20
• Spinning Flare Kick (after low): whiff 5->10
• Spinning Flare Kick (right after Special Step): whiff 5->15/On hit 40
• Power Stance: whiff 10->5
• Median Line Destruction (L): On hit 10×2+20(40)->10×2+30(50)
• Median Line Destruction (M): On hit 10×3+20(50)->10×3+25(55)
• Median Line Destruction (H): On hit 10×4+20(60)->10×5(50)
• Mental Alertness: whiff 10->5
• Left Drill Punch: whiff 5->10
• Swinging Fist Strikes: whiff 5->15/On hit 20->40
• Swaying Willow: whiff 5->15/On hit 20->40
• Leaping Side Kick: whiff 5->15/On hit 20->40
• Right Sweep: whiff 5->15
• Penetrating Fist: whiff 15->0
• Tidal Wave - Damage 150->130
• Over the Shoulder Reverse - Damage 150->130

Video of Jin's Street Fighter X Tekken v2013 patch changes

Julia Chang


• Vitality - 1000->950
• Back step - Reduced distance by 40%
• Close/Far MP - Reduced frames by 3 (+7F on hit/+3F on block)
- 5F added to Boost combo (-5F on hit/-9F on block)
• Close MK - 2F added to Boost combo (-5F on hit/-10F on block)
• Close HK - Frames added to Boost combo (-9F on hit/-10F on block)
• Far MP - 5F added to Boost combo (-6F on hit/-10F on block)
• Far MK - 2F added to Boost combo (-6F on hit/-10F on block)
• cr. LK - Hit box reduced
• cr. MP - Reduced frames by 4 (+6F on hit/+2F on block)
- 5F added to Boost combo (-6F on hit/-10F on block)
• cr. MK - Push back on block when used in boost combo reduced
• Tiger Strike - Damage 50+80(130)->50+100(150)
• Rising Kick (L) - Startup 8F->6F
- Damage 120->130
• Rising Kick (L and M) - Block stun reduced by 10F
- Screen freeze reduced by 3F
- Push back on block reduced
• EX Lashing Arrow - Hit causes wall bounce
- Damage 70->100
• Iron Mountain Rush - Startup 1F->3F
• Wild Stallion - Damage 120->130
• Mad Axes - Damage 120->130
• Close Standing MP: Frames decreased by 3 when attack connects (on hit +7, on block +3).
• 5 frames added when used in a Boost Combo (on hit -5, on block -9).
• Close Standing HK: 7 frames added when used in a Boost Combo (on hit -9, on block -14).
• Far Standing MP: Frames decreased by 3 when attack connects (on hit +7, on block +3)
• 5 frames added when used in a Boost Combo (on hit -6, on block -10)
• Crouching MK: Pushback on block during a Boost Combo reduced.
• Boost Combo’s collision box pushed back.
• 3 frames added when used in a Boost Combo (on block -11).
• Rising Kick LK: Startup changed from 8 frames to 6.
• Damage changed from 120 to 130.
• Frames on block decreased by 10.
• Block stun decreased by 3 frames.
• Pushback on block decreased.
• Rising Kick MK: When the second hit connects with a crouching opponent, they can no longer block.
• Frames on block decreased by 10 frames.
• Block stun decreased by 3 frames.
• Pushback on block decreased.

Special move meter gain:
• Tequila Sunrise Elbow Smash: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
• Hunting Tomahawk: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
• Wind Roll Explosion: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
• Rising Kick (L): On hit 60->40
• Rising Kick (M and H): On hit 60+60(120)->20×2(40)
• Tiger Strike: whiff 15->0/On hit 10+10(20)->20+50(70)

Video of Julia's Street Fighter X Tekken v2013 patch changes

Kazuya Mishima


• MP - Hurt box enlarged
- 6F added to Boost combo (-5F on hit/-9F on block)
• HP - Hurt box enlarged
- Push back on hit and block reduced
- 4F added to Boost combo (-10F on hit/-15F on block)
• HK - Push back on block when used in boost combo reduced
• cr. LK - Hitbox reduced
- Hurt box enlarged
• cr. MP - 6F added to Boost combo (-5F on hit/-9F on block)
• cr. MK - Push back on block when used in boost combo reduced
• cr. HP - 8~9F of arm only is invincible versus jumping attacks
• Right Splits Kick - Midair hit causes ground bound
• EX Rising Uppercut - Forward movement increased
- Damage 80->100
• Demon God Fist - Increased midair combo count
• EX Demon God Fist - Damage 80+100(180)->80+120(200)
• Mist Step - Removed invincibility to standing attacks
- Hurt box reduced
• EX Slaughter Hook - Removed invincibility to strikes
• Rising Uppercut (Fastest Input) - Block stun reduced by 2 (-1F on block)
• Skull Smash - Damage 120->130
• Rising Uppercut (fastest input): Effect has changed to make it stand out.
• Sound effect changed to make it different from a regular Rising Uppercut.
• Standing MK: Damage changed from 30+30 (60) to 30+40 (70).

Special move meter gain:
• Mist Step: whiff 5->0
• Rising Uppercut: whiff 5->10/On hit 40->20
• Rising Uppercut (fastest input): whiff 15->10/On hit 40->30
• Dragon Uppercut: whiff 5->15
• Dragon Uppercut to Middle Kick: On hit 40->15
• Dragon Uppercut to Spinning Low Kick: On hit 40->15
• Spinning Demon: whiff 5->10/On hit 40->20
• Spinning Demon -> Spinning Demon: On hit 40->15
• Spinning Demon -> Spinning Demon Hook: whiff 5->10/On hit 40->20
• Rising Sun (L): whiff 10->15/On hit 40
• Rising Sun (M): whiff 10->15/On hit 40×2(80)->20×2(40)
• Rising Sun (H): whiff 10->15/On hit 40×3(120)->15×3(45)
• Roundhouse to Triple Spin Kick: On hit 40->15
• Slaughter Hook: whiff 15->10/On hit 40×2(80)->20×2(40)
• Slaughter High Kick: whiff 15->10/On hit 40×2(80)->20×2(40)
• Devastator: whiff 15->10/On hit 40×2(80)->20+30(50)
• Demon God Fist: whiff 15->0/On hit 40->60

Video of Kazuya's Street Fighter X Tekken v2013 patch changes

King


• Reverse Arm Slam Combo - Move does not come out with [121+P]
• Wonderful Mexican Special Combo - Move does not come out with [121+PPP]
• Close MP - Damage 60->65
- Hit box enlarged
• Close MP - Damage 60->65
- Hit box enlarged
- 5F added to Boost combo (-3F on hit/-9F on block)
• Close MK - Damage 60->70
- 2F added to Boost combo (-5F on hit/-9F on block)
• Close HP - Damage 90->100
• Close HK - Push back on block when used in boost combo reduced
- 5F added to Boost combo (-9F on hit/-14F on block)
• Far MP - Damage 60->70
• Far MK - Damage 60->70
• Far HP - Damage 90->100
• Far HK - Damage 90->110
- Push back on block when used in boost combo reduced
• cr. LK - Startup 6F->5F
• cr. MP - (+5F on hit/+1F on block)
- 3F added to Boost combo (-5F on hit/-9F on block)
• cr. MK - Startup 8F->7F
• cr. HP - Startup 8F->7F
- (+2F on hit/-4F on block)
- Hit box enlarged
- Active frames change to 5
- Hurt box above the chest area is invincible against air attacks
- Push back on hit and block when used in boost combo reduced
• Jumping Knee Lift - Damage 110->100
- Reduced air combo count to 2
- From startup until 4th frame, move counts as ground state
• Running Jaguar Bomb (L) - Invincible against air attacks
- Startup 12F->6F
• Running Jaguar Bomb (M) - Damage 160->170
• Running Jaguar Bomb HH) - Damage 170->180
• EX Running Jaguar Bomb - Startup 13F->10F
- Full body invincibility against strikes
• Lariat - Damage 70->100
• Leg Screw - Damage 170->220
• DDT - Damage 90->120
• Giant Swing (L) - Damage 250->280
• Giant Swing (M) - Damage 230->250
• Giant Swing (H) - Damage 210->230
• EX Giant Swing - Damage 230->250
• Tomahawk (L) - Damage 200->250
• Tomahawk (M) - Damage 180->230
• Tomahawk (H) - Damage 170->210
• EX Tomahawk - Damage 180->230
• Reverse Arm Slam Combo - Damage 20+110(130)->60+120(180)
• EX Reverse Arm Slam Combo - Damage 20+50+100(170)->60+40+120(220)
• Winding Nut - Damage 130->150
• Suplex - Damage 130->150
• Far Standing HK: Damage changed from 90 to 110.
• Crouching HP: Start up changed from 8 frames to 7 frames.
• Frames decreased by 4 frames when attack connects (on hit +2, on block -4).
• Hitbox increased.
• Active frames changed to 6 frames.
• The part above the chest has been made invincible to air attacks.
• Pushback on hit and block during a Boost Combo has been decreased.
• Jumping Knee Lift: Damage changed from 80 to 100.
• Mid-air combo count consumption changed to 2.
• The move now has a ground hitbox from start up until the 4th frame.

Special move meter gain:
• Lariat: whiff 5->10/On hit 60->30
• Elbow Drop: whiff 5->10/On hit 60->30
• Water Surface Kick: whiff 5->10/On hit 60->30
• Leg Screw: whiff 15->10/On hit 40->50
• Running Jaguar Bomb: On hit 40->60
• Konvict Kick: On hit 60->25
• DDT:On hit 40->50
• Giant Swing: whiff 15->20/On hit 40->80
• Tomahawk: whiff 15->20/On hit 40->60
• Reverse Arm Slam Combo: whiff 15->0/On hit 40->60

Video of King's Street Fighter X Tekken v2013 patch changes

Kuma


• cr. MP - Hit box enlarged
• j. MK - Can crossup
• Hunting Stance - Can be canceled into from normal attacks
- Input timing to exit Hunting Stance (KKK) is 5F slower
• Rolling Bear Headbutt - Changed input timing to transition to Rolling Bear
• Bear Smash - Hit box enlarged
- Midair hit causes knockdown
• Break'n - Armor period changed from 1~42F->1~20F
• L. Frolicking Bear - Startup 8F->7F
- Anti air invincibility changed from 3~7F->1~8F
- Damage 120->100
• Swing Swung - Damage 150->190
• L. Rock 'n Roll Circus - Damage 150->180
• M. Rock 'n Roll Circus - Damage 160->190
• H. Rock 'n Roll Circus - Damage 170->200
• EX. Rock 'n Roll Circus - Damage 180->200
• Headbutt - Damage 200->250
• Rolling Bear: Timing on input when following up with Rolling Bear Headbutt tweaked.
• Frolicking Bear: Startup changed from 8 frames to 7.
• Anti-air invincibility changed from frames 3-7 to frames 1-9.
• Damage decreased from 120 to 100.
• Bear Hug: Damage increased from 140 to 150.
• Bear Slam: Damage increased from 140 to 150.
• Guard Cancel: Changed to a standing status hitbox

Special move meter gain:
• Rock 'n Roll Circus: whiff 15->30/On hit 40->10×8(80)
• Megaton Claw: whiff 15/On hit 20->35
• Grizzly Claws: whiff 5->10/On hit 20->40
• Grizzly Claw Smash: whiff 5->10/On hit 20->30
• Headbutt: whiff 15->30/On hit 40->100
• Rolling Bear: whiff 10->15
• Frolicking Bear: whiff 15->0/On hit 40->60

Video of Kuma's Street Fighter X Tekken v2013 patch changes

Kuro


• No changes


Lars Alexandersson


• Close LK - Startup 5F->4F
• Close HP - Startup 10F->5F
• Close HK - Push back on block when used in boost combo reduced
• Far LP - Startup 6F->5F
• Far MP - Area around arm is invincible against air attacks
• Far MK - Changed entire motion slightly
- Added 5F to boost combos (On hit -3F/On block -7F)
• Far HP - Startup 13F->11F
- Removed 5F from boost combos (On hit +2F/On block -4F)
- Hit box enlarged
• cr. LP - Hit stun 8F->7F
- Startup 5F->4F
• cr. MP - Push back on block when used in boost combo reduced
- Added +5F (On hit -4F/On block 8F)
• cr. MK - Push back on block when used in boost combo reduced
- Added 4F to boost combos (On hit -5F/On block -9F)
• cr. HP - Damage 50+50(100)->70+20(90)
- Push back on block when used in boost combo reduced
- Added 6F to boost combos (On hit -6F/On block -12F)
- After 2nd hit can transition to launch attack, cross rush
• Storm Axle - Damage 70->90
• L. Lightning Screw - Damage 40+50(90)->70+60(130)
• M. Lightning Screw - Damage 50+50(100)->80+60(140)
• H. Lightning Screw - Damage 60+50(110)->90+60(150)
• Lightning Screw - Reduced float when 1st hit connects midair
• Lightning Thrust - Damage 100->120
- Projectile invincible until hit box disappears
• Rising Storm - Damage 70->90
• Avalanche Spike - Damage 100->130
- Move attack property changed from high to mid
• L. Dynamic Entry - Attack Startup 21F->20F
• H. Dynamic Entry - Can be canceled into L, M, H, EX Silent Entry from 8F before move recovers
• EX Dynamic Entry - Reduced advantage on hit by 10F
- Damage 60->100
• EX Lock & Load - Midair combo counter usage changed to 1
- Damage 30->50
• EX Double Barrel - Midair combo counter usage changed to 0
- Hit stun reduced by 15F
• SHB - Damage 120->130
• Raging Thunder - Damage 150->130
Far Standing LP
• Startup changed from 6 frames to 5.
• Pushback on hit and block increased.
Far Standing MP
• Area around the arm has been made invincible to air attacks.
• Bottom part of the hitbox has been increased.
• Startup changed from 9 frames to 7.
Far Standing MK
• Entire animation has been slightly tweaked.
• 5 frames added when used during a Boost Combo (on hit -3, on block -7).
• Startup changed from 15 frames to 13.
Far Standing HP
• Startup changed from 13 frames to 11.
• Decreased by 5 frames when attack connects (on hit +2, on block -4).
• Hitbox increased.
Avalanche Spike
• Damage changed from 100 to 130.
Silent Entry HK
• 8 frames before attack stun ends, this move can be canceled into the all versions of Silent Entry (LK, MK, HK, EX).
Avalanche Stomp
• Changed from a high attack to an overhead.
Cross Rush
• Forward movement distance extended.

Special move meter gain:
• Lightning Thrust: Whiff 15/On block 20/On hit 40
• Rising Storm: Whiff 5->15
• Avalanche Stomp: Whiff 5->10
• Avalanche Spike: Whiff 5->15
• Lightning Screw: On hit 40+40(80)->30+20(50)
• Dynamic Entry: Whiff 10->0/On hit 40->50
• Lock & Load: Whiff 5->10/On hit 40->20
• Double Barrel: Whiff 5->10/On hit 40->30
• Mjolnir: Whiff 5->15

Video of Lars' Street Fighter X Tekken v2013 patch changes

Law


• Close MP - 5F added to boost combo (-3F on hit/-7F on block)
• Close MK - 3F added to boost combo (-4F on hit/-8F on block)
- Reduced push back on block on hit
• Close HK - 8F added to boost combo (-9F on hit/-15F on block)
• cr. MP - 3F added to boost combo (-4F on hit/-8F on block)
• cr. MK - 5F added to boost combo (-5F on hit/-9F on block)
• cr. HP - Startup 11F->7F
• j. HP - Damage 100->120
• Machine Gun Arrow - Can transition to One Two Elbows up until the 3rd hit of Machine Gun Arrow
• Fury Fist Rush - Reduced push back on block
Flash Kick - Midair combo counter usage changed to 2
- Startup 14F->7F
- Damage 40->70
• L/M Flash Kick - 1~9F is invincible against air attacks
• Dragon Knuckle - Crumple Damage ->long blowback normal damage
- Reduced push back on block
• Dragon Knuckle Combo - Removed armor properties
• Dragon's Fire - Damage 120->130
• Run Up to Drop - Damage 120->130
• Crouching HP: Startup changed from 11 frames to 7.
• Damage decreased from 90 to 80.
• Fury Fist Rush: Pushback on block decreased.
• Hurtbox increased.
• Somersault Kick: Mid-air combo count consumption changed to a value of 2.
• Startup changed from 14 frames to 8.
• Damage increased from 40 to 70.
• Dragon Knuckle: Hit effect changed from a crumple to the knees animation to a long reeling animation.
• Pushback on block decreased.

Special move meter gain:
• Flash Kick: whiff 10->15/On hit 40->25
• Backflipper: whiff 5->10/On hit 40->25
• Cloud Gates: whiff 5->10/On hit 40->25
• Dragon's Flight: whiff 5->10/On hit 40->50
• Dragon Knuckle: whiff 5->10/On hit 40->25
• Dragon Knuckle Combo: whiff 5->10/On hit 40->25
• Dragon Knuckle Flight: whiff 5->10/On hit 40->25
• Fury Fist Rush: whiff 15->20/On hit 40+20×8(200)->10+5×8+10(60)
• Shaolin Spin Kicks: whiff 15->0/On hit 40×3(120)->20×3(60)

Video of Law's Street Fighter X Tekken v2013 patch changes

Lei Wulong


• LK - Can be canceled by Snake only
• MK - Can be canceled by Drunken Master Walk only
• HP - Added 6F to boost combo (On hit -7F/On block -12F)
• cr. MP - Added 6F to boost combo (On hit -5F/On block -9F)
- Damage 60->50
• cr. MK - Added 6F to boost combo (On hit -5F/On block -9F)
• cr. HP - Damage 90->75
• j. LP - Hurt box reduced
- Hit box enlarged
• Vertical j. MP - Hurt box reduced
• Vertical j. HK - Hit box enlarged
• (Drunken Master Walk) LP - Reduced hit stun by 15 (On hit +5)
• (Drunken Master Walk) LK - Reduced hit stun by 10 (On hit ±0)
• (Drunken Master Walk) MP - Reduced hit stun by 25 (On hit +2)
- Reduced push back on block on hit
• (Drunken Master Walk) MK - Startup 10F->7F
- Reduced hit stun by 15 (On hit -1)
- Upper body is invincible against air attacks
- Midair hit causes knockdown
• (Drunken Master Walk) HK - Hit causes vertical float knockdown
- Reduced by 8F (On block -14)
- Move back distance is same as back turn kick of Drunken Fox Combination
• Drunken Rapid Fists - Added forward movement
• Drunken Fox Combination - Reduced 2nd hit by 37F (On hit ±0)
• Staggering Slide - Reduced by 27F (On block -15)
- Attack properties changed from high to low
• Tiger Sip Blow - Reduced by 14F (On block -10)
- Reduced push back on block and hit
• (Back Turn) LP - Hit stun reduced by 3F (On hit +8)
• (Back Turn) LK - Hit box reduced
• (Back Turn) MP - Hit stun reduced by 5F (On hit +6)
• (Back Turn) HP - Reduced push back on block and hit
• (Back Turn) HK - Invincible against air attacks
- Reduced by 5F (On block -5)
- When 3rd and 4th hit frames connect with midair opponent, causes similar float to Reverse Double Kick on hit
• Sailboat Stretch - Damage 120->130
• Closing Fan - Damage 120->130
• Panther - Hurt box reduced
- Walk speed changed to be same as Ryu forward walk
• Panther's Scratch - Can be canceled
• (Snake) LP - Startup 5F->3F
• (Snake) LK - Reduced by 3F (On hit +3F/On block -1F)
• (Snake) MP - Startup 8F->6F
- Block stun increased by 2F (On block +2F)
• (Snake) MK - Increased active hit frames (5F)
• (Snake) HP - Counter hit causes crumple
• (Dragon) LP - Can be canceled by Dragon's Spite
• (Dragon) LK - Reduced by 3F (On hit +3F/On block -1F)
• (Dragon) HP - When it connects it causes same float effect as last hit of Snake Bite Combo
• Tiger - P attack, hit stun of K attack, block stun, push back on block, all changed to be same as current H. version
• (Tiger) P - Active armor frames lengthened (10F)
- Counter hit causes wall bounce
- Damage 70->100
• Double Tiger Palm - Hit box enlarged
- Startup 14F->10F
- Block stun increased by 3F (On block +2F)
• (Tiger) K - Can be canceled by Double Tiger Palm only
• (Dragon) HP - Combo count usage changed to 2
• Comet Kick - Block stun reduced by 3F (On block -6F)
• Guard Cancel - Startup 9F->6F
- Landing recovery reduced by 7F
- Hit box enlarged
Jump MP
• Hurtbox reduced.
Jump HK
• Hitbox increased.
Drunken Rapid Fists
• Frames decreased by 5 (on block -10).
Snake stance Standing MP
• Startup changed from 8 frames to 6.
• 4 frames added to block (on block +2).
Dragon stance HP
• Hit effect floats the same height as the final hit of Snake Bite Combo.
• Mid-air combo count and count consumption has been tweaked.
Reverse Lotus LK
• When in Back Turn stance, as soon as Lei lands on the ground he’ll be able to move.
• Leaping distance tweaked so that Lei does not leap as high as before.
Back Turned stance
• Now moves quicker than before.

Special move meter gain:
• Reverse Lotus: Whiff 10->15
• Floating Lotus : On hit 40->15
• Comet Kick: Whiff 10->15
• Comet Strike: Whiff 5->10/On hit 40->30
• Tornado Kick: On hit 20->30
• Tornado Kick (deviation): Whiff 5->15/On hit 20->15
• Spinning Headbutt: On hit 40->50
• Drunken Fall: On hit 40->50
• Tiger Sip: Whiff 5->10
• Tiger Sip Blow: Whiff 5->15/On hit 30->40
• Double Tiger Palm: Whiff 15->20/On hit 40->60
• Leaping Crane: On hit 15+15(30)->30x2(60)
• Orchid Palm: Whiff 15->0/On hit 40->60

Video of Lei's Street Fighter X Tekken v2013 patch changes

Lili


• Walk speed - Changed to same as Poison
• HP - Push back on block when used in boost combo reduced
• HK - Push back on block when used in boost combo reduced
• Andante - Removed lower body invincibility against air attacks
- Startup 9F->8F
• Dominating Heel - Startup 7F->6F
- Damage 40->50
- On hit causes opponent forced standing
• Cross Rush - Damage 100->50
• Cross Arts - Received Damage 310->300
• EX Angel Knee - Damage 90->80
• Angel Knee Ascension - Damage 90->30
- Midair combo counter usage changed to 1
- Will hit on ground opponents
- Hit box enlarged
- Can be jump canceled
- Changed move attack property from mid to high

Special move meter gain:
• Angel Knee: On hit 40->35
• Sunflower Lance 1st hit: whiff 10->15/On hit 20->25
• Sunflower Lance 2nd hit: whiff 5->15/On hit 20->25
• Sunflower Lance 3rd hit: whiff 5->15/On hit 10->15×2(30)
• Divine Step: whiff 15->20/On hit 10+20+20(50)->20×3(60)
• Air Spine Shot (L & M): On hit 40->50
• Air Spine Shot (H): On hit 20+20(40)->25×2(50)
• Attack Reversal: whiff 15->20/On hit 50->80
• Feisty Rabbit: whiff 10
• Rabbit's Foot: whiff 5->15/On hit 0->30
• Cloisonne: whiff 5->15/On hit 0->20×2(40)
• Rabbit Thorn: whiff 0->15/On hit 0->30
• Dendrobium: whiff 15->0/On hit 40->50

Video of Lili's Street Fighter X Tekken v2013 patch changes

Marduk


• Mongolian Chop - Command changed from [PP] to [6+PP]
• Close LP - Startup 5F->4F
- (+3F on hit/-2F on block)
• Close MP - (+6F on hit/+2F on block)
• Far MP - Push back on block when used in boost combo reduced
• cr. MP - Push back on block when used in boost combo reduced
- (+4F on hit/0F on block)
• cr. HP - Startup 13F->10F
- Floats higher on hit
• Revolving Trap Kick - Changed to be continuous hits
• Double Leg Take Down - Attack active frames 2F->3F
• Mount Rush - Attack active frames 2F->3F
• Double Leg Take Down: Attack’s active frame changed from 2 frames to 3.
• Now hits mid-air opponents.
• Frames decreased by 18 when attack connects (on block -31).
• EX Double Leg Take Down: Attack’s active frame changed from 2 frames to 3.
• Mount Rush: Attack’s active frame changed from 2 frames to 3.
• Now hits mid-air opponents.
• Diagonal jumping HP: Hurtbox on the arm now comes out 2 frames faster.
• Jump HK: Hurtbox on the leg now comes out 3 frames faster.
• Crouching LK: Attack hitbox decreased.

Special move meter gain:
• Gator Slam (L and M): On hit 40->60
• Gator Slam (H): On hit 20×2(40)->30×2(60)
• Northern Lights Suplex: whiff 15->20/On hit 40->80
• Double Leg Take Down: whiff 10->0/On hit 40->30
• Mount Mongolian Chop: whiff 5->0/On hit 0->30×2+40(100)
• Hercules' Hammer: whiff 5->0/On hit 0->80

Video of Marduk's Street Fighter X Tekken v2013 patch changes

Nina Williams


• LK - Hurt box enlarged
• MP - Hurt box enlarged
- 7F added to Boost combo (-5F on hit/-9F on block)
• MK - Hurt box enlarged
• HP - Hurt box enlarged
• HK - Hurt box enlarged
- Push back on block when used in boost combo reduced
• cr. LK - Startup 5F->4F
- Hit box reduced
• cr. MP - (+4F on hit/±0F on block)
• cr. MK - Startup 7F->6F
• cr. HP - Startup 8F->5F
- Damage 90->80
• j. MK - Can crossup now
• j. HK - Cannot crossup anymore
• Spider Knee - Increased forward movement
• Ivory Cutter - Damage 50+40(90)->50×2(100)
• Blonde Bomb - Uniform 80 damage->L=70, M=80, H=100
- Push back on hit and block adjusted depending on move strength
• Blonde Bomb (L) - Block stun reduced by 1 (-6 on block)
• Blonde Bomb (M) - (0F on hit/-7F on block)->(+2F on hit/-6F on block)
• Blonde Bomb (H) - Block stun reduced by 1 (-6 on block)
- Hit causes knock down
• Geyser Cannon (L) - Startup 15F->8F
- From 6F onward move is invincible against air attacks
- Hit box enlarged
- Block stun reduced by 3 (-10 on block)
- No push back on block
- No movement when kicks come out
• Geyser Cannon (M) - Damage 70->80
• Geyser Cannon (H) - Damage 80->100
• EX Geyser Cannon - Block stun reduced by 3 (-10 on block)
• Skull Splitter - Damage 70->80
• Arm Break - Damage 60->80
• Blonde Bomb LP: Frames decreased by 4 frames when attack connects (on block -6).
• Hit effect changed from a blow back to a falling stun (on hit ±0)
• Blonde Bomb MP: Frames decreased by 4 frames when attack connects (on block -6).
• Hit effect changed from a blow back to a falling stun (on hit ±2).
• Blonde Bomb HP: Frames decreased by 4 frames when attack connects (on block -6)
• Hit effect changed to a sideways blow back knock down, similar to the effect of Kazuya’s Devastator.

Special move meter gain:
• Skull Splitter: whiff 15->10/On hit 40->30
• Geyser Cannon: On hit 30->40
• Backhand Slap: whiff 5->10/On hit 20->30
• Arm Break: whiff 0/On hit: 30
• Double Arm Break: On hit 0->40
• Blonde Bomb: On hit 0->40

Video of Nina's Street Fighter X Tekken v2013 patch changes

Ogre


• Forward dash - Reduced frames by 2(Total 17 frames)
• close MP - Reduced push back on hit
• Far HP - Reduced hit stun by 9F (On hit +6)
• Far HK - Push back on block when used in boost combo reduced
• cr. MP - Can be canceled
- Reduced hit stun by 6F (On hit +2)
• cr. HP - Damage 90->100
• cr. HK - Damage 60+30(90)->60+50(110)
• Snake Blade - 3rd hit Damage 60->80
- Final hit attack properties changed from low to high
• Owl's Hunt (normal input ver) - Active attack frames changed from 2F->3F
- Hit box enlarged
- Reduced push back on block
• L. Indigo Punch - Damage 90->100
• M. Indigo Punch - Damage 90->110
- Increased midair combo count
• H. Indigo Punch - Damage 90->130
- Increased midair combo count
• H. Ancient Power - Reduced block stun by 10F
• Hell Inferno - Damage 300->340
- Active attack frames changed from 3F->7F
Deadly Spear - Damage 150->130
• Close/Far standing MP: Pushback on hit reduced.
• Owl's Hunt (regular input): Hitbox active frames changed from 2 frames to 3.
• Hitbox increased.
• Pushback on block decreased.
• No longer fully invincible during attack.

Special move meter gain:
• Waning Moon: whiff 15->20/On hit 15+10×7(85)->5×7+40(75)
• Ancient Power (L & M): On hit 40->70
• Ancient Power (H): whiff 15 / on block 20 / on hit 40
• Indigo Punch: whiff 15->0/On hit 40->60

Video of Ogre's Street Fighter X Tekken v2013 patch changes

Pacman


• MP - Damage 60->50
- Added 5F to boost combos (On hit -3F/On block -7F)
• cr. MP - Damage 60->50
- Hit stun reduced by 6F (On hit +3)
• cr. HP - Hits only midair opponents on 8th frame
- Hit stun reduced by 5F (On hit ±0)
- Reduced push back on block and hit
• L. Flip Kick - Reduced by 30F (On block -15)
- Damage 120->70
• M. Flip Kick - Reduced by 30F (On block -15)
- Damage 120->70
• H. Flip Kick - Completely invincible from startup until 8th frame
- Cannot tech recover
- Damage 120->130
• EX Flip Kick - Completely invincible from startup until 10th frame
- Cannot tech recover
- Damage 120->140
• EX Pac-Dot Attack - Hit stun reduced by 9F (On hit +6)
- Damage 60+60(120)->40x2(80)
• Hip Attack - Damage 80->120
• EX Hip Attack - Hit causes floor bound
Crouching HP
• On the 8th frame a hitbox that only connects with airborne opponents has been added.
• Frames decreased by 5 on hit (on hit ±0).
• Pushback on hit and block has been reduced.
Flip Kick HK
• Fully invincible from startup until the 8th frame.
• Opponent cannot quick recovery when knocked down.
• Damage increased from 120 to 130.
EX Flip Kick
• Fully invincible from startup until the 10th frame.
• Opponent cannot quick recovery when knocked down.
• Damage increased from 120 to 140.
EX Hip Attack
• Produces ground bound stun on hit.
• Now an overhead attack.
• Can now be canceled into other moves.

Special move meter gain:
• Pac Stop: Whiff 0->10
• Pac-Dot Attack: Whiff 15->0

Video of Pacman's Street Fighter X Tekken v2013 patch changes (not yet released)

Paul Phoenix


• Demolition Man - Demolition Man can be canceled only by Burning Fist
• Forward dash - Reduced frames by 6 (total 17 frames)
• LP - Startup 4F->5F
- Block stun reduced by 3F (On block +2F)
- Push back on block increased
- Hit box reduced
- Hit box enlarged
• Close HP - Startup 12F->7F
• Far HP - Startup 18F->12F
- Hit stun reduced by 6F (On hit +3)
• cr. LK - Startup 6F->5F
• cr. MP - Startup 6F->5F
- 6F added to boost combo (On hit -5F/On block-9F)
• cr. MK - Push back on block when used in boost combo reduced
• cr. HP - Hurt box reduced
- Startup 8F->6F
- Hit stun reduced by 12F (On hit +2F)
- Damage 90->80
• Sway - Attack invincibility changed across all levels to 5F
• L. Sway - After frame 15, can cancel with special moves other than sway
• M. Sway - Reduced hit stun by 4F (On hit +6)
- Invincible against crouching attacks
- Forward movement made longer than backward movement
- Reduced push back on block
• H. Sway - Reduced block stun by 2F (On block -8F)
- Reduced push back on block
- Damage 100->150
• Shredder first hit - Hurt box reduced
• L. Shredder - Startup 10F->6F
- Damage 20+20+60(100)->30+20×2(70)
- Invincible against air attacks
• M. Shredder - Startup 10F->6F
- Damage 20+20+60(100)->30+20×2(70)
- Invincible against standing/crouching attacks
• H. Shredder - Damage 20+20+60(100)->50+30×2(110)
- Invincibility time changed from 1~9F->1~11F
- Will now hit crouching opponents
• Mountain Raze - Float on hit is same as EX ver.
• EX Mountain Raze - Startup 20F->15F
- Full invincibility from startup to 17F
- Knockback on counterhit same as normal hit
• Mortar Punch - Becomes midair state right after startup
- Damage 90->130
• EX Mortar Punch - Can change distance by pressing left or right on the direction input
• Phoenix Smasher - Counter damage is 230
- Camera work changes on counter hit
• EX Phoenix Smasher - SE on hit is same as final hit of Ryu's EX Shoryuken
- Counter damage is 200
• Bone Breaker?Demolition Man - When 1st hit of Bone Breaker counter hits, 2nd hit will connect and cause ground blowback
- Advantage frames of 2nd hit increased by 2F
• Push Away - Damage 150->130
• Foot Launch - Damage 150->130
• Forward dash: Frames decreased by 6 (now 17 frames overall).
• Standing LP: Startup changed from 4 frames to 5.
• Frames decreased by 3 on block (now +2).
• Pushback on block increased.
• Hitbox decreased.
• Hurtbox increased.
• Crouching HP: Hurtbox decreased.
• Startup changed from 8 frames to 6.
• Frames on hit decreased by 12 (now +2).
• Damage decreased from 90 to 80.
• Hitbox increased.
• Shredder HK: Startup changed from 10 frames to 6.
• Damage changed from 20+20+60 (100) to 50+30+30 (110).
• EX Shredder: Startup changed from 10 frames to 7.
• Now hits crouching opponents.
• Mortar Punch: Now ground bounds on counterhit.
• Damage changed from 90 to 130.
• Phoenix Smasher: Damage changed to 230 on counterhit.
• New camera cutscene effect on counterhit.
• Blowback effect on counterhit is now the same as on normal hit.
• Counterhit sound effect is now the same as Ryu’s EX Shoryuken’s final hit.
• EX Phoenix Smasher: Damage changed to 200 on counterhit.
• Counterhit sound effect is now the same as Ryu’s EX Shoryuken’s final hit.
• Walk speed has been increased

Special move meter gain:
• Mountain Raze: On hit 40->35
• Shredder: On hit 20×3(60)->10×3(30)
• Sway (L): whiff 15->0
• Sway (M): On hit 40->35
• Sway (H): On hit 40->50
• Mortar Punch: On hit 40->50
• Phoenix Smasher: whiff 15->0/On hit 40->62

Video of Paul's Street Fighter X Tekken v2013 patch changes

Raven


• LP - Increased push back on block
• Close HK - Reduced frames by 10 (+6F on hit/-1F on block)
• Far MK - Reduced frames by 3 (+2F on hit/-2F on block)
- Startup 10F->7F
• Far HP - Hit box enlarged
• Far HK - Reduced block stun by 5
- On midair hit causes vertical float
- Hurtbox next to hitbox is invincible against air attacks
• cr. MP - Hit box enlarged
• cr. HP - Hit box enlarged
• Air Crossed Ninja Stars - Hit box reduced
- Cannot perform after back jump
• Stormbringer - Startup 16F->13F
• H. Alter Ego - Increased midair combo count
• Wind Cross - Opponents in corner get floated higher on hit
• Standing LP: Pushback on block increased.
• Frames decreased by 2 on block (now +2).
• Close standing HK: Frames decreased by 10 when attack connects (on hit +6, on block ±0).
• Crouching HK: Hitbox increased.

Special move meter gain:
• Alter Ego (H): 40->30×2(60)
• Crossed Ninja Stars: whiff 15->10/On hit 40->20
• Air Crossed Ninja Stars: whiff 15->5/On hit 40->20
• Wind Cross: whiff 10->0/On hit 30+40×3(150)->30+20×3(90)
• Wind Cross Deviation: whiff 5->15/On hit 35->40
• Orbiting Moon - Damage 120->130
• Dark Matter - Damage 120->130

Video of Raven's Street Fighter X Tekken v2013 patch changes

Steve Fox


• Command Change - Foot Stomp changed from db+LK to b+LK
• Patella Smash - Can be canceled with Albion Combination
• Close MP - Will hit opponents jumping over
• Far MP - 8F added to boost combos (-5F on hit/-9F on block)
• Far HP - 8F added to boost combos (-11F on hit/-16F on block)
- Push back on block when used in boost combo reduced
• cr. MP - 8F added to boost combos (-5F on hit/-9F on block)
• cr. HP - Startup 7F->6F
- Hit box enlarged
- Damage during 8~10F changed to 90
- Area from neck up during 3~5F is invincible against air attacks
• cr. HK - Push back on block when used in boost combo reduced
• Foot Stomp - Hurt box reduced
• Straight Chop - Crouching counter hit causes untechable bound damage
• Duck (including EX) - Lower body is projectile invincible
• M/H Flicker Jab - Hit box enlarged
• Hellfire Rush - Reduced recovery after hit animation ends by 15F
• Hellfire Rush: After the short cutscene on hit, Bryan is invincible until he can move again, and
• the length of this state has been decreased by 15 frames.
• Fox Hunt: Hit effect on counter hit is the same as Skyscraper.

Special move meter gain:
• Albion Combination: On hit 20+40+40(100)->20×3(60)
• Fox Hunt: whiff 5->15/On hit 40->30
• Skyscraper: whiff 5->15/On hit 40->30
• Gatling Gun: whiff 5->20/On hit 20×11+50×3(370)5×14(70)
• Swaying: whiff 15+5->15/On hit 40->60
• Sonic Fang: On hit 20+40(60)->25×2(50)
• Hellfire: whiff 15->0/On hit 40->35

Video of Steve's Street Fighter X Tekken v2013 patch changes

Xiaoyu


• Close HP - Startup 11F->6F
• Far HK - Reduced frames by 14(On block +3)
• cr. LP - Startup 4F->3F
• cr. LK - Startup 6F->4F
• cr. MP - Forward movement of 2nd hit increased
- Reduced hit stun by 1F (On hit +6)
- Reduced push back on hit slightly
• cr. HP - Increased hit stun by 1F (On hit -5F)
- Damage 90->80
• cr. HK - Damage 90->75
• Vertical/Angled j. MP - Added hit box to rear hand as well
• Vertical j. HK - Damage 60+40(100)->70+60(130)
• Angled j. HK - Damage 60+40(100)->60+50(110)
• "Cyclone Left
" - Increased float on hit
- Will face towards opponent after passing by them with California Roll
- Damage 80->120
• EX Hakkesho - Movement distance same as M. Hakkesho
- Startup 33F->22F
- Full invincibility from startup to 15th frame
- Damage 50+50+30+30(160)->40×2+20×2(120)
• Dark & Stormy - 3rd hit (Mistrust part) Damage 30->80
• Cyanide - Reduced block stun by 5F (On block -2F)
• Cross Arts - Received Damage 280->270
• Jade - Damage 120->130
• So Shoe Me - Damage 120->130
• Crouching HP: Advantage on hit reduced by 1 frame (now -5 on hit).
• Damage changed from 90 to 80.
• Hitbox increased.
• Active frames on hitbox changed from 4 to 5 frames.
• Phoenix Talon: 3rd hit no longer hits crouching opponents.
• Crouching MP: No changes.
• Leaping Side Kick: Invincible against air attacks.
• Recovery when landing increased by 5 frames.
• Falling speed of opponent on hit slowed.
• Median Line Destruction (EX version included): Hit stun and block stun changed.
• Final attack’s active frame hitbox changed to 5 frames.

Special move meter gain:
• Fortune: whiff 10->15/On hit 20->40
• Fortune 2nd Hit: whiff 5->/On hit 20->30
• Fortune Cookie: whiff 10->15
• Fortune Cookie 2nd hit: whiff 5->10/On hit 10->20
• Fortune Cookie 3rd hit: whiff 5->10/On hit 10->30
• Double Map Sweep (L): On hit 40->30
• Double Map Sweep (M): On hit 20+40(60)->20+10(30)
• Double Map Sweep (H): On hit 20×3(60)->15×3(45)
• Phoenix Talon: On hit 20×3(60)->10×3+20(50)
• Dark & Stormy: whiff 10->15
• Turn of Fortune: whiff 15->10
• Cyclone Left: whiff 5->15
• Back Layout: On hit 10×2(20)->35×2(70)
• Hakkesho: whiff 15->0/On hit 20×2(40)->30×2(60)

Video of Xiaoyu's Street Fighter X Tekken v2013 patch changes

Yoshimitsu


• Triple Roundhouse Combo - No longer comes out with df+HK
• Walk Speed - Changed to be same as Cody
• MP - Damage 60->80
• MK - Reduced frames by 4 (+4F on hit/0 on block)
• HP - Counter hit causes knock back
- Damage 90->120
• HK - Throw invincible from startup
- Hit properties changed to be same as 3rd hit of Triple Roundhouse Combo
• Far MP - Startup 12F->9F
- Active attack frames changed from 2->3
- Reduced frames by 2 (+1F on hit/-4F on block)
- Hit box enlarged
• cr. LP - Reduced frames by 2 (+6F on hit/+2F on block)
• cr. MP - Move property changed from high to low
- Hit box enlarged
• cr. HP - Counter hit causes float knockdown
- Push back on block when used in boost combo reduced
- Hit box enlarged
- Damage 90->120
• cr. HK - Can be canceled
• j. HK - Midair hit and counter hit causes untechable knockdown
• L. Gehosen - Frames 1~10 are invincible against air attacks
- Added screen freeze
- Damage 110->80
- Startup 9F->7F
• M. Gehosen - Frames 1~4 are completely invincible
- Added screen freeze
• Poison Wind Bronze Fist - Special command input timing faster by 3F
- Special command cancel timing faster by 4F
- Increased backflip speed
- Reduced movement distance
• Poison Wind Gold Fist - Invincible against air attacks
• Slap U Silly - Hurtbox appears faster
• Stone Fists - Hurtbox appears faster
• Suicide - Damage 120->250
- Self Damage 60->200
- L ver. is throw invincible, M ver. is hit invincible, H ver. is projecile invincible
• EX Suicide - Damage 200->300
- Self Damage 90->250
• L. Poison Breath - Frames on hit changed to +2F
• M. Poison Breath - Frames on hit changed to +3F
- Hit box reduced
• L. Flea to Poison Breath - Frames on hit changed to +2F
• M. Flea to Poison Breath - Frames on hit changed to +3F
• Triple Roundhouse Combo - Hit box enlarged
- If first hit connects it causes forced standing on opponent
• Movement speed: Now the same speed as Cody.
• Far standing MP: Damage increased from 60 to 80.
• Startup changed from 12 frames to 9.
• Attack active frames changed from 2 to 3.
• Frames decreased by 2 when attack connects (on hit +1, on block -3).
• Attack hitbox increased.
• Crouching LP: Frames decreased by 1 when attack connects (on hit +5, on block ±0).
• Poison Wind Bronze Fist: Special Move counter attack timing made 3 frames faster.
• Special Move cancel timing made 4 frames faster.
• Suicide: Damage increased from 120 to 250.
• Self-inflicted damage increased from 60 to 200.
• Does not hit airborne opponents.
• LP version: invincible to throws.
• MP version: invincible to physical attacks.
• HP version: invincible to projectiles.
• Poison Breath LP: Frames on hit increased by 1 frame.
• Poison Breath MP: Frames on hit increased by 2 frames.
• The hitbox on active frames from 1 to 17 has been reduced.
• Flea to Poison Breath LP: Frames on hit increased by 1 frame.
• Flea to Poison Breath MP: Frames on hit increased by 2 frames.
• Poison Wind Silver Fist: Complete invincibility until Yoshimitsu lands on the ground.
• Increased speed when moving backwards.
• Range of movement decreased.
• Crouching MK: Frames decreased by 2 when attack connects (on hit +2, on block -3).
• Sword Poke Whirlwind: Invincibility time changed to occur between frames 1 and 8.
• Projectile invincibility added while the “lock” attack hitbox is active.

Special move meter gain:
• Poison Breath: On hit 40->30
• Suicide: On hit 40->60
• Slap U Silly: whiff 10->15
• Stone Fists: whiff 10->15/On hit each hit 20->each hit 10
• Sword Poke Windmill: whiff 15->0/On hit each hit 20->each hit 15

Video of Yoshimitsu's Street Fighter X Tekken v2013 patch changes


Comments

Squallixer said on January 28, 2013 at 7:07 p.m.

One of the changes to Jack-X is that his Mad Dozer combo, which is what I often use for tag in early game/no meter, is that it causes a wall bounce on full charged hit. Does anyone know what that means? As far as I know there is no charge or EX properties to the combo, so what exactly are they talking about? If anybody knows please reply

#1
BlankaBeast said on January 28, 2013 at 8:14 p.m.

Finally tweaked no more mindless mode even more pumped than ever for this game now.

#2
Smorgasboard said on January 28, 2013 at 9:34 p.m.

@1
I think it means that it causes a wall bounce after Jack-X has traveled a certain distance. Will have to test it out to confirm.

#3
banananap said on January 29, 2013 at 8:44 a.m.

For Marduke what move is Hercules Hammer?

#4
ChenNekomata said on January 29, 2013 at 10:42 a.m.

Probably, his hcb+k,p.

#5
Kuya117 said on February 1, 2013 at 11:51 a.m.

Kuro - No changes
LOLOLOLOLOLOL

#6


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