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Street Fighter X Tekken v2013 - System & Gem changes

Guide last updated on
January 28, 2013 at 5:10 p.m. PST


Street Fighter X Tekken v2013 - System & Gem changes

System Changes


Pandora
• Now lasts 10 seconds instead of 7.
• Once activated the Cross Gauge will max out, but will not automatically replenish.
• The character that goes into Pandora will appear closer to their fallen partner.
• Frames decreased by 2 on activation.
• Damage is not dependent on remaining vitality, but is now 1.15 times more across the board.
• All characters will leave their freeze state at the same time.

Quick Combos
• Preset Combo 1’s entry will be cleared out so that even if it’s set it won’t activate.
• Present Combo 1’s set combo will be moved to Preset Combo 2.

Forward Recovery Roll
• A hurtbox will appear in the 7 frames when Forward Recovery ends, and the player will be able to block.
• A Forward Recovery Rolling character will be throwable in the 10 frames at the end of the roll and throw escapes will not be possible.

Normal Throws
• Startup changed from 7 frames to 5.
• Except for air throws, successful regular throws will now erase any recoverable damage on the opponent’s vitality gauge.

Vitality Gauge
• Vitality Gauge will not shake when a character takes damage.

General Changes

• Gem activation effects - Glowing effects toned down
• "FIGHT" timing at the beginning of the round - Disappears before characters are able to move
• Recoverable health color - Changed from dull white to orange color to increase visibility
• Camera work - Camera no longer changes during the launch attack portion of a cross rush
• Normal throws - Startup changed from 7F->5F
• Guard cancels - Can no longer follow up with additional hits after connecting with a guard cancel move
• Recoverable health speed - Speed of life recovery reduced to 1/3
• BP table contents - BP table modified
• Fortitude gem effects - Small:100 Mid:130->Small:80 Mid:110
• Life Force gem effects - Small:80 Mid:100->Small:60 Mid:80
• Harmonize gem effects - Small:60 Mid:80 Large:100->Small:40 Mid:60 Large:80
• [ID:23] Immense Power Lv.3 - Attack 30%UP->Attack 10%UP Effect Time 10 secs->20 secs *Along with changes, name changed to Immense Power Lv.1
• [ID:182] Harmonize Lv.3 - Life recovery 80->Life recovery 60 *Along with changes, name changed to Harmonize Lv.2
• [ID:189] Harmonize Lv.3 - Life recovery 80->Life recovery 60 *Along with changes, name changed to Harmonize Lv.2
• Forward recovery roll - After a forward roll, hurt box appears 7F before any additional actions are possible (still throw invincible)
• Cross Arts - Initial move damage changed from 100->150

Gems


ID: 24 Immense Power Level 3
• Damage increase changed from 30% to 10%.
• Duration changed from 10 seconds to 20.
Note: Due to these changes, the name will change to Immense Power Level 1.

ID: 245 Proficiency Level 3
• Gauge Cost Reduction changed from Large to Medium.
• Duration changed from 10 seconds to 15.
Note: Due to these changes, the name will change to Proficiency Level 2.

ID: 62 Iron Wall Level 3
• Defense changed from 30%+ to 20%+.
• Duration changed from 10 seconds to 15.
Note: Due to these changes, the name will change to Iron Wall Level 2.

ID: 102 Fortitude Level 3
• Damage cut changed from Large to Medium.
• Duration changed from 10 seconds to 15.
Note: Due to these changes, the name will change to Fortitude Level 2.

ID: 190 Harmonize Level 3
• Vitality immediate recovery changed from Large to Medium.
Note: Due to these changes, the name will change to Harmonize Level 2.

Gem Activation Conditions
When a Super Arts is performed during Pandora, the following Gem activation conditions will not be fulfilled.

Activation Conditions:
• Perform a Super Art
• A Super Art is performed


Comments

BlankaBeast said on January 28, 2013 at 8:16 p.m.

WOO!

#1
sukurin said on January 29, 2013 at 4:01 a.m.

Lets the throw festival begin. :D

#2
xxMarshy said on January 29, 2013 at 9:34 a.m.

These aren't all the system changes by the way, what about the whole slower health recovery time, or the removal of the zoom in during cross rushes?

#3
Catalyst said on January 30, 2013 at 5:16 p.m.

@xxMarshy

Thanks, added the missing ones in.

#4


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