Whoever proceeds further with the work on this section, I'm letting you know right now that these command lists are inaccurate and correspond to the first version of Virtua Fighter 5. VF5: Final Showdown features retooled move arsenals for all of the characters, so I wanted to make sure that this is correct.
Feels a lot like DoA but more realistic and therefore less juggly. But all the characters are approachable, they feel very natural and is very easy to pick any of them up. Only tough things in this game IMO are countering, parries and offensive/defensive moves.
List isn't updated and characters are missing... Why would anyone use this site for move reference, when there's a Command Training mode in the game, and all the frame data we need.
Someone's going to use eventhubs in the middle of an online match? I don't get it... It's odd.. The button at the top of the page says Virtua Fighter 5, the page has information about Virtua Fighter 5, but, we're all playing Final Showdown.
Hopefully this gets fixed up soon so that the guides and such can be updated.
^ Perhaps it's too much for the average gamer.
And that's not to insult anyone in particular because only 30% of movelist is used at a clip/round. However Virtua Fighter has various throws from different perspectives...is more than enough of a reasons to give each of the cast a handful of moves and be done with it.
I'm sorry but I don't really get the "18. Evasion - 2" part in Dojo mode. What should I do?
Like Tekken, no one's going to use EVERY move. Just pick your favorites and start learning how to set up and mix up.
Really, still no T-Arashi? Oh well, in game we DO have movelists :)
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