
- 900 Health, like with most females in the game
- The first hit of dominating heel needs to be whiffed for the 2nd part to hit, which then can be combo'd into
- Her F.HK is an overhead which then can be combo'd into Left right or Bedtime.
- Her J.Mk is a cross up
- Her Angel Knee whiffs on crouching opponents and some large characters
- Her Divekick is unsafe on block
- It is not advisable to use Angel Knee as a wake up, you're better off rolling
- Lots of mix up opportunities using Feisty Rabbit (LK - Sweep, HK - Overhead, Forgot what MK does)
- All tekken target combos or chains can be special cancelable (Left Right or Bedtime)
- For her Tag in combo, You want to do
Angel Knee - c.MK - LK Sunflower Dance
- Her wall-bounces are EX Dendrobium and her Rabbit Thorn (Feisty Rabbit + HK)
- when you do j.MP - j.HP and land just before the opponent do either a Super Art or a
c.HK
or
[?] c.MK - sunflower dance (untested)
or LP Dendrobium
(j.MP - j.HP acts like ryu's j.mp, her j.HP hits twice so use this jumping target combo when you can predict an opponent jumping in)
- A good combo using all 3 meter is
Rabbit Thorn xx EX Rabbit Thorn xx j.MP - J.HP xx Super
(Rabbit Thorn Wall Bounces so when she's coming back down do another EX Rabbit Thorn and when she wall bounces Jump cancel into the rest.)
- When in pandora mode her EX Rabbit Thorn can go into a c.MK and Loop again into an EX Rabbit Thorn and c.MK (until pandora runs out?)
- You'll want to use c.MK when your opponent is coming down from the air (if high enough) and cancel it into a LK Sunflower Dance as its stronger than doing a c.HK alone
- On standing opponents a good bnb as stated above
F.HK, s.LP - f.MP - s.MK xx LK Angel Knee, LK Angel Knee, c.MK xx LK Sunflower Dance
- Her Adante is a good anti-air and seems to beat out a lot of stuff
- Her Divine Step isn't really used much but the EX version can track onto your opponent (I don't know if Divine Step can be used as an air throw)
- Her Counter blocks mid and high normals and EX Counter can block low's in addition
- She build's meter quickly so you want to use it often
- Building Meter Gems on her isn't always viable but gems are dependant on your play style
- She does have low health so you might want to consider one vitality gem
- Speed Gems do not increase the speed of normals, only jump, fall and movement speed
Btw, the inputs for Heavy Languish and Heavy Languish Beat are slightly incorrect. The second part of each string is toward Hard Punch, not down.
I was afraid to touch any tk chars today but I always played lili and Nina until 6 where I played solely zafina. Learning this engine with tk characters is insanely fun once you get a handle on it. Lili has some mad cool combos and wallbounces. I almost prefer her over cammy know cuz the tiger knee dive kick is way easier to do, and you don't need to burn the ex when you jump backwards. Overall I've liked her a lot so far. Can't wait to try Nina and the others
Guide also neglects to mention that Lili's Attack Reveral using LP and MP can reverse HIGH and MID attacks. Using HP allows her to counter low attacks, while EX grants immunity to everything.
For example: When countering Shoryukens? Since they start at the ankle and work up, LP and MP, respectively, won't work. You'd have to use HP. At least, if the shoto is doing a shoryuken right on top of you. Then you can just use LP or MP.
http://www.youtube.com/watch?v=VdvPeC...
~Lili 2013 Guide and Combos~
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