| # | Gem Name | Slots | Primary Effect | Secondary Effect | Time | Activation Condition |
| Attack Preset | ||||||
| 001 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Connect with 5 normal moves | |
| 019 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Your partner connects with a launcher | |
| 038 | Immense Power Lv. 2 | 1 | Attack +20% | 15 | Escape 1 throw | |
| Defense Preset | ||||||
| 046 | Iron Wall Lv. 1 | 1 | Defense +10% | 20 | Block 5 times | |
| 050 | Iron Wall Lv. 1 | 1 | Defense +10% | 20 | Get hit by 2 special moves | |
| 056 | Iron Wall Lv. 1 | 1 | Defense +10% | 20 | Perform 1 Cross Cancel | |
| Meter Build Preset | ||||||
| 207 | Onslaught Lv. 1 | 1 | Gauge Acquisition +20% | 20 | Connect with 3 special moves | |
| 205 | Onslaught Lv. 1 | 1 | Gauge Acquisition +20% | 20 | Have 4 of your attacks blocked | |
| 214 | Onslaught Lv. 2 | 1 | Gauge Acquisition +40% | 15 | Your partner connects with a launcher | |
| Pandora Preset | ||||||
| 024 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Activate Pandora Mode | |
| 245 | Proficiency Lv. 2 | 1 | Gauge usage drop +20% | 15 | Activate Pandora Mode | |
| 139 | Divine Speed Lv. 3 | 1 | Speed +20% | 10 | Activate Pandora Mode | |
| Balance Preset | ||||||
| 001 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Connect with 5 normal moves | |
| 048 | Iron Wall Lv. 2 | 1 | Defense +20% | 15 | Block 10 times | |
| 205 | Onslaught Lv. 1 | 1 | Gauge Acquisition +20% | 20 | Have 4 of your attacks blocked |
| # | Gem Name | Slots | Primary Effect | Secondary Effect | Time | Activation Condition |
| 001 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Connect with 5 normal moves | |
| 002 | Immense Power Lv. 2 | 1 | Attack +20% | Speed -10% | 15 | Connect with 10 normal moves |
| 003 | Immense Power Lv. 2 (BGP4, SF) (BGP6, T) |
1 | Attack +20% | 15 | Connect with 10 normal moves | |
| 004 | Immense Power Lv. 3 (BGP10, SF) (BGP8, T) |
1 | Attack +30% | 10 | Connect with 15 normal moves | |
| 005 | Immense Power Lv. 2 | 1 | Attack +20% | 15 | Get hit by 8 normal moves | |
| 006 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Block 5 times | |
| 007 | Immense Power Lv. 2 (BGP3, SF) (BGP5, T) |
1 | Attack +20% | 15 | Block 10 times | |
| 008 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Have your attack blocked 4 times | |
| 009 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Connect with 3 special moves | |
| 010 | Immense Power Lv. 2 (BGP6, SF) (BGP5, T) |
1 | Attack +20% | 15 | Connect with 4 special moves | |
| 011 | Immense Power Lv. 3 (BGP13, SF) (BGP16, T) |
1 | Attack +30% | 10 | Connect with 5 special moves | |
| 012 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Get hit by 2 special moves | |
| 013 | Immense Power Lv. 1 (T) (BGP4, SF) |
1 | Attack +10% | 20 | Get hit by 2 EX special moves | |
| 014 | Immense Power Lv. 2 (T) (BGP4, SF) |
1 | Attack +20% | 15 | Get hit by 3 EX special moves | |
| 015 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Perform a Cross Cancel | |
| 016 | Immense Power Lv. 2 (T) (BGP5, SF) |
1 | Attack +20% | 15 | Perform a Cross Cancel 2 times | |
| 017 | Immense Power Lv. 2 | 1 | Attack +20% | 15 | Connect with 1 launcher | |
| 018 | Immense Power Lv. 3 (BGP3, SF) (BGP4, T) |
1 | Attack +30% | 10 | Connect with 2 launchers | |
| 019 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Your partner connects with a launcher | |
| 020 | Immense Power Lv. 2 (BGP11, SF) (BGP10, T) |
1 | Attack +20% | 15 | Your partner connects with 2 launchers | |
| 021 | Immense Power Lv. 3 (BGP20, SF) (BGP24, T) |
1 | Attack +30% | 10 | Your partner connects with 3 launchers | |
| 022 | Immense Power Lv. 2 (T) (BGP5, SF) |
1 | Attack +20% | 15 | Use a Super Art | |
| 023 | Immense Power Lv. 1 (SF) (BGP6, T) |
1 | Attack +10% | 20 | Activate Cross Assault | |
| 024 | Immense Power Lv. 1 | 1 | Attack +10% | 20 | Activate Pandora Mode | |
| 025 | Immense Power Lv. 3 (T) (BGP3, SF) |
1 | Attack +30% | 10 | Opponent uses Pandora | |
| 026 | Immense Power Lv. 2 (BGP19, SF) (BGP23, T) |
1 | Attack +20% | 15 | Get the First Attack | |
| 027 | Immense Power Lv. 1 (BGP3, SF) (BGP5, T) |
1 | Attack +10% | 20 | Connect with a combo over 10 hits | |
| 028 | Immense Power Lv. 1 (BGP7, SF) (BGP9, T) |
1 | Attack +10% | Speed -10% | 20 | Land 2 Counter Hits |
| 029 | Immense Power Lv. 2 (BGP14, SF) (BGP17, T) |
1 | Attack +20% | Speed -10% | 15 | Land 3 Counter Hits |
| 030 | Immense Power Lv. 1 (BGP9, SF) (BGP11, T) |
1 | Attack +10% | Speed -10% | 20 | Perform 2 Reversals |
| 031 | Immense Power Lv. 2 (BGP21, SF) (BGP19, T) |
1 | Attack +20% | Speed -10% | 15 | Perform 3 Reversals |
| 032 | Immense Power Lv. 2 (BGP16, SF) (BGP13, T) |
1 | Attack +10% | 15 | Perform a knockdown recovery 2 times | |
| 033 | Immense Power Lv. 1 (BGP22, SF) (BGP21, T) |
1 | Attack +10% | 20 | Your partner performs a knockdown recovery 2 times | |
| 034 | Immense Power Lv. 2 (BGP7, SF) (BGP10, T) |
1 | Attack +20% | 15 | Your partner performs a knockdown recovery 3 times | |
| 035 | Immense Power Lv. 2 (BGP17, SF) (BGP14, T) |
1 | Attack +20% | 15 | Roll forward after a knockdown 2 times | |
| 036 | Immense Power Lv. 1 (BGP5, SF) (BGP6, T) |
1 | Attack +10% | 20 | Your partner rolls forward after a knockdown 2 times | |
| 037 | Immense Power Lv. 2 (BGP10, SF) (BGP9, T) |
1 | Attack +20% | 15 | Your partner rolls forward after a knockdown 3 times | |
| 038 | Immense Power Lv. 2 | 1 | Attack +20% | 15 | Escape 1 throw | |
| 039 | Immense Power Lv. 2 (BGP23, SF) (BGP20, T) |
1 | Attack +20% | 15 | When 70 seconds pass from the start of the fight | |
| 040 | Immense Power Lv. 2 (BGP24, SF) (BGP22, T) |
1 | Attack +20% | 15 | When your partner's vitality is at 25% |
| # | Gem Name | Slots | Primary Effect | Secondary Effect | Time | Activation Condition |
| 041 | Iron Wall Lv. 1 | 1 | Defense +10% | 20 | Connect with 5 normal moves | |
| 042 | Iron Wall Lv. 1 | 1 | Defense +10% | 20 | Get hit by 4 normal moves | |
| 043 | Iron Wall Lv. 2 | 1 | Defense +20% | Attack -10% | 15 | Get hit by 8 normal moves |
| 044 | Iron Wall Lv. 2 (SF) (BGP3, T) |
1 | Defense +20% | 15 | Get hit by 8 normal moves | |
| 045 | Iron Wall Lv. 3 (BGP15, SF) (BGP13, T) |
1 | Defense +30% | 10 | Get hit by 12 normal moves | |
| 046 | Iron Wall Lv. 1 | 1 | Defense +10% | 20 | Block 5 times | |
| 047 | Iron Wall Lv. 2 | 1 | Defense +20% | Attack -10% | 15 | Block 10 times |
| 048 | Iron Wall Lv. 2 | 1 | Defense +20% | 15 | Block 10 times | |
| 049 | Iron Wall Lv. 3 (SF) (BGP6, T) |
1 | Defense +30% | 10 | Block 15 times | |
| 050 | Iron Wall Lv. 1 | 1 | Defense +10% | 20 | Get hit by 2 special moves | |
| 051 | Iron Wall Lv. 2 | 1 | Defense +20% | Attack -10% | 15 | Get hit by 3 special moves |
| 052 | Iron Wall Lv. 2 (T) (BGP5, SF) |
1 | Defense +20% | 15 | Get hit by 3 special moves | |
| 053 | Iron Wall Lv. 3 (BGP10, SF) (BGP9, T) |
1 | Defense +30% | 10 | Get hit by 4 special moves | |
| 054 | Iron Wall Lv. 2 (BGP3, SF) (BGP4, T) |
1 | Defense +20% | 15 | Get hit by 2 EX special moves | |
| 055 | Iron Wall Lv. 3 (SF) (BGP4, T) |
1 | Defense +30% | 10 | Get hit by 3 EX special moves | |
| 056 | Iron Wall Lv. 1 | 1 | Defense +10% | 20 | Perform 1 Cross Cancel | |
| 057 | Iron Wall Lv. 1 (BGP4, SF) (BGP5, T) |
1 | Defense +10% | 20 | Connect with 1 Launcher | |
| 058 | Iron Wall Lv. 2 (BGP20, SF) (BGP19, T) |
1 | Defense +20% | 15 | Connect with 2 Launchers | |
| 059 | Iron Wall Lv. 2 (T) (BGP4, SF) |
1 | Defense +20% | 15 | Opponent uses a Super Art | |
| 060 | Iron Wall Lv. 2 (BGP4, SF) (BGP3, T) |
1 | Defense +20% | 15 | Opponent uses a Cross Art | |
| 061 | Iron Wall Lv. 3 (BGP3, SF) (BGP4, T) |
1 | Defense +30% | 10 | Opponent activates Cross Assault | |
| 062 | Iron Wall Lv. 2 | 1 | Defense +20% | 15 | Opponent uses Pandora | |
| 063 | Iron Wall Lv. 2 (BGP6, SF) (BGP6, T) |
1 | Defense +20% | 15 | Opponent gets the First Attack | |
| 064 | Iron Wall Lv. 1 (BGP12, SF) (BGP8, T) |
1 | Defense +10% | 20 | Land 1 Counter Hit | |
| 065 | Iron Wall Lv. 2 (BGP13, SF) (BGP16, T) |
1 | Defense +20% | 15 | Land 2 Counter Hits | |
| 066 | Iron Wall Lv. 3 (BGP6, SF) (BGP6, T) |
1 | Defense +30% | 10 | Land 3 Counter Hits | |
| 067 | Iron Wall Lv. 1 (BGP9, SF) (BGP7, T) |
1 | Defense +10% | 20 | Perform 1 Reversal | |
| 068 | Iron Wall Lv. 2 (BGP22, SF) (BGP20, T) |
1 | Defense +20% | 15 | Perform 2 Reversals | |
| 069 | Iron Wall Lv. 3 (BGP8, SF) (BGP12, T) |
1 | Defense +30% | 10 | Perform 3 Reversals | |
| 070 | Iron Wall Lv. 1 (BGP11, SF) (BGP11, T) |
1 | Defense +10% | 20 | Perform a knockdown recovery once | |
| 071 | Iron Wall Lv. 2 (BGP16, SF) (BGP18, T) |
1 | Defense +20% | 15 | Perform a knockdown recovery 3 times | |
| 072 | Iron Wall Lv. 1 (BGP18, SF) (BGP15, T) |
1 | Defense +10% | 20 | Roll forward after a knockdown once | |
| 073 | Iron Wall Lv. 2 (BGP21, SF) (BGP24, T) |
1 | Defense +20% | 15 | Roll forward after a knockdown 3 times | |
| 074 | Iron Wall Lv. 1 (T) (BGP6, SF) |
1 | Defense +10% | 20 | Escape 1 throw | |
| 075 | Iron Wall Lv. 2 (SF) (BGP3, T) |
1 | Defense +20% | 15 | Escape 2 throws | |
| 076 | Iron Wall Lv. 2 (T) (BGP3, SF) |
1 | Defense +20% | 15 | Your partner escapes 1 throw | |
| 077 | Iron Wall Lv. 3 (BGP9, SF) (BGP7, T) |
1 | Defense +30% | 10 | Your partner escapes 2 throws | |
| 078 | Iron Wall Lv. 2 (BGP12, SF) (BGP11, T) |
1 | Defense +20% | 15 | When 70 seconds pass from the start of the fight | |
| 079 | Iron Wall Lv. 2 (BGP24, SF) (BGP23, T) |
1 | Defense +20% | 15 | When vitality is at 25% | |
| 080 | Iron Wall Lv. 1 (BGP23, SF) (BGP21, T) |
1 | Defense +10% | 20 | When total team vitality is at 50% | |
| 081 | Iron Wall Lv. 2 (BGP19, SF) (BGP22, T) |
1 | Defense +20% | 15 | When total team vitality is at 25% |
| # | Gem Name | Slots | Primary Effect | Secondary Effect | Time | Activation Condition |
| 082 | Fortitude Lv. 1 | 1 | Damage Reduction +80 | 20 | Get hit by 4 normal moves | |
| 083 | Fortitude Lv. 2 (BGP3, SF) (BGP4, T) |
1 | Damage Reduction +110 | 15 | Get hit by 8 normal moves | |
| 084 | Fortitude Lv. 3 (BGP16, SF) (BGP13, T) |
1 | Damage Reduction +160 | 10 | Get hit by 12 normal moves | |
| 085 | Fortitude Lv. 1 | 1 | Damage Reduction +80 | 20 | Block 5 times | |
| 086 | Fortitude Lv. 2 (BGP3, T) |
1 | Damage Reduction +110 | 15 | Block 10 times | |
| 087 | Fortitude Lv. 3 (BGP9, SF) (BGP11, T) |
1 | Damage Reduction +160 | 10 | Block 15 times | |
| 088 | Fortitude Lv. 1 | 1 | Damage Reduction +80 | 20 | Have 4 of your attacks blocked | |
| 089 | Fortitude Lv. 2 (BGP21, SF) (BGP20, T) |
1 | Damage Reduction +110 | 15 | Have 8 of your attacks blocked | |
| 090 | Fortitude Lv. 1 | 1 | Damage Reduction +80 | 20 | Connect with 3 special moves | |
| 091 | Fortitude Lv. 1 | 1 | Damage Reduction +80 | 20 | Get hit by 2 special moves | |
| 092 | Fortitude Lv. 2 (T) (BGP4, SF) |
1 | Damage Reduction +110 | 15 | Get hit by 3 special moves | |
| 093 | Fortitude Lv. 1 | 1 | Damage Reduction +80 | 20 | Get hit by 1 EX special move | |
| 094 | Fortitude Lv. 2 (T) (BGP6, SF) |
1 | Damage Reduction +110 | 15 | Get hit by 2 EX special move | |
| 095 | Fortitude Lv. 1 | 1 | Damage Reduction +80 | 20 | Perform a Cross Cancel | |
| 096 | Fortitude Lv. 1 | 1 | Damage Reduction +80 | 20 | Your partner connects with a launcher | |
| 097 | Fortitude Lv. 2 (SF) (BGP5, T) |
1 | Damage Reduction +110 | 15 | Your partner connects with 2 launchers | |
| 098 | Fortitude Lv. 2 (SF)(BGP4, T) |
1 | Damage Reduction +110 | 15 | Opponent uses a Super Art | |
| 099 | Fortitude Lv. 2 (BGP20, SF) (BGP24, T) |
1 | Damage Reduction +110 | 15 | Opponent uses a Cross Art | |
| 100 | Fortitude Lv. 3 (BGP6, SF) (BGP3, T) |
1 | Damage Reduction +160 | 10 | Activate Cross Assault | |
| 101 | Fortitude Lv. 3 | 1 | Damage Reduction +160 | 10 | Activate Pandora Mode | |
| 102 | Fortitude Lv. 2 (BGP10, SF) (BGP9, T) |
1 | Damage Reduction +110 | 15 | Opponent uses Pandora | |
| 103 | Fortitude Lv. 2 (BGP23, SF) (BGP23, T) |
1 | Damage Reduction +110 | 15 | Opponent gets the First Attack | |
| 104 | Fortitude Lv. 1 | 1 | Damage Reduction +80 | 20 | Get hit by a combo over 5 hits | |
| 105 | Fortitude Lv. 2 (SF) (BGP3, T) |
1 | Damage Reduction +110 | 15 | Get hit by a combo over 10 hits | |
| 106 | Fortitude Lv. 3 (BGP4, SF) (BGP6, T) |
1 | Damage Reduction +160 | 10 | Get hit by a combo over 15 hits | |
| 107 | Fortitude Lv. 1 (BGP8, SF) (BGP10, T) |
1 | Damage Reduction +80 | 20 | Land 1 Counter Hit | |
| 108 | Fortitude Lv. 2 (BGP14, SF) (BGP17, T) |
1 | Damage Reduction +110 | 15 | Land 2 Counter Hits | |
| 109 | Fortitude Lv. 1 (BGP18, SF) (BGP15, T) |
1 | Damage Reduction +80 | 20 | Perform 2 Reversals | |
| 110 | Fortitude Lv. 2 (BGP12, SF) (BGP7, T) |
1 | Damage Reduction +110 | 15 | Perform 3 Reversals | |
| 111 | Fortitude Lv. 1 (BGP7, SF) (BGP12, T) |
1 | Damage Reduction +80 | 20 | Perform a knockdown recovery once | |
| 112 | Fortitude Lv. 2 (BGP22, SF) (BGP19, T) |
1 | Damage Reduction +110 | 15 | Roll forward after a knockdown 2 times | |
| 113 | Fortitude Lv. 1 (BGP5, SF) (BGP6, T) |
1 | Damage Reduction +80 | 20 | Escape 1 throw | |
| 114 | Fortitude Lv. 2 (BGP6, SF) (BGP4, T) |
1 | Damage Reduction +110 | 15 | Escape 2 throws | |
| 115 | Fortitude Lv. 1 (BGP19, SF) (BGP22, T) |
1 | Damage Reduction +80 | 20 | When 40 seconds pass from the start of the fight | |
| 116 | Fortitude Lv. 1 (BGP24, SF) (BGP21, T) |
1 | Damage Reduction +80 | 20 | When vitality is at 50% |
| # | Gem Name | Slots | Primary Effect | Secondary Effect | Time | Activation Condition |
| 117 | Divine Speed Lv. 1 | 1 | Speed +10% | 20 | Connect with 5 normal moves | |
| 118 | Divine Speed Lv. 2 | 1 | Speed +15% | Defense -8% | 15 | Connect with 10 normal moves |
| 119 | Divine Speed Lv. 2 (BGP3, SF) (BGP5, T) |
1 | Speed +15% | 15 | Connect with 10 normal moves | |
| 120 | Divine Speed Lv. 3 (BGP17, SF) (BGP14, T) |
1 | Speed +20% | 10 | Connect with 15 normal moves | |
| 121 | Divine Speed Lv. 1 | 1 | Speed +10% | 20 | Get hit by 4 normal moves | |
| 122 | Divine Speed Lv. 2 (T) (BGP5, SF) |
1 | Speed +15% | 15 | Get hit by 8 normal moves | |
| 123 | Divine Speed Lv. 1 | 1 | Speed +10% | 20 | Block 5 attacks | |
| 124 | Divine Speed Lv. 2 (BGP4, SF) (BGP6, T) |
1 | Speed +15% | 15 | Block 10 attacks | |
| 125 | Divine Speed Lv. 1 | 1 | Speed +10% | 20 | Connect with 3 special moves | |
| 126 | Divine Speed Lv. 2 | 1 | Speed +15% | Defense -8% | 15 | Connect with 4 special moves |
| 127 | Divine Speed Lv. 2 (BGP5, SF) (BGP3, T) |
1 | Speed +15% | 15 | Connect with 4 special moves | |
| 128 | Divine Speed Lv. 3 (SF) (BGP4, T) |
1 | Speed +20% | 10 | Connect with 5 special moves | |
| 129 | Divine Speed Lv. 2 (BGP18, SF) (BGP17, T) |
1 | Speed +15% | 15 | Get hit by 3 special moves | |
| 130 | Divine Speed Lv. 3 (SF) (BGP5, T) |
1 | Speed +20% | 10 | Get hit by 4 special moves | |
| 131 | Divine Speed Lv. 1 (T) (BGP6, SF) |
1 | Speed +10% | 20 | Perform 1 Cross Cancel | |
| 132 | Divine Speed Lv. 2 | 1 | Speed +15% | 15 | Perform a Cross Cancel 2 times | |
| 133 | Divine Speed Lv. 1 | 1 | Speed +10% | 20 | Connect with a launcher | |
| 134 | Divine Speed Lv. 2 | 1 | Speed +15% | 15 | Connect with 2 launchers | |
| 135 | Divine Speed Lv. 1 | 1 | Speed +10% | 20 | Your partner connects with a launcher | |
| 136 | Divine Speed Lv. 2 (BGP8, SF) (BGP9, T) |
1 | Speed +15% | 15 | Your opponent connects with 2 launchers | |
| 137 | Divine Speed Lv. 3 (SF) (BGP3, T) |
1 | Speed +20% | 10 | Your partner connects with 3 launchers | |
| 138 | Divine Speed Lv. 3 (BGP5, SF) (BGP5, T) |
1 | Speed +20% | 10 | Opponent activates Cross Assault | |
| 139 | Divine Speed Lv. 3 | 1 | Speed +20% | 10 | Activate Pandora Mode | |
| 140 | Divine Speed Lv. 1 | 1 | Speed +10% | 20 | Land a counter hit | |
| 141 | Divine Speed Lv. 2 (BGP15, SF) (BGP18, T) |
1 | Speed +15% | 15 | Land 2 counter hits | |
| 142 | Divine Speed Lv. 1 (BGP11, SF) (BGP12, T) |
1 | Speed +10% | 20 | Your partner lands 1 counter hit | |
| 143 | Divine Speed Lv. 3 (BGP19, SF) (BGP23, T) |
1 | Speed +20% | 10 | Your partner lands 2 counter hits | |
| 144 | Divine Speed Lv. 1 (BGP23, SF) (BGP21, T) |
1 | Speed +10% | 20 | Perform 1 reversal | |
| 145 | Divine Speed Lv. 3 (BGP6, SF) (BGP5, T) |
1 | Speed +20% | 10 | Perform 2 reversals | |
| 146 | Divine Speed Lv. 1 (BGP10, SF) (BGP8, T) |
1 | Speed +10% | 20 | Your partner performs 1 reversal | |
| 147 | Divine Speed Lv. 2 (BGP22, SF) (BGP19, T) |
1 | Speed +15% | 15 | Your partner performs 2 reversals | |
| 148 | Divine Speed Lv. 1 (BGP14, SF) (BGP15, T) |
1 | Speed +10% | 20 | Perform a knockdown recovery once | |
| 149 | Divine Speed Lv. 3 (BGP11, SF) (BGP8, T) |
1 | Speed +20% | 10 | Perform a knockdown recovery 2 times | |
| 150 | Divine Speed Lv. 1 (BGP21, SF) (BGP20, T) |
1 | Speed +10% | 20 | Roll forward after a knockdown once | |
| 151 | Divine Speed Lv. 3 (BGP8, SF) (BGP12, T) |
1 | Speed +20% | 10 | Roll forward after a knockdown 2 times | |
| 152 | Divine Speed Lv. 1 (SF) (BGP4, T) |
1 | Speed +10% | 20 | Escape 1 throw | |
| 153 | Divine Speed Lv. 2 (T) (BGP5, SF) |
1 | Speed +15% | 15 | Escape 2 throws | |
| 154 | Divine Speed Lv. 2 (SF) (BGP3, T) |
1 | Speed +15% | 15 | Your partner escapes 1 throw | |
| 155 | Divine Speed Lv. 2 (BGP24, SF) (BGP22, T) |
1 | Speed +15% | 15 | When 40 seconds pass from the start of the fight | |
| 156 | Divine Speed Lv. 3 (BGP20, SF) (BGP24, T) |
1 | Speed +20% | 10 | When total team vitality is at 25% |
| # | Gem Name | Slots | Primary Effect | Secondary Effect | Time | Activation Condition |
| 157 | Life Force Lv. 2 (BGP22, SF) (BGP20, T) |
1 | Vitality gradual restoration +80 | 10 | Get hit by 8 normal moves | |
| 158 | Life Force Lv. 3 (BGP9, SF) (BGP11, T) |
1 | Vitality gradual restoration +120 | 15 | Get hit by 12 normal moves | |
| 159 | Life Force Lv. 1 (BGP12, SF) (BGP8, T) |
1 | Vitality gradual restoration +60 | 5 | Block 10 times | |
| 160 | Life Force Lv. 1 (BGP12, SF) (BGP7, T) |
1 | Vitality gradual restoration +60 | 5 | Connect with 4 special moves | |
| 161 | Life Force Lv. 1 | 1 | Vitality gradual restoration +60 | 5 | Get hit by 2 special moves | |
| 162 | Life Force Lv. 2 (BGP23, SF) (BGP21, T) |
1 | Vitality gradual restoration +80 | 10 | Get hit by 3 special moves | |
| 163 | Life Force Lv. 1 (BGP19, SF) (BGP22, T) |
1 | Vitality gradual restoration +60 | 5 | Perform a Cross Cancel 2 times | |
| 164 | Life Force Lv. 2 (BGP10, SF) (BGP11, T) |
1 | Vitality gradual restoration +80 | 10 | Connect with 2 launchers | |
| 165 | Life Force Lv. 3 (BGP10, SF) (BGP8, T) |
1 | Vitality gradual restoration +120 | 15 | Opponent uses Pandora | |
| 166 | Life Force Lv. 1 (BGP7, SF) (BGP9, T) |
1 | Vitality gradual restoration +60 | 5 | Perform 2 reversals | |
| 167 | Life Force Lv. 1 (BGP20, SF) (BGP24, T) |
1 | Vitality gradual restoration +60 | 5 | Your partner performs 2 reversals | |
| 168 | Life Force Lv. 2 (BGP12, SF) (BGP7, T) |
1 | Vitality gradual restoration +80 | 10 | Perform a knockdown recovery 3 times | |
| 169 | Life Force Lv. 2 (BGP8, SF) (BGP7, T) |
1 | Vitality gradual restoration +80 | 10 | Roll forward after a knockdown 2 times | |
| 170 | Life Force Lv. 1 (BGP12, SF) (BGP12, T) |
1 | Vitality gradual restoration +60 | 5 | Escape 1 throw | |
| 171 | Life Force Lv. 2 (BGP11, SF) (BGP9, T) |
1 | Vitality gradual restoration +80 | 10 | Escape 2 throws | |
| 172 | Life Force Lv. 1 (BGP9, SF) (BGP7, T) |
1 | Vitality gradual restoration +60 | 5 | Your partner escapes 1 throw | |
| 173 | Life Force Lv. 1 (BGP24, SF) (BGP23, T) |
1 | Vitality gradual restoration +60 | 5 | When 40 seconds pass from the start of the fight | |
| 174 | Life Force Lv. 2 (BGP21, SF) (BGP19, T) |
1 | Vitality gradual restoration +80 | 10 | When vitality is at 25% | |
| 175 | Life Force Lv. 1 (BGP11, SF) (BGP10, T) |
1 | Vitality gradual restoration +60 | 5 | When your partner's vitality is at 50% | |
| 176 | Harmonize Lv. 2 (BGP22, SF) (BGP23, T) |
1 | Vitality Instant Restoration +60 | 0 | Get hit by 8 normal moves | |
| 177 | Harmonize Lv. 3 (BGP7, SF) (BGP10, T) |
1 | Vitality Instant Restoration +80 | 0 | Get hit by 12 normal moves | |
| 178 | Harmonize Lv. 1 (BGP23, SF) (BGP21, T) |
1 | Vitality Instant Restoration +40 | 0 | Block 5 times | |
| 179 | Harmonize Lv. 2 (BGP7, SF) (BGP10, T) |
1 | Vitality Instant Restoration +60 | 0 | Block 10 times | |
| 180 | Harmonize Lv. 1 (BGP11, SF) (BGP8, T) |
1 | Vitality Instant Restoration +40 | 0 | Have your attack blocked 4 times | |
| 181 | Harmonize Lv. 1 | 1 | Vitality Instant Restoration +40 | 0 | Get hit by 2 special moves | |
| 182 | Harmonize Lv. 2 (BGP12, SF) (BGP8, T) |
1 | Vitality Instant Restoration +60 | 0 | Get hit by 4 special moves | |
| 183 | Harmonize Lv. 1 (BGP11, SF) (BGP7, T) |
1 | Vitality Instant Restoration +40 | 0 | Perform a Cross Cancel 2 times | |
| 184 | Harmonize Lv. 1 (BGP7, SF) (BGP12, T) |
1 | Vitality Instant Restoration +40 | 0 | Connect with 1 launcher | |
| 185 | Harmonize Lv. 2 (BGP19, SF) (BGP22, T) |
1 | Vitality Instant Restoration +60 | 0 | Connect with 2 launchers | |
| 186 | Harmonize Lv. 2 (BGP8, SF) (BGP10, T) |
1 | Vitality Instant Restoration +60 | 0 | Use a Super Art | |
| 187 | Harmonize Lv. 3 (BGP7, SF) (BGP11, T) |
1 | Vitality Instant Restoration +80 | 0 | Opponent uses a Super Art | |
| 188 | Harmonize Lv. 3 (BGP21, SF) (BGP19, T) |
1 | Vitality Instant Restoration +80 | 0 | Opponent uses a Cross Art | |
| 189 | Harmonize Lv. 2 (BGP20, SF) (BGP24, T) |
1 | Vitality Instant Restoration +60 | 0 | Activate Cross Assault | |
| 190 | Harmonize Lv. 2 (BGP8, SF) (BGP8, T) |
1 | Vitality Instant Restoration +60 | 0 | Opponent uses Pandora | |
| 191 | Harmonize Lv. 2 (BGP9, SF) (BGP12, T) |
1 | Vitality Instant Restoration +60 | 0 | Opponent gets the First Attack | |
| 192 | Harmonize Lv. 1 (BGP24, SF) (BGP20, T) |
1 | Vitality Instant Restoration +40 | 0 | Get hit by a combo over 5 hits | |
| 193 | Harmonize Lv. 3 (BGP8, SF) (BGP10, T) |
1 | Vitality Instant Restoration +80 | 0 | Get hit by a combo over 15 hits | |
| 194 | Harmonize Lv. 2 (BGP10, SF) (BGP9, T) |
1 | Vitality Instant Restoration +60 | 0 | Land 2 counter hits | |
| 195 | Harmonize Lv. 1 (BGP11, SF) (BGP9, T) |
1 | Vitality Instant Restoration +40 | 0 | Perform 3 reversals | |
| 196 | Harmonize Lv. 1 (BGP9, SF) (BGP11, T) |
1 | Vitality Instant Restoration +40 | 0 | Perform a knockdown recovery 2 times | |
| 197 | Harmonize Lv. 2 (BGP12, SF) (BGP10, T) |
1 | Vitality Instant Restoration +60 | 0 | Roll forward after a knockdown 2 times | |
| 198 | Harmonize Lv. 3 (BGP7, SF) (BGP12, T) |
1 | Vitality Instant Restoration +80 | 0 | Roll forward after a knockdown 3 times | |
| 199 | Harmonize Lv. 1 (BGP8, SF) (BGP7, T) |
1 | Vitality Instant Restoration +40 | 0 | Escape 1 throw | |
| 200 | Harmonize Lv. 2 (BGP10, SF) (BGP11, T) |
1 | Vitality Instant Restoration +60 | 0 | When vitality is at 50% | |
| 201 | Harmonize Lv. 3 (BGP9, SF) (BGP12, T) |
1 | Vitality Instant Restoration +80 | 0 | When your partner's vitality is at 25% |
| # | Gem Name | Slots | Primary Effect | Secondary Effect | Time | Activation Condition |
| 202 | Onslaught Lv. 3 (BGP24, SF) (BGP21, T) |
1 | Gauge Acquisition +60% | 10 | Get hit by 12 normal moves | |
| 203 | Onslaught Lv. 2 (SF) (BGP5, T) |
1 | Gauge Acquisition +40% | 15 | Block 10 times | |
| 204 | Onslaught Lv. 3 (BGP18, SF) (BGP15, T) |
1 | Gauge Acquisition +60% | 10 | Block 15 times | |
| 205 | Onslaught Lv. 1 | 1 | Gauge Acquisition +20% | 20 | Have 4 of your attacks blocked | |
| 206 | Onslaught Lv. 2 (BGP19, SF) (BGP23, T) |
1 | Gauge Acquisition +40% | 15 | Have 8 of your attacks blocked | |
| 207 | Onslaught Lv. 1 | 1 | Gauge Acquisition +20% | 20 | Connect with 3 special moves | |
| 208 | Onslaught Lv. 2 (SF) (BGP3, T) |
1 | Gauge Acquisition +40% | 15 | Connect with 4 special moves | |
| 209 | Onslaught Lv. 1 (BGP13, SF) (BGP16, T) |
1 | Gauge Acquisition +20% | 20 | Connect with 1 EX special move | |
| 210 | Onslaught Lv. 3 (BGP16, SF) (BGP14, T) |
1 | Gauge Acquisition +60% | 10 | Connect with 2 EX special moves | |
| 211 | Onslaught Lv. 2 (BGP13, SF) (BGP16, T) |
1 | Gauge Acquisition +40% | 15 | Perform a Cross Cancel 2 times | |
| 212 | Onslaught Lv. 2 | 1 | Gauge Acquisition +40% | 15 | Connect with a launcher | |
| 213 | Onslaught Lv. 3 (T) (BGP3, SF) |
1 | Gauge Acquisition +60% | 10 | Connect with 2 launchers | |
| 214 | Onslaught Lv. 2 | 1 | Gauge Acquisition +40% | 15 | Your partner connects with a launcher | |
| 215 | Onslaught Lv. 3 (BGP21, SF) (BGP19, T) |
1 | Gauge Acquisition +60% | 10 | Your partner connects with 2 launchers | |
| 216 | Onslaught Lv. 3 (BGP20, SF) (BGP24, T) |
1 | Gauge Acquisition +60% | 10 | Opponent uses a Cross Art | |
| 217 | Onslaught Lv. 3 (BGP22, SF) (BGP20, T) |
1 | Gauge Acquisition +60% | 10 | Get the First Attack | |
| 218 | Onslaught Lv. 2 (BGP11, SF) (BGP7, T) |
1 | Gauge Acquisition +40% | 15 | Land 2 counter hits | |
| 219 | Onslaught Lv. 3 (BGP17, SF) (BGP18, T) |
1 | Gauge Acquisition +60% | 10 | Land 3 counter hits | |
| 220 | Onslaught Lv. 1 | 1 | Gauge Acquisition +20% | 20 | Perform a Reversal | |
| 221 | Onslaught Lv. 2 (BGP12, SF) (BGP8, T) |
1 | Gauge Acquisition +40% | 15 | Perform 2 reversals | |
| 222 | Onslaught Lv. 3 (BGP16, SF) (BGP18, T) |
1 | Gauge Acquisition +60% | 10 | Perform 3 reversals | |
| 223 | Onslaught Lv. 2 (BGP23, SF) (BGP22, T) |
1 | Gauge Acquisition +40% | 15 | Perform a knockdown recovery 2 times | |
| 224 | Onslaught Lv. 2 (BGP15, SF) (BGP14, T) |
1 | Gauge Acquisition +40% | 15 | Roll forward after a knockdown 2 times | |
| 225 | Onslaught Lv. 2 (BGP10, SF) (BGP9, T) |
1 | Gauge Acquisition +40% | 15 | Escape 1 throw | |
| 226 | Onslaught Lv. 3 (BGP14, SF) (BGP17, T) |
1 | Gauge Acquisition +60% | 10 | Escape 2 throws | |
| 227 | Onslaught Lv. 2 (BGP15, SF) (BGP18, T) |
1 | Gauge Acquisition +40% | 15 | When 40 seconds pass from the start of the fight | |
| 228 | Onslaught Lv. 3 (BGP17, SF) (BGP13, T) |
1 | Gauge Acquisition +60% | 10 | When vitality is at 25% | |
| 229 | Onslaught Lv. 2 (BGP15, SF) (BGP13, T) |
1 | Gauge Acquisition +40% | 15 | When total team vitality is at 50% | |
| 230 | Proficiency Lv. 1 | 1 | Gauge usage drop +10% | 20 | Connect with 5 normal moves | |
| 231 | Proficiency Lv. 3 (BGP15, SF) (BGP14, T) |
1 | Gauge usage drop +40% | 10 | Connect with 15 normals | |
| 232 | Proficiency Lv. 1 | 1 | Gauge usage drop +10% | 20 | Get hit by 4 normal moves | |
| 233 | Proficiency Lv. 2 (BGP6, SF) (BGP4, T) |
1 | Gauge usage drop +20% | 15 | Get hit by 8 normal moves | |
| 234 | Proficiency Lv. 2 (T) (BGP4, SF) |
1 | Gauge usage drop +20% | 15 | Block 10 times | |
| 235 | Proficiency Lv. 2 (BGP16, SF) (BGP14, T) |
1 | Gauge usage drop +20% | 15 | Have your attack blocked 8 times | |
| 236 | Proficiency Lv. 1 | 1 | Gauge usage drop +10% | 20 | Connect with 3 special moves | |
| 237 | Proficiency Lv. 2 (BGP16, SF) (BGP15, T) |
1 | Gauge usage drop +20% | 15 | Connect with 4 special moves | |
| 238 | Proficiency Lv. 1 | 1 | Gauge usage drop +10% | 20 | Get hit by 2 special moves | |
| 239 | Proficiency Lv. 2 (BGP5, SF) (BGP6, T) |
1 | Gauge usage drop +20% | 15 | Get hit by 3 special moves | |
| 240 | Proficiency Lv. 1 (BGP14, SF) (BGP17, T) |
1 | Gauge usage drop +10% | 20 | Connect with 2 EX special moves | |
| 241 | Proficiency Lv. 2 (BGP22, SF) (BGP20, T) |
1 | Gauge usage drop +20% | 15 | Connect with 3 EX special moves | |
| 242 | Proficiency Lv. 2 (BGP17, SF) (BGP13, T) |
1 | Gauge usage drop +20% | 15 | Connect with 2 launchers | |
| 243 | Proficiency Lv. 1 (BGP23, SF) (BGP21, T) |
1 | Gauge usage drop +10% | 20 | Your partner connects with 1 launcher | |
| 244 | Proficiency Lv. 3 (BGP13, SF) (BGP16, T) |
1 | Gauge usage drop +40% | 10 | Your partner connects with 3 launchers | |
| 245 | Proficiency Lv. 2 | 1 | Gauge usage drop +20% | 15 | Activate Pandora Mode | |
| 246 | Proficiency Lv. 2 (BGP21, SF) (BGP19, T) |
1 | Gauge usage drop +20% | 15 | Connect with a combo over 10 hits | |
| 247 | Proficiency Lv. 2 (BGP9, SF) (BGP11, T) |
1 | Gauge usage drop +20% | 15 | Land 2 counter hits | |
| 248 | Proficiency Lv. 2 (BGP24, SF) (BGP23, T) |
1 | Gauge usage drop +20% | 15 | Perform 2 reversals | |
| 249 | Proficiency Lv. 3 (BGP14, SF) (BGP15, T) |
1 | Gauge usage drop +40% | 10 | Perform 3 reversals | |
| 250 | Proficiency Lv. 1 (BGP8, SF) (BGP12, T) |
1 | Gauge usage drop +10% | 20 | Perform a knockdown recovery once | |
| 251 | Proficiency Lv. 2 (BGP20, SF) (BGP24, T) |
1 | Gauge usage drop +20% | 15 | Perform a knockdown recovery 2 times | |
| 252 | Proficiency Lv. 1 (BGP19, SF) (BGP22, T) |
1 | Gauge usage drop +10% | 20 | Roll forward after a knockdown once | |
| 253 | Proficiency Lv. 2 (BGP17, SF) (BGP18, T) |
1 | Gauge usage drop +20% | 15 | Roll forward after a knockdown 2 times | |
| 254 | Proficiency Lv. 1 (BGP18, SF) (BGP13, T) |
1 | Gauge usage drop +10% | 20 | Your partner rolls forward after a knockdown 1 time | |
| 255 | Proficiency Lv. 1 (BGP7, SF) (BGP10, T) |
1 | Gauge usage drop +10% | 20 | Escape 1 throw | |
| 256 | Proficiency Lv. 2 (BGP16, SF) (BGP13, T) |
1 | Gauge usage drop +20% | 15 | Escape 2 throws | |
| 257 | Proficiency Lv. 3 (BGP17, SF) (BGP14, T) |
1 | Gauge usage drop +40% | 10 | When 70 seconds pass from the start of the fight | |
| 258 | Proficiency Lv. 1 (BGP18, SF) (BGP17, T) |
1 | Gauge usage drop +10% | 20 | When vitality is at 50% | |
| 259 | Resolution Lv. 2 (BGP24, SF) (BGP22, T) |
1 | Cross Gauge gradual restoration +400 | 10 | Get hit by 8 normal moves | |
| 260 | Resolution Lv. 2 (BGP23, SF) (BGP21, T) |
1 | Cross Gauge gradual restoration +400 | 10 | Block 15 times | |
| 261 | Resolution Lv. 2 (BGP22, SF) (BGP19, T) |
1 | Cross Gauge gradual restoration +400 | 10 | Have your attack blocked 8 times | |
| 262 | Resolution Lv. 1 (BGP19, SF) (BGP24, T) |
1 | Cross Gauge gradual restoration +200 | 5 | Connect with 4 special moves | |
| 263 | Resolution Lv. 2 (BGP14, SF) (BGP17, T) |
1 | Cross Gauge gradual restoration +400 | 10 | Get hit by 2 EX special moves | |
| 264 | Resolution Lv. 2 (BGP20, SF) (BGP23, T) |
1 | Cross Gauge gradual restoration +400 | 10 | Connect with 2 launchers | |
| 265 | Resolution Lv. 2 (BGP13, SF) (BGP16, T) |
1 | Cross Gauge gradual restoration +400 | 10 | Your partner connects with 2 launchers | |
| 266 | Resolution Lv. 3 (BGP15, SF) (BGP15, T) |
1 | Cross Gauge gradual restoration +600 | 15 | Opponent uses Pandora | |
| 267 | Resolution Lv. 1 (BGP21, SF) (BGP20, T) |
1 | Cross Gauge gradual restoration +200 | 5 | Perform 2 reversals | |
| 268 | Resolution Lv. 2 (BGP13, SF) (BGP18, T) |
1 | Cross Gauge gradual restoration +400 | 10 | Perform 3 reversals | |
| 269 | Resolution Lv. 2 (BGP17, SF) (BGP14, T) |
1 | Cross Gauge gradual restoration +400 | 10 | Perform a knockdown recovery 2 times | |
| 270 | Resolution Lv. 2 (BGP18, SF) (BGP16, T) |
1 | Cross Gauge gradual restoration +400 | 10 | Roll forward after a knockdown 2 times | |
| 271 | Resolution Lv. 1 (BGP16, SF) (BGP13, T) |
1 | Cross Gauge gradual restoration +200 | 5 | When vitality is at 50% | |
| 272 | Motivation Lv. 1 (BGP13, SF) (BGP16, T) |
1 | Cross Gauge instant restoration +200 | 0 | Connect with 5 normal moves | |
| 273 | Motivation Lv. 2 (BGP15, SF) (BGP18, T) |
1 | Cross Gauge instant restoration +300 | 0 | Connect with 10 normal moves | |
| 274 | Motivation Lv. 1 (BGP15, SF) (BGP16, T) |
1 | Cross Gauge instant restoration +200 | 0 | Get hit by 4 normal moves | |
| 275 | Motivation Lv. 3 (BGP18, SF) (BGP17, T) |
1 | Cross Gauge instant restoration +400 | 0 | Get hit by 12 normal moves | |
| 276 | Motivation Lv. 1 (BGP24, SF) (BGP22, T) |
1 | Cross Gauge instant restoration +200 | 0 | Connect with 1 EX special move | |
| 277 | Motivation Lv. 3 (BGP23, SF) (BGP21, T) |
1 | Cross Gauge instant restoration +400 | 0 | Connect with 3 EX special moves | |
| 278 | Motivation Lv. 3 (BGP14, SF) (BGP15, T) |
1 | Cross Gauge instant restoration +400 | 0 | Connect with 2 launchers | |
| 279 | Motivation Lv. 3 (BGP17, SF) (BGP14, T) |
1 | Cross Gauge instant restoration +400 | 0 | Your partner connects with 2 launchers | |
| 280 | Motivation Lv. 3 (BGP18, SF) (BGP17, T) |
1 | Cross Gauge instant restoration +400 | 0 | Opponent uses a Cross Art | |
| 281 | Motivation Lv. 3 (BGP17, SF) (BGP13, T) |
1 | Cross Gauge instant restoration +400 | 0 | Opponent uses a Pandora | |
| 282 | Motivation Lv. 2 (BGP22, SF) (BGP20, T) |
1 | Cross Gauge instant restoration +300 | 0 | Opponent gets the First Attack | |
| 283 | Motivation Lv. 2 (BGP13, SF) (BGP16, T) |
1 | Cross Gauge instant restoration +300 | 0 | Connect with a combo over 10 hits | |
| 284 | Motivation Lv. 2 (BGP20, SF) (BGP19, T) |
1 | Cross Gauge instant restoration +300 | 0 | Land 2 counter hits | |
| 285 | Motivation Lv. 2 (BGP19, SF) (BGP24, T) |
1 | Cross Gauge instant restoration +300 | 0 | Perform 2 reversals | |
| 286 | Motivation Lv. 2 (BGP21, SF) (BGP23, T) |
1 | Cross Gauge instant restoration +300 | 0 | Perform a knockdown recovery 2 times | |
| 287 | Motivation Lv. 3 (BGP14, SF) (BGP17, T) |
1 | Cross Gauge instant restoration +400 | 0 | Perform a knockdown recovery 3 times | |
| 288 | Motivation Lv. 1 (BGP13, SF) (BGP18, T) |
1 | Cross Gauge instant restoration +200 | 0 | Roll forward after a knockdown once | |
| 289 | Motivation Lv. 2 (BGP16, SF) (BGP15, T) |
1 | Cross Gauge instant restoration +300 | 0 | Roll forward after a knockdown 2 times | |
| 290 | Motivation Lv. 2 (BGP14, SF) (BGP15, T) |
1 | Cross Gauge instant restoration +300 | 0 | Escape 1 throw | |
| 291 | Motivation Lv. 2 (BGP15, SF) (BGP18, T) |
1 | Cross Gauge instant restoration +300 | 0 | When vitality is at 25% | |
| 292 | Motivation Lv. 1 (BGP18, SF) (BGP14, T) |
1 | Cross Gauge instant restoration +200 | 0 | When your partner's vitality is at 50% |
| # | Gem Name | Slots | Primary Effect | Secondary Effect | Time | Activation Condition |
| 293 | EX Immense Power Lv. 2 | 2 | Attack +20% | 30 | Your partner connects with 2 launchers | |
| 294 | EX Iron Wall Lv. 2 | 2 | Defense +20% | 30 | Block 10 times | |
| 295 | EX Divine Speed Lv. 3 |
2 | Speed +20% | 30 | Connect with 4 special moves | |
| 296 | EX Immense Power Lv. 2 |
2 | Attack +20% | Defense +10% | 20 | Your partner connects with 2 launchers |
| 297 | EX Immense Power Lv. 2 | 2 | Attack +20% | Vitality instant restoration +40 | 20 | Your partner connects with 2 launchers |
| 298 | EX Immense Power Lv. 2 | 2 | Attack +20% | Cross Gauge instant restoration +200 | 20 | Your partner connects with 2 launchers |
| 299 | EX Iron Wall Lv. 2 |
2 | Defense +20% | Attack +10 | 20 | Block 10 times |
| 300 | EX Iron Wall Lv. 2 | 2 | Defense +20% | Vitality instant restoration +40 | 20 | Block 10 times |
| 301 | EX Iron Wall Lv. 2 | 2 | Defense +20% | Cross Gauge instant restoration +200 | 20 | Block 10 times |
| 302 | EX Divine Speed Lv. 2 | 2 | Speed +15% | Attack +10% | 20 | Have your attack blocked 8 times |
| 303 | EX Divine Speed Lv. 2 | 2 | Speed +15% | Defense +10% | 20 | Have your attack blocked 8 times |
| 304 | EX Divine Speed Lv. 2 | 2 | Speed +15% | Cross Gauge instant restoration +200 | 20 | Have your attack blocked 8 times |
| 305 | EX Onslaught Lv. 2 |
2 | Gauge acquisition +40% | Attack +10% | 20 | Connect with 4 special moves |
| 306 | EX Onslaught Lv. 2 |
2 | Gauge acquisition +40% | Defense +10% | 20 | Connect with 4 special moves |
| 307 | EX Onslaught Lv. 2 |
2 | Gauge acquisition +40% | Vitality instant restoration +40 | 20 | Connect with 4 special moves |
| # | Gem Name | Slots | Primary Effect | Secondary Effect |
| 001 | Expert Input | 1 | Command inputs must be more precise for special moves | |
| 002 | Easy Input | 1 | Special Moves become easier to do | Attack decreases by 10% during battle |
| 003 | Easy Input Lv. 1 | 1 | Special Moves become easier to do | Attack decreases by 5% during battle |
| 004 | Easy Input Lv. 1 | 1 | Special Moves become easier to do | Defense decreases by 5% during battle |
| 005 | Easy Input Lv. 1 | 1 | Special Moves become easier to do | Speed decreases by 5% during battle |
| 007 | Super Easy Input | 1 | Special Moves become very easy to do | Attack decreases by 10% during battle |
| 008 | Super Easy Input Lv.1 | 1 | Special Moves become very easy to do | Attack decreases by 5% during battle |
| 009 | Super Easy Input Lv.1 | 1 | Special Moves become very easy to do | Defense decreases by 5% during battle |
| 010 | Super Easy Input Lv.1 | 1 | Special Moves become very easy to do | Speed decreases by 5% during battle |
| 012 | Cancel Assist | 1 | Special Move cancels become easy to do | Attack decreases by 10% during battle |
| 013 | Cancel Assist Lv. 1 |
1 | Special Move cancels become easy to do | Attack decreases by 5% during battle |
| 014 | Cancel Assist Lv. 1 |
1 | Special Move cancels become easy to do | Defense decreases by 5% during battle |
| 015 | Cancel Assist Lv. 1 (SAGP4, SF/T) |
1 | Special Move cancels become easy to do | Speed decreases by 5% during battle |
| 017 | Auto Throw Escape | 3 | Escape from throws automatically | Cross Gauge decreases by 2 blocks when activated |
| 018 | Auto Throw Escape Lv. 1 |
2 | Escape from throws automatically | Cross Gauge decreases by 2 blocks when activated |
| 019 | Auto Throw Escape Lv. 2 | 3 | Escape from throws automatically | Cross Gauge decreases by 1 block when activated |
| 020 | Auto Throw Escape Lv. 3 (SAGP4, SF/T) |
2 | Escape from throws automatically | Cross Gauge decreases by 1 block when activated |
| 022 | Auto Block | 3 | Block attacks automatically | Cross Gauge decreases by 2 blocks when activated |
| 023 | Auto Block Lv. 1 | 2 | Block attacks automatically | Cross Gauge decreases by 2 blocks when activated |
| 024 | Auto Block Lv. 2 | 3 | Block attacks automatically | Cross Gauge decreases by 1 block when activated |
| 025 | Auto Block Lv. 3 (SAGP4, SF/T) |
2 | Block attacks automatically | Cross Gauge decreases by 1 block when activated |
| 027 | Ultimate Defense Lv. 1 | 3 | Enables auto-block and auto-throw escape; you will not take chip damage | Cross Guage decreases by 1 block when activated |
| 030 | Life Increase Lv. 1 (SAGP4, SF/T) |
3 | Starting vitality will increase | Attack decreases by 10% during battle |
| 031 | Life Increase Lv. 1 | 3 | Starting vitality will increase | Defense decreases by 10% during battle |
| 032 | Life Increase Lv. 1 | 3 | Starting vitality will increase | Speed decreases by 10% during battle |
| 034 | Assault Extended Lv. 1 (SAGP6, SF/T) |
2 | The duration of Cross Assault will be extended | Attack decreases by 10% during battle |
| 035 | Assault Extended Lv. 1 (SAGP5, SF/T) |
2 | The duration of Cross Assault will be extended | Defense decreases by 10% during battle |
| 036 | Assault Extend Lv. 1 | 2 | The duration of Cross Assault will be extended | Speed decreases by 10% during battle |
| 038 | Pandora Extend Lv. 1 (SAGP6, SF/T) |
2 | The duration of Pandora will be extended | Attack decreases by 10% during battle |
| 039 | Pandora Extend Lv. 1 | 2 | The duration of Pandora will be extended | Defense decreases by 10% during battle |
| 040 | Pandora Extend Lv. 1 (SAGP6, SF/T) |
2 | The duration of Pandora will be extended | Speed decreases by 10% during battle |
| 042 | Air Combo Assist Lv. 1 (SAGP6, SF/T) |
2 | Mid-air combos become easier to connect | Cross Gauge decreases by 1/2 block when activated |
| 046 | Assault Partner Assist Lv. 1 (SAGP6, SF/T) |
1 | In Cross Assault, your CPU partner increases the damage by 10%, and CPU becomes stronger | Defense decreases by 10% during battle |
| 048 | Counter Plus Lv. 1 (SAGP7, SF/T) |
1 | 20% damage increase on counter hit | |
| 050 | Recoverable Assist Lv. 1 (SAGP6, SF/T) |
1 | The amount of recoverable damage increases | Cross Gauge decreases by 1/2 block when activated |
| 051 | Recoverable Assist Lv. 2 (SAGP6, SF/T) |
2 | The amount of recoverable damage increases | Cross Gauge decreases by 1/4 block when activated |
| 053 | Chip Damage Boost Lv. 1 (SAGP6, SF/T) |
1 | Opponent will receive more chip damage | Attack decreases by 20% during battle |
| 056 | Boost Effect Extend Lv. 1 | 2 | Extend the duration of your Boost Gem's effect | Cross Gauge decreased by 1 block when activated |
| 057 | Boost Effect Extend Lv. 2 (SAGP6, SF/T) |
2 | Extend the duration of your Boost Gem's effect | Cross Gauge decreased by 1/2 block when activated |
| 060 | Super Boost Effect Extend Lv. 1 | 2 | Strengthen the effect of your Boost Gem | Cross Gauge decreased by 1 block when activated |
| 061 | Super Boost Effect Extend Lv. 2 (SAGP6, SF/T) |
2 | Strengthen the effect of your Boost Gem | Cross Gauge decreased by 1/2 block when activated |
Isn't the Pandora-activated proficiency gem redundant? You get infinite meter anyway...
@Giggles454 #1
Pandora gives you infinite meter in the sense that you're meter will always recharge back to full every time you spend some meter. Your meter won't stay full constantly. If you use meter, then the bars will be empty first and then immediately recharge. I'm not sure if you can use meter will your bar is still recharging.
The Proficiency gem could make it so that you can do lots of meter-using moves consecutively without having to wait for your meter to recharge first.
@#1
not completely redundant, when using ex meter or supers the meter gain freezes until the animation is over before its start to refill quickly again. So using less meter could potentially add up quickly during the short period pandora last. That gem imo would be great for character with great chipping potential with ex moves or ex loops combos.
example would be vega ex roll loop. cmp>1hit sHP xx ex rcf> link cMP>1hit sHP xx rcf....... During the time of the cMP to stand HP the meter will be refilling quickly, and due to using less meter, should be little(if any) dead time waiting for the meter to recharge inbetween links.
Another would be Hugo cMP>ex palm>cMP>ex palm>cMP>ex palm....... In 3s ex palm did crazy chip damage, i would assume it repeats here as well in functionality. So setting up a pandora chipping situation might be something to explore with that gem.
Hopefully ill be able to fully test this out later on today, maybe someone else could try it out and upload to youtube or something.
I like the Onslaught ones...
Specially 212 & 214. 40% more meter? Damn.
Question: These are only the default gems?
Or the Special Edition ones are included here as well?
Just checked, special editon gems are not here yet...
Here's the link: http://www.streetfighter.com/us/sfxtk...
There are some scary stuff there, like gems that give you 20% more defense and 10% more attack power after blocking 10 times and such... DUDE!
#6
Uh, why would there be? Never in any Street Fighter game has command throws been able to be blocked or teched.
#9
Movement speed, not frame data.
I have DLC from SFxTK Special Edition PS3:
Attack:
Immense Power Lv.2 | 1 | Attack +20% | | 15 sec. | Connect with 10 Normal Moves.
Immense Power Lv.2 | 1 | Attack +20% | | 15 sec. | Connect with 10 Special Moves.
Immense Power Lv.2 | 1 | Attack +20% | | 15 sec. | Perform a Cross Cancel 2 times.
Immense Power Lv.3 | 1 | Attack +30% | | 10 sec. | Connect with 2 Launchers.
Immense Power Lv.2 | 1 | Attack +20% | | 15 sec. | Escape 1 throw.
EX Immense Power Lv.2 | 2 | Attack +20% | | 30 sec. | Your partner connect with 2 Launchers.
EX Immense Power Lv.2 | 2 | Attack +20% | Defense +10% | 20 sec. | Your partner connect with 2 Launchers.
EX Immense Power Lv.2 | 2 | Attack +20% | Vitality Instant Restoration +60 | 20 sec. | Your partner connect with 2 Launchers.
EX Immense Power Lv.2 | 2 | Attack +20% | Cross Gauge instant restoration +200 | 20 sec. | Your partner connect with 2 Launchers.
Defense:
Iron Wall Lv.2 | 1 | Defense +20% | | 15 sec. | Get hit by 8 normal moves.
Iron Wall Lv.3 | 1 | Defense +30% | | 10 sec. | Block 15 times.
Iron Wall Lv.2 | 1 | Defense +20% | | 15 sec. | Get hit by 3 Special Moves.
Iron Wall Lv.2 | 1 | Defense +20% | | 15 sec. | Get hit by 2 Ex Special Moves.
Iron Wall Lv.1 | 1 | Defense +10% | | 20 sec. | Connect with 2 Launchers.
Iron Wall Lv.1 | 1 | Defense +10% | | 20 sec. | Escape 1 throw.
Fortitude Lv.2 | 1 | Damage Reduction +130 | | 15 sec. | Get hit by 8 normal moves.
Fortitude Lv.2 | 1 | Damage Reduction +130 | | 15 sec. | Block 15 times.
Fortitude Lv.2 | 1 | Damage Reduction +130 | | 15 sec. | Get hit by 3 Special Moves.
Fortitude Lv.2 | 1 | Damage Reduction +130 | | 15 sec. | Get hit by 2 EX Special Moves.
Fortitude Lv.2 | 1 | Damage Reduction +130 | | 15 sec. | Your partner connect with 2 Launchers.
Fortitude Lv.2 | 1 | Damage Reduction +130 | | 15 sec. | Get hit by a combo over 10 hits.
Fortitude Lv.1 | 1 | Damage Reduction +100 | | 20 sec. | Escape 1 throw.
EX Iron Wall Lv.2 | 2 | Defense +20% | | 30 sec. | Block 10 times.
EX Iron Wall Lv.2 | 2 | Defense +20% | Attack +10% | 20 sec. | Block 10 times.
EX Iron Wall Lv.2 | 2 | Defense +20% | Vitality instant restoration +60 | 20 sec. | Block 10 times.
EX Iron Wall Lv.2 | 2 | Defense +20% | Cross Gauge instant restoration +200 | 20 sec. | Block 10 times.
Speed:
Divine Speed Lv.2 | 1 | Speed +15% | | 15 sec. | Connect with 10 normal moves.
Divine Speed Lv.2 | 1 | Speed +15% | | 15 sec. | Block 10 times.
Divine Speed Lv.2 | 1 | Speed +15% | | 15 sec. | Connect with 4 Special Moves.
Divine Speed Lv.1 | 1 | Speed +10% | | 20 sec. | Perform 1 Cross Cancel.
Divine Speed Lv.2 | 1 | Speed +15% | | 15 sec. | Connect with 2 Launchers.
Divine Speed Lv.1 | 1 | Speed +10% | | 20 sec. | Escape 1 throw.
EX Divine Speed Lv.2 | 2 | Speed +15% | | 30 sec. | Connect with 4 Special Moves.
EX Divine Speed Lv.2 | 2 | Speed +15% | Attack +10% | 20 sec. | Have your attack blocked 8 times.
EX Divine Speed Lv.2 | 2 | Speed +15% | Defense +10% | 20 sec. | Have your attack blocked 8 times.
EX Divine Speed Lv.2 | 2 | Speed +15% | Cross Gauge instant restoration +200 | 20 sec. | Have your attack blocked 8 times.
Cross Gauge:
Onslaught Lv.2 | 1 | Gauge Acquisition +40% | | 15 sec. | Block 10 times.
Onslaught Lv.2 | 1 | Gauge Acquisition +40% | | 15 sec. | Connect with 4 Special Moves.
Onslaught Lv.3 | 1 | Gauge Acquisition +60% | | 10 sec. | Connect with 2 Launchers.
Proficiency Lv.2 | 1 | Gauge Acquisition +20% | | 15 sec. | Get hit by 8 normal moves.
Proficiency Lv.2 | 1 | Gauge Acquisition +20% | | 15 sec. | Block 10 times.
Proficiency Lv.2 | 1 | Gauge Acquisition +20% | | 15 sec. | Get hit by 3 Special Moves.
EX Onslaught Lv.2 | 2 | Gauge Acquisition +40% | Attack +10% | 20 sec. | Connect with 4 Special Moves.
EX Onslaught Lv.2 | 2 | Gauge Acquisition +40% | Defense +10% | 20 sec. | Connect with 4 Special Moves.
EX Onslaught Lv.2 | 2 | Gauge Acquisition +40% | Vitality instant restoration +60 | 20 sec. | Connect with 4 Special Moves.
#18 Its once per round, conditions have to be activated during each round, and you can't use them the rest of the round after the gems timer runs out. I personally wish that most gems had a cool-down equaling their run time, so you could use them more than once per round.
I have the pre-order-bonus-gems, too. But sometimes it feels to me like they are not fair compared to the original gems.
For example I have Cammy equipped with gem #002 and the same bonus-gem (#003)(but that bonus gem doesn't have the speed malus(!)). So Cammy deals +40% damage after she connected with 10 normal moves. Without the bonus-gems something like that is not possible.
There are also this two-effect-bonus-gems that need two slots but therefor last longer than other gems that combined have a similar effect.
It is unfair for players who do not have the bonus-gems. There are a lot of gems I really would miss if I did not have the bonus-gems. I think each of my characters would at least lose one gem.
Is something like that right? I offer some money to get an advantage? An advantage a player who doesn't offer that money would never get.
(Sry for bad english)
Gem #245 is the most useless Gem and stupidest design I have EVER seen.
Let me explain:
245 Proficiency Lv. 3 1 Gauge usage drop +40% 10 Activate Pandora Mode
Your Gauge usage drops 40% after using Pandora.... but you have INFINITE meter when you activate Pandora. So WHY THE HELL WOULD YOU GET THAT?
eventhubs, you guys are the best! So organized! thanks!
Which gems combinations is the best in this game?
i use #004, #010 and #053 (Zangief) #128, #011 and #126 (Paul)
It's not a huge change in my gameplay but helps sometimes...
@23 There are no "best" combinations. The whole point of gems is to tailor them around your own gameplay style and specific needs. What works for one person won't work for all. Now of course there are some gems that provide really good benefits but they may really only benefit one style of play.
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