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Jill Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide

Guide last updated on
March 15, 2011 at 9:06 a.m. PDT


Jill Marvel vs. Capcom 3 Moves, Combos, Strategy Guide


Character Overview
This guide is not complete, please check back for new information over time.

Special Moves

Flip Kick
Damage

70,000


Cartwheel Kick
Damage

80,000


Arrow Kick
Damage

100,000


Double Knee Drop
Damage
Light
70,000
Medium
80,000
Hard
90,000

Properties


Fallen Prey
Damage

98,000

Properties


Ensnarement
Damage

98,000


Position Change
Properties


Feral Crouch

There are several follow ups Jill can do after her Feral Crouch.


Low Sweep
Damage

45,000


Jumping Roundhouse
Damage

85,000


Somersault Kick
Damage

90,000


or or or or or
Teleport
Hyper (Super) Moves

Machine Gun Spray
Damage
Hyper
196,200

Properties


Raven Spike
Damage
Hyper
290,800

Properties


Mad Beast
Properties

Assists
Type Move Class Angle
A Flip Kick Direct
B Arrow Kick Direct
Y Somersault Kick Direct

Move Legend
— Press any Attack Button (Light, Medium or Hard)

— Light Attack

— Medium Attack

— Hard/Heavy Attack

— The Exchange/Air Combo button

— Press two of the Attack Buttons at the same time.

Costume Colors
Jill's main costume colors in Marvel vs. Capcom 3
Credit
Contributions to this guide by SFilp.


Comments

Deceptimike said on March 14, 2011 at 9:33 p.m.

My MVC 2 main! Yay! :)

#1
Hypermarth said on March 15, 2011 at 10:28 a.m.

Dat..... face.....

#2
Virtua_Kazama said on March 15, 2011 at 10:36 a.m.

More flexibility for the RE5 Jill. It's gonna be like using Cammy with Noel Vermillion moves!

#3
Ex_Ein said on March 15, 2011 at 11:52 a.m.

OH YOU FLASH KICK HUH!

#4
juanrock said on March 15, 2011 at 3:28 p.m.

so, any use for her machine gun spray hyper?

#5
Kenshiro said on March 15, 2011 at 3:34 p.m.

Uggh hardly anything outside of kick moves.

Worthless...

#6
Cryojin said on March 16, 2011 at 2:21 a.m.

Took a few tries, but I think you can reliably combo the machine gun spray with:

Flip Kick, Somersault Kick, and before she leaves the ground on the somersault kick, cancel into the machine gun spray, which should put the opponent in the optimal position to take the most damage. On Capt. America (training mode), did about 50% green, 25% red in about 36 hits or so.

L, M, H, Flip Kick, Somersault Kick, Machine Gun Spray.

#7
cvs said on March 16, 2011 at 3:09 p.m.

Uggh she is such a cool character.

Not worthless...

#8
JohnJohnson said on March 16, 2011 at 3:59 p.m.

I have one question and I think it's something that needs to be addressed: why is her level 3 a power up super? WHY? Because now she can teleport by holding left? What is the point of that and why does need to be 3 levels to use?

#9
VideoKid106 said on March 18, 2011 at 2:07 p.m.

@7 If you cancel his flip kick into his Gun Spray Hyper, it deals descent damage. She is kinda hard to use.
@9 I think it's better and easier with the cartwheel kick instead of the flip kick.

#10
Kenshiro said on March 19, 2011 at 9:21 a.m.

Yeah she's definitely basura...they should've just stuck with 2 Resident Evil characters in this one.

How many characters are they gonna give the damn Flash Kick to?

#11
klyz806 said on February 27, 2012 at 3:46 p.m.

easy jill bnbs.
NO OTG ASSIST: cr.l cr.m st.h cr.h back+h xx QCF L, L S > super jump forward > j.m j.m j.h xx j.QCF+M > land > QCF+L xx QCF+ 2 attacks ( roughly 500,000 damage)

WITH OTG ASSIST: cr.lm st.h cr.h back+h xx QCF+M , L xx QCF+L, L S > super jump forward> j.m j.m j.h , j.S ( slightly delayed) > land > OTG assist > dash > ( assist hits) QCF+L xx QCF+2 attacks . ( roughly 570,000 damage)

#12
klyz806 said on February 27, 2012 at 3:57 p.m.

actually dont do that non otg combo . do cr.L cr.M st.H back+H xx QCF+L , LS > super jump forward> j.H xx j.QCF+m > land > QCF+L XX QCF+2 attacks . ( 590,000)

#13
klyz806 said on February 27, 2012 at 4:02 p.m.

and a better otg assist combo is cr.lm st.h back+h xx QCF+L , LS > super jump > j.h xx j.QCF+M > land > st.S > j.m j.m j.h j.S > land > otg assist> dash up > QCF+L xx QCF+2 attacks ( 580,000)

#14
DragonEXecuTionER said on March 1, 2012 at 6:57 a.m.

wazzap! anyways, if you do somersault (flash kick) into hyper 1, the hyper will do an buttload of damage. Her hyper 1 does much more damage when you pop the opponent into a certain height into the air.

#15


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