
Hmmmn, I hope Guile still has his air throw. One of my favorite moves. Let's also hope he isn't as nerfed as in Super SF 4 AE.
He has an air throw, i saw the trailer before he did that on marduk...
Charging a flash kick when doing the abc combo and tagging...
Guile should be interesting in this game...
I think Guile will be one of the top 4 best characters in this game, easily.
^ Got nothing against Guile, and I use him whenever I can.
...But I prefer Charlie as well. Hopefully, maybe...he might get in to show some Alpha love. Doubt it, but it'd be awesome.
Guile is cooler than everyone! I'd prefer Remy to be in the game than Charlie.
It may be that in the comics charlie is announce dead and then u got the whole drama of him in SSF4 Series with him saving abel, training him, blah blah. Iam a fan of guile but Nash is the original, its annoying that the guy who mastered the sonic boom is no where to be seen in fighting games hardly anymore.
Me
they can surely make Guile and Charlie distinguishable from each other in the same exact way that Ryu and Ken are. tweak up Charlie's moves so that when you play him, you do not play like Guile. Any advanced player knows that if you spam hadokens and do that noob stuff that works as Ryu, you'll get slaughtered. That could be transitioned the same way. It would force you to play differently with Charlie than if you would just try and pull a Guile, or again...you'll get slaughtered.
and Charlie's one hand boom and backward rotation flash kick looks bada$$ as well.
guess he just wasnt on the development teams popular list. oh well, he might have a chance as a DLC. im rootin for him.
@12 Charlie needs to "come back from the dead" and reclaim his US martial arts champion title.
And I completely agree that if Charlie does make a return, that his move list be similar but distinguishable from Guile's move set, just like Ryu/Ken are.
@15 And you assume this because Charlie is what? Dead? I think not. Sigh, I don't know where to begin so I'll stop before I start.
And don't ever say anything in absolutes. Absolutes are annoyingly trollish.
jkuc316
should be the same as ssf4. back charge then forward punch button.
and yo, forget the story. i love sf and tekken stories but lets be serious, the sf team hasnt really made the best stories. just put him in there for the fan's sake regardless of story. who dwells on story mode more than a few times? and sfxt story portrayal sucks balls. its just stupid pictures. they should do the animation like the real in game fight graphics. not no still motionless pictures and i love anime but no, dont do it in anime either. use the damn in-game graphics like they did ssf4 riva scenes. heck they should do a whole full 2 hour movie feature with just those graphics
Ok, why in the frick is there input delay in the game? Every Sonic Boom that I do is not immediate. It takes almost 1 second to release it! Its terrible. Its not Guile, I know, its the game in general. Is it because its a new game and everyone is on the server? I got my PS3 hardwired into my router and i'm playing in slow motion while everyone is playing in real-time! Download is about 20-23 Mbps and upload is close to 10 Mbps. Any suggestions?
Oh yeah...I posted a lot in SFIV on this site, but slowly but surely, im getting owned left and right. This input delay took a great toll on my gameplay. I'm at around 0-22 at the moment. I main Guile like a champ but all it takes is getting knocked in the air ONCE before 7/8 of my health gauge is drained. I need tips with this new gameplay and adapting to this horrific lag. That, and the broken sound is terrible.
ljay103
THATS IT!!! that's exactly the word(s) i've been looking for as to explain how weird guile feels; "input delay"! i swear my combo i used to do in ssf4 will not come out. and yes there is an input delay on booms, but for me mostly on combos. it takes about half a second for it to come out, WHEN it comes out. see the exact combo i do in ssf4 will not work here. instead he does a fierce punch even tho i never pressed that button. cp cp mp flash-kick or boom was my bb. now, he RARELY does that even tho i push in the same exact motion as in ssf4.
my problem is not booms in general, but it is in combos. you might have controller issues. i had 2 controllers once. with one, any move i did had a delay, even in offline play. and that was the controller that actually came with the system. my red on i had was supreme. yes, i use a ps3 pad people. anyway. if its not your controller, it just might be your internet connection.
and i hate that spinning back knuckle does not have that range that guile usually has. that's HIS THING! heck, in that case why stop there? could have just as well stripped him off his boom and flash kick. make him fight with just normals.
i remember, i played dhalsim for a few seconds and they stripped him of most of his good sh!t. like jumping long arms and most of the long limb moves. even tho i don't play sim, that was HIS THING!!! i know they had to adjust him so the tekken side could get close to sim, but still... have the tekken cast "FIND" their way into sims strategy like the rest of the sf cast that does not have projectiles.
sorry sim fans. i feel for ya. i want my character back too.
@#20
Dhalsim's long arm moves are all still there. You have to press forward to get them to come out.
It's a PITA
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