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Arthur Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide

Guide last updated on
June 22, 2012 at 1:11 p.m. PDT


Arthur Marvel vs. Capcom 3 Moves, Combos, Strategy Guide


Character Overview
This guide is not complete, please check back for new information over time.

Special Moves

Dagger Toss
Damage

108,300

Properties

Arthur's standard fireball/projectile attack. By pressing the button multiple times, you can throw up to three daggers at once.

Take advantage of Arthur's floaty jump to throw these daggers, as this will cover a lot of air space forcing the opponent to jump or teleport. You'll recover right as you hit the ground, ready to counter the opponent's next movement.

Be mindful of how many you throw though. It might be tempting to throw as many daggers as you can every time, but this leaves you the most vulnerable to attack.

During King's Armor, the daggers come out much faster

Lance Toss
Damage

114,000

Properties

Arthur's Lance Toss is mainly used to win projectile wars. It has high durability, allowing it to burn through many standard projectiles. Just like Dagger Toss, you can press the button twice to throw two lances.

The slow startup is a hindrance against fast projectile such as Magneto's Disruptor, so you'll need to pick and choose your projectile battles.

Other notable parts of this move include its range, chip and speed. Once you get past the slow startup, these are actually fairly tricky to avoid, especially if they are thrown in the air.

Scatter Crossbow
Damage

108,300

Properties

This move has really fast startup, but terrible tracking ability. If the opponent is around half screen or farther and moving, it's really easy for them to dodge this move.

You'll want to avoid using this attack unless you're fighting a slow character.

Fire Bottle Toss
Damage

143,000

Properties


Ax Toss
Damage

135,400

Properties


Scythe Toss
Damage

95,000

Properties


Shield Deflect

Heavenly Slash
Damage

120,000


Hellbound Slash
Damage

132,000

Hyper (Super) Moves

Goddess' Bracelet
Damage
Hyper
281,800 - 338,700

Properties


Golden Armor
Properties


For the Princess
Damage
Hyper
400,000

Properties

Assists
Type Move Class Angle
A Heavenly Slash Direct
B Dagger Toss Shot
Y Fire Bottle Toss Shot

Move Legend
— Press any Attack Button (Light, Medium or Hard)

— Light Attack

— Medium Attack

— Hard/Heavy Attack

— The Exchange/Air Combo button

— Press two of the Attack Buttons at the same time.

Costume Colors
Arthur's main costume colors in Marvel vs. Capcom 3
Credit
Contributions to this guide by SFilp, Ragionus, NekoStar, Raijin, Cyclone_Arkana, Janomy, Kanta Kun, Bad_Ken, TomatoHat, Poll Dog, FeelmissUU, Trintin and Akasha.


Comments

Endgame said on February 1, 2011 at 4:56 a.m.

The Goddess Bracelet looks like a good Hyper move.

Can't wait to try him out.

#1
Mr_Clack said on February 1, 2011 at 3:55 p.m.

Waste of a slot! Megaman plz

#2
genesiskhan said on February 3, 2011 at 5:56 a.m.

he looks to be sooo promising if u can dash in the air after jump which im sure all do but perticularly his jump has wicked arc so the mind tricks people gonna do gunna be great

#3
Mx_Paladin said on February 4, 2011 at 2:38 a.m.

Pure keep away

#4
Offbeat said on February 4, 2011 at 5:08 a.m.

Mr_Clack:

Your comment is a waste of a slot!

Arthur looks interesting to say the least. Going to take some time adjusting to his jumping and his seemingly projectile-centric gameplan

#5
Hakansoilbarrel said on February 4, 2011 at 5:39 a.m.

(Clack go away, one of his supers is a frikkin' fullscreen dragon!)

#6
Idonokage said on February 4, 2011 at 8:05 a.m.

@#3 Sorry bro, Arthur has no air dash -- he gets a double jump.

#7
Paji said on February 4, 2011 at 8:45 a.m.

#8 That makes no sense, it's not like he can do all the moves at the same time.

#8
LordTerminal said on February 4, 2011 at 9:25 a.m.

@8 Oh please, Dante has ten times more moves than this guy.

#9
YoshinatorZ said on February 4, 2011 at 11:55 p.m.

I'm glad to see Arthur. I was never into Ghosts n Goblins, but I know alot of people who are. I think he looks like one of the hardest to master because of his 100% pure keep away style and his limited mobility. I'll probably play as Arthur every once in a while.

#10
earthboundkid22 said on February 8, 2011 at 10 a.m.

i think i found out how is armor falls off i think it happens when he gets hit when he is using the golden armor ultra. the ultra is self looks like it makes him a lot stronger and faster and if you get hit it makes your defense goes way down

#11
Wishpig said on February 9, 2011 at 8:55 a.m.

Alrighty so now we know for certain how his armor falls off.

His golden armor comes with a major drawback... in the form of a timer.

When you pull out the golden armor you're beefed up for a period of time, but it has a limited time attached to it, once that time runs out it gets knocked off and you're in your boxers... and take a ton more damage.

Sounds like Golden armor is something you want to pull out towards the end and shy away from at the start.

#12
earthboundkid22 said on February 17, 2011 at 5:33 a.m.

hear is a pretty good defensive move for him back heavy punch witch sends a projectile the move i a square like motion

#13
KoChief said on November 24, 2011 at 2:46 p.m.

Arthur is BEAST mode...so I commented ;)

#14
klyz806 said on May 9, 2012 at 8:24 p.m.

a good arthur combo is cr.l cr.m cr.H forward +H xx hell bound slash > fire bottle toss > scythe toss > forward +H S > j.m j.m j.h j.S > land > fire bottle > princess bracelet super

#15


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