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Elena's Frame Data Street Fighter 3 Third Strike

Guide last updated on
August 22, 2011 at 6:42 p.m. PDT


Elena's Frame Data Street Fighter 3 Third Strike


Normal Moves, Command Normals, Other
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Frame Adv. Hit Crouching
Light Punch HL 40 5 Sp*Su 5 3 10 0 0 0
Medium Punch H 40+60 9+7 Sp*Su 6 1*2 19 -2 -1 0
Hard Punch H 140 17 - 13 3 19 -4 -2 0
Light Kick HL 40 3 Sp*Su 3 3 6 4 4 4
Medium Kick HL 90 7 - 7 1 17 -7 -1 0
Hard Kick H 130 13 - 10 2*3 11 -2 -1 0
Crouching Light Punch HL 40 5 Sp*Su 4 3 7 -1 -1 -1
Crouching Medium Punch HL 90 7 Sp*Su 6 5 10 -3 -2 -1
Crouching Hard Punch H 110 17 - 7 1 23 -7 -5 -3
Crouching Light Kick L 40 3 Sp*Su 4 3 8 -2 -2 -2
Crouching Medium Kick L 70 3 - 8 2 13 -3 -2 -1
Crouching Hard Kick L 100 3 - 11 1 26 -9 Down Down
Jumping Light Punch H 50 7 - 4 9 - - - -
Jumping Medium Punch H 100 13 - 6 4 - - - -
Jumping Hard Punch H 120 11 - 6 2 - - - -
Jumping Light Kick H 50 7 - 5 7 - - - -
Jumping Medium Kick H 90 9 - 7 5 - - - -
Jumping Hard Kick H 40+110 3+13 - 9 1*3 - - - -
Toward + Medium Punch H 100 13 - 15 3 18 -2 - -
Down-Towards + Hard Kick L 100 3 - 12 7 24 -14 - -
Toward + Medium Kick H 80 7 - 11 7 16 -5 - -
Back + Hard Kick H 140 17 - 12 5 12 4 - -
Throw - 120 13 - 2 1 21 - - -
Universal Overhead H 40 3 - 16 ~ 25 9 5 -5 ~ +7 0 ~ +8 +1 ~ +9
Taunt L*H 5*5 0 - 19*18 1*2 62 - - -
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Frame Adv. Hit Crouching
Special Moves and Super Arts
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block
Scratch Wheel Light Kick HL 130 13 - 6 3 36 -19
Scratch Wheel Medium Kick HL 90+60 13+3 Su 4 2*1 36 -22
Scratch Wheel Hard Kick HL 90+40+40 13+3+3 Su 3 1*1*2 40 -27
Scratch Wheel EX HL 100+40 13+3 Su 3 1*1 - -
- HL 40+40 3+3 - - 2*2 42 -30
Round Kick Light HL 40 3 - 14 1*1 - -
- HL 140 19 - - 4 14 -3
Round Kick Medium HL 40 3 - 18 2*1 - -
- HL 170 19 - - 4 15 -4
Round Kick Hard HL 40 3 - 23 2*1 - -
- HL 160 19 - - 4 17 -6
Round Kick EX HL 45 3 - 11 2*1 - -
- HL 100+80 17+3 - - 4*2 15 -2
Mallet Smash Light Punch H 120(80) 13 - 21 5 - -
- H 40 5 - - 1 13 0
Mallet Smash Medium Punch H 130(90) 13 - 24 4 - -
- H 40 5 - - 1 12 1
Mallet Smash Hard Punch H 140(100) 13 - 27 5 - -
- H 40 5 - - 1 11 4
Mallet Smash EX H 120 13 - 21 1 - -
- H 60 5 - - 1 10 4
Spin Scythe Light Kick H 60+60 3+3 - 15 1*1 18 -
- H 20+20 7+7 - - 3*1 40 -2
Spin Scythe Medium Kick H 60+65 3+3 - 16 1*1 22 -
- H 20+25 7+7 - - 3*1 47 -6
Spin Scythe Hard Kick H 65+65 3+3 - 17 1*1 24 -
- H 25+25 7+7 - - 3*1 52 -8
Spin Scythe EX H 60+60+60 3+3+3 - 10 1*1*1 - -
- H 40 3 Su - 1 31 -
- H 20+20 7+7 - - 3*1 42 -
- H 20+25 7+7 - - 3*1 47 -
- H 25+25 7+7 - - 3*1 52 -15
Lynx Tail Light Kick L 60+60 3+3 - 11*9 2*2 35 -17
Lynx Tail Medium Kick L 70+60 3+3 - 14*9 2*2 33 -15
Lynx Tail Hard Kick L 80+10 3+3 - 16*9 2*2 - -
- L 10+40 3+3 - 25*8 2*2 33 -15
Lynx Tail EX L 80+10+10 3+3+3 - 10*5*15 3*3*3 - -
- L 10+40 3+5 - 5*19 3*5 25 -15
SA1 — Spinning Beat HL (50+35)x2 3x4 - 1*17 1*1*2*1 - -
- HL (70+80)x2 3+3+3 - 18 2*1*2 43 -12
SA2 — Brave Dance HL 120 0 - 1 14 - -
- HL 90 0 - 9 1 - -
- HL 90 0 - 6 1 - -
- HL 40+40 0 - 7*9 1*1 - -
- HL 40 0 - 6 1 - -
- HL 40 0 - 8 1 - -
- HL 40 0 - 8 1 - -
- HL 40 0 - 10 2 - -
- HL 40 0 - 12 4 29 -30
SA3 — Healing - - - - 20 74 - -
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block

Frame data submitted by Trajanus.


Comments

BestAlgorithm's avatar
BestAlgorithm said on August 23, 2011 at 5:05 a.m.

Capoeira mata um.

#1
Default avatar
GamePirate420 said on August 23, 2011 at 6:57 a.m.

BEST LEGS IN SF HISTORY!!!
If Ken Yun and Chun's Super's werent so broken she would be at a very high tier!

#2
raymizzie's avatar
raymizzie said on August 23, 2011 at 4:09 p.m.

her standing mp is a good anti air imo..it hits twice also if they do parry. the recovery seems pretty bad as i just saw though.

#3


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