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Yang's Frame Data Street Fighter 3 Third Strike

Guide last updated on
August 21, 2011 at 4:33 p.m. PDT


Yang's Frame Data Street Fighter 3 Third Strike


Normal Moves, Command Normals, Other
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Frame Adv. Hit Crouching
Light Punch HL 20 3 C*Sp*Su 3 1 6 4 4 4
Medium Punch H 55 5 Sp*Su 4 2 7 6 7 8
Hard Punch H 40+60 7+7 Sp*Su 5 2*2 13 2 1 0
Light Kick HL 30 3 Sp*Su 3 2 6 2 2 2
Medium Kick H 80 9 - 7 2 15 -2 Down Down
Hard Kick H 100 11 - 14 2 22 -8 -6 -4
Far Medium Punch H 50 5 - 5 3 12 -2 -1 0
Far Hard Punch H 120 15 - 9 5 21 -5 -3 -1
Far Medium Kick H 80 9 - 9 2 15 -4 -3 -2
Crouching Light Punch HL 20 3 C*Sp*Su 3 1 6 4 4 4
Crouching Medium Punch L 70 5 - 5 1 11 2 3 4
Crouching Hard Punch HL 50+60 3+5 - 8 6*2 12 0 1 2
Crouching Light Kick L 30 3 Sp*Su 4 1 8 2 2 2
Crouching Medium Kick L 50 3 Sp*Su 7 1 13 -1 0 1
Crouching Hard Kick L 90 3 - 10 2 20 -7 Down Down
Jump Up Medium Punch H 80 11 - 3 6 - - - -
Jump Up Hard Punch H 120 15 - 8 4 - - - -
Jump Toward Light Punch H 40 7 - 2 - - - - -
Jump Toward Medium Punch H 80 9 - 3 5 - - - -
Jump Toward Hard Punch H 100 13 - 5 3 - - - -
Jump Toward Light Kick H 40 5 - 3 11 - - - -
Jump Toward Medium Kick H 70 9 - 6 6 - - - -
Jump Toward Hard Kick H 110 13 - 5 4 - - - -
Neutral Medium Kick H 70 9 - 6 6 - - - -
Toward + Medium Kick H 80 11 - 19 5 8 -1 - -
Dive Kick H 70 7 - 6/8/6 - - - - -
Throw - 40x6 5x6 - 2 1 21 - - -
Back Throw - 120 11 - 2 1 21 - - -
Toward Throw - 120 11 - 2 1 21 - - -
Universal Overhead H 40 3 - 16 ~ 25 9 5 -5 ~ +7 0 ~ +8 +1 ~ +9
Taunt HL 5 0 - 22 9 27 - - -
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Frame Adv. Hit Crouching
Special Moves and Super Arts
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block
Mantis Slash Light Punch (Tourou Zan) H 30 5 - 8 4 22 -1
- H 35+90 5+7 - - 4*3 25*29 -
Mantis Slash Medium Punch (Tourou Zan) H 35 5 - 8 4 26 -5
- H 40+95 5+7 - - 4*4 29*32 -
Mantis Slash Hard Punch (Tourou Zan) H 40 5 - 8 4 30 -9
- H 45+100 5+7 - - 4*5 33*35 -
Mantis Slash EX (Tourou Zan) H 40 9 - 7 1 27 -4
- H 50x4 5x4 - - 1*1*1*3 28*30*33*25 -
Roll Kick Light (Senkyuutai) HL 80+50 7+5 - 8 3*3 34 -25
Roll Kick Medium (Senkyuutai) HL 80+60 9+11 - 4 3*3 28 -19
Roll Kick Hard (Senkyuutai) HL 80+70 11+5 - 3 3*3 25 -16
Roll Kick EX (Senkyuutai) HL 90+20+90 11+5+3 - 3 1*1*3 25 -16
Palm (Byakko Soushouda) H 150 21 Su 21 12 10 -3
Command Dash Light Kick (Kaihou) - - - - - 28 - -
Command Dash Medium Kick (Kaihou) - - - - - 33 - -
Command Dash Hard Kick (Kaihou) - - - - - 42 - -
Flip Grab (Zenpou Tenshin) - 0 - - 7 1 26 -
SA1 — Raishin-Mahhaken H 90 0 - 7 3 1 1
2 ~ 4 H 75+50+70 0 - 30 1*1*1 - -
5 ~ 6 H 50+70 0 - - 1*1 - -
7 H 160 0 - - 5 37 -
SA2 — Tenshin-Senkyutai HL 100 5 - 1 2~66 - -
2 HL 20 3 - - 3 - -
3 ~ 4 HL 30+30 0 - - 1*2 - -
5 HL 100 3 - - 3 - -
6 HL 50+70 3 - - 3 - -
7 HL 60 3 - - 2 52~57 -69
SA3 — Sei-ei Enbu - - - - 16 - - -
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block

Frame data submitted by Trajanus.


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