Last updated on Aug. 21, 2011

| Move | Parry | Damage | Stun | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Frame Adv. Hit Crouching |
| Light Punch | HL | 30 | 3 | Sp*Su | 4 | 5 | 6 | 2 | 2 | 2 |
| Medium Punch | H | 80 | 9 | Sp*Su | 8 | 10 | 4 | 6 | 7 | 8 |
| Hard Punch | H | 150 | 15 | Sp*Su | 8 | 1 | 22 | -5 | -3 | -1 |
| Light Kick | HL | 40 | 3 | Sp*Su | 4 | 4 | 12 | -2 | -2 | -2 |
| Medium Kick | HL | 90 | 7 | - | 7 | 4 | 13 | -2 | -1 | 0 |
| Hard Kick | H | 130 | 7 | - | 11 | 8 | 13 | 0 | 2 | 4 |
| Crouching Light Punch | HL | 20 | 3 | C*Sp*Su | 5 | 5 | 4 | 3 | 3 | 3 |
| Crouching Medium Punch | HL | 70 | 5 | Sp*Su | 7 | 6 | 11 | -1 | 0 | 1 |
| Crouching Hard Punch | L | 100 | 3 | - | 10 | 1 | 21 | -6 | Down | Down |
| Crouching Light Kick | L | 30 | 3 | Sp*Su | 4 | 5 | 10 | -3 | -3 | -3 |
| Crouching Medium Kick | HL | 90 | 5 | - | 7 | 7 | 7 | 3 | 4 | 5 |
| Crouching Hard Kick | H | 130 | 15 | - | 10 | 3 | 12 | 2 | 4 | 6 |
| Jump Up Light Punch | H | 50 | 7 | - | 9 | 16 | - | - | - | - |
| Jump Up Medium Punch | H | 80 | 11 | - | 11 | 9 | - | - | - | - |
| Jump Up Hard Punch | H | 130 | 15 | - | 13 | 1 | - | - | - | - |
| Jump Toward Light Punch | H | 50 | 7 | - | 4 | 20 | - | - | - | - |
| Jump Toward Medium Punch | H | 70 | 11 | - | 11 | 23 | - | - | - | - |
| Jump Toward Hard Punch | H | 130 | 15 | - | 10 | 1 | - | - | - | - |
| Jump Toward Light Kick | H | 60 | 7 | - | 2 | 13 | - | - | - | - |
| Jump Toward Medium Kick | H | 90 | 9 | - | 8 | 12 | - | - | - | - |
| Jump Toward Hard Kick | H | 130 | 11 | - | 6 | 5 | - | - | - | - |
| Toward + Light Punch | HL | 25 | 3 | Sp*Su | 4 | 3 | 8 | 0 | 0 | 0 |
| Toward + Medium Punch | H | 85 | 5 | - | 9 | 5 | 9 | 2 | 3 | 4 |
| Toward + Hard Punch | H | 150 | 13 | - | 16 | 11 | 16 | -4 | -2 | 0 |
| Follow up hits (Toward + Hard Punch) | H | 20+20 | 3+3 | - | 8*6 | 3*14 | 13 | -4 | - | - |
| Toward + Light Kick | HL | 35 | 5 | - | 6 | 5 | 13 | -5 | -5 | -5 |
| Toward + Medium Kick | H | 100 | 9 | - | 17 | 4 | 18 | -5 | -3 | -1 |
| Toward + Hard Kick | L | 120 | 5 | - | 22 | 2 | 25 | -11 | Down | Down |
| Throw | - | 90 | 17 | - | 2 | 1 | 21 | - | - | - |
| Back & Toward Throw | - | 30+20+10 | 3+3+7 | - | 2 | 1 | 21 | - | - | - |
| Universal Overhead | H | 40 | 3 | - | 16~25 | 9 | 5 | -5 ~ +7 | 0 ~ +8 | +1 ~ +9 |
| Taunt | HL | 10 | 3 | - | 80 | 2 | - | - | - | - |
| Move | Parry | Damage | Stun | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Frame Adv. Hit Crouching |
| Move | Parry | Damage | Stun | Cancel Ability | Startup | Active | Recover | Frame Adv. Block |
| Rush Punch (Hayate) | H | 100 | 9 | - | 6 | 5 | - | - |
| Rush Punch - Level 2 (Hayate) | H | 110 | 11 | - | 8 ~ 27 | 5 | - | - |
| Rush Punch - Level 3 (Hayate) | H | 120 | 13 | - | 28 ~ 47 | 5 | - | - |
| Rush Punch - Level 4 (Hayate) | H | 130 | 15 | - | 48 ~ 67 | 5 | - | - |
| Rush Punch - Level 5 (Hayate) | H | 140 | 17 | - | 68 ~ 127 | 5 | - | - |
| Rush Punch Light (Hayate) | H | - | - | - | 6 | - | - | -12 |
| Rush Punch Medium (Hayate) | H | - | - | - | 9 | - | - | -12 |
| Rush Punch Hard (Hayate) | H | - | - | - | 11 | - | - | -12 |
| Rush Punch EX (Hayate) | H | 160 | 17 | - | 17 | 5 | - | 2 |
| Upwards Punch Light (Fukiage) | HL | 120 | 29 | Su | 7 | 7 | 26 | - |
| Upwards Punch Medium (Fukiage) | HL | 140 | 31 | Su | 10 | 9 | 26 | - |
| Upwards Punch Hard (Fukiage) | HL | 160 | 31 | Su | 14 | 7 | 26 | - |
| Upwards Punch EX (Fukiage) | HL | 140 | 21 | Su | 11 | 7 | 26 | - |
| Overhead Chop Light Punch (Oroshi) | H | 100 | 7 | Su | 19 | 6 | 17 | -4 |
| Overhead Chop Medium Punch (Oroshi) | H | 110 | 11 | Su | 23 | 6 | 17 | -4 |
| Overhead Chop Hard Punch (Oroshi) | H | 140 | 13 | Su | 28 | 6 | 17 | 0 |
| Overhead Chop EX (Oroshi) | H | 160 | 9 | Su | 13 | 6 | 17 | 4 |
| Aerial Axe Kick Light (Tsurugi) | H | 140 | 13 | - | 14 | 3 | 8 | - |
| Aerial Axe Kick Medium (Tsurugi) | H | 150 | 13 | - | 15 | 3 | 8 | - |
| Aerial Axe Kick Hard (Tsurugi) | H | 160 | 13 | - | 16 | 3 | 8 | - |
| Aerial Axe Kick EX (Tsurugi) | H | 80+100 | 9+9 | - | 15 | 1*1 | 8 | - |
| Grab and Choke Light Kick (Karakusa) | - | 30 | 9 | - | 7 | 2 | 28 | - |
| Grab and Choke Medium Kick (Karakusa) | - | 30 | 9 | - | 8 | 3 | 29 | - |
| Grab and Choke Hard Kick (Karakusa) | - | 30 | 9 | - | 9 | 3 | 30 | - |
| SA1 — Seichuusen Godanzuki | HL | 150 | 5 | - | 1 | 2 | - | - |
| - | - | 40 | 5 | - | 39 | 1 | - | - |
| - | - | 40 | 5 | - | 4 | 1 | - | - |
| - | - | 40 | 5 | - | 4 | 1 | - | - |
| - | H | 300 | 5 | - | 30 | 6 | 133 | -16 |
| SA2 — Abare Tosanami | H | 100 | 9 | - | 15 ~ 19 | 2 | 25 | - |
| - | H | 40 | 3 | - | 7 | 4 | - | - |
| - | H | 80 | 5 | - | 13 | 1 | - | - |
| - | HL | 170 | 9 | - | 32 | 6 | 32 | -20 |
| SA3 — Tanden Renki | - | - | - | - | 36 | - | - | - |
| Move | Parry | Damage | Stun | Cancel Ability | Startup | Active | Recover | Frame Adv. Block |
Frame data submitted by Trajanus.
I main Fei in Super and I'm gonna main Makoto in 3S as well, snootch. :D
Makoto's just pure awesome. People complained a lot about risk/reward characters in Super. Let's see how they like Makoto in 3S.
Totally gonna main Makoto in 3S! :)