Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 6 | 4 | 8 | |
| Close Medium Punch | HL | 55 | 100 | 40 | Sp*Su | 5 | 2 | 12 | 4 | 6 | |
| Close Hard Punch | HL | 70*50 | 100*50 | 60*20 | Sp*Su | 6 | 1*3 | 17 | -5 | 2 | |
| Close Light Kick | HL | 30 | 50 | 20 | Sp*Su | 3 | 2 | 8 | 1 | 4 | |
| Close Medium Kick | HL | 50 | 100 | 40 | SJ | 7 | 4 | 12 | -2 | - | |
| Close Hard Kick | HL | 110 | 200 | 60 | - | 10 | 4 | 18 | -8 | -4 | |
| Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 6 | 4 | 8 | |
| Far Medium Punch | HL | 55 | 100 | 40 | - | 6 | 2 | 13 | -1 | 2 | |
| Far Hard Punch | HL | 100 | 200 | 60 | - | 9 | 4 | 19 | -4 | 1 | |
| Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 3 | 2 | 8 | 1 | 4 | |
| Far Medium Kick | HL | 70 | 100 | 40 | - | 7 | 3 | 10 | -1 | 1 | |
| Far Hard Kick | HL | 110 | 200 | 60 | - | 10 | 4 | 18 | -8 | -4 | |
| Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 6 | 3 | 6 | |
| Crouch Medium Punch | L | 80 | 100 | 40 | - | 5 | 2 | 10 | -2 | 2 | |
| Crouch Hard Punch | HL | 75*50 | 125*75 | 60*20 | - | 9 | 3(3)2 | 14 | -2 | 1 | |
| Crouch Light Kick | L | 30 | 50 | 20 | Sp*Su | 3 | 2 | 8 | 1 | 4 | |
| Crouch Medium Kick | L | 60 | 100 | 40 | Sp*Su | 6 | 2 | 14 | -1 | 1 | |
| Crouch Hard Kick | L | 90 | 150 | 60 | - | 8 | 2 | 23 | -7 | - | |
| Jump Light Punch | H | 50 | 50 | 20 | - | 4 | 11 | - | - | - | |
| Jump Medium Punch | H | 80 | 100 | 40 | - | 4 | 7 | - | - | - | |
| Jump Hard Punch | H | 100 | 200 | 60 | - | 7 | 6 | - | - | - | |
| Jump Light Kick | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | |
| Jump Medium Kick | H | 70 | 100 | 40 | - | 6 | 5 | - | - | - | |
| Jump Hard Kick | H | 100 | 200 | 60 | - | 5 | 6 | - | - | - | |
| Jump Up Hard Punch | H | 100 | 200 | 60 | - | 8 | 7 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Forward + Medium Kick | H | 80 | 100 | 40 | - | 20 | 4 | 13 | -2 | 0 | |
| DF+Light Kick(Air) | HL | 60 | 100 | 40 | - | 7 | Until Grounded | After grounded 4 | - | - | |
| DF+Medium Kick(Air) | HL | 60 | 100 | 40 | - | 7 | Until Grounded | After grounded 4 | - | - | |
| DF+Hard Kick(Air) | HL | 60 | 100 | 40 | - | 7 | Until Grounded | After grounded 4 | - | - | |
| Close Low Kick - Medium Kick | HL | 40 | 60 | 40 | J | 7 | 4 | 19 | -5 | 1 | |
| Close Low Kick - Medium Kick-Hard Kick | HL | 87 | 100 | 40 | - | 5 | 3 | 17 | -2 | 2 | |
| Medium Punch - Hard Punch | HL | 50 | 50 | 20 | - | 10 | 4 | 19 | -3 | 1 | |
| Medium Punch - Hard Punch - Back + Hard Punch | HL | 75 | 50 | 20 | S | 15 | 4 | 22 | -8 | - | |
| Jump Foward Medium Kick-DF + Medium Kick | HL | 60 | 150 | 60 | - | 4 | Until Grounded | After grounded 4 | - | - | |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 34 | -20 | -20 | |
| Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 34 | -14 | - | |
| Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 2 | 34 | - | - | |
| Forward Throw | 0.9 | 120 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
| Back Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | |
| Low Punch Mantis Slash | HL | 30 | 50 | 10/20 | S | 8 | 2 | 22 | -2 | 1 | |
| Low Punch Mantis Slash (2 hit) | HL | 40 | 50 | 10/20 | S | 8 | 2 | 25 | -5 | -1 | |
| Low Punch Mantis Slash (3 hit) | HL | 75 | 80 | 10/20 | S | 8 | 2 | 29 | -8 | - | |
| Medium Punch Mantis Slash | HL | 35 | 50 | 10/20 | S | 8 | 2 | 25 | -4 | -1 | |
| Medium Punch Mantis Slash (2 hit) | HL | 50 | 50 | 10/20 | S | 8 | 2 | 28 | -8 | -4 | |
| Medium Punch Mantis Slash (3 hit) | HL | 75 | 80 | 10/40 | S | 8 | 2 | 33 | -12 | - | |
| Hard Punch Mantis Slash | HL | 40 | 50 | 10/20 | S | 8 | 2 | 30 | -6 | -3 | |
| Hard Punch Mantis Slash (2 hit) | HL | 55 | 50 | 10/20 | S | 8 | 2 | 35 | -10 | -6 | |
| Hard Punch Mantis Slash (3 hit) | HL | 80 | 80 | 10/40 | S | 8 | 2 | 35 | -14 | - | |
| EX Mantis Slash | HL | 60 | 50 | -250/0 | S | 7 | 1 | 18 | -1 | 0 | |
| EX Mantis Slash (2 hit) | HL | 32 | 50 | 0 | S | 5 | 1 | 20 | -3 | -2 | |
| EX Mantis Slash (3 hit) | HL | 32 | 70 | 0 | S | 6 | 2 | 18 | -8 | -1 | |
| EX Mantis Slash (4 hit) | HL | 32 | 80 | 0 | S | 5 | 1 | 23 | -11 | -5 | |
| EX Mantis Slash (5 hit) | HL | 40 | 46 | 0 | S | 8 | 2 | 29 | -13 | - | |
| Low Punch Command Dash | - | - | - | 0 | - | - | - | 27 | - | - | |
| Medium Punch Command Dash | - | - | - | 0 | - | - | - | 34 | - | - | |
| Hard Punch Command Dash | - | - | - | 0 | - | - | - | 42 | - | - | |
| EX Command Dash | - | - | - | -250/0 | - | - | - | 32 | - | - | |
| Low Punch Palm Strike | - | - | - | - | - | - | - | 24 | - | - | |
| Medium Punch Palm Strike | HL | 120 | 150 | S | 16 | 13 | 11 | -5 | 2 | ||
| Hard Punch Palm Strike | HL | 150 | 250 | 20/60 | S | 22 | 13 | 9 | 2 | - | |
| EX Palm Strike | HL | 150 | 250 | 30/60 | S | 25 | 13 | 13 | -10 | - | |
| Low Kick Roll Kick | HL | 70*50 | 100*50 | 0 | S- | 5 | 3*3 | 33+14 | -29 | - | |
| Medium Kick Roll Kick | HL | 70*55 | 100*50 | 30/30*30 | S- | 6~24 | 3*3 | 37+14 | -24 | - | |
| Hard Kick Roll Kick | HL | 70*60 | 100*100 | 30/30*30 | S- | 7~38 | 3*3 | 23+14 | -21 | - | |
| EX Roll Kick | HL | 45*45*65 | 50*100*100 | 30/30*30 | S*S- | 4~31 | 1*1*2 | 27+17 | -25 | - | |
| Flip Grab | 0.96 | 0 | 0 | -250/0 | - | 10 | 2 | 48 | - | 7 | |
| EX Flip Grab | 1.19 | 0 | 0 | -1000/0 | - | 7 | 2 | 48 | - | 7 | |
| Super | - | - | - | 0/0 | - | 1+0 | 430 | 7 | - | - | |
| Ultra 1 | HL | 480 | 0 | 0/0 | - | 0+8 | 5 | 43 | -28 | - | |
| Ultra 2 | HL | 60 * 45x3 * 255 [440] | 0 | 0+4~32 | 2(2) 5(7) 3(7) 3(9) 3 | 37+20 | -79 | - | |||
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp.
this frame data hasn't been updated :/
...oh well, the most important changes regarding yang's frame data are:
-standing L kick now starts in 5 frames not 3 (sad face.)
-All dive kicks recover in 6 frames after landing, not 4.
-Palm strikes now have 9 active frames, not 13.
-All roll kicks now have 4 more recovery frames on block.
That's all i can remember for now, so please update. And btw, in the special moves section of frame data it says Light/Low punch command dash, Medium punch command dash and Hard punch command dash. Those are actually "kicks" not "punches".