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Oni's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 2:22 p.m. PDT


Oni Frame Data Super Street Fighter 4 Arcade Edition


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Standing Low Punch HL 30 50 20 C*Sp*Su 3 3 5 3 7
Close Standing Medium Punch HL 70 100 40 Sp*Su 6 4 11 0 3
Close Standing Hard Punch HL 100 200 60 Sp*Su 7 4 17 -3 2
Close Standing Low Kick HL 30 50 20 Sp*Su 4 5 6 0 3
Close Standing Medium Kick HL 40*30 50*50 40*40 Sp*Su 6 1*4 14 -2 1
Close Standing Hard Kick HL 40*70 125*75 60*20 - 6 2(8)4 18 -4 2
Standing Far Low Punch HL 30 50 20 - 4 3 6 2 5
Standing Far Medium Punch H 30*50 50*50 40*20 - 15 2(1)2 17 -5 2
Standing Far Hard Punch HL 120 200 60 - 12 6 18 -9 0
Standing Far Low Kick HL 50 50 20 - 5 3 10 -2 1
Standing Far Medium Kick HL 70 100 40 - 13 2 13 -1 2
Standing Far Hard Punch HL 100 200 60 - 10 2 22 -6 -2
Crouching Low Punch HL 25 50 20 - 3 3 5 3 6
Crouching Medium Punch HL 60 100 40 - 5 4 7 3 6
Crouching Hard Punch HL 90 200 60 - 5 8 18 -8 -3
Crouching Low Kick L 20 50 20 - 4 3 9 -1 2
Crouching Medium Kick L 60 100 40 - 6 2 16 -4 1
Crouching Hard Kick L 100 150 60 - 9 2 24 -8 -
Jump Up Low Punch H 50 50 20 - 5 10 - - -
Jump Up Medium Punch H 80 100 40 - 7 10 - - -
Jump Up Hard Punch H 110 200 60 - 8 4 - - -
Jump Up Low Kick H 40 50 20 - 5 9
- -
Jump Up Medium Kick H 80 100 40 - 5 5 - - -
Jump up Hard Kick H 100 200 60 - 6 3(6)2 - - -
Jump Toward Low Punch H 50 50 20 - 5 10 - - -
Jump Toward Medium Punch H 80 100 40 - 6 7 - - -
Jump Toward Hard Punch H 110 200 60 - 7 4 - - -
Jump Toward Low Kick H 40 50 20 - 4 10 - - -
Jump Toward Medium Kick H 70 100 40 - 6 7 - - -
Jump Toward Hard Kick H 100 200 60 - 6 4 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Back + Medium Punch HL 60 50 40 - 5 6 12 2 6
Target Combo 1 HL 60 150 40 - 6 4 11 0 3
Target Combo 2 HL 80 160 60 - 7 4 17 -3 2
Focus Attack Level 1 HL 60 100 20 - 21 2 36 -22 -
Focus Attack Level 2 HL 80 150 40 - 17+12 2 36 -16 -
Focus Attack Level 3 - 140 200 30 - 64 2 35 - -
Forward Throw 0.91 130 150 40 - 3 2 20 - -
Back Throw 0.91 130 120 40 - 3 2 20 - -
Fireball (Low Punch) HL 60 100 10/20 - 13 33 47 -8 -4
Fireball (Medium Punch) HL 60 100 10/20 - 13 31 47 -8 -4
Fireball (Hard Punch) HL 60 100 10/20 - 13 28 47 -8 -4
Charged Fireball HL 40*40 50*50 10/10*10 - 45 - 77 2 6
EX Fireball HL 50*50 50*50 -250/0 - 13 - 43 4 4
Electric Fireball (Low Punch) HL 60 150 10/20 - 28 - 54 -5 -
Electric Fireball (Medium Punch) HL 60*30 100*100 10/20*20 - 29 - 61 -3 -
Electric Fireball (Hard Punch) HL 50*50*20 100*100*50 10/20*20*20 - 31 - 69 -1 -
EX Electric Fireball HL 50x3 100*100*50 -250/0 - 25 - 50 12 -
Air Hadou Dash (Low Punch) HL 70 100 5/40 - 5 4 11 - -
Air Hadou Dash (Medium Punch) HL 70 100 5/40 - 5 4 11 - -
Air Hadou Dash (Hard Punch) HL 70 100 5/40 - 5 4 16 - -
Dragon Punch (Low Punch) HL 80 * 40 [80 * 30 * 30] 80 * 60 [80 * 60 * 60] 30/40 * 20 [40 * 10 * 10] - 3 2*12 14+10 -15 -
Dragon Punch (Medium Punch) HL 70 * 40 [70 * 50 * 30] 80 * 60 [80 * 60 * 60] 20/40 * 20 [40 * 10 * 10] - 3 2*12 25+10 -26 -
Dragon Punch (Hard Punch) HL 80 * 40 [80 * 50 * 30] 80 * 60 [80 * 60 * 60] 20/40 * 20 [40 * 10 * 10] - 3 4*12 28+10 -29 -
EX Dragon Punch HL 100 * 70 * 80 [100 * 50 * 40] 80 * 60 [80 * 60 * 60] -250/0 - 3 4*2*10 28+10 -27 -
Hurricane Kick (Low Kick) HL 110 150 30/20 - 11 2(6)2 12+8 -9 -
Hurricane Kick (Medium Kick) HL 80*50 100*50 30/20*10 - 5 2(5) [2 (5) 2] (5) 1 16+12 -22[-8] -
Hurricane Kick (Hard Kick) HL 80*40*40 100*50*50 30/20*10*10 - 5 2(4) [2 (5) 1] (5) [1 (5) 1] (5)1 13+8 -13[-1] -
EX Hurricane Kick HL 30x4*40 40x5 -250/0 - 11 1(3) 1(3) 1(3) 1(3) 1 18+3 -1 -
Air Hurricane Kick (Low Kick) HL 70 50 10/30 - 9 2(6) 2(6) 2 10 - -
Air Hurricane Kick (Medium Kick) HL 60*60 50*50 10/30*30 - 7 [2(6)2](6)2 10 - -
Air Hurricane Kick (Hard Kick) HL 80*80 50*50 10/30*30 - 7 [2(6)2](6)2 10 - -
EX Air Hurricane HL 40x5 50x5 -250/0 - 7 1(3) 1(3) 1(3) 1(3) 1 4 - -
Demon Palm (Low Punch) HL 130 150 30/30 - 18 7 21 -7 -
Demon Palm (Medium Punch) HL 100 150 30/30 - 18 7 20 -6 -
Demon Palm (Hard Punch) HL 140[90] 150 30/30 - 30 11 15 -1 -
EX Demon Palm HL 80*90 100-100 -250/0 - 23 4*3 29 -9 -
Demon Slash (Low Kick) HL 120 150 20/60 - 17 2 25 -2 -
Demon Slash (Medium Kick) HL 120 200 20/60 - 30 2 25 -4 1
Demon Slash (Hard Kick) HL 120[100] 150 20/60 - 28~34 2 25 -8 -
EX Demon Slash HL 100[80] 100 -250/0 - 29~34 2 31 -10 -
Super 1 350 0 -1000/0 - 1+0 36 13 - -
Super (Air) 1 350 0 -1000/0 - 10 30 32 - -
Ultra 1 (PPP)
38x7*84[450] 0 0/0 - 0+11 1(1) 101 -3 -
Ultra 1 (KKK)
45x7*60 0 0/0 - 0+10 - 94 0 -
Ultra 1 (Air)
45x8 0 0/0 - 0+14 - 51 0 -
Ultra 2
255*38x7[525] 0 0/0 - 0+8 2*3x7 48 -30 -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp.


Comments

MonkeyCha0s said on January 23, 2012 at 1:10 p.m.

wtf? where is the frame data for his unique attacks? i only see back medium punch but what about his others?

#1
MetalMusicMan said on August 2, 2012 at 11:44 a.m.

I've often wondered where the rest of his frame data is as well :\

#2
Madmax77 said on October 30, 2013 at 12:23 p.m.

how about pursuit attributes or invincible frames ?
I just read Sagat's frame data, and it's how this one should be.

#3


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