Super Street Fighter 4 Throw Range Comparisons

Guide last updated on
November 9, 2010 at 10 p.m. PST

Super Street Fighter 4 Throw Range Comparisons

To get a better idea of what kind of throw range the 35 characters in Super Street Fighter 4 have, this guide was put together.

Unfortunately, the data that's available to the community is conflicting. While the frame data for SSF4 is generally considered to be accurate, some problems have been found and the the list to the left is based on this data. Also, the numbers here were rounded up or down.

The listing on the right is based on hitbox videos — which were taken from an early (non-final) release of Super Street Fighter 4, but it provides a bit more information on how much range the fighter's throws have. But this list also has problems.

A good way to view these listings is by looking for consistencies. While there are a few problems — for the most part it matches up and it should paint a mostly accurate picture of what kind of throw range you can expect when playing these fighters.

Frame Data
Player Range Damage
Chun-Li 1.0 140
Rose 1.0 140
Vega 1.0 120
Cody 0.95 130
Zangief 0.9 160
Rufus 0.9 150
Dudley 0.9 140
E. Honda 0.9 140
Gouken 0.9 140
M. Bison 0.9 140
Sagat 0.9 140
Abel 0.9 130
Adon 0.9 130
Akuma 0.9 130
Balrog 0.9 130
Blanka 0.9 130
C. Viper 0.9 130
Fei Long 0.9 130
Gen 0.9 130
Hakan 0.9 130
Ibuki 0.9 130
Ryu 0.9 130
Seth 0.9 130
T. Hawk 0.9 130
Dan 0.9 120
Dhalsim 0.9 120
El Fuerte 0.9 120
Guile 0.9 120
Ken 0.9 120
Sakura 0.9 120
Makoto 0.9 100
Guy 0.8 160
Cammy 0.8 140
Juri 0.8 130
Dee Jay 0.8 120
Hitbox Data
Player Range Damage
Vega 1.07 120
Chun-Li 1.01 140
Dhalsim 1.01 120
Rose 1.00 140
Gen 0.99 130
Cody 0.98 130
M. Bison 0.95 140
Dan 0.95 120
Zangief 0.94 160
Sagat 0.94 140
Adon 0.93 130
Balrog 0.93 130
Blanka 0.93 130
Hakan 0.93 120
Dudley 0.92 140
Ryu 0.92 130
Seth 0.92 130
Ken 0.92 120
Gouken 0.91 140
Abel 0.91 130
Akuma 0.91 130
C. Viper 0.91 130
T. Hawk 0.91 130
Rufus 0.90 150
E. Honda 0.90 140
Ibuki 0.90 130
El Fuerte 0.90 120
Guile 0.90 120
Sakura 0.90 120
Makoto 0.90 100
Fei Long 0.88 130
Guy 0.84 130
Cammy 0.79 140
Dee Jay 0.75 120
*Juri ?.?? 130

In the case of tie, the character with the more damaging throw was placed above. If there were still characters tied, they were sorted alphabetically.

*Juri doesn't have a range listed in the hitbox table because the number given in the video is likely very inaccurate, and not indicative of her actual throw range in Super Street Fighter 4.


R4HU1 said on November 10, 2010 at 4:04 a.m.


Joykilledme said on November 10, 2010 at 4:49 a.m.

wow I knew there was different damage on throws but.. Seeing how big of a spread thats nuts.

xXAngelBoyXx said on November 10, 2010 at 5:03 a.m.

I never realised Guy did so much dmg on his throws...

Nikon said on November 10, 2010 at 5:26 a.m.

Gen's throw range seems shorter than most. Maybe his light normals push back more than others. Be neat to see Kara throw ranges as well. Once again, Gen's Kara throw range is trash.

Lolento said on November 10, 2010 at 5:29 a.m.

What throws are those tables about, though? Some characters have different properties for each throw, one having better range, the other dealing more damage. And combining the two (i.e. taking the highest value of the two for each column) wouldn't make sense.

There's also stun. Ryu's throws (according to frame data) have the same range and damage, but his forward throw deals more stun. And finally there's the distance it leaves you from the opponent, but this is harder to measure.

Lolento said on November 10, 2010 at 5:34 a.m.

@#4 Nikon
Maybe I'm just too used to his range and under-utilizing other characters' throw potential, but I don't have much trouble with it. Just remember to use the back throw if you're not too close. Judging by the frame data, his back throw range is as good as Chun's (though it deals less damage than the forward throw).

gtfopanda said on November 10, 2010 at 5:51 a.m.

Would be cool to add backthrow and stun rate to the table.

gtfopanda said on November 10, 2010 at 5:52 a.m.

Nevermind the backthrow, lol.

Beehol said on November 10, 2010 at 7:59 a.m.

Guy only does 130 dmg on his throws, it's not that great.

smashfury said on November 10, 2010 at 8:46 a.m.

the lists aren't that off from each other, i mean at least most of the characters are in the same general area on the list

xShonuffx said on November 10, 2010 at 8:59 a.m.

#3 I know thats Zangief damage, could you imagine Zangief moving at that speed?

Warren286 said on November 10, 2010 at 9:35 a.m.

Well, Makoto has weakest damage and range is one of the worst. I'm not surprised, though.

Tankverso said on November 10, 2010 at 1:35 p.m.

i hate vega

Shredelicious said on November 10, 2010 at 2:05 p.m.

lol, Cammy has a Kara throw that put her throw at normal range. sad.

Masose said on November 10, 2010 at 6:33 p.m.

@12 Makoto's forward throw is pretty bad in both range and dmg output according to the table above, but it makes up for it by causing extra stun than most throws.

fresco4eva said on November 10, 2010 at 6:47 p.m.

this just makes me even more sad... every time they post some new chart, guy is always at the bottom... so from on now, ill just look str8t for the bottom...

@ 3

guys forward throw does 130 dmg... that chart on the left is wrong...

fresco4eva said on November 10, 2010 at 6:50 p.m.

the other thing i dont get about capcom is that y r u going to give characters that have the fastest walk speeds in the game more range on their throws.. i.e. vega, chun, and rose.... and not to mention they all have great dashes, forward and back.....

cloudstrife360 said on November 10, 2010 at 9:03 p.m.


Hahaha, I feel your pain. I main Vega, and I get the occasional angry message online. Honestly, however, Vega is not broken with these adcantages, he's a mid tier character as he should be, I think when you look at his tools and aspects as a whole, he is right where he needs to be, and is IMO a very good and underplayed character. But everyone thinks that of their mains, right?

lynx_ID said on November 11, 2010 at 9:55 a.m.


agree with you dude, I main vega too and have good speed, good throw range, and good kara throw,dont have great dash maybe long range but long recovery too, but even with that he is mid tier cuz low damage and 0 reversal that make 0 defense for vega and plus he has very low stun defense, anyway I think he is ok but need that ex ST viable reversal

xXAngelBoyXx said on November 13, 2010 at 4:24 p.m.

@11 and 16
oh you're right, Guy's throw should be 130 dmg.
Damn you left table!!

NumeroGaijin said on November 13, 2010 at 6:51 p.m.

Adon has greater normal throw range than that I swear. He imo seems to grab further than that of gen or cody from my experiences vs him.

Ghost83 said on November 25, 2010 at 7:05 p.m.


exactly, anyone who moans about Vega having this slight advantage is a pu$$y, lets face it, as far as the rest of vega's attributes he's pi$$ weak........However his speed evasive manouvers and throw range make up for it.
I also main Vega, the amount of flack i cop online is unbeleivable and this is coming from players using Sagat, Ryu, Balrog, if you're using these characters you don't have any right to complain about a loss. Imagine if Vega's Barcelona claw drop had no recovery after its blocked (like it did in SF 2 Turbo and SSF 2)Now when its blocked he does the little hop thing as he hits the ground leaving him open.
I'm sure there'd be morons online complaining that Vega's the best character or some complete garbage like that!

Keetro said on January 3, 2011 at 3:03 p.m.

vega needs that and that drop claw is screaming ultra me . .. i agree with Ghost, @ Angel boy . . . guys grab is about the only thing that he has going for him on her, his grab is a small grab radius, with a extrememly nerfed walk speed, i Main guy and all the people with 8 and up walkspeeds are where tick throws are dangerous!, and any 1 like chun/boxer/Dictator have fast walk with a jab/short? in Alpha his walkspeed was right under Vegas!, but there was no dash, now his is horrible cause he has dash and Run, which has too much recovery? i could se 10 12 is pushing it, he has 17 recovery, and if you hit him its a counter unlike Fuerte?

herrokitty said on February 4, 2012 at 10:46 a.m.

I think Capcom gave Rose, Chun, Vega etc. fast walk speeds AND high range throws to make up for their absolutely TERRIBLE wake up/reversal games. For instance, Rose (my main) literally has no go to move to throw out on wake up. So if I get knocked down I don't have many options to choose from in terms of regaining control, I have to escape first or hope my opponent will make a mistake. While Chun and Vega have a slightly better wake up/reversal game than Rose, it's still very dangerous for them to get knocked down. Believe me I know how annoying it is to be repeatedly thrown, it's an essential part of Rose, Chun, and Vega's play style. No lightning fast SRKs for us lol

Keetro said on May 28, 2012 at 10:29 p.m.

Guy Doesn't Have that and He Also Has a Horrible footspeed unlike all of the top characterss that are near the top I believe in Rose and Cody but if you walk slow you should have and exceptional foot speed mediator like a good grab range for Guy He has no Reliable wake up game either and His has to be 100 % fully committed he can't back out like even the bad SRK's and Even EX Soul Spiral can

Keetro said on June 5, 2012 at 11:58 a.m.

adon has a great grab where is he

sergio_reyes_ said on August 5, 2013 at 3:49 p.m.

more damage is the highest level


Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.