
To get a better idea of what kind of throw range the 35 characters in Super Street Fighter 4 have, this guide was put together.
Unfortunately, the data that's available to the community is conflicting. While the frame data for SSF4 is generally considered to be accurate, some problems have been found and the the list to the left is based on this data. Also, the numbers here were rounded up or down.
The listing on the right is based on hitbox videos — which were taken from an early (non-final) release of Super Street Fighter 4, but it provides a bit more information on how much range the fighter's throws have. But this list also has problems.
A good way to view these listings is by looking for consistencies. While there are a few problems — for the most part it matches up and it should paint a mostly accurate picture of what kind of throw range you can expect when playing these fighters.
| Frame Data | ||
| Player | Range | Damage |
| Chun-Li | 1.0 | 140 |
| Rose | 1.0 | 140 |
| Vega | 1.0 | 120 |
| Cody | 0.95 | 130 |
| Zangief | 0.9 | 160 |
| Rufus | 0.9 | 150 |
| Dudley | 0.9 | 140 |
| E. Honda | 0.9 | 140 |
| Gouken | 0.9 | 140 |
| M. Bison | 0.9 | 140 |
| Sagat | 0.9 | 140 |
| Abel | 0.9 | 130 |
| Adon | 0.9 | 130 |
| Akuma | 0.9 | 130 |
| Balrog | 0.9 | 130 |
| Blanka | 0.9 | 130 |
| C. Viper | 0.9 | 130 |
| Fei Long | 0.9 | 130 |
| Gen | 0.9 | 130 |
| Hakan | 0.9 | 130 |
| Ibuki | 0.9 | 130 |
| Ryu | 0.9 | 130 |
| Seth | 0.9 | 130 |
| T. Hawk | 0.9 | 130 |
| Dan | 0.9 | 120 |
| Dhalsim | 0.9 | 120 |
| El Fuerte | 0.9 | 120 |
| Guile | 0.9 | 120 |
| Ken | 0.9 | 120 |
| Sakura | 0.9 | 120 |
| Makoto | 0.9 | 100 |
| Guy | 0.8 | 160 |
| Cammy | 0.8 | 140 |
| Juri | 0.8 | 130 |
| Dee Jay | 0.8 | 120 |
| Hitbox Data | ||
| Player | Range | Damage |
| Vega | 1.07 | 120 |
| Chun-Li | 1.01 | 140 |
| Dhalsim | 1.01 | 120 |
| Rose | 1.00 | 140 |
| Gen | 0.99 | 130 |
| Cody | 0.98 | 130 |
| M. Bison | 0.95 | 140 |
| Dan | 0.95 | 120 |
| Zangief | 0.94 | 160 |
| Sagat | 0.94 | 140 |
| Adon | 0.93 | 130 |
| Balrog | 0.93 | 130 |
| Blanka | 0.93 | 130 |
| Hakan | 0.93 | 120 |
| Dudley | 0.92 | 140 |
| Ryu | 0.92 | 130 |
| Seth | 0.92 | 130 |
| Ken | 0.92 | 120 |
| Gouken | 0.91 | 140 |
| Abel | 0.91 | 130 |
| Akuma | 0.91 | 130 |
| C. Viper | 0.91 | 130 |
| T. Hawk | 0.91 | 130 |
| Rufus | 0.90 | 150 |
| E. Honda | 0.90 | 140 |
| Ibuki | 0.90 | 130 |
| El Fuerte | 0.90 | 120 |
| Guile | 0.90 | 120 |
| Sakura | 0.90 | 120 |
| Makoto | 0.90 | 100 |
| Fei Long | 0.88 | 130 |
| Guy | 0.84 | 130 |
| Cammy | 0.79 | 140 |
| Dee Jay | 0.75 | 120 |
| *Juri | ?.?? | 130 |
wow I knew there was different damage on throws but.. Seeing how big of a spread thats nuts.
I never realised Guy did so much dmg on his throws...
What throws are those tables about, though? Some characters have different properties for each throw, one having better range, the other dealing more damage. And combining the two (i.e. taking the highest value of the two for each column) wouldn't make sense.
There's also stun. Ryu's throws (according to frame data) have the same range and damage, but his forward throw deals more stun. And finally there's the distance it leaves you from the opponent, but this is harder to measure.
@#4 Nikon
Maybe I'm just too used to his range and under-utilizing other characters' throw potential, but I don't have much trouble with it. Just remember to use the back throw if you're not too close. Judging by the frame data, his back throw range is as good as Chun's (though it deals less damage than the forward throw).
lol, Cammy has a Kara throw that put her throw at normal range. sad.
this just makes me even more sad... every time they post some new chart, guy is always at the bottom... so from on now, ill just look str8t for the bottom...
@ 3
guys forward throw does 130 dmg... that chart on the left is wrong...
the other thing i dont get about capcom is that y r u going to give characters that have the fastest walk speeds in the game more range on their throws.. i.e. vega, chun, and rose.... and not to mention they all have great dashes, forward and back.....
@Tankverso
Hahaha, I feel your pain. I main Vega, and I get the occasional angry message online. Honestly, however, Vega is not broken with these adcantages, he's a mid tier character as he should be, I think when you look at his tools and aspects as a whole, he is right where he needs to be, and is IMO a very good and underplayed character. But everyone thinks that of their mains, right?
@cloudstrife360
agree with you dude, I main vega too and have good speed, good throw range, and good kara throw,dont have great dash maybe long range but long recovery too, but even with that he is mid tier cuz low damage and 0 reversal that make 0 defense for vega and plus he has very low stun defense, anyway I think he is ok but need that ex ST viable reversal
@11 and 16
oh you're right, Guy's throw should be 130 dmg.
Damn you left table!!
Adon has greater normal throw range than that I swear. He imo seems to grab further than that of gen or cody from my experiences vs him.
@cloudstrife360
exactly, anyone who moans about Vega having this slight advantage is a pu$$y, lets face it, as far as the rest of vega's attributes he's pi$$ weak........However his speed evasive manouvers and throw range make up for it.
I also main Vega, the amount of flack i cop online is unbeleivable and this is coming from players using Sagat, Ryu, Balrog, if you're using these characters you don't have any right to complain about a loss. Imagine if Vega's Barcelona claw drop had no recovery after its blocked (like it did in SF 2 Turbo and SSF 2)Now when its blocked he does the little hop thing as he hits the ground leaving him open.
I'm sure there'd be morons online complaining that Vega's the best character or some complete garbage like that!
vega needs that and that drop claw is screaming ultra me . .. i agree with Ghost, @ Angel boy . . . guys grab is about the only thing that he has going for him on her, his grab is a small grab radius, with a extrememly nerfed walk speed, i Main guy and all the people with 8 and up walkspeeds are where tick throws are dangerous!, and any 1 like chun/boxer/Dictator have fast walk with a jab/short? in Alpha his walkspeed was right under Vegas!, but there was no dash, now his is horrible cause he has dash and Run, which has too much recovery? i could se 10 12 is pushing it, he has 17 recovery, and if you hit him its a counter unlike Fuerte?
I think Capcom gave Rose, Chun, Vega etc. fast walk speeds AND high range throws to make up for their absolutely TERRIBLE wake up/reversal games. For instance, Rose (my main) literally has no go to move to throw out on wake up. So if I get knocked down I don't have many options to choose from in terms of regaining control, I have to escape first or hope my opponent will make a mistake. While Chun and Vega have a slightly better wake up/reversal game than Rose, it's still very dangerous for them to get knocked down. Believe me I know how annoying it is to be repeatedly thrown, it's an essential part of Rose, Chun, and Vega's play style. No lightning fast SRKs for us lol
Guy Doesn't Have that and He Also Has a Horrible footspeed unlike all of the top characterss that are near the top I believe in Rose and Cody but if you walk slow you should have and exceptional foot speed mediator like a good grab range for Guy He has no Reliable wake up game either and His has to be 100 % fully committed he can't back out like even the bad SRK's and Even EX Soul Spiral can
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