Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 40 | 50 | 20 | C*Sp*Su | 3 | 2 | 6 | 3 | 7 | |
| Close Medium Punch | HL | 90 | 100 | 40 | Sp*Su | 5 | 4 | 10 | 0 | 6 | |
| Close Hard Punch | HL | 130 | 200 | 60 | - | 8 | 3 | 14 | 1 | 6 | |
| Close Light Kick | HL | 30 | 50 | 20 | Sp*Su | 3 | 3 | 10 | -2 | 1 | |
| Close Medium Kick | HL | 70 | 100 | 40 | Sp*Su | 6 | 3 | 12 | -1 | 2 | |
| Close Hard Kick | HL | 140 | 200 | 60 | - | 8 | 3 | 17 | 0 | 4 | |
| Far Light Punch | HL | 40 | 50 | 20 | Sp*Su | 4 | 2 | 7 | 3 | 6 | |
| Far Medium Punch | HL | 90 | 100 | 40 | - | 6 | 3 | 12 | -1 | 2 | |
| Far Hard Punch | HL | 120 | 200 | 60 | - | 8 | 2 | 21 | -5 | -1 | |
| Far Light Kick | HL | 30 | 50 | 20 | Sp*Su | 4 | 4 | 9 | -2 | 1 | |
| Far Medium Kick | HL | 70 | 100 | 40 | - | 6 | 3 | 11 | 0 | 3 | |
| Far Hard Kick | HL | 120 | 200 | 60 | - | 10 | 5 | 22 | -7 | -3 | |
| Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 3 | 8 | 0 | 3 | |
| Crouch Medium Punch | HL | 80 | 100 | 40 | - | 6 | 3 | 13 | -2 | 1 | |
| Crouch Hard Punch | HL | 90*50 | 100*100 | 60*20 | - | 8 | 2*3 | 20 | -5 | -1 | |
| Crouch Light Kick | L | 40 | 50 | 20 | Sp*Su | 4 | 3 | 8 | 0 | 3 | |
| Crouch Medium Kick | L | 70 | 100 | 40 | - | 6 | 4 | 12 | -2 | 1 | |
| Crouch Hard Kick | L | 120*50 | 100*100 | 20*20 | - | 11 | 2(9)2 | 20 | -7 | - | |
| Jump Up Light Punch | H | 60 | 50 | 20 | Sp | 4 | 4 | - | - | - | |
| Jump Up Medium Punch | H | 90 | 100 | 40 | - | 6 | 5 | - | - | - | |
| Jump Up Hard Punch | H | 140 | 200 | 60 | - | 10 | 4 | - | - | - | |
| Jump Up Light Kick | H | 50 | 50 | 20 | - | 4 | 3 | - | - | - | |
| Jump Up Medium Kick | H | 90 | 100 | 40 | - | 7 | 3 | - | - | - | |
| Jump Up Hard Kick | H | 120 | 200 | 60 | - | 10 | 4 | - | - | - | |
| Jump Toward Light Punch | H | 60 | 50 | 20 | - | 4 | 6 | - | - | - | |
| Jump Toward Medium Punch | H | 90 | 100 | 40 | - | 8 | 4 | - | - | - | |
| Jump Toward Hard Punch | H | 120 | 200 | 60 | - | 10 | 3 | - | - | - | |
| Jump Toward Light Kick | H | 50 | 50 | 20 | - | 4 | 8 | - | - | - | |
| Jump Toward Medium Kick | H | 90 | 100 | 40 | - | 7 | 6 | - | - | - | |
| Jump Toward Hard Kick | H | 120 | 200 | 60 | - | 10 | 4 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Heavy Body Press (D+Hard Punch Air) | H | 110 | 150 | 60 | - | 6 | 9 | - | - | - | |
| Heavy Shoulder (D+Medium Punch Air) | - | 80 | 90 | 40 | - | 7 | 10 | - | - | - | |
| Thrust Peak (DF+Light Punch) | HL | 40 | 50 | 20 | Sp*Su | 3 | 7 | - | -8 | -5 | |
| Focus Attack Level 1 | HL | 90 | 100 | 20 | - | 23 | 5 | 32 | -21 | -21 | |
| Focus Attack Level 2 | HL | 120 | 150 | 40 | - | 17+16 | 5 | 32 | -15 | - | |
| Focus Attack Level 3 | - | 170 | 200 | 60 | - | 65 | 5 | 32 | - | - | |
| Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | |
| Back Throw | 0.9 | 160 | 140 | 40 | - | 3 | 2 | 20 | - | - | |
| Mexican Typhoon Light Punch | 1.5 | 150 | 200 | 40/100 | - | 2 | 2 | 52 | - | - | |
| Mexican Typhoon Medium Punch | 1.45 | 200 | 200 | 40/100 | - | 2 | 2 | 50 | - | - | |
| Mexican Typhoon Hard Punch | 1.4 | 230 | 200 | 40/100 | - | 2 | 2 | 48 | - | - | |
| Mexican Typhoon EX | 1.45 | 200 | 150 | -250/0 | - | 4 | 2 | 47 | - | - | |
| Tomahawk Buster Light Punch | HL | 130 | 200 | 30/40 | - | 5 | 4*7 | 17+11 | -14 | - | |
| Tomahawk Buster Medium Punch | HL | 150 | 200 | 30/40 | - | 6 | 4*7 | 21+11 | -18 | - | |
| Tomahawk Buster Hard Punch | HL | 160 | 200 | 30/40 | - | 8 | 4*7 | 26+11 | -23 | - | |
| Tomahawk Buster EX | HL | 80*50 | 150*150 | -250/0 | - | 5 | 4*7 | 29+11 | -26 | - | |
| Condor Dive | HL | 120 | 100 | 20/30 | - | 11 | until ground | 22 | - | - | |
| Condor Dive EX | H | 100[150] | 50 | -250/0 | - | 11 | until ground | 22 | - | - | |
| Condor Spire Light Punch | HL | 120 | 200 | 20/30 | - | 20 | 9 | 4+7 | -7 | -5 | |
| Condor Spire Medium Punch | HL | 120 | 200 | 20/30 | - | 20 | 10 | 4+7 | -8 | -6 | |
| Condor Spire Hard Punch | HL | 120 | 200 | 20/30 | - | 20 | 11 | 5+7 | -10 | -8 | |
| Condor Spire EX | HL | 150 | 150 | -250/0 | - | 15 | 9 | 4+7 | -3 | - | |
| Super | 1.35 | 430 | 0 | -1000/0 | - | 1+0 | 2 | 41 | - | - | |
| Ultra 1 | 1.4 | 510 | 0 | 0/0 | - | 1+0 | 2 | 41 | - | - | |
| Ultra 2 | 1.1 | 450 | 0 | 0/0 | - | 0+3 | 6 | 18+26 | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by Doopliss on July 3, 2010 at 6:24 a.m. #1
s.MP is +6, not +4. probably +2 on block as well.
Posted by liluoke on October 23, 2010 at 12:31 a.m. #2
damn, condor spire has so many active frames and has pretty low frame disadvantage on block, a good thawk player will pretty much always have advantage off of that move
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