You're not logged in | Login / Register | News Filter | Submit News

Juri's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 6:54 p.m. PDT


Juri Frame Data Super Street Fighter 4 Arcade Edition


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Light Punch HL 30 50 20 C*Sp*Su 4 3 5 3 7
Close Medium Punch HL 70 100 40 Sp*Su 5 4 14 -4 -1
Close Hard Punch HL 100 200 60 Sp*Su 6 4 26 -12 -
Close Light Kick HL 30 50 20 C*Sp*Su 3 3 5 3 6
Close Medium Kick HL 30*35 40*40 40*20 Sp*Su 6 3(6)2 19 -7 -4
Close Hard Kick HL 40*70 125*75 60*20 Sp*Su 11 2(2)2 20 -4 1
Far Light Punch HL 30 50 20 C*Sp*Su 4 3 5 3 7
Far Medium Punch HL 80 100 40 Su 6 4 11 -1 2
Far Hard Punch HL 120 200 60 - 10 3 20 -5 -1
Far Light Kick HL 40 50 20 C*Sp*Su 5 3 7 1 4
Far Medium Kick HL 30*70 30*70 20*40 - 5 5 14 -4 -1
Far Hard Kick HL 110 200 60 - 15 4 19 -5 -1
Crouch Light Punch HL 30 50 20 C*Sp*Su 4 2 9 0 3
Crouch Medium Punch HL 70 100 40 Sp*Su 6 6 9 -1 2
Crouch Hard Punch HL 100 200 60 Sp*Su 7 4 20 -6 -1
Crouch Light Kick L 20 50 20 C*Sp*Su 4 4 5 2 5
Crouch Medium Kick L 60 100 40 Sp*Su 6 2 17 -5 -2
Crouch Hard Kick L 90 100 60 - 8 2 25 -9 -
Jump Up Light Punch H 50 50 20 - 4 8 - - -
Jump Up Medium Punch H 80 100 40 - 5 7 - - -
Jump Up Hard Punch H 100 200 60 - 8 4 - - -
Jump Up Light Kick H 40 50 20 - 5 10 - - -
Jump Up Medium Kick H 80 100 40 - 5 5 - - -
Jump Up Hard Kick H 100 200 60 - 8 4 - - -
Jump Toward Light Punch H 50 50 20 - 4 11 - - -
Jump Toward Medium Punch H 50 50 40 Sp 5 6 - - -
Jump Toward Hard Punch H 90 100 60 - 7 4 - - -
Jump Toward Light Kick H 40 50 20 - 5 6 - - -
Jump Toward Medium Kick H 70 100 40 - 5 6 - - -
Jump Toward Hard Kick H 100 200 60 - 6 6 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Sekku (F+Medium Kick) H 70 70 40 - 20 2 18 -2 2
Focus Attack Level 1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack Level 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack Level 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.8 130 140 40 - 3 2 20 - -
Back Throw 0.8 120 160 40 - 3 2 20 - -
Fuhajin Series HL 30*50 100*50 20/20*20 Su 9 6(24)52 61 4 -
Fuhajin Storage HL 50 100 20/20 - 9 6 16 -1 -
Fuhajin Release HL 50 50 0/20 Su 11 52 33 4 10
Fuhajin EX (Light Kick + Medium Kick) HL 50*50 50*50 -250/0 Su 13 49 39 5 -
Fuhajin EX (Medium Kick + Hard Kick) HL 50*50 50*50 -250/0 Su 15 49 39 7 -
Fuhajin EX (Light Kick + Hard Kick) HL 50*50 50*50 -250/0 Su 13 49 39 5 -
Dive Kick Light Kick HL 40 50 10/01/40 - 14 until ground 17 -2 -
Dive Kick Medium Kick HL 40 50 10/01/40 - 14 until ground 18 -3 -
Dive Kick Hard Kick HL 40 50 10/01/40 - 14 until ground 19 -4 -
Dive Kick 2nd Impact HL 20*20 20*20 0/20*20 - 9 4(5)2 28 - -
Dive Kick 3rd Strike HL 80 90 0/40 - 21 2 19 - -
Dive Kick EX HL 50*25*25*60 50*20*20*50 -250/0 - 14 until ground (8)4 (5)2 (20) 2 14 or 28 or 18 - -
Senpusha Light Kick HL 60*40 40*40 20/20*20 Su 7 3(1)4 4+17 -4 1
Senpusha Medium Kick HL 45*25x3 40*30x3 20/15x4 Su 9 3(1) 4(6) 3(1) 3 5+21 -8 -
Senpusha Hard Kick HL 50*30x3 50*35x3 20/15x4 Su 14 3(1) 4(6) 3(1) 3 5+24 -11 -
Senpusha EX HL 30x8 30x5*35 -250/0 - 7 3(1) 4(3) 3*3 (1) 3(4) 3*3 (1)3 5+27 -14 -
Counter Move - - - 10/- - 3 29 17 - -
Counter Move EX - - - -250/- - 1 31 17 - -
Post-Counter forward movement - - - -/5 - - - 29 - -
Post-Counter backward movement - - - -/5 - - - 28 - -
Post-Counter upward movement - - - -/5 - - - 54 - -
Super Light Kick HL 60x5*70 0 -1000/0 - 1+8 65 152 -25 -
Super Medium Kick HL 60x5*70 0 -1000/0 - 1+8 65 152 -25 -
Super Hard Kick HL 6x5*70 0 -1000/0 - 1+11 65 155 -25 -
Ultra 1 - - - - - 0+1 900 6 - -
Ultra 2 HL 15x8*360 0 0/0 - 0+10   60+33 -103 -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.


Comments

Jcool813 said on May 10, 2010 at 6:14 a.m.

the names are mixed up on the frame data. the pinwheel kicks are -4 -8 -11 -14 from lk mk hk ex respectively

#1
lordedge said on May 10, 2010 at 10:53 a.m.

EX-Pinwheel +5 and +7 on block?

lol I dont think so

#2
Richard_Nguyen said on May 10, 2010 at 9:19 p.m.

I think they just labeled the special moves wrong. Pinwheel kick and fireball seemed to have swapped.

#3
Kennn said on May 25, 2011 at 3:38 a.m.

is there a mistake here? her wheel kick is down as + on block, i find this move very punishable on block. i dont use her so please can someone clarify this?

#4
Nyoro said on August 30, 2011 at 8:18 a.m.

Typos fixed.

#5
DarkPhantom70 said on July 10, 2012 at 3:01 p.m.

I think there is a Typo. How can you Cancel a EX Fuhajin in to a super? You have to use one bar for the EX move.

#6


Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.



Live Streams
Name  Viewers 
TrU3Ta1ent 342
nycfurby 179
TheGreatGQ 158
Gawiji 99
greentekken 93
Tiers
Gains
 Losses 
Game-Specific News
Follow & Search EventHubs
RSS Twitter Facebook

          Submit News | Advertise | About | Privacy Policy
Capcom Pro Tour     Major League Gaming (MLG)