You're not logged in | Login / Register | News Filter | Submit News

Hakan's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 10:24 p.m. PDT


Hakan Frame Data Super Street Fighter 4 Arcade Edition


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Stand Light Punch HL 40 50 20 - 4 3 6 2 5
Stand Medium Punch HL 80 100 40 - 5 3 10 1 4
Stand Hard Punch HL 80*40 100*100 60*20 - 8 3*2 17 -1 3
Stand Light Kick HL 40 50 20 - 4 3 6 2 5
Stand Medium Kick HL 60 100 40 - 6 3 12 -1 2
Stand Hard Kick HL 120 200 60 - 12 4 17 -3 0
Crouch Light Punch HL 30 50 20 Sp*Su 4 3 8 0 3
Crouch Medium Punch HL 80 100 40 - 6 3 12 -1 2
Crouch Hard Punch HL 100 150 60 - 14 2 21 -5 -1
Crouch Light Kick L 30 50 20 - 4 3 9 0 3
Crouch Medium Kick L 70 100 40 Sp*Su 7 3 17 -6 -3
Crouch Hard Kick L 110 200 60 - 7 3 26 -11 -
Jump Up Light Punch H 50 50 20 - 4 3 - - -
Jump Up Medium Punch H 80 100 40 - 6 2 - - -
Jump Up Hard Punch H 100 200 60 - 8 6 - - -
Jump Up Light Kick H 50 50 20 - 5 7 - - -
Jump Up Medium Kick H 90 100 40 - 7 5 - - -
Jump Up Hard Kick H 110 200 60 - 9 5 - - -
Jump Toward Light Punch H 50 50 20 - 5 6 - - -
Jump Toward Medium Punch H 50 100 40 - 8 6 - - -
Jump Toward Hard Punch H 100 200 60 - 8 11 - - -
Jump Toward Light Kick H 50 50 20 - 6 11 - - -
Jump Toward Medium Kick H 80 100 40 - 7 8 - - -
Jump Toward Hard Kick H 110 200 60 - 9 7 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Guard Position (D+PPP) - - - - - - - 30 - -
Hakan Smash (F+Light Punch) HL 40 50 20 - 4 3 13 -2 1
Hakan Tackle (F+Medium Punch) HL 90 100 40 Sp*Su 10 7 14 -5 -2
Hakan Spear (F+Hard Punch) HL 150 200 60 - 12 6 16 -4 0
Step Low (F+Light Kick) HL 40 50 20 - 4 4 10 0 3
Front Kick (F+Medium Kick) HL 80 100 40 - 7 4 13 -3 0
Step Knee (F+Hard Kick) L 120 200 60 - 10 3 20 -5 -1
Focus Attack Level 1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack Level 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack Level 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.9 130 100 40 - 3 2 20 - -
Back Throw 0.9 140 100 40 - 3 2 20 - -
Air Throw 1.1 140 150 40 - 2 2 - - -
Oil Shower Light Kick - - - 20/- - - - 53 - -
Oil Shower Medium Kick - - - 30/- - - - 69 - -
Oil Shower Hard Kick - - - 40/- - - - 83 - -
Oil Shower EX - - - -250/- - - - 83 - -
Oil Slide L   100 30/30 Su 9 21 -17 -17 -
Oil Slide EX L 80 100 -250/0 Su 14 21 -17 -17 -
Oil Slide Body Press - 80 100 0/20 - - - - - -
Oil Rocket Light Punch 0.95   100 40/100 - 3 2 56 - -
Oil Rocket EX 0.95 210[230] 160 -250/0 - 3 2 56 - -
Oil Dive Light Kick 1 150[180] 100 40/60 - 14 4 14+52 - -
Oil Dive Medium Kick 1 180[200] 150 40/60 - 20 4 14+52 - -
Oil Dive Hard Kick 1 210[220] 200 40/60 - 22 4 14+52 - -
Oil Dive EX 1 240[250] 150 -250/0 - 22 4 14+52 - -
Oil Dive (charge) 1 - - - - 98 4 14+52 - -
Super 1 400[450] 0 -1000/0 - 1+18 3 17+51 - -
Ultra 1 1.5 480[530] 0 0/0 - 1+0 3 51 - -
Ultra 2 - 401[450] 0 0/0 - 0+1 30 42 - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.


Comments

Amnesiac said on May 10, 2010 at 9:06 a.m.

^Last sentence was an epic win.
I main Hakan too because I like mopping the floor with characters that have to work hard to EARN their wins.
Don't forget Balrog!
Hahahaha!

#1
Aquaman said on May 10, 2010 at 3:06 p.m.

A fun character to play with and difficult to win against shotos. Hakan's the best, now let's oil up!

#2
ButterKnife said on August 26, 2010 at 9:24 a.m.

@Clovr4Lyf

One of Hakan's primary ways of attacking is using an oil slide that hits with the tail end of the move and then mashing out an Oil Rocket at the end of it. As the match progresses, the opponent gets wise to this and starts jumping or attempting to throw after the blocked slide. That's when you can hit them with the special instead.

I've never tried it myself though. It's still dumb. I just wanted to mention that it CAN be used if you're willing to gamble a full Super Bar on a hunch.

#3
ledo said on October 27, 2012 at 6:08 p.m.

Please can someone give me the time frame of the back dash and dash forward tks.

#4
joedeejay said on June 30, 2013 at 2:40 p.m.

If someten have a tutoríal please post

#5


Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.



Tiers
Gains
 Losses 
Game-Specific News
Follow & Search EventHubs
RSS Twitter Facebook

          Submit News | Advertise | About | Privacy Policy
Capcom Pro Tour     Major League Gaming (MLG)