Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 6 | 3 | 6 | |
| Close Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 5 | 2 | 16 | 1 | 5 | |
| Close Hard Punch | HL | 100 | 200 | 60 | Sp*Su | 5 | 2 | 19 | -3 | 2 | |
| Close Light Kick | HL | 20 | 50 | 20 | Sp*Su | 5 | 3 | 11 | -3 | 0 | |
| Close Medium Kick | HL | 80 | 100 | 40 | Sp*Su | 7 | 2 | 11 | 3 | 6 | |
| Close Hard Kick | HL | 100 | 200 | 60 | Su | 7 | 3 | 13 | 2 | 8 | |
| Far Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 6 | 3 | 6 | |
| Far Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 5 | 2 | 16 | -4 | -1 | |
| Far Hard Punch | HL | 100 | 200 | 60 | - | 7 | 2 | 13 | 3 | 7 | |
| Far Light Kick | HL | 40 | 50 | 20 | - | 6 | 2 | 9 | 0 | 3 | |
| Far Medium Kick | HL | 70 | 100 | 40 | - | 8 | 2 | 12 | -1 | 3 | |
| Far Hard Kick | HL | 110 | 200 | 60 | - | 8 | 3 | 16 | -1 | 3 | |
| Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 6 | 2 | 5 | |
| Crouch Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 6 | 3 | 9 | 3 | 5 | |
| Crouch Hard Punch | HL | 100 | 200 | 60 | - | 9 | 2 | 13 | 3 | 8 | |
| Crouch Light Kick | L | 20 | 50 | 20 | Sp*Su | 3 | 2 | 7 | 2 | 5 | |
| Crouch Medium Kick | L | 30*40 | 30*40 | 40*20 | - | 6 | 2(2)2 | 12 | 0 | - | |
| Crouch Hard Kick | L | 90[50] | 100[80] | 60 | - | 7 | 11 | 15 | -10[-5] | -[-3] | |
| Jump Up Light Punch | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | |
| Jump Up Medium Punch | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | |
| Jump Up Hard Punch | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | |
| Jump Up Light Kick | H | 40 | 50 | 20 | - | 5 | 8 | - | - | - | |
| Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 3 | - | - | - | |
| Jump Up Hard Kick | H | 50*50 | 50*50 | 60*20 | - | 5 | 2(6)4 | - | - | - | |
| Jump Toward Light Punch | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | |
| Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | |
| Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | |
| Jump Toward Light Kick | H | 40 | 50 | 20 | - | 5 | 8 | - | - | - | |
| Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | |
| Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 8 | 3 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Ninja Sickle (DF+Hard Kick) | HL | 40*60 | 100*100 | 60*20 | - | 11 | 2(3)2 | 12+13 | -9 | - | |
| Neck Breaker (F+Medium Punch) | H | 30*30 | 50*50 | 10*10 | - | 15 | 2*2 | 16 | -2 | 2 | |
| Elbow Drop (D+Medium Punch Air) | HL | 80 | 100 | 40 | - | 8 | until ground | - | - | - | |
| ??(2??) | HL | 60 | 50 | 10 | - | 7 | 2 | 24 | -8 | -3 | |
| ??(3??) | HL | 80 | 50 | 20 | - | 5 | 2 | 18 | -9 | 3 | |
| ??(4??) | HL | 100 | 130 | 20 | Su | 11 | 3 | 26 | -11 | - | |
| ??(4??) | 100 | 0 | 30 | - | 3 | 2 | 20 | - | - | ||
| Medium Punch - Hard Punch | HL | 40 | 60 | 20 | Sp*Su | 7 | 2 | 23 | -5 | -2 | |
| Wall Jump | - | - | - | - | - | - | - | - | - | - | |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
| Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | |
| Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
| Forward Throw | 0.8 | 130 | 160 | 40 | - | 3 | 2 | 20 | - | - | |
| Back Throw | 0.8 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | |
| Dashing Elbow Light Punch | HL | 80 | 140 | 10/20 | Su | 19 | 3 | 21 | -1 | - | |
| Dashing Elbow Medium Punch | HL | 130 | 160 | 10/30 | Su | 23 | 3 | 22 | -2 | - | |
| Dashing Elbow Hard Punch | HL | 160 | 200 | 20/40 | Su | 30 | 3 | 22 | -6 | - | |
| Dashing Elbow EX | HL | 120 | 200 | -250/0 | Su | 10 | 3 | 24 | -6 | - | |
| Hurricane Kick Light Kick | HL | 40x3 | 100*50x2 | 20/12x3 | - | 10 | 2(6) 1(7) 1 | 11+19 | -18 | - | |
| Hurricane Kick Medium Kick | HL | 50x3 | 100*50x2 | 20/12x3 | - | 9 | 2(6) 2(6) 2 | 16+19 | -15 | - | |
| Hurricane Kick Hard Kick | - | 50*20*20*70 | 50x4 | 20/12*10x3 | - | 6 | 3(6) 1(7) 1(6) | 16+19 | - | - | |
| Hurricane Kick EX | HL | 50x3*30 | 50x4 | -250/0 | - | 4 | 1(6) 1(6) 1(5) 2 | 16+19 | -20 | - | |
| - | - | - | 20/- | - | - | - | 70 | - | - | ||
| - | - | - | -250/- | - | - | - | 65 | - | - | ||
| Flip Throw | 0.8 | 180 | 150 | 0/40 | - | 1 | 1 | 8 | - | - | |
| Flying Elbow | HL | 80 | 100 | 0/40 | - | 13 | until ground | 8 | - | - | |
| Run | - | - | - | 0 | - | - | - | - | - | ||
| Sudden Stop | - | - | - | 0 | - | - | - | 17 | - | - | |
| Shadow Kick | L | 110 | 100 | 10/60 | Su | 4+9 | 6 | 22 | -10 | - | |
| Neck Flip | HL*H | 100*70 | 100*100 | 10/40*40 | - | 4+22 | 2*3 | 20 | -6 | 2 | |
| ?? | - | - | - | -250/- | - | - | - | - | - | ||
| ?? | - | - | - | 0 | - | - | - | 17 | - | - | |
| ??tsukuri | L | 120 | 100 | 0/60 | Su | 4+9 | 13 | 14 | -9 | - | |
| HL*H | 100*70 | 200*100 | 0/40*40 | - | 4+23 | 2*3 | 20 | -6 | 2 | ||
| Air Grab | 1 | 180 | 180 | 10/80 | - | 3 | 2 | - | - | - | |
| EX-Air Grab | 1 | 170 | 180 | -250/0 | - | 3 | 3 | - | - | - | |
| Super | HL | 80*40x5*100 | 0 | -1000/0 | - | 1+7 | 2 | 10+18 | -15 | - | |
| Ultra 1 | HL | 29*27x3*350 | 0 | 0 | - | 12 | 2(11) 2(16) 2(17) 1 | 40 | -20 | - | |
| Ultra 2 | 0.9 | 500 | 0 | 0 | - | 0+1 | 2 | 38 | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by MrPjSyrup on May 11, 2010 at 8:28 p.m. #1
Just wanted to know what the question marks were?
Posted by Artiskan on May 15, 2010 at 12:10 a.m. #2
@ #1 u know i wondered that myself when i was skimming through that whole list....maybe they're for the follow up to the bushin gokusaken chain combo follow-ups....
Posted by the_chap on October 25, 2010 at 3:24 a.m. #3
@1: ??(2??) is his chain combo, but only for the 2nd hit. Which basically means lp, mp.
??(3??) is lp, mp, hp.
??(4??) the 1st one is lp, mp, hp, hk. The 2nd one is the grab. (lp, mp, hp, D+hk)
Posted by Keetro on January 3, 2011 at 2:52 p.m. #4
like less recovery on his falling Elbow, more Active Frames or Less Start up on his MP, he is one of the few who has 1 frame block strings and need a block stun buff all around, plus his walks speed it really really bad. which forces him to jump to get everywhere, which every1 knows is dangerous in SSF4, he's a low low D, they have him as a High D but its a reason why people grab Makoto 1st
Posted by Keetro on January 4, 2011 at 12:38 p.m. #5
hey what does the dash - mean? and what is ?tsukuri?
Posted by Keetro on February 4, 2011 at 7:20 a.m. #6
They should make all of guy lights 3frames
Posted by Keetro on June 8, 2011 at 12:33 p.m. #7
ae changes plz
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