Last updated on Aug. 12, 2011

If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | 2 | 5 | |
| Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 4 | 5 | 10 | -1 | 2 | |
| Close Hard Punch | HL | 50*70 | 70*130 | 30*30 | Sp*Su- | 5 | 2(4)4 | 22 | -8 | -4 | |
| Close Light Kick | HL | 30 | 50 | 20 | Sp*Su | 5 | 2 | 6 | 3 | 6 | |
| Close Medium Kick | HL | 70 | 100 | 40 | Sp*Su | 5 | 2 | 9 | 3 | 6 | |
| Close Hard Kick | HL | 70*60 | 120*80 | 60*20 | - | 6 | 3(2)4 | 18 | -4 | 0 | |
| Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 3 | 7 | 1 | 4 | |
| Far Medium Punch | HL | 90 | 110 | 40 | - | 7 | 3 | 13 | -2 | 1 | |
| Far Hard Punch | HL | 100 | 200 | 60 | - | 8 | 4 | 23 | -9 | -5 | |
| Far Light Kick | HL | 40 | 50 | 20 | Sp*Su | 5 | 2 | 7 | 2 | 5 | |
| Far Medium Kick | HL | 50*60 | 50*100 | 40*40 | Sp*Su- | 5 | 1*4 | 16 | -3 | 0 | |
| Far Hard Kick | HL | 110 | 200 | 60 | - | 11 | 4 | 23 | -9 | -5 | |
| Crouch Light Punch | HL | 20 | 50 | 20 | C*Sp*Su | 4 | 2 | 6 | 3 | 6 | |
| Crouch Medium Punch | HL | 60 | 80 | 40 | Sp*Su | 6 | 2 | 12 | 0 | 3 | |
| Crouch Hard Punch | HL | 90 | 200 | 60 | Sp*Su | 7 | 6 | 19 | -7 | -3 | |
| Crouch Light Kick | L | 30 | 50 | 20 | C*Sp*Su | 5 | 3 | 11 | -3 | 0 | |
| Crouch Medium Kick | L | 70 | 90 | 40 | - | 5 | 4 | 15 | -5 | - | |
| Crouch Hard Kick | L | 100 | 140 | 60 | - | 14 | 9 | 15 | -6 | - | |
| Jump Up Light Punch | H | 40 | 50 | 20 | - | 5 | 19 | - | - | - | |
| Jump Up Medium Punch | H | 70 | 80 | 40 | - | 7 | 8 | - | - | - | |
| Jump Up Hard Punch | H | 120 | 150 | 60 | - | 7 | 3 | - | - | - | |
| Jump Up Light Kick | H | 50 | 60 | 20 | - | 5 | 11 | - | - | - | |
| Jump Up Medium Kick | H | 90 | 100 | 40 | - | 9 | 8 | - | - | - | |
| Jump Up Hard Kick | H | 120 | 150 | 60 | - | 9 | 4 | - | - | - | |
| Jump Toward Light Punch | H | 40 | 50 | 20 | - | 5 | 19 | - | - | - | |
| Jump Toward Medium Punch | H | 70 | 80 | 40 | - | 7 | 6 | - | - | - | |
| Jump Toward Hard Punch | H | 120 | 140 | 60 | - | 5 | 6 | - | - | - | |
| Jump Toward Light Kick | H | 50 | 60 | 20 | - | 3 | 12 | - | - | - | |
| Jump Toward Medium Kick | H | 90 | 100 | 40 | - | 6 | 4 | - | - | - | |
| Jump Toward Hard Kick | H | 130 | 150 | 60 | - | 7 | 4 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Knee Shot (D+Light Kick air) | H | 50 | 60 | 20 | - | 4 | 18 | - | - | - | |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 22 | 2 | 36 | -22 | -22 | |
| Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 36 | -16 | - | |
| Focus Attack Level 3 | - | 140 | 200 | 60 | - | 64 | 3 | 36 | - | - | |
| Forward Throw | 0.85 | 120 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
| Back Throw | 0.87 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | - | |
| Air Slasher | HL | 50 | 50 | 20/20 | Su | 12 | - | 37 | 0 | 3 | |
| Air Slasher EX | HL | 50*50 | 50*50 | -250/0 | Su | 13 | - | 52 | 1 | 5 | |
| Double Rolling Sobat Light Kick | HL | 80 | 90 | 20/40 | Su | 12 | 2 | 21 | -5 | - | |
| Double Rolling Sobat Medium Kick | HL | 60*40 | 70*50 | 20/30*20 | Su- | 14 | 2(14)2 | 23 | -7 | 0 | |
| Double Rolling Sobat Hard Kick | HL | 80*40 | 90*50 | 20/30*20 | Su- | 14 | 2(14)2 | 24 | -9 | -1 | |
| Double Rolling Sobat EX | HL | 80*60 | 90*70 | -250/0 | Su- | 15 | 2(7)4 | 25 | -8 | - | |
| Jacknife Maximum Light Kick | HL | 120 | 50 | 30/20 | - | 6 | 2 | 18+11 | -10 | - | |
| Jacknife Maximum Medium Kick | HL | 70*30 | 50*50 | 20/20*15 | - | 6 | 2(7)2 | 19+11 | -20 | - | |
| Jacknife Maximum Hard Kick | HL | 40*40*30 | 50*50*50 | 20/15*20*10 | - | 6 | 2(7) 2(10) 2 | 16+15 | -33 | - | |
| Jacknife Maximum EX | HL | 50*20 x 4*50 | 50*20 x 4*50 | -250/0 | - | 4 | Until Grounded | 15+11 | -22 | - | |
| Machinegun Upper | HL | 20*20*50 | 40*40*60 | 20/10x3 | -Su- | 12 | 2(2) 2(4) 2 | 30 | -11 | - | |
| Machinegun Upper (Barrage 1) | HL | 15*15*50 | 30*30*60 | 0/10x3 | -Su- | 3 | 2(2) 2(4) 2 | 30 | -11 | - | |
| Machinegun Upper Light Punch (Barrage 2) | HL | 25*25*60 | 40*40*60 | 0/10x3 | -Su- | 4 | 2(2) [2(2)2] (2)2 | 24 | -5 | - | |
| Machinegun Upper Medium Punch (Barrage 2) | HL | 25*25*60 | 50*50*60 | 0/10x3 | -Su- | 4 | 2(2) [2(2)2] (2)2 | 26 | -7 | - | |
| Machinegun Upper Hard Punch (Barrage 2) | HL | 30*30*60 | 60*60*60 | 0/10x3 | -Su- | 4 | 2(2) [2(2)2] (2)2 | 30 | -11 | - | |
| Machinegun Upper EX (w/o Barrage) | HL | 16x4*50 | 25x4*60 | -250/0 | - | 12 | 2(4) 2(2) 2(2) 2(2) 2 | 24 | -5 | - | |
| Machinegun Upper EX (w/ Barrage) | HL | 16x7*50 | 25x7*60 | 0/0 | - | 12 | 28 | -9 | - | ||
| Super Light Kick | HL | 40x6*110 | 0 | -1000/0 | - | 1+6 | 31 | -12 | - | ||
| Super Medium Kick | HL | 40x6*110 | 0 | -1000/0 | - | 1+10 | 30 | -12 | - | ||
| Super Hard Kick | HL | 40x6*110 | 0 | -1000/0 | - | 1+12 | 31 | -12 | - | ||
| Ultra 1 | HL | 60x5*173 | 0 | 0/0 | - | 1+11 | 58 | -29 | - | ||
| Ultra 2 | HL | 45x8 [45*456] | 0 | 0/0 | - | 1+7 | {2(2)} x 7*2 | 48 | -29 | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp. Previous contributions by Gilley.
Posted by ziyong on October 19, 2011 at 3:34 p.m. #1
deejay Crouch Medium Punch damage is 80 not 60
Posted by Kid_Kuma on October 27, 2011 at 5:17 a.m. #2
The super secret move only SF2 dee jay players remember, the god punch. Diagonal jumping light punch always has the most A.frames out of any move in the game. Beats out any air to air normal battle and usually trades with Shoryukens, so if you need around 40-100 damage left to K.O. your opponent and you have health to spare than this move almost guarantees your win.
Posted by lesbianXhottie on January 9, 2012 at 12:08 p.m. #3
jumping jab isn't as good as short hop
RIP ST
Post a comment