Last updated on Aug. 12, 2011

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| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 3 | 5 | 3 | 6 | |
| Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 5 | 5 | 15 | -6 | 6 | |
| Close Hard Punch | HL | 90 | 200 | 60 | Sp*Su | 8 | 4 | 15 | -1 | 4 | Forces stand |
| Close Light Kick | HL | 35 | 50 | 20 | Sp*Su | 5 | 3 | 7 | 1 | 4 | |
| Close Medium Kick | HL | 75 | 100 | 40 | Sp*Su | 6 | 6 | 9 | -1 | 5 | Forces stand |
| Close Hard Kick | HL | 120 | 200 | 60 | - | 7 | 3 | 21 | -6 | -2 | |
| Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 3 | 6 | 2 | 5 | |
| Far Medium Punch | HL | 80 | 100 | 40 | Su | 7 | 4 | 13 | -3 | 0 | |
| Far Hard Punch | HL | 120 | 200 | 60 | - | 8 | 3 | 14 | 1 | 5 | |
| Far Light Kick | HL | 40 | 50 | 20 | Sp*Su | 5 | 3 | 8 | 0 | 3 | |
| Far Medium Kick | HL | 75 | 100 | 40 | - | 8 | 4 | 13 | -3 | 0 | |
| Far Hard Kick | HL | 40*80 | 100*100 | 40*40 | - | 9 | 2*4 | 17 | -3 | 1 | |
| Crouch Light Punch | HL | 30 | 50 | 20 | Sp*Su | 3 | 3 | 6 | 2 | 5 | |
| Crouch Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 5 | 2 | 11 | 1 | 4 | |
| Crouch Hard Punch | HL | 100 | 200 | 60 | Su | 11 | 3 | 16 | -1 | 4 | Forces stand |
| Crouch Light Kick | L | 40 | 50 | 20 | Sp*Su | 4 | 2 | 7 | 2 | 5 | Low attack |
| Crouch Medium Kick | L | 70 | 100 | 40 | Sp*Su | 6 | 2 | 14 | -2 | 1 | Low attack |
| Crouch Hard Kick | L | 110 | 200 | 60 | - | 9 | 2 | 21 | -5 | - | Low attack, cannot fast recover |
| Jump Up Light Punch | H | 40 | 50 | 20 | - | 4 | 10 | - | - | - | |
| Jump Up Medium Punch | H | 80 | 100 | 40 | - | 6 | 7 | - | - | - | |
| Jump Up Hard Punch | H | 100 | 200 | 60 | - | 7 | 3 | - | - | - | |
| Jump Up Light Kick | H | 45 | 50 | 20 | - | 4 | 16 | - | - | - | |
| Jump Up Medium Kick | H | 85 | 100 | 40 | Sp | 5 | 8 | - | - | - | |
| Jump Up Hard Kick | H | 110 | 200 | 60 | - | 5 | 6 | - | - | - | |
| Jump Toward Light Punch | H | 40 | 50 | 20 | - | 4 | 9 | - | - | - | |
| Jump Toward Medium Punch | H | 80 | 100 | 40 | - | 6 | 7 | - | - | - | |
| Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 8 | 5 | - | - | - | |
| Jump Toward Light Kick | H | 45 | 50 | 20 | - | 4 | 12 | - | - | - | |
| Jump Toward Medium Kick | H | 85 | 100 | 40 | - | 7 | 4 | - | - | - | |
| Jump Toward Hard Kick | H | 110 | 200 | 60 | - | 10 | 3 | - | - | - | |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
| Jaguar Crunch (F+Medium Punch) | H | 30*50 | 50*50 | 40*20 | - | 23 | 2*2 | 13 | -2 | 4 | Overhead |
| Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 39 | -25 | -25 | |
| Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 39 | -19 | - | |
| Focus Attack Level 3 | - | 140 | 200 | 60 | - | 61 | 2 | 44 | - | - | |
| Forward Throw | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | Throw Range 0.93 | |
| Back Throw | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | Throw Range 1.05 | |
| Jaguar Kick Light Kick | HL | 140 | 180 | 20/40 | - | 20 | 6 | 21 | -3 | -2 | 5~25f airborne, Armor Break |
| Jaguar Kick Medium Kick | HL | 140 | 180 | 20/40 | - | 21 | 7 | 20 | -3 | -2 | 6~27f airborne, Armor Break |
| Jaguar Kick Hard Kick | HL | 140 | 180 | 20/40 | - | 22 | 8 | 20 | -4 | -2 | 7~29f airborne, Armor Break |
| Jaguar Kick EX | H | 80*70 | 90*110 | -250/0 | - | 20 | 2*3 | 1+21 | -2 | - | 1~24f projectile invuln, 2~25f airborne, |
| Air Jaguar Kick Light Kick | HL | 80 | 160 | 10/20 | - | 14 | 7 | 12 | - | - | |
| Air Jaguar Kick Medium Kick | HL | 80 | 160 | 10/20 | - | 15 | 5 | 12 | - | - | |
| Air Jaguar Kick Hard Kick | HL | 80 | 160 | 10/20 | - | 16 | 3 | 12 | - | - | |
| Air Jaguar Kick EX | HL | 90*70 | 110*90 | -250/0 | - | 11 | 5*2 | 12 | - | - | 1~17f projectile invincible, knocks down |
| Rising Jaguar Light Kick | HL | 50*80 | 100*70 | 30/20*20 | Su | 4 | 2(6)4 | 17+13 | -13 | - | 1~5f lower body invuln, 6~f airborne |
| Rising Jaguar Medium Kick | HL | 90*50 | 110*70 | 30/20*20 | Su | 5 | 2(6)5 | 22+13 | -19 | - | 1~5f upper body invuln, 1~5f unthrowable, 6~f airborne |
| Rising Jaguar Hard Kick | HL | 50*100 | 70*120 | 30/20*20 | Su | 5 | 2(6)9 | 22+13 | -23 | - | 1~6f invincible, 6~f airborne |
| Rising Jaguar EX | HL | 80*40*40 | 100*60*60 | -250/0 | Su | 5 | 4(8)2*6 | 24+10 | -33 | - | 1~8f invincible, 6~f airborne, pursuit property |
| Jaguar Tooth Light Kick | HL | 120 | 150 | 10/40 | - | 12 | 4 | 20 | -4 | 1 | |
| Jaguar Tooth Medium Kick | HL | 120 | 150 | 10/40 | - | 13 | 5 | 17 | -1 | 3 | |
| Jaguar Tooth Hard Kick | HL | 120 | 150 | 10/40 | - | 14 | 7 | 18 | -2 | 0 | |
| Jaguar Tooth EX | HL | 120 | 200 | -250/0 | - | 7 | 7 | 20 | -5 | - | 1~Wallframe projectile invincible |
| Jaguar Varied Assault | HL | 50x5*70 | 0 | -1000/0 | - | 1+7 | 3(9) 2(11) 2(11) 2(18) 3(39) 3 | 40 | -64 | - | 1~11f invincible |
| Super — Thousand Jaguar | HL | 30*12xN | 0 | 0/0 | - | 20 | 3(14) 1(2) 2(2) 1(3) 1(2) 2 | 31 | -12 | - | |
| Super — Assassin Jaguar | HL | 30x3*60 | 0 | 0/0 | - | 19 | 3(17) 4(6) 3(8) 5 | 41+27 | -83 | - | |
| Ultra 1 | HL | 60x3*330 | 0 | 0/0 | - | 0+12 | 7(18) 4(18) 4 | 34 | -17 | - | 1~3f invincible, 4~11f strike invincible, 2~18f, 23~40f, 45~62f airborne |
| Ultra 2 | HL | 60x2*45*265 | 0 | 0/0 | - | 0+10 | 4(6) 5(23) 2 | 25+38 | -82 | - | 1~11f invincible, 8~f airborne |
| Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by SFilp.
Posted by YAYIAMLEET on May 10, 2010 at 5:34 a.m. #1
Love the character, but are any of these bad? O-o
Posted by deteknician on May 10, 2010 at 10:39 a.m. #2
Adon's overhead -2 on block and +2 on hit? His cr.lp is has 3 startup and that would mean you can't combo cr.lp after overhead. Am I reading this right or is that a inaccurate?
Posted by MasterGen on June 2, 2010 at 8:11 p.m. #3
According to this list the combo (mk)->(hk rising jaguar) would not be possible. Do I miss something?
Posted by MasterGen on June 6, 2010 at 3:31 a.m. #4
@gn7 Ahh so it works like a cancel. Ok now I understand. But it would be great to know all the other moves that act in the same way.
Posted by Kouen74 on July 14, 2010 at 4:58 p.m. #5
medium jaguar tooth combos into med rising jaguar ex cancel > U2
Posted by ninjaman3231 on October 31, 2011 at 8:07 a.m. #6
adons a perfect character but he takes a lot of practice time to use so people refer to characters that are easy to use like ryu,the shoryuken character as well as the cast from sf4.
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