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Hakan Ultra Street Fighter 4 Moves, Combos, Strategy Guide

Guide last updated on
June 2, 2014 at 9:12 p.m. PDT

Hakan Super Street Fighter 4 Character Guide

Character Overview
Guide by Nyoro

Hakan is a poke and mixup character with a bunch of unique tactics to keep his offense going. Once he gets oiled up, Hakan becomes one of the most dangerous grapple-and-poke characters in the game with a big library of normal moves.

Hakan has a bunch of glaring weaknesses though. It's difficult for him to escape pressure and without oil he really can't get his game going. He also has some of the worst penalties for bad guesses in the entire game with bad whiff recovery on almost everyhing.

+ Can really control space with normal moves.
+ When oiled, has an extremely dangerous command grab range.
+ Is the only character that cancel his dash(oiled) with normals.
+ Has a very short jump to deal with projectiles.
+ Has very damaging attacks.
+ Great range on his Focus Attack.

- Without oil, he lacks a lot of strengths.
- Has probably the worst defense in the game.
- Has a really tough time maintaining offense.
- Only has one light normal that he can chain and he needs oil to do it.
- No crossup.

Special Moves
Oil Shower

Hakan is fully vulnerable during his Oil Up animation, so you'll only want to do it after a hard knockdown or at full screen when you are sure you can't be punished. It is absolutely imperative that you oil up whenever possible, because Hakan is extremely limited without oil. The different strengths of each button determine how long the oil stays on Hakan, which you can follow below.
  • Light: 6 seconds.
  • Medium: 9 seconds.
  • Hard: 12 seconds.
The above times refer to real time, not the in-game clock. The great thing about Hakan's Oil Shower is that you can stack the oil times by repeatedly oiling up, making your oily state last much longer.

Also, Hakan does build meter while he pours oil on himself, so this also doubles as a way to gain meter quickly. Be wary while oiling yourself up, because if you are interrupted then the oiled-up time period will be shorter.

Once oiled, Hakan gains a lot of extra power-ups. His command grab range increases, his normals gain unique properties and his forward-moving attacks gain much more range. Hakan also gains damage increases on a lot of his moves while oiled. His forwards and backwards dash also get a range increase.

Another bonus of being lubricated is that you can cancel your forwards or backwards (much harder) dash with normal attacks. This means that Hakan is the only character in the game that can combo out of a Level 1 Focus Attack. It also helps as a surprising offensive strategy where you can get close to the opponent with frame advantage.

Doing the trick described above with a backdash might help with countering an attack due to a backdash's invincible frames, but it's highly unlikely due to the vulnerability of a normal move as a counter. You also have to cancel the backdash with a normal at an extremely fast speed which makes it very hard to utilize.

EX Version: EX Oil Shower only has two unique properties. The first is that it oils up Hakan for 15 seconds and the second is that it is completely invulnerable to projectiles while Hakan is pouring oil on himself. It's not a good idea to try and abuse the second property, as EX Oil Shower has a huge vulnerability window that is as long as the Hard version.

Oil Rocket
O. Light
O. Medium
O. Hard


Hakan's 360 command grab is very damaging, but without oil it is tough to use. All versions of the command grab have the same range (around the range of a regular throw), but Hakan shoots out the opponent much closer to him if he uses the Hard version, giving you less time to oil up after the knockdown.

Ticking into this grab is very difficult because you have to get within throw range safely. Also, since this grab starts up at the same time as a regular throw, it's perfectly possible that you can get thrown out of this move. Still, you get great damage and a lot of meter (and oil) for landing this move.

When oiled, this command grab gains an incredible amount of range on all versions. The Light version gains the most range while oiled, and it's not unusual for Hakan to be able to grab opponents from almost half-screen away with this move. It is because of this command grab that Hakan is so dangerous while oiled.

EX Version: EX Oil Rocket is completely invincible to attacks on startup, but not to throws. Unfortunately, it doesn't gain any improved range and it only rockets the opponent the same distance as the Medium, which gives you barely enough time to oil up.

When you are oiled up, this command grab gains the same range as the Medium version. It also gains more damage just like the rest of the oiled up Oil Rockets.

Oil Dive
O. Light
O. Medium
O. Hard


A running command grab that can only catch standing or jumping opponents. The use for this move is extremely limited, because it has no invulnerability and poor speed. While Hakan can't be hit by low attacks once he leaps, it defeats the purpose as he is trying to catch a standing opponent, not a crouching one.

One use for this move is to apply it in mid-combo resets such as a crouching Medium Kick canceled into Oil Dive. However, the recovery of this move is so bad that it is a tremendously risky option. The Light version has the least amount of range and fastest startup.

If you hold down the kick button(s) to have Hakan run in place, he actually gets a much larger grab range upon release. This doesn't really help with anything though. When Hakan is oiled, Oil Dive only gets increased range and damge.

EX Version: This version has more range than the Hard version, but it has no invulnerability and does not fix any of the poor qualities of the regular version. Oiling up does not change anything but range or damage.

or  then  or
Oil Slide and Body Press or Oil Shower
O. Light
O. Medium
O. Hard


Hakan's oil slide is the core of his offense. The button pressed determines the range traveled, and the Light version has the fastest startup time. The moment you hit the opponent you can press either a punch or kick button to get more damage or more oil. The kick button will always initiate Light Oil Shower regardless of the button pressed.

If you activate this move at the right distance so that the very end of the move is blocked by the opponent, it cannot be retaliated against. This requires that you know the exact distance each Oil Slide will travel, otherwise you can be very easily punished! Comboing into this move is another option, but it's usually limited to punishes.

When oiled, the speed and range of this move while traveling is increased, making it easier to land long-range punishes.

You can FADC this move the moment it makes contact with the opponent. This gives you an option to either get very close to the opponent for a sudden attack or just to make the Oil Slide safe on block in case you messed up the spacing.

EX Version: EX Oil Slide travels as far as the Hard Oil Slide, but it is completely invulnerable to projectiles.

When oiled, this move travels incredibly far, making the oiled EX Oil Slide one of the longest-ranged anti-projectile moves in the game.

Guard Position
Hakan crouches down and during this time he cannot be thrown. His entire upper body also becomes completely invincible. Unfortunately, this move is not considered a true "special move" by the engine, so you cannot use it as a reversal. Also, you have to hold the joystick downwards to keep Hakan crouching, but he doesn't stay down for very long.

You can use this move to dodge quite a lot of mid and high attacks along with projectiles. Try the Guard Position out in training mode, as you may be surprised at which moves it is able to avoid.

One of the best features of this move is that you can cancel Oil Dive and EX Oil Shower with it. Don't forget this, because both moves are very unsafe if left alone! Also, canceling Oil Dive into Guard Position repeatedly can build tons of meter for Hakan.

Super and Ultra Moves

Super — Flying Oil Spin
O. Super


This Super is the exact same move as Hakan's Oil Dive, except that it does way more damage. Also, the button pressed determines which kind of invulnerability you get while you run forward.
  • Light: Invulnerable to attacks.
  • Medium: Invulnerable to throws.
  • Hard: Invulnerable to projectiles.
When oiled, the range of this Super increases along with the damage.

Ultra 1 — Oil Coaster
Ultra 1
O. Ultra 1


Hakan's 720 grab has great range, and it is completely invulnerable on startup making it a great wakeup counter due to its speed. Ticking into this grab using the Hakan Tackle or an Oil Slide FADC is a popular tactic. As long as the opponent is not jumping or performing an invincible counter of some kind before the Ultra cinematic begins, this move should always grab them.

When oiled, the only thing that changes is damage. Hakan does not get any range or speed changes.

Ultra 2 — Oil Combination Hold
Ultra 2
O. Ultra 2


The best anti-air Ultra in the game where Hakan oils himself and lies down. Oil Combination Hold will initiate against any jump that hits Hakan or any move special or normal that is considered airborne by the game engine. Because of this, this Ultra is a great counter against characters that depend heavily on an aerial game.

It's also possible to combo into this Ultra, either from a Focus Attack (waiting until the opponent starts to fall onto the ground) or a jumping Medium Punch. The damage won't be as good, but at least it can add a little bit to Hakan's anemic combos.

The startup of this Ultra is extremely fast and Hakan is fully invulnerable, so don't be afraid to counter aerial attacks with this move.

Important Note: Not every possible combo is listed here. Instead, you'll find the most common and helpful combos that you should know. There are many variations to these as well.

Cancel into Light Oil Slide, Body Press
4 Hits
174 damage
A slightly difficult link combo.

Cancel into Hard Oil Slide, Body Press
3 Hits
220/230 Damage
The strongest meterless punish combo that Hakan has. The crouching Medium Kick is a low option.

Focus Attack Level 1, Dash Forward
Cancel into Light Oil Slide, Body Press
4 Hits
175 Damage
You must cancel Hakan's forward dash with the crouching Light Punch in order for this combo to work.


juggle Ultra 2
9 Hits
371 Damage
You must contact the opponent air-to-air with the jumping Medium Punch.


juggle Hard Oil Slide, Body Press
3 Hits
200 Damage
Same scenario as before, but a meterless knockdown option.

Cancel into Light Oil Slide, Body Press
4 Hits
214 Damage
Same scenario as before, but a meterless knockdown option.
Notable Normal Moves and Unique Attacks

Standing Medium Punch
One of several normals for Hakan that can counter ground-based offense.

Standing Hard Punch
This attack has tremendous range and hits twice. It can also be used as an anti-air, though it is likely to trade.

Crouching Light Punch
This move will interrupt a lot of attacks, and it's special cancelable meaning you can perform option selects into Oil Slide with it.

Crouching Hard Punch
This move has great range and a good hitbox. It's unsafe unless you perform it at the correct range, but it's great for getting into range for attacks. The only downside is the slow startup.

Hakan Smash
No real use for this move other than to interrupt long range attacks on the ground.

Hakan Tackle
Hakan shifts himself forward very far on this move and it's safe on block as long as you don't do it at point blank range.

This move is great for getting into grab range with Hakan. It's the only one of his command normals that can move him without being oiled.

Also, this move can act as an anti-air because of its high hitbox, allowing you to counter jump-ins by striking behind the opponent.

Hakan Spear
This attack has good range, and it does a lot of damage for a command normal (150).

Step Low
This kick from Hakan doesn't have much range, but it will interrupt a LOT of attacks. If you're getting pestered by low moves, then this is your answer.

Also this move is special cancelable, adding to the option select list.

Front Kick
No real use for this move. Okay range, but Step Low is a bit better because it's harder to counter.

Step Knee
Hakan takes a big step forward for an ankle kick that must be blocked low.

When oiled, this attack knocks down along with the extra range.

Air Throw
This throw has the same startup as a ground throw, and it's great for catching people trying to jump out of your offense. Air throws in general have great utility value in AE, so don't forget you have this move.
Hakan General Strategy
Hakan's defense is extremely bad, close to the worst in the game. To counter this, you must keep the opponent out and not get knocked down. You must keep up a wall of normal moves to force the opponent to stay at a certain range, and then move in for your command throw and air throw game.

Oiling up with Hakan is of the utmost importance. Hakan without oil is extremely limited in attack power, especially with his really bad unoiled 360 grab range. When at full screen, you should be constantly stacking oil (and meter) with Oil Showers and Oil Dives canceled into Guard Position. This way, you can constantly be a threat no matter the range.

Because Hakan's ground offense is terrifying with oil, there will be a lot of jumping attacks to try to stop you. It's absolutely imperative that you recognize which anti-air attacks will work in order to keep people guessing on the ground.

Other Resources and Credit
You can find more information about playing Hakan on the Central Character Discussion Thread on the forums
Contributions to this guide by Nyoro and ondarius.


oemer95 said on March 28, 2010 at 5 a.m.

Hakan is the best

FrozenLeafz said on March 28, 2010 at 9:15 p.m.

"Look like it's time to oil up!"
"I love my daughters, they are so pretty"
Lol Hakan xD

Funkenstein23 said on March 29, 2010 at 7:14 p.m.

I love this dude. I might just have to main him.

Juri_Han said on March 31, 2010 at 6:26 p.m.

lol, i think hakan makes a fine addition to street fighter :) and any 1 who decides to main him is quite smart considering the fact that 1, he eats up hit w/o a problem, 2, delivers a a hit w/o a problem, 3, hes a balrog counter. but i think differently, when i select my top 3 faves i pick them because i like them not because of there moves. and i currently main vega but will prolly bump him to 2nd seat on my team leaving guy as team leader and juri as 3rd seat. well thats bout it and if any1 wanna add meh my psn is xXStealthSneakXx

ReallFatUglyChik said on April 1, 2010 at 12:03 a.m.

Maining Hakan for sure...Great close up with his grabs, has awesome close down from mid range while oiled up, far distances gives him the opportunity to Oil Up(Ex version eats fireballs)...good options at all ranges...AND AN ANTI AIR ULTRA!!! He's gonna be so beast!!

L45R said on April 19, 2010 at 11:54 a.m.

Why is his command grab doing so little damage?!?

I haven't seen his slide going under a fireball yet...if it doesn't...Hakan is going to have big trouble with fireball characters....the slide does not have a fast start-up...the slide itself is not fast...horrible recovery frames and if it doesn't go under fireball WTF is this move is suppose to do?

Oiling up is tedious... and risky...they are already saying that lp command grab(throw the opponent furthest) => lk.oil up is already not save vs certain characters...

I can't see him being even a mid-tier character...only thing going for him is his U2...I think he needs to be way more powerful being in his oiled up state...

Shep131 said on April 19, 2010 at 1:36 p.m.

Im lookin forward to givin him a try. Might main him if he works well against shotos

Aquaman said on April 24, 2010 at 1:28 a.m.

tried today... he's not hard to pick up and learn but tough to win with since other characters can get in on him and he needs time to oil up

Ichiban said on April 26, 2010 at 6:24 p.m.

I hope eventually they add in a comprehensive list of what changes when he's oiled up

THawk said on April 27, 2010 at 8:16 p.m.

Having Ultra 2 makes him Mid Tier alone. So damn good. 450 damage and it's soooooo easy to do on reaction.

D, D, D, KKK.

My god.

THawk said on April 27, 2010 at 9:56 p.m.
Wishpig said on April 28, 2010 at 6:49 p.m.

I don't get it... why the hell would they put in this "oil up" mechanic? I mean, even if he constantly had the benefits of being oiled up he still wouldn't be the best character in the game.

Mah, w/e, he may be hard to win as, but he's fun to play as.

Archangel said on April 29, 2010 at 8:06 p.m.

Hakan is my main. Add me on Xbox 360 if you want to fight me.

Gamertag = Press A to Tali

JohnJohnson said on April 29, 2010 at 8:35 p.m.

Ok, I've been messing around with Hakan and I found out a few things about his oil. When he's oiled up, his command grabs are better overall, in range and in damage. His Oil Rocket goes from 150/160/180/210 to 170/180/200/230 and his Oil Dive goes from 150/180/210/240 to 180/200/220/250. His Ultra's also get a damage boost too. Oil Coaster goes form 480 to 530 (I think that makes it the strongest ultra in the game) and Oil Combination hold goes from 401 to 450. His dashes improve in speed (especially his back dash) and his F+HK knocks down on hit. As far as I know, those are the only benefits he gets from his oil. If anyone else knows anything more, tell us.

As a side note, Hakan's wife is a babe.

chickenwings said on April 30, 2010 at 2:57 a.m.

Is anyone having a problem with his inputs? FOr some reason more times then most when i want to get the slide he does a grab instead, i checked my input in the training room the and its a dam qcf. Are the inputs that freakin forgiving? I mean i dont have problems with gief or any of the other motion characters(with the exception of seth, but too many of his moves over lap as it is). How in the hell do u get a 360 out of a 90 degree turn?

Ur forgeting his normals really improve. Honestly i understand what they were going for with hakan but hes too reliant on the oil. He really didnt have to suck that much without the oil, i have seen too many times where the throw whiffs infront of there face and its not like hes throws are that dmging either. Hes fun to use but if u want to actually win ur fighting with ur foot in a bucket. Ur honestly better off picking zangief, which is sad because hakan could have been good.

JohnJohnson said on April 30, 2010 at 1:40 p.m.

Read #15

I'm still messing around with Hakan, I found out a few new things since yesterday. CW pointed out that I forgot about his normals. When oiled up, the range on his normals get a big increase and he can link his normals better to. And I also for got about being able to move in his focus attack. His Super gets some beffs too, it goes from 400 to 450 in damage when oiled up.

Out side of that, I don't think I can find anything else. His Slide move doesn't seem to get any benefits from being oiled up, except for the EX version, which gets a BIG speed and range boost, allowing Hakan to hit fire ballers from full screen. His air moves don't get anything it seems like, but if someone out there can find out, please tell me.

Oh, and he does get a stamina boost when he's oiled up too (about 10% if I had to guess).

As a side note, his Hakan Spear (F+HP) is REALLY GOOD. Has a lot of range even without oil, and it does 150 POINTS OF DAMAGE (to put that in perspective, the light version of his Oil Rocket is 150)

Overall, Hakan with out oil sucks and is probably the worst character in the game. He's slow, the range on his moves suck, he doesn't have a cross up move, and for a grappler he doesn't do a lot a damage. But with oil, he's solid. He does the most damage out of any character with single moves, he's much faster, and in the right hands, a very tough character to fight.

Also, did I mention that his wife is hot? Seriously, she has like 8 kids, and looks like she should be on the cover of SI's swimsuit issue.

Hanzy4 said on May 2, 2010 at 4:52 p.m.

Man, my T.hawk trounces on Hakan. like despicably. I feel like I'm daffy ducking the poor guy.

Ichiban said on May 4, 2010 at 9:29 a.m.

The thing with Hakan is despite being categorized as a "grappler," he plays radically differently. Like even when he's oiled you shouldn't really try to play him like Zangief.

His normals are pretty damn good when he's oiled up, so I've been practicing using those more. His oiled Forward + HK is great.

Meety said on May 12, 2010 at 6:54 a.m.

idk bout him but he seems good 2 have as a character but as soon as i get da game ill c how it turns out

Amnesiac said on May 12, 2010 at 9:45 a.m.

Hakan is a character that you have to pace yourself with to win. You have to take your time. He's not a character that score you a quick victory. With Hakan, victories are earned... patiently.

My biggest gripe is his overlapping inputs. I can't count the number of times I've lost matches when I wanted to do chip damage with the Oil Slide, but instead got a whiffing Oil Rocket. I hope this is fixable through a patch or something because people who want to use Hakan competitively are going to go through hell if this problem of his stays like this forever.

sabrewulf said on May 12, 2010 at 4 p.m.

hmm im a guile mainer and besides the command troubles i have noticed about his air grab, bottom line SUCk, his damn jump dont let me catch ANYONE and i get stuffedby almost everything done at max air.

but overall i feel that this guy is pretty solid.

Stop said on May 16, 2010 at 7:25 a.m.

Holy crap the timing on trial #20 is insane. Any tips?

ExclusiveOrGate said on May 16, 2010 at 5:55 p.m.

LoL @ #24

I had the same problem, get your oil on then try again.

NumeroGaijin said on May 17, 2010 at 4:42 p.m.

After doing some extensive testing with him....He has a lot of problems even with oil. Why does he not have a cross up? Plus I found a nice little secret about him that could severely cripple his "solid" status quite a bit.

Stop said on May 18, 2010 at 5:54 a.m.

Ahhh, the oil. I totally forgot about his oil. Thanks a lot ExclusiveOrGate.

UsaySHONUFF said on May 18, 2010 at 10:44 a.m.

I play Hakan a lot. I love him. people really have no idea how good this character is. he has 3 offensive moves not counting his super or ultra and thats all you need with him. his 2, 4 hit combos are easy to do and put out a lot of damage. the truth is all you need is his Oil Slide and your set. now most people will think wow you suck if you think that. but what i have found is you can train people to block low to set them up for your grabs. Hakan is tricky and in the rights hands is DANGEROUS!

Oiling up is very important. when he is oiled up he truley is one of the best characters in game. his reach and dmg out put is amazing. He cant be zoned with fireball spammers. if you try to cross him up youll get punished. if you jump at him youll get punished. Hakan is a BEAST. on top of all of that he makes you laugh with almost everything he does!

My style with Hakan is VERY aggressive. 90% of most people online jump at the start of a of fight. so i catch them in the air with a medium slap and oil slide combo. then i JUMP and walk straight in their face forcing MOST people to try and meaty wake up. They then get tossed on the other side of the screen when i can then oil up. thats where the fun begins!

First off i ALWAYS save my ex to get a super. only rarely do i use EX. and if i do its to let a fireball go through me. most of the time i just duck and taunt fireball spammers. Focus absorb the 4th fireball and then slide under the 5th. People seriously, if you cant win with Hakan your doing something wrong. Also you have no idea how HILARIOUS it is to duck under peoples ultra fireballs and then super oil slide them to death! lol

OH! and ALWAYS ALWAYS ALWAYS pick his Oil Combination Hold. or as i call it the Red Rocket. why? because it takes away their ability to even THINK about jumping. having a problem with Blanka spamming rolls? Red Rocket him, Ryu, Ken, Akuma spamming hurricane kick? Red Rocket. Juri jumping too much and doing that dumb move were she dives at you and kicks you into the wall? Red Rocket. did you just bait a random DP? Red Rocket. Oh is that your ultra you are about to do cool... Red Rocket. lol it trumps so much in this game im surprised i dont see more Hakan players.

Hakan = win. Learn him and be ready to win a bunch of matches simply because people think he is a joke. If you dont believe me add UsaySH0NUFF (thats a ZERO) on the PSN network and come get oiled up with me ;)

P.S. i ALWAYS fight in the dark back ally cause i love the feeling of being some big oily dude getting all up on you were no one can hear you scream. Just you me and some oil... ITS OIL TIME!

Stop said on May 18, 2010 at 4:48 p.m.

"i ALWAYS fight in the dark back ally cause i love the feeling of being some big oily dude getting all up on you were no one can hear you scream."

lmao Good stuff man.

Drippy_Nozzle said on May 20, 2010 at 4:32 a.m.

I also notice the lack of a cross up... unless anyone knows otherwise?

I have found the oiled up focus attack to be particularly effective, as if u hold forward while you are charging the attack, you slide along while charging. You can hit from almost half a screen away if you hold forward and charge to level 3. His oiled up forward and back dash are also suprisingly nimble for a gent of hakans stature.

As mentioned above the range increase on his command normals is massive, f+HP and f+HK are very useful when oiled up, especially his f+HK as this hits low, takes a massive stride, and if they mange to block and you're oiled up you can quickly follow into his oil rocket command throw, which also benefits in effective range substantially; you will be very suprised how often you are within range to get an oil rocket throw out if you oil up regularly.

I play less agressively with hakan, I get close and get the opponent to the floor, then oil up and repeat. Stuff you can do to put the opponent to ground further from you is a bonus. Oh yer and if you're oiled up, EX oil slide will hit full screen with the follow up, and slide under most fireballs.

like #28 says, when he's oiled up hakan really is quite a strong player, though obviously this can be of greater consequence in the hands of a skilled player. (Check the replay channel for B grade or higher hakan replays and you will see some cool techniques people use; I've found it really useful)

Just a minor question, has anyone found an anti-air attack, and jumping attack that are of high priority? Im good at blocking, itd just be nice to swat some people out of the air to put extra damage on the table and restrict that avenue of potential attack.

PwnDizzle0 said on May 20, 2010 at 3:43 p.m.


PwnDizzle0 said on May 20, 2010 at 3:44 p.m.

hey guys i think Hakan is going to be in street fighter 5 b/c of his unique moves!! Who agrees with meee!!!!??

NumeroGaijin said on May 21, 2010 at 2:34 a.m.

Well seeing as how I like Hakan as a main do you guys think I should let everyone know about what I found out about him that brings him down slightly? Asking for real opinions on this one!!

NumeroGaijin said on May 21, 2010 at 10:12 p.m.

@ #30

Hakan's HP and MP are decent anti-airs when used properly. So is F+HP if done early enough.

Lavi said on May 27, 2010 at 8:33 p.m.

@ #33 Just say it! Good grief! Stop preluding!

NRR said on June 6, 2010 at 8:42 p.m.

After playing a decent amount of Hakan, I love the guy. I'm a die hard Zangief player to the end, but the Turkish God of Oil has won a special place in my heart.

Here's a piece of advise to all those aspiring Turkish Wrestlers out there: F+MP link to oil slide. That is a bread and butter combo right there my friends, and NO ONE expects it.

Also UsayShoNUFF has a very good point with picking Ultra I. Ultra II is FANTASTIC for the lulz but overall is a harder to pull off and WEAKER ultra. Not only does Ultra I put out more damage, you can play mind games by canceling an oil slide and hitting your opponent with the infamous Red Rocket (yes, you CAN CANCEL the oil slide!!).

People should be less concerned with Juri and more with Hakan, because in the long haul he'll be the one to worry about.

THawk said on July 24, 2010 at 12:59 a.m.

U2 is much better... Easy to combo and does what? 30 less damage than U1.. and can completely stop people from jumping on you, which is one Hakan's weak points.

Meety said on July 24, 2010 at 5:40 p.m.

y put him n da same tier wit dan he has some useful moves nd his medium punch n da air can b use as a juggle

Meety said on July 27, 2010 at 6:21 p.m.

any1 wanna challenge me da best hakan player my psn username iz demetribaccus so ill prove it

Benichon said on August 8, 2010 at 11:29 a.m.

With Hakan Ultra 2 is more usefull than Ultra 1 although i am not good player.

So yes, we can punish when people are doing air attacks but we can punish with other way.
First, people doesn't know that Focus to Ultra 2 works very well, because when players are touched by Focus, they are falling, so Ultra 2 works :).
Then you can do when you jump MP to Ultra 2 (jump MP to low slide).
Ultra 2 punish also Ultra 1 of Ken etc... And when people see animation of Hakan they often jump to escape but it's a mistake punished then :p.

A combo very usefull that surprise other players who doesn't know he possess combos is Jump HK (over head), down MK or LK then slide.

For crossup, only one is known but very difficult to use, the HK. I succeed to do it not often but it works. For anti-air HP but must be done at the right time.

I'm still discovering this character who is really power full, even without his oil.

Benichon said on August 9, 2010 at 4:58 a.m.

Hi, i just done other tests.
Cross up works for HK and MK and ... HP

But another works well and i have it in replay (done by myself) without thinking i will success, but HP works like a real Cross up not like the other two. You must be like mid size of the other player when you fall behind him. Not on the top. I combo HP cross up to Oil Dive.
I done it only oe time.

snakeeater91 said on August 11, 2010 at 2:22 p.m.

Dunno if you guys have mentioned it yet but his lk super is invulnerable to hits,mk to throws, and hk to projectiles.

Benichon said on August 14, 2010 at 5:28 a.m.

Finally HP Cross Up doesn't exist. It was a hit behind a sagat during an action he done (very fast).

For SUPER lk, it works against Ultra 1 of Cammy (doesn't take any damage).

SF4junkie said on September 15, 2010 at 2:43 a.m.

His oiled up FA is hilarious! It looks like hes too constipated to squeeze one out!

Any strong foes?

Random vs Random?

PSN: OoDemonSeedoO
XBL: GotDemonSeed

MikeDanger said on October 2, 2010 at 4:33 p.m.

he should get buffed soo he can get more popular, wonder how dan became soo popular i still wonder cause alex couldnt even get in ssf4 and Dan did while he's supposed to be the lamest character ever.(even though I mega main the man in pink lol).

Mr_Clack said on October 8, 2010 at 2:57 a.m.


MikeDanger said on October 20, 2010 at 1:44 a.m.

^ ^ ^ ^ :^O <===8

flyingGOAT said on December 13, 2010 at 3:36 p.m.

Hakan is a ridiculous character. Just like all the other new SFIV characters in that game.

But with Hakan, how stupid. To my knowledge he's the first character in all of the entire series (SFII,EX,III,etc) where you have to do something first with that character, in order to carry out the rest of his commands in order to use him to his full potential.

Imo, I just can't get over that as I think it's very silly. Not only that, the guy is trash. No wonder why he's on the bottom of the tier list.

darkavenger777 said on December 24, 2010 at 11:10 a.m.

hakan is to zangief as dan is to ryu.

NumeroGaijin said on December 28, 2010 at 7:16 a.m.

I hope changed the fact that Adon can literally dash forward and go through ultra 1 on reaction.

thesephienigma said on January 20, 2011 at 8:03 a.m.

I really like Hakan as well, I used to use Sakura a lot, but I decided I needed a change.
Please Check out my youtube channel, I'm posting some of my wins with Hakan for help and critique. I'm having trouble understand why 360+punch misses all the time even if I'm standing right next to them??

CH0p3d_N_scr3wd said on February 7, 2011 at 11:50 a.m.

its sad that the majority of you bad mouthing hakan are too dumb to realize you know nothing about fighting games. Tiers don't make the character the players make the characters. I've hakans that would rock the majority of you on this post who are sittin there bad mouthing a character you prolly don't have enough patience for because your to used to spamming uppercuts.....

UsaySHONUFF said on April 27, 2011 at 2:10 p.m.

Hey, while the PSN is down i made this ghetto video of some of my fun times i have had with Hakan. Check it out. its got some pretty fun moments in it.

I believe Hakan is totally looked over by a lot of gammers. Hakan truly is unique. ITS OILTIME!

Hamish said on July 8, 2011 at 7:51 a.m.

Hakan has this funny ultra not sure hes squeezes his opponent through his but

thatvietguy said on July 22, 2011 at 12:13 p.m.

There is another part of his mixup especially with oil dive that should be included. During a normal knockdown, (with a sweep or an oil slide) as the opponent gets up and he is holding back and crouching, there's a frame where the opponent is standing before he crouches. During that frame, and oil dive can catch the opponent.

BlassKain17 said on August 26, 2011 at 9:57 a.m.

error in this guide, he does not need oil to combo his light punch, it's just a very small window to do it.

chubbyfingerz said on August 25, 2012 at 12:46 p.m.

Im having a hard time with his grabs. They are not zero frame grabs like T. Hawks or Zangiefs and Im getting beaten at the Oil Rocket by things as idiotic as pokes even when I empty jump into them. It's driving me insane. Why won't they make him a bit more useful?

personapip said on September 9, 2012 at 8:41 a.m.

oil dive tech→

fortelemeyo said on October 4, 2012 at 3:24 p.m.

i have an idea about an oil projectile hakan throws oil on the ground making the person slip also forcing them to stand up the person flails in place for a few seconds based on the button pushed allowing you to oil dive without a problem

Skrofa said on March 19, 2013 at 3:56 p.m.

Tottaly disagree.So was seth at vanilla before poongko beat the crap out of daigo and his "imba" whitedragon (and a littlebit earlier cos we had some "signs" of some solid seth users fro online xp).
after patch Hakan is as solid as a rock. Starting oiled-up becomes a lot easier to begin aplying pressure and intimidate opponents with one of the best ground "beasts" of the game from the very first frame of the battle.
No hadoken issues either. i had an A+ sagat cowering at the other side of the screen looking at me with awe having meter to performe oiled ex-slide to panish him at spliti second.
metter-building is awesome u can B "generous" to your opponent with EXz.
Oil dive very underestimated. It can be a powerful tool if know-how to use along with early-jump air grabs that also punish backdashes since during BD player is considered airborne!

CrabNdumplin said on March 30, 2013 at 4:37 p.m.

I literally just picked up Hakan...He is an awesome character...I usually go for grapple type characters..I find him a bit tough to learn though compared to my other mains Abel and El Fuerte..But he really is a powerhouse....I definitely want to get better with Hakan..

BorisBorisAtlas said on July 26, 2013 at 11:17 p.m.

Hakan is the ugly girl in high school. Give her time, and she will rock your world.

Yoga_Flame said on August 28, 2013 at 4:06 p.m.

I'm loving hakan he takes time to use the only problem is presure can get anoying, you don't need cross ups, two words TOO STRONG!!

dragonhohk said on April 2, 2014 at 1:39 a.m.

Hey,everybody,i am a hakan user,i think i find a bug on hakan.
Hakan ultra2 damage is 401 with no oil,oiled is 450,
Ultra2 can counter opponent ,also when you reversal can break GOUKEN's Hyakki Goheki (623k+p),that's means ultra2 is a strike attack not a grap attack,
The problem is when you use ultra2 counter opponents the damage is still 401, did't have x1.25.
It's this a bug?
Vers: ssf4 ae 2012


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