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Zero: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Last updated on Jan. 29, 2010

38 Comments

Zero: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Tatsunoko vs. Capcom Button Move Key

Character Overview

Zero is regarded by many as one of the easiest characters to pick up. If you're new to the game, he's a good place to start.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick Joystick Joystick (Can also be performed in the air)
Sword Uppercut (Ryuenjin)
Zero's Dragon Punch. The heavier the attack button the more hits, damage and range this has.

Joystick Joystick Joystick Joystick
Fireball (Hadangeki)
Your projectile attack. This fires off a good sized fireball towards your opponent.

The Light version is the slowest moving, while Medium is the fastest. Your Hard Fireball is still pretty quick, but the heaviest version hits twice doing the most damage of the three.

Joystick Joystick Joystick Joystick Joystick (Can also be performed in the air)
Special Dash (Hienkyaku)
This can be coupled with Zero's normal dash to give him additional mobility.

When used on the ground the Light version will take you forward a short distance, Medium a bit further which can be good for dashing behind your opponent. Hard travels up-towards.

While airborne, Light will drop you to the ground while Medium and Hard function the same way they do on the ground.

Joystick (Hold attack button then release, can also be done in the air)
Hyper Zero Buster
You can hold down any of the three attack buttons to start charging up Zero's Mega Buster attack. The damage is the same regardless of which button you hold. The longer you hold down the button, the more damage and hits this will do though.

Zero can charge this while performing any of his attacks, simply hold the button while you're executing the move and while the animation is finishing — this will begin to build up.

You can move around and do your Special Moves while charging up this attack, so you can set up some nifty stuff with it, but if you're hit by an attack, you'll lose your charge.

If you release the button while airborne, your Mega Buster shot will be aimed at a down-towards angle instead of flying straight across the screen.

Joystick Joystick Joystick Joystick Joystick (In the air)
Air Dive (Sentsuizan)
Zero dives at his enemy with his sword. Medium Attack has a faster start up time, but does less damage than the Hard version.

This comes down at a pretty steep angle, but if you connect you should have enough time to follow up with a fast attack to combo.

Joystick Joystick Joystick Joystick Joystick
Vortex Dash (Shipuuga)
Zero dashes forward hitting multiple times. This can be Canceled into other moves like his Sword Uppercut for additional hits.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Hyper Ground Pound (Level 1, Rekkoha)
Zero winds up and punches the ground making a bunch of lasers come down and strike your enemy. Lots of start up time with this one, so it's not easy to combo into.

Joystick Joystick Joystick Joystick Joystick
Shadow Clone (Level 1, Sougenmu)
Makes a shadow version of Zero repeat some of the attacks you perform a short while after you perform them.

Joystick Joystick Joystick Joystick Joystick
Dark Hold (Level 3)
After executing this you slide forward a short distance attack with your sword. If it connects you'll do a series of attacks. Start up time on this isn't too bad, so you can combo into it if you set it up properly.

Normal Moves

Joystick Joystick Joystick
Launcher
This will launch your opponent up into the air.

Assists


Partner Assist Variable Counter Variable Combination
Medium Sword Uppercut Sword Uppercut Launcher Hyper Ground Pound

Contributions to this guide by Wolf.

Posted by Anonymous on January 26, 2010 at 9:06 p.m. #1

The Light version of Sentsuizan is a fake-out.

 

Posted by Gohu on January 27, 2010 at 12:36 a.m. #2

This guy is amazing!! He is extremely satisfying to play as, he just kicks that much a$$.

 

Posted by Sephirothclone on January 27, 2010 at 12:40 p.m. #3

Yeah...he's fun to play...not on Karas level, but still good character.

Love his Assist. Great for combos, and pressure attacks.

 

Posted by ZeroGenesis on January 27, 2010 at 11:24 p.m. #4

I Love This Guy My Fav Of All Time From Capcom I Just Having A Little Trouble With His Moves His Mostly Combo But Ive Seen People Throw A Sword Beam And Im Not Sure On How To Do It Ive Done It Acouple Times Outta Luck Tho If ANyone Could Help Plz

 

Posted by Wolf on January 28, 2010 at 5:24 a.m. #5

The in-game guide forgot to add Shipuuga, or the ground version of Sentsuizan. Light = shortest while Fierce = longest range, and you can cancel into another special attack during it (e.g. Shipuuga into Ryuenjin).

 

Posted by anon on January 28, 2010 at 10:09 a.m. #6

@ZeroGenesis Why Do You Capitalize Every Single Word? Especially When It's More Conscious Effort To Do So? It Just Doesn't Make Sense And Is Obnoxious.

Thx. Mgmt.

 

Posted by ZeroGenesis on January 28, 2010 at 10:40 a.m. #7

Srry about that its a habbit i have of doing but why does everone bugg out cause of it its not you guys typing it so you shouldnt have to worry if it takes more effort on doing it

 

Posted by zero 9000 on January 28, 2010 at 4:21 p.m. #8

how to perform dual specials in this game

 

Posted by Zero was very well Made on January 28, 2010 at 4:56 p.m. #9

This guy is badass

 

Posted by Batsu + Zero on January 28, 2010 at 6:11 p.m. #10

Best combo evar, Batsu + Zero,!@!@%!^

lol

i just use zero for the speed and keep pressure while batsu is recovering health. Batsu helps with combos and etc.

 

Posted by ZERO2269 on January 28, 2010 at 11:47 p.m. #11

ZERO THE MAVERICK HUNTER O UNIT FOR....THE...WIN!!!!

 

Posted by It's cool and all... on January 29, 2010 at 2:14 a.m. #12

But WHAT IS HE FIGHTING FOOOOR!!!!!?

 

Posted by ^ on January 29, 2010 at 2:34 p.m. #13

Stop the "coupe" now!

 

Posted by Holygriever on January 29, 2010 at 4:54 p.m. #14

@12: IT ISN'T HAPPENING!!!!

 

Posted by ShinRyu on January 29, 2010 at 4:56 p.m. #15

this is the ghetto version of zero... i want the cool one!!
still, atleast he's in the game, so i shall stfu.

 

Posted by ssee on January 29, 2010 at 5:52 p.m. #16

Looks like Ken in a costume.

 

Posted by Pretty sure on January 30, 2010 at 3:09 a.m. #17

If shippuga is the pink aura dash it's a normal move and just toward hard punch

 

Posted by Wolf on January 30, 2010 at 8:02 a.m. #18

#16 He's Kenbot.

#17 Hmm... Haven't thought of that one! You're right! It's probably because both looked like dash attacks. XP

 

Posted by Da Ironmonk on January 30, 2010 at 8:40 a.m. #19

This Zero is a pretty awesome character. He can't hold a candle to SVC CHaos' Zero! That character was a beast.

 

Posted by ZeroGenesis on January 30, 2010 at 12:55 p.m. #20

So anyone wanna help me out with ZERO im trying to find out the name and how to perform his saber beam attack thats when he flicks his zsaber and that green slash beam comes out if ya know how to and name of it plz write back

 

Posted by The Real Zero on January 30, 2010 at 12:59 p.m. #21

Hey it's me the real zero!

#20: Its DP + 2 Attack buttons.

DP = Forward, Down, Down Forward + 2 Attack buttons.

 

Posted by ZeroGenesis on January 30, 2010 at 1:32 p.m. #22

lmfao the real zero ahahaha ok well u can be the real zero thats fine ok so now how do u do a charge attack like some be saying charge srry im new at this i love this game and tryin to master zero

 

Posted by shadow79 on January 30, 2010 at 5:22 p.m. #23

has anyone figured out the best way to combo into is hyper ground pound.

 

Posted by Spawn on January 31, 2010 at 1:23 p.m. #24

Zero seems to have a lot of very LONG hit stun moves.

 

Posted by Linkdude on January 31, 2010 at 4:30 p.m. #25

Only way i found the ground pound connects is through cross over supers. I also interrupt partner supers with it as well and it connects on some. My new team is now Jun the swan with Zero (old one being Chun-li with Casshan) and when i use her yoyo blast super, i interrupt it with ground pound. If you do it right when she explodes the bombs, and extra rainbow line comes out and does massive damage, but the timing is very strict. I don't know if they intentionally did that though, since i cant find any other move that give the ground pound and extra instant hit like that.

 

Posted by Anonymous on February 1, 2010 at 7:56 p.m. #26

I believe Zero has a hidden move somewhere because he has a "CHESTO!" soundclip, but that is used during no attacks.

 

Posted by Kitsune on February 1, 2010 at 8:53 p.m. #27

You can also mix up some pressure by using Hienkyaku after a some normals to dash past the opponent or above and Boroquing. You'll still be flashing at the start of the combo so it'll do more damage. Also if you have the right assist, you can use Shadow Clone in the middle of a combo and keep it going.

With Ryu or Morrigan I usually end my ground string with 2H, press the assist, and when I see the projectile I cancel into Shadow clone. His buster even charges at the start of Hyper combo animations so you can even charge his buster while shadow clone is starting up.

Have fun :D

 

Posted by Lost_Hero on February 3, 2010 at 11:50 p.m. #28

It could just be my brother mis-timing his attacks, but it seems like Zero can't be hit out of his Hyper Ground Pound special until after the beams start hitting the ground. He could probably be sweeped out it though. :/

 

Posted by ParappaTown on February 5, 2010 at 9:05 a.m. #29

Shipuuga isn't QCF+H, it's just Forward+H, right?

 

Posted by RPGsFTW on February 10, 2010 at 10:44 a.m. #30

*LOOK*

The Shoryuken forums mentions that Zero has a j.2C attack, which is not mentioned here. His j.2C is the same as his j.C, but he performs it backwards, mostly useful for cross-ups.

*^^^^^*

 

Posted by RPGsFTW on February 10, 2010 at 10:46 a.m. #31

Also, like somebody above mentioned, Zero's Shippuga attack (the pink sword that) is his 6C.

 

Posted by Zerotolerance on February 10, 2010 at 2:19 p.m. #32

Actually the rainbow super's main use is for interrupting other supers with its invincibility in addition to using it in a partner hyper combo.

 

Posted by Spawn on February 10, 2010 at 6:12 p.m. #33

That Rainbow super is very annoying, but its easily avoidable. If you're close enough just jump over Zero while hes initiating or doing the punch to the floor, and Zero can't do anything about it. Perfect time to combo them, or even let out a hyper move. Because even though hes invincible hes stuck in that animation.

 

Posted by Neo on February 12, 2010 at 11:02 a.m. #34

Where I can find advance combos of Zero ?

 

Posted by Serge.EXE on February 15, 2010 at 10:21 p.m. #35

Messin around with him in training mode, and finding uses for the Hyper Ground Pound. So far it seems that you can use it reliably with Chun-Li's normal assist, but it has to be activated before or as she first connects. Does decent damage and creates a ton of space. Also, doesn't seem to work in the corner.

 

Posted by Serge.EXE on February 15, 2010 at 10:22 p.m. #36

Pardon the double post, but it just doesn't do full hits in the corner, but it will still connect.

 

Posted by thefatguybesideme on February 17, 2010 at 2:07 p.m. #37

what is zero fighting for?

 

Posted by Zero on February 19, 2010 at 2:49 p.m. #38

Iris? Iris? IRIS?

NOOOOOOOARRGHHHHHHHHHHHH

 

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