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Frank West: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Last updated on Jan. 29, 2010

6 Comments

Frank West: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Tatsunoko vs. Capcom Button Move Key

Character Overview

Frank West is a thinking man's character. Kind of like Guile in that he wants to throw a Sonic Boom (Zombie) in and follow it up with an attack.

He has some of the most damaging combos in the game — once you figure out how to set them up.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick Joystick
Roundhouse Kick
Frank lunges forward and attacks with his foot. Medium Attack does a midrange kick which sends you forward a decent distance. Hard Attack takes you forward a shorter distance, but it hits low which will sweep your opponent.

Joystick Joystick Joystick Joystick Joystick
Zombie Attack
Summons a slow moving zombie which will attempt to grab your opponent so you can combo them, but you can also smack the creature into your enemy. The zombie will also attack Frank if you get too close or in their way.

You can only do one Zombie Attack at a time.

Light Attack summons a zombie that comes up from behind you. Jump over it and hit it from behind or let it slowly walk towards your enemy.

Medium Attack creates a zombie behind your opponent. Probably will be the most popular version of this attack as it seems like one of the easiest ways to set something up.

Hard Attack drops a zombie from the top of the screen into the middle of the playing field. The falling zombie can strike your enemy.

Use this move in conjunction with your Roll command to avoid the zombies you summon.

Joystick Joystick Joystick Joystick Joystick
Zombie Spree
Your "projectile" attack. Sends a zombie in a shopping cart along the screen to smack into your opponent, or other zombies. You can only have one Zombie Spree attack on screen at the time.

Light Attack is the slowest of the bunch, Hard the fastest, but this version also has a wallbounce effect letting you set up some easy combos.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Grand Slam
Frank winds up and takes a swing with his baseball bat. This knocks your opponent up into the air so you can combo them after wards.

Light Attack sends them backwards the shortest distance and has the shortest start up time which makes it the easiest to combo with, but it does the least damage.

Hard Attack does the most damage, plus it has wallbounce properties letting you set up some combos after the fact, but it has the longest start up time. Medium Attack is a mix of the two, but doesn't have the wallbounce property.

When this is used in the air, Frank stops while airborne to do his attack.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Great Swing (Command Grab)
You'll jump forward and attempt to grab your opponent. If you're successful, you'll spin them around and toss them away.

The Light version of this move doesn't the least damage, but has the most range. Hard the most damage, but least range. Medium is a mix of these two versions.

Joystick Joystick Joystick Joystick
Roll
Frank West has a roll move. Light Attack makes him move forward a solid distance. Medium Attack makes him travel a bit further, but he can travel through this opponent with this version. Hard Attack causes him to roll backwards.

All three versions of this Roll can be used to travel through the zombies you summon.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick (In the air)
The Real Mega Buster (Level 1)
Your Mega Man attack. You shoot off a huge Mega Buster shot which has a pretty fast start up time. Coupled with Frank's multiple wallbounce attacks, this is an easy way to combo for solid damage.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Dead Rising (Level 1, Command Grab)
Basically a souped up version of Great Swing command grab. It has more range than the Light Attack version and of course does more damage.

Joystick Joystick Joystick Joystick Joystick
Zombie Charge (Level 3)
Frank jumps forward and tries to put a Servbot head on his enemy, if he's successful he launches into a very damaging set of moves. You can land this after wallbouncing your enemy in the corner, or even combo with it after a standing Hard Attack as they're falling backwards.

Joystick Joystick Joystick Joystick Joystick
Big Bad Explosion (Level 3, Against the Giants only)
A substitute Level 3 Hyper move that will only come out against the Giant characters. Frank sets a bunch of explosions and uses a shotgun to detonate them.

Normal Moves

Joystick Joystick Joystick
Launcher
This will launch your opponent up into the air.

Assists


Partner Assist Variable Counter Variable Combination
Camera Flash Stun Great Swing Launcher The Real Mega Buster

Contributions to this guide by Wolf and Unessential.

Posted by Yoshi13 on January 26, 2010 at 5:46 p.m. #1

Although it's pretty minor-

After the Dead Rising command throw super, you can follow up with a shopping cart zombie for additional damage. There might be more things you can do.

 

Posted by Sephirothclone on January 26, 2010 at 9:47 p.m. #2

So far...Frank has alot of potenial. Yeah, it sound's about right comparing Frank to Guile, in that once you figure everything out...he is tough to crack.

 

Posted by Cool on January 27, 2010 at 8:32 p.m. #3

Frank is definitely a lot of fun and I'm going to have a great time with all his zombie setups.

 

Posted by Killer7 on February 2, 2010 at 1:42 a.m. #4

Big Bad Explosion actually hits with a zombie that drops out of the sky at midrange from Frank, then goes into the explosion animation.

 

Posted by Tsukuruya on February 5, 2010 at 8:20 p.m. #5

I think someone forgot the "Knee Drop" as part of the moveset list... Best Frank move to extend air combos...

 

Posted by P on February 27, 2010 at 7:33 p.m. #6

"The Light version of this move doesn't the least damage"

 

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