
Don't mash, and you won't have problems. I kept popping out random SRKs. Sure enough, even though I though I wasn't, I was over executing when I had someone watch my hands. Retrained my self not to touch the edge of the joystick ring, and lo and behold, no more randoms. And there's always been shortcuts. Third Strike had tons. Nobody whined like this back then.
It seems they failed to mention the best shortcut of all in my opinion. Downback to forward=hcf and downforward to back=hcb. U can use these to spam out ultras for the trials a lot easier than qcf cus you just throw the stick back and forward real fast. Helps with a lot of hard trials.
It seems they failed to mention the best shortcut of all in my opinion. Downback to forward=hcf and downforward to back=hcb. U can use these to spam out ultras for the trials a lot easier than qcf cus you just throw the stick back and forward real fast. Helps with a lot of hard trials. In response to the old school people who are bitching about shortcuts. 15 years ago sf wasn't nearly as complex and didn't have any fadc sh@t. These shortcuts just add to the complexity and don't make it any less of a game.
There is also Another trick similar to the Sonic Boom Move stuff...
It's done with Characters Supers and Ultras activated by the Charge Back > Forward > Back > Forward > Button (Either one or three punch or kick), like Chun-Li, Balrog, or Blanka.
The first three directional inputs can be done pressing diagonals instead.
Since i'm a noob I don't know if it helps in a Professional Fight, but remember that, like the Sonic Boom Move, the last input is not optional and MUST be pressed without diagonals...
What I mean is: The move would be, for example, to execute Chun-Li's Hosenka, Charge (Back)~(Forward)~(Back)~Forward + KKK
My main problem with the shortcut system as Gouken is getting Kongoshins while crouching and blocking and attempting to do normals. All I want is a jab or something, but apparently the game frequently reads me as pressing down-back twice, which, thanks to input "leniency" allows this to pass for a SRK motion.
i think that capcom needs to implement an input leniency that the player can set to their own setting, going all the way down to 0 leniency and no more than the default that it it currently at. atm i play on a pad and have a hell of a time canceling crouching punches into shouryken motions. most of the time it reads as a hadouken motion or a double hadouken, makes me unintentionally burn my super... its rather frustrating
Easy inputs have gotten to the point of having a negative effect. I agree they should have been made easier, but now you have to be too cautious.
I think the first street fighter didn't have input leniency and there it was very hard to get the motions to work...daigo himself said he couldn't even throw a hadouken...so input leniency is and will always be important...sure sometimes, this does have a negative effect...all I can say is, learn your character and try to do something different if you're keep getting special moves you didn't mean to do.
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