Understanding input leniency in Street Fighter 4
Last updated on Jan. 11, 2010

Original guide written by D3v, slight edits by EventHubs.com staff
While the popular belief is that there are a set number of shortcuts for each move type, what's happening is that there is "input leniency" for some motions. This means that you don't need to hit the exact inputs for some of the special moves to execute.
Listed below are the inputs that Street Fighter 4 requires to pull off some special moves.
Note that all commands within parentheses "( )" mean that any variation of that input is acceptable, i.e. — (
Dragon Punch (Shoryuken) motion:
(
Quarter-circle Forward (or Back) motions:
Half-circle motion:
(
Chicken Wing/Hooligan Combination motion:
(
Flash Kick move:
Charge (
Sonic Boom move:
Charge (

Posted by Input on January 11, 2010 at 4:08 a.m. #1
Input shortcuts are retarded....... try playing gouken.. half of the time i do a tatsumaki instead of a kongoshin or a running palm instead of my ultra.. when i know that i do my execution flawless in say SSF2THDR
Posted by Not Sure on January 11, 2010 at 4:13 a.m. #2
Input leniency helps more with charge move characters because it's like 50/50/50 with quarter-circle/half-circle move characters. Does this also explain why Cammy can do those ground Canon Strikes via the quarter-circle-back-up-forward motion? Or is a different part of the game engine responsible for that? Okay bye.
Posted by Ezekiel on January 11, 2010 at 4:14 a.m. #3
I can only see shortcuts useful viper feints -_-'' and doing a dp while crouching ...
Posted by Azza2008991 on January 11, 2010 at 4:15 a.m. #4
i agree with the above comment whenever i try to do goukens palm push 4 sum reason it seems to always do his counter move. i dunno y but it rather annoyin especially when i try ex version cos it wastes it :(
Posted by stubbs on January 11, 2010 at 4:20 a.m. #5
@1
I main gouken and I don't have these problems. Your execution is just ass.
Posted by Acid on January 11, 2010 at 4:21 a.m. #6
I especially hate the super input. I'm guessing that's any down, any forward, any down, forward. I often waste bar on some ex move just to get rid of the chance of accidentally triggering super in a block string...
Posted by acku on January 11, 2010 at 4:24 a.m. #7
if your execution is to the point then you will never have any problems with shortcuts. If you however oversteer or mash, then you will.
The only issue you can have is with move priorities. For example: F, D, DF, F+P looks to be a fireball but will be a SRK, because SRK has higher priority than fireball and is in that motion. To solve that you need to pause briefly.
Posted by InputDisplay on January 11, 2010 at 4:35 a.m. #8
I'm pretty damn sure that the QCF motions have input leniency aswell. I was messing round in training mode with Abel and botched a combo, then the super came out. I had the Input display on and it said D,DF,D,DF,DF,HP. How in the blue hell is that a super motion?
Posted by Solution on January 11, 2010 at 4:54 a.m. #9
They can easily fix the problem with SRK shortcut. Some of the shortcuts are usefull. For exampel DF,D,DF+P are very effective in crouching combos. The biggest problem with SRK shortcuts are walking forward into hadoken. This move reacts like a SRK. If you do a hadoken movement starting from B or DB you will prevent this problem. But a better solution would be that the SRK came out when you walk forward and then press F,D,DF or F,D,F. It's so easy to fix this capcom!
Posted by @acku on January 11, 2010 at 4:58 a.m. #10
While I completely agree that perfect execution would solve this problem. I think my issue is more that this game rewards bad execution as stated in comment #8.
Posted by his1nightmare on January 11, 2010 at 5:18 a.m. #11
If CAPCOM would be something like smart, they would have allowed you to decide if these shortcuts are enabled or not, since, as written above, some characters are easier to play with, some NOT.
Posted by stupid on January 11, 2010 at 5:39 a.m. #12
more than once in a match, when i try to do a low hk (slide) with el fuerte, i get the guacamole get punished.
sucks.
Posted by Jack on January 11, 2010 at 5:58 a.m. #13
Please Capcom Add an option to DISABLE shortcuts!
Posted by Samuurai on January 11, 2010 at 6:17 a.m. #14
I like them. How would you do some of the combos without them. For instance with Zangief: c.lk XX Green Hand? The c.lk comes out so fast, how can you cancel into Green Hand?
Posted by Adjacent on January 11, 2010 at 6:28 a.m. #15
I have been meaning to learn Rose but every time I try I get frustrated because I keep throwing out random Soul Throws.
Posted by Adjacent on January 11, 2010 at 6:30 a.m. #16
And what about input leniency for 360 motions?
Posted by pkt-zer0 on January 11, 2010 at 6:41 a.m. #17
360 motion is up/down/back/forward in any order, I believe. B, F, D, U certainly works, that's what I use on keyboard :P.
Posted by Christo on January 11, 2010 at 7:32 a.m. #18
i hate getting a teleport when i try to do an ultra with m.bison cause i slightly hit a diagonal
Posted by Albert Wesker on January 11, 2010 at 7:36 a.m. #19
People with poor execution like Darksydephil always blame lag and shortcuts on their scrub skills.
Posted by Joseph on January 11, 2010 at 7:50 a.m. #20
My pad execution is about 98% perfect most of the time, on joystick its probably 30-60% depending on joystick. I don't have problems with shortcuts though because I use Balrog :P
Posted by Maybe that's why...... on January 11, 2010 at 7:54 a.m. #21
I can do a crouching dp so easily comparing to CvS2 heh.
Posted by scrubby on January 11, 2010 at 8:08 a.m. #22
@ #17 you buffer the c.lk in the dp motion? e.g
F,D+LK,DF+P / F,D,DF+LK,P (yes the second method does work)
Posted by scrubby on January 11, 2010 at 8:10 a.m. #23
ooppps! sorry my comment was at #14 silly me
Posted by KageVincent on January 11, 2010 at 8:23 a.m. #24
@#4
nAH DUDE...U JUST KEEP PRESSING KICK INSTEAD OF PUNCH xd. Both his up and down counter are shoryuken motion and kick. Ur probably holding down a kick button and then releasing it up on doin above mentioned motion. Its kool cuz I used to do that all the time when I first started playin Gouken
Posted by K Justin on January 11, 2010 at 8:36 a.m. #25
@5 Have you ever tried to do an EX tatsu to get out out of a tiger knee string or be walking back and do a tatsu for anti-air?
Since you were originally holding back, either stand back or crouch back it is literally impossible to get a tatsu because of input leniency and the srk motion always taking precedence. You will always get a low counter which is useless against a jump in or tiger knee.
You have to do a full half circle from front to back in order to get a tatsu in these circumstances.
Posted by James on January 11, 2010 at 8:46 a.m. #26
Nothing wrong with them if you learn how to exploit them you learn how to avoid them when you don't want them.
Posted by Brown on January 11, 2010 at 8:59 a.m. #27
To those who say they main Gouken and get a Palm Slide instead of a Kongoshin... seriously WTF? Those are both DP motions, and in opposite directions. You must have serious execution issues if you are able to pull off a Kongo instead of a Palm. And a Tatsu instead of a Kongo? No offense but that'd be the the way around. You could pull-off a Kongo instead of a Tatsu because of lenient inputs (ex : you were crouched, wanted to Tatsu, and a back-motion registered because you were holding down-back). As for doing a Palm Slide instead of an Ultra, don't blame lenient inputs but your execution.
Posted by ARJ08 on January 11, 2010 at 10:02 a.m. #28
@1
Dude STFU that means ur garbage.
Posted by James on January 11, 2010 at 10:21 a.m. #29
Getting a srk instead of a super i pure poor execution. with no lenient input it would still happen eg. d. df. f. d. df. Is what you are inputting because your pressing the button too soon. if you look at that it is still a srk with no lenient inputs.
Posted by pooplosooser on January 11, 2010 at 10:22 a.m. #30
WHY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!?
after all these years of not having shortcuts now we have them! Ow i know why its so people who dont know how to play can pick up a $70 fight stick and start mashing away at buttons and joysticks its redicluos and i dont care what anyone fing says its absolute BS man 15 years ago standing in line to play street fighter 2 there wasnt any fing shortcuts you had to know how to excute or you got your azz to the back of line or you went home and you practice on your snes until you had that krap down perfect NO SHORTCUTS but whatever to all you people who think you kick azz put down street fighter 4 and go back to begining where it strarted and see if you can pull of any these fing shortcuts
Posted by About Gouken's counter and tatsu on January 11, 2010 at 10:25 a.m. #31
FYI, the issue isn't the input leniency. It's overlapping inputs. The same goes with fireballs and DPs.
Posted by faps on January 11, 2010 at 10:29 a.m. #32
#19 lol you fool look at him in hdr perfect execution in a game with tougher execution. god your an idiot.
Posted by Magic Rufus on January 11, 2010 at 10:40 a.m. #33
@28
You STFU that does not mean he is garbage because i have the same problem with gouken i tried to move towards my opponent and when i see an opening i go for cr.lk > roundhouse tatsu but instead i get cr.lk > parry. And another thing that happens to me is i go for ex palm(2 hits), fadc, ultra. But instead of getting the ultra to come out i get ex palm.
Posted by Sephiroth in HD on January 11, 2010 at 10:43 a.m. #34
@ #33 and #1
I agree with you completely.
And @ #31
It's actually a little bit of both Input Leniency and Overlapping making it just as bad.
Posted by AAKz on January 11, 2010 at 10:44 a.m. #35
hate to be the bearing of bad news but if anyone played this games on mame and used a keyboard or something you would know that they have ALWAYS been like this. Its nothing new. I've been doing F,D,F shoryus for years now. Same with B,D,F half circles. Oh, its so cute watching the fighting community grow up...
Posted by H-U on January 11, 2010 at 11:27 a.m. #36
"if your execution is to the point then you will never have any problems with shortcuts"
Truth
Capcom should add an option to disable them though.. They are there for a reason, Specificly for the characters that they INTENDED to be top tier and easy to learn/master.
@30
OLD SCHOOOLLLLL BRAAHAAHAHHZHZHZHZH
Posted by H-U on January 11, 2010 at 11:34 a.m. #37
Last night was awesome. It was two generations of guys playing street fighter, I noticed that a kids father that hadn't played in like 12-13 years thrashed his son his first try when his son had been playing for a week.
The older guys didn't have any problems with the input leniency infact they wouldn't have known about it at all if i didn't bring it up, because their execution was already pin point from previous street fighting games I.E they didn't mash like new kids on the block do.
Posted by anti-leniency on January 11, 2010 at 11:53 a.m. #38
My only issue with this input leniency is that it made scrubs feel like pros. Tell those Sagat scrubs we have flooding PSN and XBL to play SSF2HDR and show us how many combos they can pull off.
Posted by repeatsin on January 11, 2010 at 11:55 a.m. #39
I have never had any issues with input shortcuts. It only means ur a scrub if u throw out random moves when trying a specific one. Main E. Honda and sub Akuma and with both of them i can pull of buffered combos etc. with no problems. Just learn the motions and get them down then the shortcuts wont bother u.
Posted by greenguy22 on January 11, 2010 at 12:55 p.m. #40
take that bs out
Posted by Zan on January 11, 2010 at 2:08 p.m. #41
Guide needs super/ultra motions, as evidenced by double quarter circles being treated differently to normal ones.
Posted by The New Challenger on January 11, 2010 at 2:57 p.m. #42
Overall,I dont have much problem with this, BUT when i do play Seth, his overlapping specials are an input nightmare, when i want a sonic boom, i get an spd, and vice-versa. but being a dictator main, I do agree that when i have a last minute charge, i get a teleport instead of an ultra. but that god bison's new ultra is double QFC!!!
Posted by Purpleraingouki on January 11, 2010 at 4:02 p.m. #43
Remove the Shortcuts or have an option to turn them off. Learn how to play the game. It ruins it for people who know how to do the standard inputs.
Posted by massi4h on January 11, 2010 at 4:18 p.m. #44
Does anyone know why sometimes an EX shoryuken will come out instead of a teleport for Seth is I use the 3P button?
Posted by steve on January 11, 2010 at 5:58 p.m. #45
@44
Its probably because you are cancelling a poke with the teleport move when this happens and when you press your 3p macro (three punch button) if you haven't let go of the punch button you used to poke with yet, you will only get two punches as your input for the 3p button. Go to training mode and turn on input data, or whatever its called to show the buttons you are pressing and hold down jab and press your 3p button. you will see that only strong and fierce come out. This is just my thought on your issue.
Posted by Igotdembombs on January 11, 2010 at 6:54 p.m. #46
Okay now explain how I can do ultras using
Down, forward, down, foward
no diagnols.
Posted by The Jabitsu Master on January 12, 2010 at 9:21 a.m. #47
I don't remember Third Strike having any of these problems. The solution is a competent training mode for the newcomers and no input leniency/shortcuts whatever. Problem solved.
Posted by RuiningYourDay on January 12, 2010 at 2:59 p.m. #48
F**k an input leniency. sf4 was too easy to play. not challenging like sf3s.
Posted by King Master Yun on January 13, 2010 at 12:57 a.m. #49
Whats the leniency for Ultras and Supers? Also does dash have leniency?
Posted by oldschool on January 14, 2010 at 10:53 a.m. #50
@#30,#36... wrong much? fail much?
the oldest shortcut is Standing SPD, and it dates all the way back to SFII(1991). It's F, DB(or UB), UF(or DF), F + Any Punch.
Standing SPD has *always* skipped inputs. It's just we didn't cry about shortcuts back then. And few could even do Standing SPD, even today. After they made another short-cut for what was already a short-cut.
Posted by PRO on January 15, 2010 at 2:37 p.m. #51
if you guys have problems inputting moves that come out not how you expect it to be? (like many others who've said before me...) "You suck" "Your execution sucks" "Go learn a stick" etc.
Posted by wwww on January 24, 2010 at 10:32 p.m. #52
HERE'S A BETTER IDEA: HAVE A FUKING OPTION TO TURN OFF THE ULTRA AND/OR SUPER.
BRING IT BACK TO THE SEMI-BASICS.
Posted by Ginny on January 27, 2010 at 6:54 p.m. #53
Just play the game stop moaning fags
Posted by Koola99 on January 30, 2010 at 5:11 a.m. #54
Hey guys ! I'm a good blanka player, but something disturbs me.
When I do the combo down medium kick, then a rolling attack, sometimes my blanka does a Backstep Rolling instead of a rolling attack.
But I really press the punch button, but it seems that if I do a down back medium kick, then I press forward, It does the backstep rolling even if I don't press the kick a second time.
So I don't know if I have to press the punch button faster.
I hope you will answer me.
That's not a big problem, because I try to do a light punch after a medium kick to cancel that problem, but I really want to know what is the problem.
Posted by anonymous on February 2, 2010 at 2:30 p.m. #55
@ #54 koola99
you are most likely not letting go of the medium kick early enuff while charging. You are accidentally using a technique called negative edge where you can hold down aan attack input do the motion let go of attack input and get the move. Just work on releasing medium kick quicker
Posted by Kikimaru on March 4, 2010 at 11:35 a.m. #56
Input leniency for Guile/Claw's Ultras would be appreciated.
IIRC it's d/b -> any Forward -> any Back -> any Up
but I'd like confirmation.
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