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T. Hawk Super Street Fighter 4 Moves, Combos, Strategy Guide

Last updated on April 19, 2010

134 Comments

T. Hawk: Super Street Fighter 4 Character Guide


Special Moves

To execute a Mexican Typhoon (360 motion) you must hit 7 points on the joystick, you do not have to do a true 360 motion, 270 degrees will work — and you can start from any direction.

The same practice applies to the 720 motion for Super/Ultra moves. This time you have to hit 13 points on the joystick, completing a 540 degree motion to execute the move.

Light
130
Medium
150
Hard
160
EX
130

Joystick Joystick Joystick Joystick Joystick
Tomahawk Buster (Rising Hawk)
T. Hawk shoots up into the air leading with his head. This is his equivalent to Ryu's Shoryuken.

120

Joystick (In the air)
*Armor Breaking*
Condor Dive
Makes you dive down performing a head spike into your opponent. You need to jump straight up or forward to execute this.

Light
120
Medium
120
Hard
120
EX
150

Joystick Joystick Joystick Joystick Joystick
Condor Spire
This makes T. Hawk do a little hop and travel a short ways across the screen while attacking. It doesn't sound like much, but it offers the ability to go over low moves and advance T. Hawk enough distance so that he can get in range for his command grabs.

Early reports peg this as an extremely effective move.

Light
150
Medium
200
Hard
230
EX
200

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
(360 motion, command grab)
Mexican Typhoon (Hawk Slam)
T. Hawk's signature command grab. He spins his opponent around and slams them into the ground.

EX Moves

Light
130
Medium
150
Hard
160
EX
130

Joystick Joystick Joystick Joystick Joystick
EX-Tomahawk Buster (Rising Hawk)
Starts off with T. Hawk's usual Dragon Punch-like move, but he can perform a follow up attack as well.

Joystick
EX-Condor Dive
This is performed after an EX-Tomahawk Buster. Pressing all three Punches will make you do another attack while airborne, but it will also burn another EX bar.

Light
120
Medium
120
Hard
120
EX
150

Joystick Joystick Joystick Joystick Joystick
*Armor Breaking*
EX-Condor Spire
Unlike the normal version, this has Armor Breaking properties.

Light
150
Medium
200
Hard
230
EX
200

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
(360 motion, command grab)
EX-Mexican Typhoon (Hawk Slam)

Super and Ultra Moves

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick

Super
430
Ultra 1
510
Ultra 2
450
(720 motion, command grab)
Super — Double Typhoon
A souped up version of T. Hawk's Mexican Typhoon.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
(720 motion, command grab)
Ultra 1 — Raging Typhoon
Another improved version of T. Hawk's Mexican Typhoon command grab.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Ultra 2 — Raging Slash
An anti air Ultra. Makes you fly into the air like you were performing a Tomahawk Buster, if you connect T. Hawk will follow up with several different attacks.

Unique Attacks

Joystick Joystick Joystick (While jumping towards or backwards)
Heavy Body Press

Joystick Joystick Joystick (While jumping towards or backwards)
Heavy Shoulder

Joystick Joystick Joystick
Thrust Peak

Other Resources

Posted by Tirasoul on September 30, 2009 at 5:57 a.m. #1

thats pretty much close to his movelist.
dont forget his moves from Street Fighter Alpha 3.
Condor move (B,D,DB + P), and his new super move Canyon Splitter (QCFx2 + P) in SFA3.i didnt like so much his Condor move though and i hope for a better new move/moves.
and ofcourse the real names of T.Hawk's movelist are:
Mexican Typhoon (360 + P), Tomahawk Buster (F,D,DF + P), Condor Dive (3P) and his first Super Raging Typhoon (720 + P).
i guess they could rename the moves this time.

 

Posted by Sephirothclone on September 30, 2009 at 3:10 p.m. #2

T. Hawk was designed to be a more user friendly version of Zangief, due to Gief's move range. His moveset looks about right: a grab, Antiair, Air to ground...yeah, they'll keep him simple I think. Stat wise: Strenght second to Gief, HP and Stun 1500 making him equal to Rufus, priority of the Mexican Tyhpoon...hmmm maybe better than Abel's whirlwind slam, but not as good as SPD...maybe. Tomahawk Buster will have shoryuken properties(of course...)and Condor dive...that thing has alwas been tough to take out before, so it might be his bread and butter move, making it lethal. That Ultra...the strenght on that thing will be equal to UAB, or close to it. Well we have to wait and see.

@ Tirasoul
Thanks for reminding me of the original names. Lol I alwas rremember MT and RT, and sometimes CD, but I forget TB. As for the name changes, I see no reason why to change them...Raging Typhoon is a badass name for his Ultra.

 

Posted by WDDV on September 30, 2009 at 8:26 p.m. #3

So basicly this guy is a faster Gief? is he faster than Abel?
does anyone know if SSFIV is going to be an independent game or an add on?

 

Posted by Sephirothclone on September 30, 2009 at 10:49 p.m. #4

@ WDDV

When they introduced Abel in SFIV, I thought the same thing about introducing Hawk in this game...where would he fit? The logical thing would be between Gief and Abel. Like I said, Hawk was designed to be just as powerful as Gief, but be more...Friendly, with some little suprises. Gief's strenght lies in CQC and grabs. In SFII and Alpha, you could easlily time Giefs BF and SPD, and keep pressure on him, so Hawk came in and had more mix up. He really doesn't need the Mexican Typhoon to beat players, cause that Condor Dive sucks opponents in, closing the gab way better than Giefs BF did in the day. For SSFIV, I don't know.

Again, with Abel in the game, I don't quite see Hawk becoming a more user friendly version of Gief. He is, and was designed that way, but Gief is user friendly in SFIV already. Alot of bandwagon people have jumped on the Giefman becuase of his attributes...huh I love Gief, but even I hate him in SFIV.

They'll probably make Hawk just as slow as gief, but his speacials will have great speed and priority to trick players, I think. Abel has great ground rushdown, as does gief, so Hawks CD will be his rushdown move as an air-to-ground way of fighting. Just think Rufus'es diving kick, but much stronger.

Yes, SSFIV will be independent of SFIV, becuase it has different codes written into the the game, so they will be selling it as a disc format. I don't mind, they'll include character bios and moves in it and whatnot.(I like having physical items of what I buy, as oppossed to DLC)

 

Posted by Based on conjecture on October 1, 2009 at 1:45 a.m. #5

T. Hawk actually did equal or more damage with his throws as I recall and being that SF4 wanted to be like SF2 in many ways it could turn out the same. Sure you have some mobility, but a blocked tomahawk buster = huge punishiment and a blocked tomahawk dive did as well. They were mostly for reaction only. Throwing them out will get you killed a lot faster than throwing out some of Zangief's moves. That is if he is about the same. Also in several videos it shows his EX tomahawk buster going up then down. This could be an extremely safe move if it is quick enough on the way down so you could grab or block. I anticipate him being equal with Zangief in many ways,(stamina/stun/damage output)but he obviously play very differently. Overall a very welcome edition. Also if you boot up HDR his 360 is storm hammer. Names often switch around.

 

Posted by Takayanagi on October 1, 2009 at 1:48 a.m. #6

So Only 1 Ultra For now or what or does each character can choose between 2 ultras?!

 

Posted by Based on conjecture on October 1, 2009 at 1:51 a.m. #7

Totally forgot. In many of the videos he does a horizontal flying attack on the ground. That would certainly be a new move if I've ever seen one.

 

Posted by Luk_Edge on October 1, 2009 at 2:53 a.m. #8

#10, I'm betting that's the EX Condor Dive... (If I recall correctly he was flashing yellow when I saw it... Or maybe I'm remembering it wrong) And that would explain how to use EX Condor Dive, 3xP on the ground :s

Or maybe they'll change the command to 2xP and EX to 3xP... OR make it like HD remix and switch the command to P+K in the air, and 3xP is the EX version. OR...

You get the idea.

 

Posted by Luk_Edge on October 1, 2009 at 2:56 a.m. #9

Sorry for double post, but I was listening to T. Hawk using his slam ultra, sounds like he says "Raging Typhoon!" x:
Just thought I'd mention.

 

Posted by zombiebrian on October 1, 2009 at 4:43 a.m. #10

Please try and limit comments to guide suggestions and avoid childish things lie "yey super street fighter four" or "he'll be just like Zangief but quicker" This will help us keep the comments a bit more usefull

 

Posted by Tirasoul on October 1, 2009 at 6:22 a.m. #11

T.Hawk isn't a friendly character at all.
yes he has Dive and a shoryuken.and they were very usefull to series Turbo and Alpha especially in HD Remix where the dive was completely safe.but he's pokes are not so good as Giefs.and the range of his grab (Mexican Typhoon) isn't like Giefs Grabs.fair enough though because Gief has less range than T.Hawk in special moves.but the pokes of Gief are very good to close the gap between him and the opponent because his moves has the ability to step unlike T.Hawk's.
if dive is completely safe in SSF4 then we have a good move here like HD Remix.but i think that can be focuse from the opponent.thats my guess.if not then we have a lethal move.
also in SF4 we saw that Lariat is much better than a shoryuken.even better than Ryu's and Akuma's which they are 3 frames.i dont think that T.Hawk shoryuken is going to be 3 frames at all.i think it will be 4 to 5 frames at best.and ofcourse shoryuken can be punished a lot more than Lariat if it whifs or blocked.so i guess that is upper hand for Zangief.
Zangief is the most friendly character in SF4.i dont think that theyre going to change that.T.Hawk will be a very abused character, especially with his dive (not so abused like Honda or Blanka) but in a way that he can approach the opponent and set some traps with his dive and with his grab.
also we dont know yet which move theyre going to give him ofcourse.will it be the dive that it can do an armor break or another move? will it be usefull this new move or what?
we know for sure that his shoryuken will be armor break when it comes as reversal like the other shoryuken.
im getting nervous when i think something bad about T.Hawk because he is my favourite character and i want him to be solid.i dont wish for top tiers etc. because i m hoping for balanced games also but i want him above mid.
also about his health i see that i agree with Sephirothclone.if you can see in the other thread (the one with staminas) i said that T.Hawk must be in the second category together with Rufus.and i explain there why.

@Sephirothclone
lol dont change them friend if you dont like them.i just remind you some that they are right.
if you want don change Ultra.change his special.because personally i think that is very same between them.i think that ultra and some else must be unique. ;)

 

Posted by subcons on October 1, 2009 at 8:07 a.m. #12

"...but he's pokes are not so good as Giefs.and the range of his grab (Mexican Typhoon) isn't like Giefs Grabs."

At least in ST/Remix, he has excellent pokes. cJab is extremely fast and cForward as well as stRoundhouse (which he definitely has in SSFIV because it's in one of the screenshots) have extremely good range.

As for his command grab, the jab version has just as much range as Gief's jab command grab. I snag people up from maximum distance that jump in on me all the time.

That all applies to ST/Remix though, so no telling what they'll do with him here.

 

Posted by Tirasoul on October 1, 2009 at 12:03 p.m. #13

@subcons
first of all thanks for your attention and for what you say and im agree with you at the most.
but cJab was in Turbo too.and it was a must move from T.Hawk players because they can cut almost everything in the air giving him great advantage after that.
also cF and stR was in Turbo also and yes they have very good range.
but i wasn't mention to my prenious post about pokes generally how good they are.first of all Zangief has match more pokes (unfortunatelly) and pokes (that help him STEP forward).T.Hawk hasn't any steping poke to use.the only movement to approach is Dive.

"As for his command grab, the jab version has just as much range as Gief's jab command grab. I snag people up from maximum distance that jump in on me all the time."

....yeah but i didnt said anything about the classic jab.i said about the corner.just go to your PS3/360 and put an opponent to wall.then select Zangief and T.Hawk and do the grab from a max position.you can see which has the better range.

"That all applies to ST/Remix though, so no telling what they'll do with him here."

....im not saying early conlusions im saying what he has.
and dont forget Alpha 3 man.T.Hawk appeared in this game too.and he has new moves.

im saying all these because i love this character and i play him all my life.thats why i want him pretty solid and not the low and mid tier situation at the previous games.

 

Posted by Tony Hawk on October 1, 2009 at 1:49 p.m. #14

I think his command grab is just going to be a half circle back just like honda, abel, seth.

 

Posted by Tirasoul on October 1, 2009 at 2:06 p.m. #15

"I think his command grab is just going to be a half circle back just like honda, abel, seth."

i dont think that will be happen.
T.Hawk originally was just like Zangief.only a little different because of the different style of his moves.
he has 360 then in Turbo and in Alpha3 and the only change was in SSFT HDRemix.but that change was in Zangief also.
and it wasn't actually a change.you can do it with 2 ways.
The classic 360 or f,df,d,db,b,f P.
this was just an idea for those how are troubling with 360's.
thats why T.Hawk is gonna have again 360 like Zangief.
the same goes with 720.

 

Posted by Doctor_Panic_PhD on October 1, 2009 at 4:50 p.m. #16

After watching the GT interview with Ono, it looks like the Tomahawk Buster will knockdown like Old T.Hawk but leave him close to the character like HD T.Hawk. However it looks like it was used as more of a cross-up attack so I'm still not sure what will happen when it hits staight on.
Hopefully Ono saw how people have ranked T.Hawk on the HD Tier list and will make all the changes they didn't in that game (due to how long ST has been played and examined).

 

Posted by Tirasoul on October 2, 2009 at 7:30 a.m. #17

the things ive noticed so far are:
1)his Dive can do easilly Cross up now.Sweet.
2)i dont know how much safe it is though.because in a video with Juri and T.Hawk, T.Hawk is doing a dive on hit and he goes up and back to land after that.while the dive knocks down the opponent.i dont know what will happen if Dive blocked.i hope not to be punished in air.i want to be something like the roll of blanka.which some moves can punish it.ok I want it totally safe but i thing its a little hard :(
3)he has the classic combo from Turbo and HD remix (jabdHP,MK,shoryuken) wich cost damage and stun properties.
4)he's EX shoryuken has pretty good damage and connect with other combos.its ending with dive move.
5)i haven't seen yet a new move or something.maybe in a old video but im not sure for that.
6)we know so far that his Ultra is a command grab just like Zangief's Ultra and he is Super is similar also.we dont know yet about his second Ultra.
7)some moves (like dMP,jHK,jHP) are still the same.which is good.
i still be looking for something i didn't have seen until now...

 

Posted by Doctor_Panic_PhD on October 2, 2009 at 10:02 p.m. #18

this is to just correct my previous message. The Hawk Dive was the move I meant to say does a good crossup. His DP attack not only looks incredibly fast but looks to have him land about a step back from the opponent. While this next bit maybe be common knowledge by now but it looks like T.Hawk can do his command throw (without jumping/just walking forward) similar to how zangief has been able to lately. I think that they should give T.Hawk an armor breaking move though. No point in having him be exactly like gief with his total lack of them.

 

Posted by Tirasoul on October 3, 2009 at 4:53 p.m. #19

@Doctor_Panic_PhD"While this next bit maybe be common knowledge by now but it looks like T.Hawk can do his command throw (without jumping/just walking forward) similar to how zangief has been able to lately."

...my friend T.Hawk can do command throw since Super Street Fighter the New Challengers on SNES and Mega Drive.you just walk and do almost a circle.it isn't hard.
the same goes to Zangief.

"I think that they should give T.Hawk an armor breaking move though. No point in having him be exactly like gief with his total lack of them."

we dont know yet if Condor Dive is the move for gurad break.maybe it is maybe not.
we are waiting rof a new move also.maybe the new move is a guard break.
Zangief also has lariat for guard breaks.which is one of the best moves for that.

 

Posted by Tirasoul on October 5, 2009 at 1:25 p.m. #20

from this video=> http://www.youtube.com/watch?v=2dJil0...

i can see clearly T.Hawks new special move.
it seems like a vertical dive.
pretty usefull though.now he has 3 directions now.
the first is the classis Dive from the air and goes diagonaly to the ground.the second is the classic shoryuken that starts from the ground and goes diagonaly to the air.and the third is the dive(?) that he is doing it just a little up from the ground and goes vertical like Honda's or Blanka's move.
One from the 2 dives must be a guard break apparently.
and ofcourse these 3 moves gives T.Hawk a good mix up game also.and ofcourse good properties to approach the opponent to use other combos or command throw.
i assume that these are very good.
can't wait to test him. :)
the only thing that matters now is to check all of his pokes.maybe some changes or some new ones.
and ofcourse how safe will be the dives on block.
Special EX are another thing to test.
also in the video you can see full his Super move.he grabs the opponent twist him/her one time,then trow him to the ground while he bounce him/her at the air and continuously he is doing a Mexican Typhoon for a good amount of damage.
its pretty cool for the action and for the damage.
and its very unique compare it to his Ultra move.

 

Posted by Doctor_Panic_PhD on October 5, 2009 at 9:05 p.m. #21

@Tirasoul
while the lariat is a good move against focus attacks, it isn't armor breaking. the first hit gets absorbed and the second hit connects and takes off total damage equal to two lariats. anyone can just absorb the first hit and back dash before the second fist hits. this is important against someone like gouken whose counter move would hit zangief once the first hit connects. only a move like the tiger knee and true armor breaking moves can stop that. hell, against some people who use cammy or ryu i can use gouken's counter to hit them during their ultras, because while they may be multihit attacks they are not armor breaking.

 

Posted by Doctor_Panic_PhD on October 5, 2009 at 9:23 p.m. #22

minor thing i forgot: reversal special/super/ultra moves break focus attacks and gouken's counter move even if the the attack doesn't normally have that ability.

 

Posted by Tira on October 6, 2009 at 1:25 a.m. #23

@Doctor_Panic_PhD

correct man.but i didn't said that Lariat can break focus.
i just said that is a usefool tool against focus.since some of the characters are takes risk to defeat Lariat with a focus attack.a) because takes a lot of damage and sometimes is difficult to avoid it plus Zangief can do his command throw after that and b) Zangief can move front or backwards to avoid something and be safe.
you must play Gouken.and i dont know a lot of Gouken.maybe can manage better the Lariat thing.
all my life i was playing T.Hawk and generally grabbler characters.
my Main in SF4 is Rufus,Rose (and since T.Hawk sadly wasn't in the game) i choose sometimes to play Zangief but i never like this character.

 

Posted by Tirasoul on October 6, 2009 at 1:41 a.m. #24

sorry for double post guys.i just want to say from my previous posts that:

a)Rufus and Rose was my main characters in SFIV but in SSFIV
my main will be again T.Hawk (thanx to Capcom and Ono) :D

and b) about that video =>http://www.youtube.com/watch?v=2dJil0FgSZE&feature=PlayList&p=435F1F062567EF57

there is a glitch (i dont know why) between 1:02-1:08 and you have to pass to 1:14 to play the rest.i was forgot that.sorry.

 

Posted by Doctor_Panic_PhD on October 6, 2009 at 11:49 a.m. #25

I only play as gouken in a regular player match. he's not really a main guy for me. I just test everyone to see what they can do. My main is mostly Honda. I used to play Dictator in super turbo but I felt like going into SFIV with a little more power then deception moves. In fact I only did zangief's challanges just so I could get the "I Hate Projectiles" title. I will definitely try T.Hawk sicne I always preferred him over gief. now this may be my personal opinion but I think the matchup that think is the most important to analyze will be ryu vs. t.hawk. I play too many ryus and each player has some common strategies but throw in so many different things. it's impossible to have one solid strategy against ryu players since he can be used offensively or defensively equally well.

 

Posted by Tirasoul on October 7, 2009 at 8:43 a.m. #26

i see.
so you want to talk about Ryu vs T.Hawk in HD remix i suppose.
because T.Hawk isn't in SF4 yet.its not the thread for that but i can say some things against Ryu.
with Ryu ist not that hard than you think.
you just have to bait all the time his fireballs with jumpins and Dives just for damage and generally to close the gap between you and the opponent.you have shoryuken for anti air properties and ofcourse use always at the air moves like jlp,or jdmp for counters and pressure after that.once you are close to him give the pressure that T.Hawk players use everytime.you know with jdhp.and after that use mix ups.like the combos or a setup that leads to command grab.
in the case that Ryu do a jump in and you have to block.dont scared.just hold your defence and use your skills to break a grab or do the command grab or reversal the attack with shoryuken.if you have super bar even better because during the attack you can actually do a 720-540 move.this is for Turbo or HD in SF4 for a counter air attack T.Hawk will have also Focus ;)
i main once again T.Hawk in SSF4 like always so im gonna check him to the bone so if i have some pretty usefull combos-setups ill post them right here.

 

Posted by Doctor_Panic_PhD on October 7, 2009 at 12:02 p.m. #27

that's some good info. I probably should have clarified my last message better though. I meant when Super SFIV comes out I want to see how pro players will rate a ryu vs t.hawk match in t.hawk's favor. When it comes to HD Remix and IV, ryu is more prominent and harder to beat (in my opinion at least) in IV. I actually don't fight a lot of ryus in HD remix. its mostly ken matchs. I can bait them into that overused light shoryuken way too easy. but going back to Super IV I think I might even give Dee Jay a try...for fun at the very least.

 

Posted by Tirasoul on October 7, 2009 at 12:49 p.m. #28

we have to wait and see.
the most important things for T.Hawk to see when the game comes out will be how safe will be with his moves,how much health he have and how safely can close the distance between him and the opponent.
Dee Jay huh? i can't play charger characters.
i used to play characters with 360's or characters with semi circles (like hadouken,shoryuken moves).
but i think Dee Jay and T.Hawk will be technical characters that are used to be in the previous games.
i dont care actually i like difficult characters.plus its a challenge. ;)

 

Posted by Doctor_Panic_PhD on October 7, 2009 at 1:37 p.m. #29

I like difficult characters too. that's why i was so surprised when i saw cammy's standing against akuma in IV. either way i'm still one challange short with her. i tend to lean towards charge characters like bison, chun li, guile and honda. but for some reason i never play balrog or blanka. maybe its because i play against them too much. I actually play them more aggresively though. i can't stand defensive matchs. in fact just before I fought against 4 kens. one was aggressive as hell and i barely beat him as honda. the other 3 kept backing up and then hurricane kicking over to the other side of the screen. I lost to two of them but jeez, those took forever to end

 

Posted by Doctor_Panic_PhD on October 7, 2009 at 4:34 p.m. #30

( maybe its because i play against them too much)-meaning charge characters sans balrog and blanka.

 

Posted by Doctor_Panic_PhD on October 7, 2009 at 4:39 p.m. #31

man I type so fast and never proof read. disregard my previous short message. I meant i play chun li, guile and honda very aggresively. as for bison, i've been playing him offensively since the Hyper Fighting days.

 

Posted by Tirasoul on October 8, 2009 at 5 a.m. #32

then i guess you have to continue your choice with charger characters.Chun Li and M.Bison and Blanka are very solid and strong characters.especially M.Bison.he can actually play almost against everyone.
his only disadvantage is when he cornered from the opponent because he hasn't a shoryuken to throw.
but EX stomp is a great move to leave from the pressure.
I think Dee Jay will be a great character for players they are using chargers.and T.Hawk will be a very solid character (not like Zangief sadly :( ) but i know from the old series how he is playing so i want have problems.
is just that Dee Jay and T.Hawk were both very technichal characters and from what Ono sais they will be technical in SSFIV too.

 

Posted by Doctor_Panic_PhD on October 8, 2009 at 1:41 p.m. #33

now moving onto new characters, I probably won't play as juri but at least try her in training mode to see all her moves. but then there is this rumor of an arab grappling character going around. while i don't mind the idea of an arab character, another grappling character seems unnecessary. unless the do something totally obscure with grappling like they did with El Fuerte I would prfer a different style of fighting.

 

Posted by Tirasoul on October 9, 2009 at 5:59 a.m. #34

you mean Hakan.
yes there is a rumour that probably be a grappling character.
so far we have 2 characters with 360's characters including (T.Hawk) & Zangief, 2 characters with 180 grab (Abel & E.Honda) and one original grappler El Fuerte.i dont put Seth with T.Hawk and Zangief because this character is a clone type character and his style isn't like grapplers or anyones in the game.
so Hakan must go into one team.
i dont know but i guess that Hakan will be with Abel and E.Honda.i think he will be the speed kind of character with grab/throw mix ups.like Abel and El Fuerte.

@Doctor_Panic_PhD
thanx for the conversation man.but we are out of the subject lol.this is T.Hawks thread.so i think we can wait for Hakan and the others to talk to their specific topics.

 

Posted by Doctor_Panic_PhD on October 9, 2009 at 1:15 p.m. #35

true. I knew I was off the subject for a while. I was on a roll with these messages and just lost track of myself. I'll start putting my un-T.Hawk related maessages at the Mani SFIV section.

 

Posted by Tirasoul on October 9, 2009 at 1:32 p.m. #36

^^ lol....we can discuss in the other threads man if you want.Dee Jay (i know some things...im not an expert though) or the other characters. ;)

 

Posted by Doctor_Panic_PhD on October 9, 2009 at 1:36 p.m. #37

heheh I see. anyway I do have a comment about new characters in the main section right now.

 

Posted by Tirasoul on October 9, 2009 at 3:37 p.m. #38

I'm going to see...

just to return to the subject here.
i want to say that in the video i was posted before (look here=> #20) there is also T.Hawks grab that throws the opponent from the neck to the other side.so lP Mexican Typhoon is the one that we ve seen all the time.the second T.Hawk's grab is the one that choke the opponent and probably leaves him infront of him.something that tells me gives T.Hawk the advantage for mix up game.

 

Posted by pooploser on October 9, 2009 at 8:11 p.m. #39

MAN!:( just an opinion here but Hugo would have been soooooo sic for sf4 but instead we get Tony Hawk whatever

 

Posted by Tirasoul on October 10, 2009 at 5:40 a.m. #40

@#39

first i dont like the "nickname" Tony Hawk.its Thunder Hawk (T.Hawk).
i dont go to other characters threads to cursed them or put nicks so im hoping to do the same.im giving my respect to all characters.
as for Hugo is a great character.and i want him in SSFIV also.
but if you have a little petion then you probably see him in an next Disc.this time was T.Hawk's return.pls dont spoil that.if dont like him you can see and play other characters.
like i said and Capcom said.T.Hawk and Dee Jay could be in the previous disc.but because of time they desided to add them in this one.
but this is not the end of the world.
there are going to add more characters inside.
do you know how much beggings we have do T.Hawk's playes (even fi we are few) to see him in a new street fighter game.
Mercy guys.dont think only your pleasure and who's the most popular character to be inside.
you have to give some sluck here i guess.

 

Posted by pooploser on October 10, 2009 at 12:53 p.m. #41

@#40 dam bro sounds like you T. Hawk should run off into the sun set together.

 

Posted by Tirasoul on October 10, 2009 at 1:29 p.m. #42

@#40 lol you can say that.he is my favourite character!

 

Posted by pooploser on October 22, 2009 at 12:11 p.m. #43

Sorry dude, I'm just gay for Hugo.

 

Posted by Sephirothclone on October 23, 2009 at 1:11 a.m. #44

Hmmm...saw the NYC fight club stuff recently. Is it just me, or does Hawks Super do damn near as much damage as his Ultra? It looks awfully close. Maybe 3% less than the Ultra, but really close. The range of his Ultra puts Giefs UAB to shame from the looks of it, and thats without Juri attacking. But it's early to really get to the meat and bones on game details right now, since Hawk, DJ, and Juri are in the spot light, and there being shown there strenghts more than there weakness'es right now.

http://www.youtube.com/watch?v=tcIXTu...

 

Posted by Tirasoul on October 23, 2009 at 4:11 a.m. #45

@#44

yes youre right man.T.Hawk's super is doing a similar damage to his ultra.and his super is more fascinating than his ultra.
i have to admit that.
but we dont know yet what arranges are gonna do.this is just the begging.
since also Seth Kilian mention (that sadly) is gonna nerf Ultra's range grab. :(
will see.

 

Posted by Tirasoul on October 23, 2009 at 4:13 a.m. #46

@#43

we share the same love for characters.
i do understand. ;)

 

Posted by Sephirothclone on October 23, 2009 at 12:50 p.m. #47

Well...Seth also sounded like he was joking about the range of his Ultra anyway, but again, after seeing both Juri and DJ, and Juri and T.Hawks matches, god it really looked like they had few, if any flaws.

I know Tirasoul, your loving what they've shown thus far. Some say on Shoryuken, Hawk has no combos from what they saw, but most people know diddly squat about Hawk's combo's. Hawk to me has...an OK Rising Hawk(looked about 10% damage wise) but everything else to me, looked...real good.

But again, the characters thus far have excellent attributes that will be toned down by release time, thats a given.

My post on #2 and #4 is my version of what T.Hawk might come out like, for balancing and differential reasons. I know Tirasoul, Hawk is a Mexican Gief and you want the best for Hawk...can't say I don't blame you, but you gotta be realistic for Hawk to have "GASP"...flaws...some noticeable flaws.

 

Posted by Sephirothclone on October 23, 2009 at 1:41 p.m. #48

I am curious about his new move the Condor Spire; doesn't look as fast or as good as the Condor dive, but you see it's meant to knock opponents out of the sky, probably without trading HKs or HPs. I've seen footage of players performing it almost immediately from jumping, making for interesting combos. I doubt it will be an infinite, but don't count things out until the final product.

 

Posted by Tirasoul on October 25, 2009 at 4:19 a.m. #49

@Sephirothclone

thanx man for the comprehension.
yes i want the best for my character.like i said earlier i agree with more that you ve said.and also to say that T.Hawk is a technical character than Zangief since Super Street Fighter.and now i think the same too.
he needed a new move actually since Alpha 3 that has got one back then.
actually Condor Spire has not much range but i think that it will be handy to close the distance between T.Hawk and opponent.i don't know yet which move can break a focus.
will be Condor Dive or Condor Spire.
and i agree with the last you said.i dont think it will have infinite properties but some good choices for combos with canceling or not.

 

Posted by xiro on October 28, 2009 at 2:29 p.m. #50

He's too freakin strong. not even zangiefs ultra does that much damage.

 

Posted by Drunomi23 on October 30, 2009 at 12:04 p.m. #51

Man I can't wait to use T.Hawk in SSF4,I'm pretty good with him in SSF2 T HD Remix.

 

Posted by Tirasoul on October 31, 2009 at 5:44 a.m. #52

@#50

we dont know yet if they will keep the same damage numbers for T.Hawk's Ultra.
but from what we ve seen so far it seems that currently its a bit more damaging.(we should also take account that he used on Juri which is a female character with no much health...apparently)

 

Posted by Ironmonk on November 2, 2009 at 3:55 a.m. #53

Good list and lots of great comments. That Condor Spire was a leaping chop move from SFA3 right? So how can that horizontal Condor Dive be the same move? I saw T. Hawk use that move in a preview video. So unless it's his Focus attack, that movelist can not be right. Still, it's a good movelist though.

 

Posted by Tirasoul on November 3, 2009 at 6:29 a.m. #54

@#53

yeah its great that he can now a new move as a replace of the old Condor move from Alpha3.
Condor Spire has different button input from Condor Dive.
its like Feilongs shoryuken move but with Punch instead fo Kick.
we don't know yet if one of these 2 dives can actually do a phocus break.it is sure that has different use from Condor dive just because of its direction.
we have to wait and see.

 

Posted by kjgkg on November 7, 2009 at 3:42 p.m. #55

ok

 

Posted by Sephirothclone on November 17, 2009 at 10:53 p.m. #56

After seeing the IGN commentary on T. Hawk, he looks more balanced compared to the NYC fight club, a mere month ago. That demo was a rough version, of course.

T. Hawk still looks fast, plenty of health(again, the jury is out on if his health is 1150 or 1200), strong(duh!...again, Gief strength or second to him), and really effective specials.

-His Condor Dive is fast, Homes in really well, and looks to have great priority...down side looks like it is weak(it hits about 7% or 8% against Juri from what I see, who will likely have 950 or 900 hp)...but if it has all of the properties mentioned above, the strength of the attack balances out.

-Condor Spire looks...hmmm...hit or miss dependent of the oppenets move. CP looks like 10% or 11% damage, and lets Hawk close the gap on his opponent. Don't know if it trades yet, and it doesn't look fast as it was shown in NYCFC. Again, properties are dependent of moves. If opponent cr. lp or cr. hk, then CP flies over it. NOW...I'm curious if CP goes through or trades opponents standing attacks. Gotta wait on that.

-Rising Hawk looks similiar to SRK...close to same strength, maybe 9% or 10% attack from looks of it. Heres the kicker...Seth mentions it can be canceled to Condor Dive. I didn't hear him say it can be done just from EX alone though, which means 3 things:
1. You can perform RH, then perform EX CD(looks like it cost 1 EX bar to cancel though). This can lead to Hawk doing an empty RH, tricking his opponent to attack, which you can CD into the opponent. Good bait tactic, keeps opponent guessing.
2. You perform EX RH, then EX CD(cost 2 bars: 1 for each EX move.) Again, still useful for faking, and can now be used as a two hit combo. Didn't see damage done by it, but I expect 20% damage. The problem here, is the 2 EX bars used for something like this. I don't know if anyone will really be willing to give up 2 bars for 20% damage, roughly. Though...it can be a great last ditch move to finish the match, which might be it's true purpose.
3. Seth didn't mention it, and it's most likely not going to be included(and it's just one mans pipe dream), but RH, cancel to Condor Spire. This would be interesting move for Air runaway. Still cost 2 EX bars, and would give Hawk more options. Even if it were included, still don't know if a player would waste 2 bars on it though.

-Mexican Typhoon. Looks like it hasn't changed thus far. Still just as strong as SPD, range though might not be as good as NYCFC footage. Can't tell cause Hawk was so close to Juri from the clips. Still looks good.

-Ultra: Still a whopper. Does 60% on Juri at FULL strength. Don't know about range right now, but Strength might be 55% damage, 58% tops...ONLY because it was against Juri in the video clip(Juri will most likely have 950 or 900 health mind you, so take that in consideration. UNLESS Juri will have 1000 Health, then Hawks Ultra will be equivalent to UAB).

Continued...

 

Posted by Sephirothclone on November 17, 2009 at 10:53 p.m. #57

-Normals look alright. They sure looked strong though, Hawk did like 4 normals on Juri in round 1 and took like 50% off...what the hell?...Alas, it's still rough to tell, and SSFIV has a ways to go.

http://ps3.ign.com/dor/objects/35905/...

Tirsoul, whats your thoughts?

 

Posted by Doctor_Panic_PhD on November 18, 2009 at 7:18 a.m. #58

This came to me as I was watching some gameplay footage but I'm one of the few (only?) people to think that while Hawk's Ultra needs to change that they shouldn't swap the super in its place. The super may look cool do to the ground rebound but it's still his original super. After coming up with some ideas i finally settle on one. First Hawk does the rebound throw part of the super move. This time hawk jumps and swings them up VERY high and throws them down like his ultra. Finally, (and i took this sound idea from akuma's ultra) as the opponent is swung and thrown to the ground they do their KO scream, only for Hawk to do a vertical condor dive cross chop right to their throat. It would actually make sense too. It's not like Cammy's ultra where the slam to the ground is the final blow while the neck breacker is purely aesthetic. Once the cross chop lands and you get the flashy background finish there will be no KO scream because you just landed on there freaking throat. Anyway this idea is totally my idea. I actually would have prefered to use the new property Seth mentioned to have people rebound off the wall but there were too many issues when I was thinking. besides it's not like they couldn't give Hawk a second ultra to act as an air grab after bouncing them off a wall. In any case. I would really love if this idea got to CAPCOM. It wouldn't be game breaking at all. They can even keep the same damage as the orginal, just deal out the damage in three parts instead of two.

 

Posted by Dr_Panic_PhD on November 18, 2009 at 6:56 p.m. #59

Well I sent the previous message along with my alligator wrestler character idea for future games to Seth's BLOG on capcom unity. This is how he replied "Interesting stuff. I can't tell you too much, but I can say that T. Hawk will have some more surprises to come, so don't count him out." Finally he told me that I need to look on the boards for members of the team if I want my ideas to be read.

 

Posted by Harima on November 21, 2009 at 1:21 a.m. #60

Dr Panic
that Ultra seems way to sinister, like something out of MK. I do admit that his Ultra seems kinds empty though, I love the way they put his victory taunt at the end though. I don't care what they do as long as they keep that.

I've never really used T.Hawk before because I wasn't able to perform the 360 and 720s like I can now. I've always wanted to use him though...I can't wait

 

Posted by Doctor_Panic_PhD on November 21, 2009 at 7:36 a.m. #61

Maybe it's a little sinister, but that's because I love ones like cammy's. I did have an aternate landing where he lands with both hands on the opponents face instead of just one hand like his regular throws. I just thought it was appropriate because most of his moves are chops. Grappling characters definitely aren't for everyone. I can play as Zangief alright but he lacks that certain finesse with his other moves that T Hawk has. I also wouldn't mind keeping the pose at the end of the ultra but I do think it needs probably one more part before you get to it.

 

Posted by Sephirothclone on November 25, 2009 at 1:36 p.m. #62

just curious...did anyone jump ship like the other 95% of people who saw Adon, Cody, and guy get inducted? I like those three and all(hell I'm one of the few who likes and has played there Alpha counter parts, unlike many others), but I knew this was going to happen.
Capcom spent months getting Hawk, DJ, and Juri as the prime characters to use in SSFIV(did a damn good job too...got alot of people who never cared for Hawk and DJ to begin with into them after showing clips of them), i still see Hawk being pretty good. I know the 3 new characters moves and If I guess there transition to the SFIV engine(SSFIV engine just looks sped up), then Hawk will still be lethal. Hawk will have priority over Adon and Guy, since most of there games rely on air supremacy, which Hawk can knock out of the sky. Hawk will have to deal with Codys decent ground game though...probably a good run away game using the Condor dive to poke and Condor Spire to "POSSIBLY" go over or through Codys attacks. We shall see...

 

Posted by Tirasoul on November 26, 2009 at 5:13 a.m. #63

@Sephirothclone

I agree with you man at most of things you ve said.
First off all now we know which move has Armor break properties. and is his Condor dive which means that when T.Hawk jumps the opponent must be very carefull to use a focus attack.The bad thing is that Condor Dive sadly its pretty unsafe. :(
His new move Condor Spire looks pretty safe to me.I dont know if its very safe but so far its pretty good for hit and specially to close the gap.That most people agree with that.
I assume that his Tomahawk buster (his shoryuken) will have reversal armor break properties and it will be use for anti air moves and for FADC properties into Dive.
If his Mexican Typhoon (command grab) will be 2 frames like Giefs then we have a pretty good solid character here and thats pleases me.
I'm very happy to see T.Hawk more close to tier list from HD remix.I want him a solid High/mid tier character and thats it.
Im still guessing that his health will be like Giefs or atlist like Rufus.
His poking system looks very good.His down HK move looks like very good and safe and probably can be used for punish range moves.
I think the only bad thing is that Condor Dive its pretty unsafe.
I dont see something else that can "hurt" T.Hawk.
Day by day im counting hours and minutes to main him again after all this time from the previous titles.

 

Posted by JohnJohnson on November 27, 2009 at 5:20 p.m. #64

Holy Crap!! Do people do nothing but write essays on the comments? Dudes, can you keep it to like five sentences?!

 

Posted by Sephirothclone on November 28, 2009 at 10:52 a.m. #65

@JohnJohnson

Oh yeah...we could do that, but giving an indepth analyis of the character is more thought provoking and considerable. Why give an answer or response, and not explain your reason for why you said it, just shows lack of evidence or research. I know it's made for comments, but I like "essays" as a response. See...that's under five sentences right there.

 

Posted by JohnJohnson on November 28, 2009 at 11:27 p.m. #66

Dude, I'm just commenting on how long some of these statements are. Seriously, if you're going to write out something this long and in depth, why not do it on a forum or blog? This is the comment post. This is the same place were you can read peoples comments on how much they like a character, hate a character, romantic fantasies they've had about the character.
Plus, have you seen some of the other comment sections on this site? There's like 200 per. I haven't gone to look but I know some of them are well over 150. So what ends up happening is that a smart, intelligent comment gets lost in a sea of nouns, adverbs, spelling errors and bad grammar.
The point is that you can write down all the stuff you want, but I know of two things: 1, some people just don't care and 2, you get guys like me who look into it too much. So when I say your comments are too long, I'm saying it because most are just going to ignore it and not even bother and that's what I'm thinking. You can still write it down if it's going to help someone or if you think somethings cool, that is what the comments are for, I'm just telling you how I think and feel about it. Big deal, who cares.
Ok, this is about T. Hawk so I need to say something about him... I like how he call that eagle to his arm when he wins. And if I hear one word about how big of a hypocrite I am, I swear to god...

 

Posted by Keith on November 30, 2009 at 11:50 p.m. #67

From what I've seen from the videos I can tell that, just like Zangief, T. Hawk will be a much better character in SSFIV than in SSFII. His Tomahawk Buster and Condor Dive are a lot faster and no longer have the start-up lag from the old games. There must be something about the SFIV engine that gives T. Hawk and Zangief more priority in their movesets now. I think I may have found my SF character in T. Hawk.

 

Posted by Tirasoul on December 2, 2009 at 6:10 a.m. #68

@Keith
Actually Condor Dive and Tomahawk buster are pretty much the same speed and use compare them to SSFII.
I think that the most interesting thing is his command throw.(Mexican Typhoon)
Because its easier to do than SSFII.We have already see Zangief's command throw how he use it and generally its properties so something like that will have T.Hawk also.
Sadly in SFIV and probably in SSFIV (i hope Capcom consider that) is that these characters dont have the option select system like in SSFII.It was very usefull especially for T.Hawk.

 

Posted by Keith on December 2, 2009 at 7:46 p.m. #69

@Tirasoul
Are you talking about having the option of selecting either Classic moveset or HD Remix moveset in SSFIIHDR?

 

Posted by Tirasoul on December 4, 2009 at 5:06 a.m. #70

@Keith

amm...No.I'm talking about this => http://www.youtube.com/watch?v=t8dD3K...

at 5.00, that's an option select.

 

Posted by Keith on December 4, 2009 at 9:33 p.m. #71

@Tirasoul
Alright, I see what you mean.

I think that the Condor Spire will be a very underrated move since most people tend to think that it's not effective. I've recently been playing with Zangief and have learned that if you do a Banishing Flat and your opponent blocks it, it basically sets your opponent up for an easy grab. That same principle can be applied to T. Hawk's Condor Spire. If you do a Condor Spire and your opponent blocks it, it will set him up for an easy Mexican Typhoon.

 

Posted by Tirasoul on December 7, 2009 at 1:06 p.m. #72

@Keith

Actually Banishing flat on block takes punish.And the EX also.Thats why many times Zangief players use 3 Ex bars or 2 to cancel it.As for the use yes it seems that its pretty similar Condor Spire with Banishing flat.
If Condor Spire be more safe than Banishing flat then yes it will be a nice move to set some good grab properties or generally a mind game.If not then it must use for traps.Like when T.Hawk knocks down an opponent, a condor spire it will be very handy to approach and then he can set some mind traps for the opponent.
But i want to add something else also.
Actually Condor Dive is not the same in some ways with Banishing flat.Condor Dive looks like its an anti low move.And Banishing flat i think its a bit more fast than condor spire.Because in Condor spire move the first thing that T.Hawk do is up and forward, while Zangief instantly in Banishing flat goes forward very fast.
So i guess that these moves aren't completely the same.But they look like they have the same "close the distance" properties.

 

Posted by yoyo on December 10, 2009 at 8:49 a.m. #73

Useless in a keyboard, on pc version?

 

Posted by Tirasoul on December 12, 2009 at 7:11 a.m. #74

@yoyo

You can actually use a pad or a stick for the PC version with a USB adaptor.But for now all we know is that they are not going to make a PC version.

 

Posted by Sephirothclone on January 7, 2010 at 8:17 p.m. #75

Been watching the Vegas fight...T. Hawk has 1000 HP. Abel pulled off Heartless on Hawk, and it did like 300 HP. No kidding. Other than that...Hawk looks good.

 

Posted by KJ on January 8, 2010 at 11:22 p.m. #76

^^^ A 1000 HP? That makes no sense.

They might not match him with Gief at 1200 HP (they should), but I bet he has 1150 HP.

I was planning on re-maining him in SSF4 to be 'unique', regardless how good he was. Always has been a favorite of mine. After watching the Vegas videos... there's going be A LOT of Hawk users. :( He looks top tier for sure.

 

Posted by tirasoul on January 9, 2010 at 11:39 a.m. #77

Yeah its frustrating sometimes that people choose a character only from its level in tier list and not for the character himself and the worst thing is that most of the people hate and always mocks T.Hawk and now a lot of them are going to choose him.Tragic irony?

Anyway....I don't know about his health yet.
I think he has 1150 like Rufus or something.
Maybe Abel's Heartless is a bit to damaging and thats why you think that T.Hawk lost a lot of health.
Maybe not.We'll see.

As im saying at the first time.T.Hawk's Condor Spire is solid safe.
And this is the great thing.
I've notice that his shoryuken its very good as a reversal shoryuken.
Maybe better than Cammy's and Feilong's???Who knows.
I don't know yet what they saying about T.Hawk's command grab.
I dont know if get nerfed from the other Street Series about the damage part.
Maybe T.Hawk nov must rely on other things than so much with his grab.

 

Posted by EsTeeEfU on January 10, 2010 at 4:22 p.m. #78

i think there wont be alot of hawk users. people dont like command grabbers. plus with the addition of dee jay, cody, adon, guy,etc T. Hawk is going to be left in the shadows (which is a good thing)

 

Posted by Tirasoul on January 10, 2010 at 6:08 p.m. #79

@#78

I agree with you, plus they are going to add 3 more characters from 3rd strike (Dudley,Ibuki,Makoto) which they have many fans.

Also it was just an excibition mode this fight club just to see some Ultras and ofcourse how the characters can move and fight generally.
When the other characters add in it will be another Fight club and then we will see how the things goes.

 

Posted by Tirasoul on January 12, 2010 at 6:36 a.m. #80

Here's T.Hawk's second Ultra:

http://www.youtube.com/watch?v=NPBmjd...

Much better than the first one and ofcourse more usefull.
i think T.Hawk in SSFIV gain a lot of power since the latest titles in Street Series.
This pleases me the most because i really LOVE the chracter since SSFII and i want him to play one time in a higher tier rank.
I think my wish came true.

 

Posted by Sephirothclone on January 12, 2010 at 2:25 p.m. #81

^ You and I guessed right on Hawk being a powerhouse in SSFIV. His specials are not really powerful though, but they have great range and priority non-the-less.

Everyone is saying he has great health...which I still think 1150...but all of his current footage...he looks like 1000 health, maybe 1050. To tell the truth, from the looks of things...I would not mind Hawk having okay health, considering his moves and abilites thus far...he looks real good. the SOB will really be scary due to having a grab Super and Air Ultra...you damn well know people will save his Super, just to mess with people. And come SSFIVTurbo, when he'll probably get an air to ground Ultra...Whew!

Either that, or grab characters just work extremely well on the SFIV engine. Anywho...we shall see what becomes of him, come release time.

 

Posted by Tirasoul on January 14, 2010 at 5:09 a.m. #82

Sephirothclone i agree with you man.
Especially in the part of health.
Also i want to add that he is the biggest and largest character in SFIV and generally in street series (i think T.Hawk and Hugo are the largest characters) and i think that his health will be like Rufus (1150) if not like Giefs.
I can say thath his Storm Hammer grab doesn't take to much damage to opponent like Gief so this give me a reason to believe that T.Hawk now plays differently thath the previous Street titles.
Command throws will be inside his gameplay for mix ups and easy punish but i think he mustn't rely in to that so much.
His 2nd Ultra is an anti air move.So the opponent is going to be in a mode (DON'T JUMP).So then T.Hawk must make a mix up pressure game to grab or hit the opponent while he/she is on the ground and at the same time push him/her to the corner.
Some good things we have here to start thinking about his gameplay.
We have to wait and see.
But i think the most important think thath T.Hawk has now is his Condor Spire move.Using this move with his far ranged pokes and with Condor Dive i think we have a good pressure game.

 

Posted by Oneil on February 12, 2010 at 5:37 a.m. #83

To everyone who is saying he will be top tier/highly used, he'll be average at best. Remember the only special he has that does respectable damage is his command grab. All other specials are only for the pressure game & not for damage. The only special he has that guard breaks is his rising hawk (which he has to be close to hit with)& his condor dive. U can focus attack counter his condor spire, & follow up with a nasty combo on him after. He doesnt have as much health as Gief, 1050 at best. His only good aspects are that his normals do nice damage & have good range(in otherwords he can easilly win a poke war), & his command throws (supers & ultras especially) do ridiculous damage. Stay out of his large grab range, dont get broken down by his normals/pokes, block & punish his condor dive/spire/rising hawk & u wont have much problems taking him down

 

Posted by Tirasoul on February 12, 2010 at 5:55 p.m. #84

@#83

T.Hawk is probably in mid tier rank.
But i dont understand something from your post.
Is that a guide how to beat Τ.Hawk or is it just my imagination?
Because especially in the last 2 lines you are describing how to beat his moves and you are suggesting some things for that.
But the thing is that these are just a theory.
Action speaks louder than words and ofcourse you can't predict especially now how to beat T.Hawk or how to play against him.
And ofcourse you can't say with certainty in which tier ranking he probably be.

 

Posted by Oneil on February 12, 2010 at 7:43 p.m. #85

Ur spot on. Indeed the last line is just my personal theory on how u'll have to fight him based on all the gameplay vids ive seen on him so far, none of it is accurate or proven. And since the game is still being worked on & finalized, when the final product is released he can be a totally different character form what i presumed who knows. But if he stays the way he is from the demo videos, then im pretty sure im correct about everything except his health (that was just a rough guess based on vids again).

 

Posted by Tirasoul on February 13, 2010 at 7:20 a.m. #86

@#85

I see.So far you're guide is not bad.You have some basic counter stuff how should be.Thought until the game be released probably some things may be incorrect.
But instead to write some thoughts about T.Hawk's versus and how to counter his gameplay maybe you should look for other characters far more dangerous and lethal like Sagat and Ryu because T.Hawk will not be like them. ;)

 

Posted by Tirasoul on February 28, 2010 at 4:21 p.m. #87

@#89

Patience mate.Until Hakan reveals.
So far it sounds to be a fun character.
But this is not the right thread for Hakan.
Soon i guess.

 

Posted by Cammy on March 30, 2010 at 1:17 p.m. #88

I was really excited about landing the Mexican Typhoon, because of how easy those moves were at Street Fighter IV. Seeing now that it will require 7, not 6 directions, does create some problems. I hope I can still land it consistently, but right now I'm a little worryed I won't.

Also didn't care for the Raging Slash imput. I was sure it would be a double QCF, but now it seems to be a little more tricky than that.

 

Posted by Tirahawk on April 8, 2010 at 6:11 a.m. #89

@#88

It's not a big deal seven directions from six.
If you always played T.Hawk before (at the previous titles) and generally grappler characters and you have used to execute perfectly 360 or 720 it's nothing.
Especially if you consider the fact that T.Hawk posses almost the same tick->command throw from Turbo i think its fair this change.
His combos looks very easy and if i have to say something difficult for T.Hawk i'll say Condor Spire while T.Hawk walking (especially forward).It could be a hadouken than a reversal shoryuken.But even this is not a trouble.

 

Posted by Tirahawk on April 19, 2010 at 7:23 a.m. #90

So it is true.
T.Hawk's special moves (especially command grabs) can actually do less damage than Zangief's.
But i guess has more properties for tick->command throw than Gief's.
Compare it to Abel's throws i can see that he has similarities with medium and EX throws but Abel's light is a bit more stronger while T.Hawk's hard is stronger.

 

Posted by Tirahawk on April 19, 2010 at 8:39 a.m. #91

There is a case for sure that Abel's and Gief's command throws get nerf to their damage.
So we have to see.

 

Posted by Blanks on April 19, 2010 at 8:59 a.m. #92

Is it just me, or does T Hawk seem OP? In most of the demo matches I've seen he seems to win with relate ease...

 

Posted by Blanks on April 19, 2010 at 1:39 p.m. #93

Typo *relative ease;)

 

Posted by Guardsian on April 24, 2010 at 4:41 a.m. #94

T.Hawk is great to use, I tried him out yesterday and if you get 3 bars you can do a Ex-Condor Spire>Ex-Tomahawk Buster>Condor Dive which deals a lot of damage. Raging Typhoon is the better ultra Imo, Slash is good because of the anti-air factor, but it's kind of weird to pull off.

 

Posted by Donkey_Disk on April 28, 2010 at 7:46 a.m. #95

EX Condor Spire goes through projects from what ive seen so far. It is NOT hyper armor like balrog's (boxer) charge punches, it is complete avoidance like a well timed turn punch

So far, used it to get through sonic boom, hadouken, and sonic hurricane (to the guile's profound sadness =D)

I'd think it works on any projectile though

 

Posted by CpE_Wahoo on April 28, 2010 at 3:45 p.m. #96

T Hawk is a beast. Just picked him up today for the hell of it, and I actually love playing him. He's definitely my number 2 when I get bored of Balrog.

 

Posted by RT on April 28, 2010 at 6:41 p.m. #97

I legitimately got my 10 win streak achievement with T.Hawk yesterday.

T.Hawk has solidified himself as at least a mid-high spot, at least in my eyes.

 

Posted by THORNCRUSHER760 on April 29, 2010 at 12:59 p.m. #98

@96 i agree his real fun to use

 

Posted by Stingah on April 29, 2010 at 5:36 p.m. #99

Tira and others who main Hawk and have contributed to these comments - care to update? I would be interested to hear your thoughts now that it has been released.

 

Posted by dequann on April 30, 2010 at 7:51 a.m. #100

anyone know any any good buffers for a 720 super or ultra for t.hawk played yesterday he is awesome. kinda think condor spire sucks though espcially ex version know distance

 

Posted by Tirahawk on April 30, 2010 at 10:48 a.m. #101

@ Stingah
I'll be happy to.

First of all T.Hawk is a beast to damage factor and to his stamina.
1100 stamina together with Zangief.
But even if he hasn't the same damage to his command throws like Zangief (especially Lp Typhoon = 150 while Gief's Piledriver= 170) he throws opponent in front of him to continue his mix up/pressure game.Which is very good.It's better most of the times to go for Lp Typhoon than something more stronger because the other sends opponent far away.Especially when you deal with characters like Cody or Juri which they haven't something good for reversal after a wake up game and they can actually be a pain to T.Hawk in far range because of projectiles and good anti air moves.
I have collected all grabbers damage stats:

Zangief
360+P Lp= 170 Mp= 200 Hp= 230 EX= 200
360+K (close) Lp= 220 Mp= 220 Hp= 220 EX= 240
360+K (far) Lp= 200 Mp= 200 Hp= 200 EX= 220
Ultra 1= 520
Ultra 2= 450
Super= 450

Abel
180+P Lp= 160 Mp= 180 Hp= 200 EX= 200
Ultra 1= 500
Ultra 2= 480
Super= 335

T.Hawk
360+P Lp= 150 Mp= 200 Hp= 230 EX= 200
Ultra 1= 510
Ultra 2= 450
Super= 430

E.Honda
180+P Lp= 180 Mp= 190 Hp= 200 EX= 190
Ultra 1= 510
Ultra 2= 450
Super= 400

El Fuerte
Tortillia= 132
Buster= 150
Leg Throw Lp= 120 Mp= 130 Hp= 140 EX= 180
Ultra 1= 470
Ultra 2= 500

Hakan
360+P (no oil) Lp= 150 Mp= 160 Hp= 180 EX= 210
360+P (with oil) Lp= 170 Mp= 180 Hp= 200 EX= 230
360+K (no oil) Lp= 150 Mp= 180 Hp= 210 EX= 240
360+K (with oil) Lp= 180 Mp= 200 Hp= 220 EX= 250
Ultra 1 (no oil)= 480
Ultra 1 (with oil)= 530
Ultra 2 (no oil)= 401
Ultra 2 (with oil)= 450
Super (no oil)= 400
Super (with oil)= 450

To see the difference between them.

 

Posted by Tirahawk on April 30, 2010 at 10:48 a.m. #102

continues here...

Now to T.Hawk's gameplay mechanics.
I think he is a solid mid character with medium risk/high reward gameplay.

He has very good pokes that they can deal damage and catch opponent from a very decent range.He has Condor Spire which is very safe and from a medium range he can do a free conmmand throw especially Lp Typhoon or a poke to hit the opponent.Lp poke is very good because it has a lot of range for an Lp move.
He has also very easy combos and very abuse since almost everything starts with his Light punch.
His anti air moves are not bad but not excellent also.
crouching Hp is good from a certain distance and very good if the opponent is very close and jumps for a cross up.
If you standing close Mp is also good for anti air.But not ofcourse something like Ryu's Hp or Sakura's.
I also made a video (probably you have seen it in shoryuken or Capcomumity) which shows how T.Hawk can do Cross Ups with Condor Dive and combine it with jumping Lp.
See here=> http://www.youtube.com/watch?v=StGrRP...
If you have questiong ask me but i have good info during the video to understand.

Now the bad things.
Zangief (SADLY) is again superior.
Even if he has lost the hitbox of Lariat when the opponent crouching, Lariat is still one of the best moves in the game.T.Hawk's tomahawk buster isn't that good.
It can be punished with a lot of damage and it hasn't the same invurnable frames like Turbo's.Also the hitbox is very weird right now since he can't punish/catch the opponent very good if opponent stands a little bit more far.
Many characters has very good moves while jumping that they can do all the time a free jump to T.Hawk.
Condor Dive is by far the worst dive of T.Hawk's versions generally in Street series.
It's VERY unsafe.Don't spamm it for God sake because you be doomed.It's only good fro it's cross ups and if you "smell" a projectile.But try it to characters with not so good recovery time like Rose or shotos.Beware of Guile's projectiles and Cody's.Extremely good recovery.They can do a projectile and instantly block the Dive.After that T.Hawk can be dead or he can lost a lot of his health.
Generally at an advance level you will see a very few Dives.
Generally T.Hawk's game will be something like walk->try to grab->dash->try to grab->walk->do Ultra 1->dash->Do Ultra 1.
And ofcourse good use of his pokes.
Fortunatelly moves like Jumping down Hp,Jumping Hp,Jumpin Hk has a lot of range and takes priority from other moves.which is good to not let your opponent jump or generally got away.
if your opponent knock down don't hesitate go for a mind game.from jump,walk or dash.Even with a Condor Spire will be nice.

 

Posted by Tirahawk on April 30, 2010 at 10:49 a.m. #103

continues here...

Also after a Hp Typhoon or a Mp Typhoon use Hp Tomahawk to approach.It's very handy.Don't be afraid the opponent will rise when T.Hawk has already land and you'll be ready to block or do a mix up move.
Also one thing is the match up with Rufus.
Since i played Rufus in SFIV and i know his traps and generally how to pressure his/her opponent since i know that Dive kick can't be done very good to Balrog or Zangief because of their neutral stances i was experimental this to T.Hawk also.And guess what.....Sadly Rufus Dive kick can hit T.Hawk like Ryu and other characters.:(
So Rufus can pressure him very easy.
And thinking that T.Hawk don't posses a very good shoryuken or fast anti airs i presume that probably can be a difficult match up for T.Hawk.

So far i think that Juri,Cody and Rufus will be some tough matches for T.Hawk.
We will see at the near future.
I'll keep you informed as much i can.

 

Posted by Tirahawk on April 30, 2010 at 10:52 a.m. #104

I forgot to mention that some moves like standing Mk or crouching Mk gives T.Hawk a slight advantage (on block ofcourse) to perform a command throw.
Very usefull when you have the opponent at the corner when he/she doeasn't expect it.

 

Posted by Tirahawk on April 30, 2010 at 11:05 a.m. #105

Also....sorry about the posts but i'm trying to write most of his gameplay and i forget other things.
Sorry again.

So also....his Medium standing punch is very good poke with more range than Gief's Mp but Gief's is a little more faster.

About T.Hawk's Ultra.
Ultra 1 Godlike.
Ultra 2 garbage.:(
It has very unfriedly command input and to do it you must have the most great reactions or the opponent must jumping all the time like the rabbit lol.
U2 hitbox is similar to Rose Ultra 1.But Rose is better because the range of hitbox goes horizontal while T.Hawk's goes diagonally and vertical so he must catch the opponent at the maximum frame of jump or a little bit more lower.
But again Ultra 2 (even is so awesome) is very bad for an Ultra.It's not Rose's and ofcourse it's not the Godlike anti air Ultra of Hakan's!

 

Posted by dequann on May 1, 2010 at 8:57 a.m. #106

hey tirahawk i am a zangief user and is it bad that i constanly punish oppenets with his grab move the mexican typooh. i heard on a website t.hawk players should'nt grab as much. i guess what i'm saying is as a zangief user should i not incorparate my gief playstlye with t.hawk.

 

Posted by Hanzy4 on May 2, 2010 at 4:10 p.m. #107

Tirahawk! hi!

I liked the small commentary on T.Hawk you made. I found it accurate for the most part.

I kind of disagree with you on two things:

First. The condor dive is utility. Very effective move even in trading. 'half-inching' off the ground into dive is a good way to mix up if your opponent is trying to deter you from using the dive; it make the opponent jump kick right over you (allowing for a free punish) and it makes sonic booms (and the other small projectiles) whiff entirely. Dive has uses. It just shouldn't be abused.

Second. Speaking of sonicboom's, I dont know if most Ps3 online Guile's suck, but he's honestly one of my (i mean T.Hawk's) easier matchups. I've fought only two rufus so far, both not knowing what to do when they realize condor "anything" punishes alot of their moves.

my toughest matchups hands down. Cody, Ryu.

 

Posted by Hanzy4 on May 2, 2010 at 4:25 p.m. #108

Oh and Dudley. That dude is gooood.

 

Posted by TheParryIsPro on May 3, 2010 at 8:59 p.m. #109

LOL wait till you guys face a good blanka that much is definetly in blankas favor, if i have advice play patiently against him condor dive gets beaten multiple ways, condor spire has the same fate, the only legible move vs. blanka is maybe tomahawk in SOME situations. If your hella quick you can maybe punish a horizontal ball. Buuuut maybe im just terrible which is probably it.

 

Posted by Ghost83 on May 4, 2010 at 11:37 p.m. #110

T hawk is a beast, I've always been one to play underdog characters, I hate using the same character as everyone else, in the past games he hasn't been the greatest fighter, but I think as far as SF4 he's up there.
Fistly he absolutelty destroys Zangeif, his lariat can be broken all day long with Hawks flying chest splash move (down HP) effectively shutting down any hope Gief has at anti-airing you, from here you're in control, you can jump all day long at him, but he can't jump at Hawk cos you'll Tomohawk him, bye bye Gief. Shoto fighters are a little different and will require a much smarter aproach. Obviously Condor dive any oppurtunity over fireballs, but they'll wake up to this pretty quick, so you've gotta switch it up a bit, what I like to do is bait a dragon, when you're just out of range of a dragon jump up and down on the spot ( making them think you're gonna Condor dive) if they throw a fireball, dive if they dragon move in and punish, if they're a smart player they'll only throw a light dragon and you may not have time to move in, make use of Hawks massive standing H kick, which has great range. Cross up with the chest splash any chance you get, but vary your follow up (this is where you can get the majority of your hits) if chest splash hits combo into M punch or kick to
Tomohawk, if they block L punch then Mexican typhoon, next time vary it, cos a smart player may try to sneak their own jab in to disrupt your throw, so this time either M Typhoon straight after chest splash crossup, or throw 2 or 3 jabs then Typhoon or even pop a Condor spire in the mix and typhoon as you come out of spire, keep mixing it up like this, play mind games and you'll punish any unsuspecting fool.
Hope this tactic works well for those starting out, the great thing about Hawk is because of his high stamina your gonna be able to take a few hits and take a few risks to set up your moves. I played against a Juri user and quite a good one at that, the whole match she kept away backing off and hitting me with quick little combinations, alas it wasn't enough, i only got in close 3 or 4 times and each time the punishment I dished out far surpassed the crappy little combos I was being peppered with.
T Hawk is an animal, hopefully players will now pay respect to this hulking beast of a man   

 

Posted by Cammy on May 5, 2010 at 5:08 a.m. #111

Well, now I have played the game, I can say that the 360 and 720 comand grabs are easy as pie to do. Guess there was no need to worry: even I can do them all day long, and I'm not a very skilled player on those 360 moves.

And because of that, T. Hawk is a complete BEAST in this game. If on other titles I had to pray to be able to land ONE M.Typhoon, now I do it easily everytime my oponent screws something up, and makes Hawk super, super dangerous.

I'm loving playing with this guy. I hope he's not TOO powerfull, since I like to earn my victories. So far my Hawk has demolished his oponents. Some characters, specially, seem to have no chance against his high stamania and massive damage output.

 

Posted by sabrewulf on May 8, 2010 at 3:18 a.m. #112

anyone else use sclose hk as antiair?

 

Posted by Rivu on May 9, 2010 at 8:21 a.m. #113

Aight, I need some help BEATING T. Hawks.

Every single one I come across I'm prepared to go WTF on. The aerial special, even when defended, does not knock him back outside of Command Grab range. You can't Focus against it, because it's armour breaking, and I'm being spammed by just that over, and over again.

Any good counters you guys could recommend? It doesn't help I'm a Gen player either, but still... rather not have to change my character just because of one notable git with an over-easy BnB.

 

Posted by Tirahawk on May 9, 2010 at 9:05 a.m. #114

Ok listen to me.
Many people say that T.Hawk is a beast.
Like i said at my first post T.Hawk is a beast to damage factor and because he has the greatest stamina him and Gief.
His not a beast his a decent character.
When the tier lists comes out you will see that T.Hawk is at best at mid tier.I really think he is a solid mid character because he has both bad and good tools.
You see him broken and very good in online because every grabber in online can be dangerous because even with the slightest lag can actually do an SPD.
Also many people don't know (yet) how to punish things like Dive,Spire even Tomahawk moves.Especially in online because of the lag sometimes if you don't do it instantly a move you can loose the opportunity to punish things.And that goes to every character and every move that can be punished.
For example Dive can be punished with Ultras.Spire isn't so safe as many thinks.
From a medium range is very safe.But from a close range can be punished (example) from Ryu a free Super or an FADC shoryuken.
Tomahawk can be punished to.

now for some questions and suggestions.

@Hanzy4

1)Yes it has this trading thing and ofcourse the mobility thing and it can be very usefull especially when an opponent thinks that Dive it's gonna hit them.Because if it lands infront of them an SPD as a follow up can be usefull.
The think is that Dive is so unsafe that if 2 or 3 dives hits on block the opponent T.Hawk may lose a major damage so after that you must think if you "throw" another Dive.
Surelly its a great move (especially for Dhalsim player ) to move and approach but its way too risky.

2)Yep you are right about that.
I was hear this thats why i wrote it.
Actually Guile i don't know if its a match up for T.Hawk.
Actually now i'm thinking about 2 bad match ups for T.Hawk.
First is Bison and second is Abel for many reasons.

Cody isn't a match up for T.Hawk.
My brother plays a good Cody and he is using great anti T.Hawk stuff.But then again i'm always winning. ;)
Just have this in your mind.Cody has NOTHING as a reversal to his wake up.Only bingo (Zoning Knuckle).
T.Hawk can pressure him any time.Just becarefull how to move when you have to approach him.Don't dive to him or don't do many jumps.Ruffian kick HK is the best tool to destroy everything from the air.Condor spire,dashes and walking to bait Ruffian kicks to SPD them or generally to punish him and do an effective jump in to end the game. ;)
Cody players will always try to get distance and avoid your jump ins because almsot every Cody's move can be punished with an SPD or jab or generally anything.
Doesn't hurt if you can small Dives to approach him but beware.

 

Posted by Tirahawk on May 9, 2010 at 9:06 a.m. #115

continues here...

@dequann
Hi my friend.No you must use Zangief's playstyle to T.Hawk's.
T.Hawk was and will always be more technical grabber than Gief.
Gief is an easy character because of the spam (easy) movelist and his poke motivation which T.Hawk lucks.
Generally Gief is more safe except Banishing Flat (but he can FADC it while T.Hawk has nothing to FADC).Don't count EX dive from EX Tomahawk.It's not an FADC.It's just a cancel and takes 3 ex bars.

T.Hawk in SSFIV must go for his own game.In a part he has the same gameplay with Gief.Go near opponent and grab.
But to his motivation system and generally his gameplay are so different.
Don't think like you have to go for a grab generally.But if you can do it....do it.
Don't go for a grab all the time.the Recovery to a lost grab is so punishable to.and advanced player knows that from Gief.

Use effectively Dives and approach with walk,dash or condor Spire.If you do a condor Spire and opponent jumps over you.Try to do an SPD.It works the same as Gief's Banishing flat.EX codnor spire is very good especially for projectile characters.It's like EX banishing flat of Gief's but safer.
After a knock down don't be afraid to pressure.Jumping down HP,Dive to cross up,Jumping and SPD,Jumping and light Punch (you see you have many tools to pressure) are good to scary your opponent.Even if he/she goes for reversal.A good cross up Dive or jumping down HP always win.

Also don't be thinking that you are great like Gief.
T.Hawk is not like Gief.Gief again (even with some nerfs) is the best grabber in the game.Unfortunatelly.:(

 

Posted by Tirahawk on May 9, 2010 at 9:06 a.m. #116

@Ghost83

My friend i don't know with which Gief player you played and how much lag you have but you can't always jump to Gief freely.This happens more to T.Hawk like Gief.
There is an option select to Geifs lariat if you dont know it.
It's very different to do a Lariat than to do a CROUCHING Lariat.It's far more better than shoryuken.And if it trade hi can EX Banishing flat him/her.
I'm not saying that the match up between T.Hawn vs Zangief is at Zangief favors.I believe that is 5-5.
T.Hawk has Dive to destroys Zangief Lariat which other character are not able to do something like that so easy.
But then again Gief has better and more safer motivation of T.Hawk.T.Hawk can abuse him with his pokes because they have extremely good priority and not let him get in.
Use T.Hawk's DP and anti air jabs wise and watch Gief while jumping because Gief has also posses the short jump which T.Hawk hasn't.

 

Posted by pelofino on May 10, 2010 at 2:38 p.m. #117

UGH! his condor dive isnt like the Super turbo HD remix where he would stay close,safe and dangeours. I think Capcom could,ve done better with his Ultra 1 i looks HORRABLE! to what i was expecting unlike Zangief's ultra. but his new move is pretty decent so i cant wine about that and it gets me pretty close and dangeours

 

Posted by Stingah on May 12, 2010 at 7:19 a.m. #118

Tira thanks for this. Here are my comments based on my experiences.

Firstly, Ill say that in vanilla my main was Gief but since the release of SSFIV, I have switched it up to play with Hawk. I think that while I am an ok Gief player, Hawk filled some of the voids that I had with Gief and ultimately my play style.

- I totally totally agree with the lp poke. Nuff said!
- Didn’t know about the cHP or MP as a good anti-air. I have used Ex-RH to “break” combos or get out of a cross-up or bad situations instead.
- Nope I have not seen the video but I have noticed it from my own experiences. Regardless, this is still some good stuff that I will use later! Lol I have also subscribed to your channel! Good stuff with that lp to CD!
- Hard match-ups for me: Juri I agree can be a pain. Cody I need to be careful with but I am comfortable against. Rufus I have not played against much of. But hands down I get trouble with Guile, Ibuki and Guy…. And maybe a Bison(Dic).
- Yeah I have found that playing against another Thawk opponent the U2 sometimes gets beat by a DH…. Which is lame.

But I think the U2 has some potential that I have not tapped into yet. Namely, ppl tends to jump a lot against grapplers (in my experience). Jumping gets away from command throws on the ground. I find that ppl tend to get in close, get me to whiff my throw and then punish me from a string that starts with a jumping punch or kick (especially I am in a downed situation).

U2 has its uses but yeah U1 I superior. I tend to use U1 when I am playing guys who don’t jump often. The Guiles, Balrogs(boxer) and the likes.

 

Posted by Tirahawk on May 13, 2010 at 3:37 p.m. #119

"Tira thanks for this." You are very welcome my friend. ;)

I don't find Ibuki a bad match up for T.Hawk.Since every single move on block can be punished by an SDP.Ibuki's power is at her pressing game with kunai.
But again Ibuki players will always avoid a grabber character because one mistake can cause a lot of damage.
An considering the fact that Ibuki has very low stamina they want go for something crazy.So the game will be something that most characters they do against a grabber.Hit and run at most cases.Once you corner Ibuki with Hawk remember that always you have the upper hand.If they try to use choke move block and grab.if they try to use quick step grab.The only thing that they are going to do is her shoryuken which is very unsafe.You can do whatever you want after block.
Also don't be scared to jump for a cross up.A cross up always win against shoryukens.Especially jump down hard punch of T.Hawk's and Zangief's.
You are pretty right about the match ups that you mention before.For Guile i can say it now.In an advanced game T.Hawk will never win. :( sadly
Yes Guile has all the tools to destroy T.Hawk's attacks and keep him out of range.Especially if Guile player knows how to use perfectly sonic booms etc. T.Hawk can be in a very difficult situation.
This match up is at list 7-3 to Guile's favor.At best 6-4.
I don't know yet about the others with certainty.
I play yesterday with a guile player not very skilled but he was decent(offline ofcourse).I win but every win was very difficult and i thought that i will lose every time.
I used everything thats why i won.
I'm sorry for what i'll tell you but Zangief is better than T.Hawk in every section.
I can write you some things why i believe this.
First of all hw has Lariat.Even if its a bit nerf its still better than shoryuken.
He has better range at his command throws.
He has better mobility than T.Hawk's at his pokes.
Banishing flat even if its not so safe as Condor Spire it has more speed and Gief can close the distance more fast than T.Hawk's.
His U2 is one of the best in game while U2 of T.Hawks one of the worse :(
The only thing that T.Hawk has is his poking game which is more fast.
I mean look at his stading Light Punch.3 frames.
The only grabber in the game with so good and fast light punch.And has nice reach.
Condor Dive has very good mobility.But it's so unsafe from any move of Zangief.
Basically Zangief is way more better again.
T.Hawk is not a low tier character ofcourse.
But i can say that he is a mid character more or less.
So if you want to play a better character to tier list yoy should think it again.
Personally i don't mind if T.Hawk is mid or low (which is not).I have played in my life very low in tier list characters so i don't have problems with that.

 

Posted by Stingah on May 20, 2010 at 10:56 a.m. #120

Any videos or tips on counterbalancing cross-ups with TH?

Like in a knockdown situation and someone is about to put the smack down on you. I know that at a certain distance I can hit them with a Rising Hawk but what advice do you have if they are like directly above you?

 

Posted by Tirahawk on May 28, 2010 at 11:25 a.m. #121

@Stingah

It's really tough when T.Hawk has been knock down.
Because except from EX Tomahawk any other move is pretty useless.
That's why T.Hawk has nothing like Gief to counter an air attack.
So the best tools to try to avoid a pressure are:

1)EX tomahawk if you have EX bar ofcourse.
2)A quick focus back dash.
3)try you c.HP because it's pretty good as an anti-air move.
4)try Thrust peak because it has good hit box as an anti air and also can hit very fast the opponent while standing after he/she lands.
5)If you block the air attack just block and if you have the opportunity grab the opponent with EX SPD.
Unfortunatelly T.Hawk hasn't the great weapon (lariat) as Gief has so the opponents won't scared to jump in everytime. :(
So becarefull when you are knocking down.
T.Hawk has very good poking game so when you play at the ground you haven't to scared almost anything.Also you have great tools like Condor Spire which beats almost anything at it's range.
Also you can play with instant Condor Dive for more mix up.
So keep an eye if your opponent is trying to jump in.
If you see that always use Hard Tomahawk (because light and medium are very weak) or anti airs like Thrust peak and c.Hard punch or jump to the air and do Dive (because it can destroy many moves or at best can trade which is to your favor again) or do an air jab like Hard Punch,hard kick or light punch because it can beat a lot of pokes in the air.
Tomahawk buster is not a good shoryuken actually.
It has awful start up frames. LpTomahawk = 5 , MpTomahwak = 6 and HpTomahawk = 8 frames. EX has the same frames start up as light but with more invurnable frames at it's start.
Also None of 3 versions has invurnable frames like EX or Ryu's shoryuken (for example).
So that's why T.Hawk is suffering from many Jump in attacks.

 

Posted by Felecorr on August 10, 2010 at 10:29 p.m. #122

If Jump in really are an issue for you, Focus the air hit, backdash, and buffer out a 360.

 

Posted by SF4junkie on September 7, 2010 at 3:19 a.m. #123

T. Hawk is no Gief. You gotta keep moving with him and his range with his command throw is disgustingly OP'ed. but then again, he doesnt have much to work with. I have used the Mexican Typhoon to stop ex moves, supers and even ultras. His standing HK is a great poke, too bad you cant FADC it. An easy but damaging combo is j.Hp + down, st.mk, ex tomahawk buster, ex condor dive.

Anyone play random vs random?

PSN: OoDemonSeedoO
XBL: GotDemonSeed

Just let me know your from eventhubs.

 

Posted by darkspirit138 on September 11, 2010 at 1:03 p.m. #124

T.Hawk has a lot to learn from Guile's saying: 'If you can't dodge, just take the hits and throw the fight. No use even trying'

 

Posted by navajo on September 17, 2010 at 1:08 p.m. #125

t.hawk is a great character he is only for people who use there head and arent in a rush to win you guys are saying jumping is problem for t.hawk not really just block you arent playing ryu you dont have to mash a shoryuken just block then you got them where you want them most people would jump away after a jump in and thats when you tomahawk if you notice he doesnt jump away take him for a spin ex tomahawk then ex dive is a waste i only use ex tomahawk and dive to get maxima dmg knowing i wont need meter to finish the match you need save for ex spire becuase people run away like little girls all that muscle for throwing fireballs -_-? Fight with conviction leads to victory

 

Posted by Tirahawk on September 23, 2010 at 8:06 a.m. #126

People who saying stuff like that above are people who are used to play the online only.
Most of these that you are saying before shows that you are mashing most of the times 360 command throw.
That in an online match isn't a bad thing....most of the times.BUT in an offline match this things are completely different.
They can easily jump from a command throw if they want.
They can easily do a cross up because T.Hawk has a large hitbox compare to other characters.
And ofcourse do a throw after a poke (tik - throw) and everybody knows that normal grabs wins command grabs except of Ultra's and Abel's grab.
So try to play more offline and less online to improve yourselves than to say things like that (example T.Hawk is a great character while his one of the lowest because the characters suffers in almost every section)and see what's the truth about the character.
I have already said my thoughts about T.Hawk's possible changes in the Arcade edition in other forums so i guess if they change and add some stuff T.Hawk can be a very good characters.

 

Posted by navajo on September 24, 2010 at 4:13 a.m. #127

T.hawk may be low on the tier list dosent mean crap to me as every good grappler knows mashing a throw is stupid i never mash i play depending on my oppnent not on a plan online or offline it dosent matter i played grapplers for 7 years since sf2 if you think t.hawk is weak becuase stuff isnt in your face easy then you not very good

 

Posted by navajo on September 24, 2010 at 12:20 p.m. #128

who are you the self proclaim best hawk? what wrong with a cross up you dont know how to block or tech from what u say it sound like you play with a plan and when you lose sound like you blame the character for you own weak points I find it funny what makes you think i play just online? i think you need to hit the trainng room before you play others tira seem like you know very little about hawk his move have a big start up but high priorty tomahawk is able to beat a dp when done first but you know that right tira? and like I said I play off reading my opponent not off cross up command grabs

 

Posted by Devilman on November 6, 2010 at 6 p.m. #129

I think many people make the mistake of talking about tiers...

Tiers means almost nothing, the lowest tier character will always be a killer in the hands of... a killer lol

I prefer talking about characters for beginners, medium or advanced players.

For me, T. Hawk is a character for beginners at using grapplers.

He's the easiest grappler to master, most of his moves and strategy are quite easy, he has a good reach, good priorities, good strength, good mobility (with his special moves) and so on...

It's not so easy to "zone" him like you can zone most of the other grapplers, or even characters like Honda or Blanka... and other characters who have no projectile, or a good way to break a zoning game.

Characters like Zangief, Abel can be more devastating, but you need more skills and focus to play well with them, while T. Hawk is quite easy to handle, that makes him a good choice for beginners who want to play a grappler :)

 

Posted by chrisconway82 on November 18, 2010 at 1:05 p.m. #130

I agree that the tier fixation is boring. I tend to main T. Hawk online and have had great success against all types of characters. Some have said he struggles against shots and fireball characters. T. Hawk can take out shotos by controlling them. Jump over fireballs and break out his tomahawk buster. If they consistently jump in during this situation, you buffer Raging Slash ultra duirng jump and finish input when you land. Great way to scare shots. Against turtles - use lots of empty jumps into command throw, condor spire into command, etc. Empty jumps into throw v. good against reversal happy Gouken players. T. Hawk is not complicated. In fact he can dominate anyone if you learn to control the air and buffer the command grab. Also, don't forget to use wake grabs and ex-grabs. Better to take a few pokes and hurt opponenets bad. T. Hawk rocks.

 

Posted by destruktor666 on November 30, 2010 at 9:31 a.m. #131

I'm a good t.hawk player. if anybody ever wants to spar with a t.hawk you can add me as a friend on live and we'll spar.

Gamertag: Destruktor21666

 

Posted by THawk on December 14, 2010 at 11:52 a.m. #132

I also suck irl.

 

Posted by t4j3 on July 3, 2011 at 1:42 p.m. #133

They need to add that you can now EX Condor Dive by pressing all 3 kicks.

 

Posted by doneybonez on December 12, 2011 at 11:16 a.m. #134

What are the mechanics behind ex dive? Sometimes on block he bounces and sometimes he drops in front. Can u control what happens on block?

 

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