
Juri's health along with all the new characters health were posted awhile back. If this chart is true, apparently she is going to have 950.
juri so far is one of the good characters and believe me alot of u guys will like to use her, her only problem so far is that u should know how to control her fireball, coz if u r a type of person who likes to hold button just like balrogs move(holding 3 punchs or kicks and release), then u will not have problem with using her fireball at all, add to that she can win without using the holding motion, i played with her today and practiced her, her qcf+any kick has 2 things, she hits first then she throw her fireball, the first hit is projectiles guard, it can eliminate fireballs with the first hit and it will not cost her any life, her far stHK is so good, she jumps and hit just like guile fw+MK, her qcb+K is linkable after crLK and crMK and it's a very strong move and almost safe in recovery, the EX version can go through fireballs and it has a strong priority and does good damage, jumping HP is similar to chunli's jumping down MK, but this one is a knock down hit all the time, jumping MP is similar to bison dectator jumping MP( means u can juggle after it), her dnHP is my favorite anti-air.
the 2nd part of her qcf+k which holding the fireball mostly i used the HK version coz her ground pokings are good and u can confuse some players with it( many opponents got confused while jumping against HK version), the funny thing about it is that the ex version of it u can't hold the fireball, but when u make qcf-LK+MK it will throw the low projectile, qcf-MK+HK is the mid one< qcf-LK+HK is the high one.
her jumping qcb+k is good and safe on guard, the follow up is punishable if blocked so keep doing the move without follow up most of the time, the ex version helped me alot in many games coz the last hit follow up bounce the opponent from the wall and u can juggle it with her 2 ultra if u timed it right( the timing is not that hard but u have to get used to it).
her counter move qcb+p can counter projectiles! each button u press makes her go to different places depends on which button u used, her counter is not a perfect counter, coz any move has a focus crush can hit her!
her ultra 1 is custom combo, the best strategy so far for it is that when u corner ur opponent coz u can start use combo from her overhead atack or even from a crLK( nasty :D), still my problem with her is that im still trying to get used to her coz she is hot and fun to use.
Hey guys thought i'd chime in here with something i figured out with Juri. When using her Feng Shui engine (Ultra 1) juri can NOT Build any super meter at all regardless if she hits or not. It locks in place and can only go down if you use an EX or FADC. This is important to note if you want to link her super to a normal string of combos using U1.
I've been messing around with Juri today, I found something weird. Her Ex Fire Ball move goes in at a different angle depending on what buttons you push. LP+Mp for low, Mp+Hp for Mid, and Hp+Lp for high. Thought I would note this.
I didn't know that you can hold back her fire ball till yesterday. I'm going to main her because she's fun to use.
Ya you can hold back all 3 fireballs, but the timing on releasing them is tricky, you can't just release them all at once nor can you release a 2nd or 3rd one until you've recovered completely from the previous one or it simply won't come out. Ya she's pretty fun to use, and her counter is REALLY fun to use because it comes out so fast and the recovery is awesome. A good strategy is to jump close to the opponent and use the counter that puts you behind them and then you can wail on them.
Haven't tested it yet, but I assume you can use the up counter and then use EX dive kick into ultra. I'm not finding her non-EX spin kicks to be that good at anti air because they either do very little damage or trade hits...I prefer to use crouching hard punch and her counters.
Her ultra is pretty sweet as it's not hard to combo into, but I'm really not liking her Super. A lot of the time you'll find that all the fireballs from it won't connect, and her EX attacks are too good to waste it on a super.
Is anyone finding out what style she is? When I first heard about Juri, a lot of people where making her out to be an offensive juggernaut, but has I practice with her, she feels more like a run away character. I can't find a move that's safe to use for rushdown. The only move I can find that's safe on block is her L.Pinwheel kick from a far, and even then some characters can punish it when they block it crouching (it's really weird, when they block it standing, she safe, but some characters can punish it when they block it crunching).
Think about it, she has fire balls, her c.Hp I find to be a beastly anti-air, in fact she as a lot of move that can be used as anti-airs (EX Pinwheel, s.Hp, c.Mp, etc.) and she has that dodge move.
On the other hand, her j.mp juggles and can be canceled into the dive kick, j.mk is a really good cross up (her j.lk can also cross up). She has some really damaging combos (cross up with J.mk, c.mk into H.pinwheel does like 280). Her j.hp is really interesting because it knocks down on hit, and her U2 is really good.
Any thoughts anyone?
http://www.youtube.com/user/fnshrvb
my juri videos!
comments or subscriptions will be nice!
Juri is a really good character, no doubt. But has anyone else realised that having such a slow walk speed really hinders her throwing ability, perhaps not as bad as a Makoto player, but with damage reduction in this game throwing is essential.
Also she may have damaging combos, but she doesn't benefit from such a healthy mixup game as some of the other characters, say, Ibuki, Dudley, Guy, C. Viper....You see where I am going.
My point is that I have heard too many people complain about how "noob friendly" she is. But no one is actually taking into account that she is pretty easy to counter if you are a good player and the likes of Dudley and Cody are far easier to use and have better options.
I need characters match up for Juri because I'm having problems with different characters.
Lol BlackIce.
She isn't overpowered at all. I'd say that half of the female cast are better than her. Chun Li, Cammy, Viper and Ibuki are all better.
Juri has 2 many flaws and a really annoying voice, i'd prefer any other female character over her well except C.Viper. She's 2 easily punished and a lot of her moves are quite predictable once you've fought her a few times and there are way better rush down characters.
Just noticed that the top player on xbox live is a Juri player. Has the more battle points than the best ryu player too, not that any1 takes gaming online too seriously but something to think about perhaps when your mucking about with the new characters.
Also #52, do you mean ultra 2 (Kaisen Dankairaku)? As ultra 1 (Feng Shui Engine) is not an attack as such, but improves her ability to combo (which is awsome! you can litterally just bash lp,lk,mp,mk,hp,hk in ultra-quick succession and get a 6 hit combo. stick a special on the end and your laughing).
Ultra 2 (Kaisen Dankairaku) is easiest to place as a juggle off her EX Shikusen (Dive kick). Once you land the kick enter the ultra imput just after they bounce off the wall, and the ultra will combo. It is a little tricky to time but if you work through her 24 challenges one of the ones between 10-20 is the juggle. (You need to use the feng shui engine ultra on the ones that seem impossible when you get to challenges 19-20ish).
But yer, definately the way to trick your opponent with kaisen dankairaku and get it to hit is to combo it onto the EX Shikusen dive kick, which is much harder to punish if u stuff it up than a fluffed ultra. If they spam fireballs you will jump straight over it and punish them with a 15 hit combo.
oh sorry #52, i misread, yer using ultra 1 try and land something small and quick like a crouching LK or her command f-MK if they r crouching and try and quickly bash punches and kicks onto it and it can really make for a seemingly endless combo, and every1 knows when you get mashed up by a long combo and before you know it half you're gauge has gone, its demoralizing.
I agree with you, maybe not as easy to use as ultra 2, but for the mind game, very beneficial. Looks awsome when used properly.
I use Juri as my main on psn and Bison as my main on X box live and I just wanted to make a statement about Juri's abilities.
She has the worst reversal in the game. Why would Capcom allow her ex spinwheel trade with other hits?
I know she has the evade move and can dash and blah blah. But they should've made her reversal a bit better. It can really frustrate me. Also don't think of me as a terrible Juri player, I'd like to think I'm quite adept with her.
Anyone who wants to play my Juri on psn sent me a friend request and a message saying you saw me on Eventhubs.
My psn is: FacebookPaedo
Juri is a AWESOME character. I just wish her dive kicks would reach ALL the way across the screen like Adon. There are times when I will be playing Juri and will be fighting against someone who wants to just throw fireballs and walk away from you. I hate people who want to throw fireballs only. Juri is at a disadvantage with this cuz her taunts are telegraphed and can get you hit. Her fireballs dont go all the way across the screen and her dive kicks land right in front of the enemy even with the Roundhouse. You cant rush them then they either hit you with a timed attack or special move( such as a upper or fireball). Anyone have any ideas??? PLEASE HELP lol
After becoming bored of my current roster of characters I'm using I thought I would give Juri a try.
But I was wondering, after watching a few combo videos and getting ideas, I've noticed, especially from the One Arm Combo Video that she can do her Fireball without having a charged kick. Does anyone know how it works and care to explain?
Would be very appreciated!
@ Troppop
The ex version of her fireball is done without doing the start up kick. the other 2 fireballs he did in the one arm combe he charged before the combo and held it with his wrist.
Not sure if anyone pointed this out yet, I did scan the previous posts but couldn't see mention of it,
the move description for her counter move variation is incorrect
Copy/pasted from above:
Light Punch makes her dash backwards. Medium Punch she'll end up behind you. The Hard version makes her jump straight up.
Light and med are wrong way around, light makes her dash forward (if close she'll appear behind opponent) med makes her dash backwards, hard is correct tho as she goes straight up
Quite surprised no-one has mentioned this as it's 1st move up there
the ex couter atack is really good, it has almost no starup, it can be done in 3 directions and is a great tool tu punish all sorts of atacks like:
hadoken: ex counter jump -> ex dive kick -> ultra 2
ex counter dash -> c.m kick -> h Pinwheel
if you have the feng shui engine activated you can do some nasty stuff with the last one, and most of the time when you use ultra 1 the oponent gets really defensive so the ex counter is a great way to start those nasty combos
Going to try this character out. The only thing I don't like about her is her movement speed.
She's been my main ever since SSF4 came out, I wish there was some more tournament usage of her :(
This page needs to be updated with the 2012 patch changes. xD
Juri is my main now a days i made the switch from Akuma to her and its a bit odd switching play styles as much as you have to from Akuma to Juri but its worth it. I have won so many more matches i would have lost because of the unique play style you need with Juri A very very good character. Now hopefully Capcom doesnt screw her up with these bad character changes ive been reading people cry for. Just leave the characters alone and just add new things to the game.
| Name | Viewers |
| Finest K.O. | 291 |
| PJS Winning | 246 |
| Pandax Gaming | 165 |
| Dacidbro | 112 |
| Perfect Legend | 95 |
Most commented stories over last 14 days
1. PlayStation 4 reveal information: No online authentication to play, used game friend, ... | 217
2. Updated: Super Smash Bros. Wii U and 3DS confirmed for 2014 release, ... | 175
3. Capcom has a 'big surprise' to share at E3 next week | 158
4. New Killer Instinct announced at E3 2013, expected to hit consoles this ... | 155