Dee Jay Street Fighter 4 Moves, Combos, Strategy Guide
Last updated on Nov. 1, 2009

Important Note — Information below is speculation
Dee Jay's move list for Super Street Fighter 4 has not been confirmed yet, but from movies and other things we've seen, his attacks look very similar to the set he had in Super Street Fighter 2 Turbo.
The listing below is based on that assumption, but the commands could very well change when the game is released.
Special Moves
A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.
With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.
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• Max Out (Projectile) •
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• Dread Kicks (Rolling Sobat) •
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• Up Kicks (Jackknife Maximum) •
(press repeatedly)
• Machine Gun Punch •
EX Moves
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• EX-Max Out (Projectile) •
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• EX-Dread Kicks (Rolling Sobat) •
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• EX-Up Kicks (Jackknife Maximum) •
(press repeatedly)
• EX-Machine Gun Punch •
Super and Ultra Moves
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• Super Dread Kicks (Super Rolling Sobat) •
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• Ultra Dread Kicks (Ultra Rolling Sobat) •

Posted by Squindiddley on October 2, 2009 at 2:05 p.m. #1
(Jamacia Accent)
Oh man can come out and whoop it like a mad jam, Jamacia fressh!
Posted by Mr; Big on October 2, 2009 at 2:07 p.m. #2
I've been playing nothing but charge characters ever since I got my stick so hopefully Dee Jay translates well into SSF4 and doesn't disappoint.
Posted by GoGoDeeJay on October 2, 2009 at 2:29 p.m. #3
All saddened SF4 Guile players disappointed with what Capcom did to him in SF4 will be playing Dee Jay in SSF4.
Posted by SuperV on October 2, 2009 at 2:40 p.m. #4
I love Dee Jay, one of my favorite characters in Super Turbo. Im sure that he will be one of the better characters in the Super Street Fighter IV. My reason for him being a good character in the game is because he is in all around character like Ryu and Chun Li, (not too many bad matchups). And if he is translated the same way in this new game he shud be an awesome character.
Posted by Garuda on October 2, 2009 at 3:52 p.m. #5
If I wasn't a complete puss when playing charge characters (always hold db xD) and actually knew how to rush down with them, I'd so play DeeJay. He's a cool guy.
Posted by chickenwings on October 2, 2009 at 5:11 p.m. #6
heres hopeing they dont nerf his dmg/normals/combos like they did bison.
Posted by lawl on October 3, 2009 at 4:03 a.m. #7
lawl at bison getting nerfed. He's top middle tier at the very least in sf4.
i can imagine how powerful ex machine gun punch will me O.O not to mention stun damage cnt wait.
Posted by SquindiddleyWins on October 3, 2009 at 8:41 a.m. #8
Squindiddley Wins with the comment describing this guide.
Posted by chickenwings on October 3, 2009 at 8:42 a.m. #9
Lol at the little kids that didnt play turbo or hdr and dont understand how bison is supposed to play. Hes not gonna be top middle much longer, in every tier list since launch he drops, he will end up with guile soon enough.
Posted by splosh999 on October 3, 2009 at 9:16 a.m. #10
Dee Jay is a combo-maniac lol. I always used him in HD just because he can zone and pressure nearly everyone. awesome character!!!
Posted by lawl on October 3, 2009 at 10:33 a.m. #11
:@ chicken wings. seriously same postion as guile. give bison a bit more respect his speed is amazing he'sthe tick throw master. ex headstomp beats 90% of anti air's one of ht best standing roundhouse which is also a strong anti air and one of the best zoning games ?
i could go on
Posted by lawl on October 3, 2009 at 10:35 a.m. #12
his standing roundhouse is amazing a good anti air and piority.
Posted by chickenwings on October 3, 2009 at 10:45 a.m. #13
@lawl
Just walking backwards beats the stomp and a well placed normal beats it too. Mind u u shouldnt be jumping at him anyway since hes gonna be looking for 2x strong into ultra. And st rh and lite scissors is all he has, the right angle and normal beats rh or trades. And i can tick throw with everyone else in the game so that doesnt give him any advantage. He has been goin down in the tiers and he WILL keep droping. He has no comeback potential like he did in hdr and his dmg and dizzy is laughable. Dont tell me about bison, i been rocking him on turbo for a long time now, and sf4 bison is lame. Instead of having big dmg and dizzy with low defense, they nerfed his dmg/dizzy and gave him medicore defense. That leaves us with a character that is stale all the way around. Play hdr/turbo bison and u will see what the real deal is about. At the rate he going honda will rank higher.
Posted by mikey on October 3, 2009 at 1:20 p.m. #14
damn i hate these charge characters :( I was looking forward to dominating ssf4 with him.. let's see how Dudley stands out. :P
Posted by hobohitman on October 3, 2009 at 5:07 p.m. #15
@mikey
Im sorry deejay isnt a mash character like ryu lol. U actually have to DO moves to get combos. ssf4 needs more characters and less shoto garabage.
Posted by Ironmonk on October 3, 2009 at 5:29 p.m. #16
Good list but what's his second ultra? I think the latest SSF4 video shows it. Please let it be not a charge command!
Posted by porkchop on October 3, 2009 at 10 p.m. #17
What the hell is it with all the scrubs asking for deejay to be a motion character? He has ALWAYS been a charger. Learn to play with chargers are better yet dont use him.
Posted by lawl on October 4, 2009 at 1:16 a.m. #18
@chickenwings
tis true i haven't played HDR or turbo but just gathering information from online pro battles shows bison isnt "lame"
but whatever why are we arguing about dictator on a dee jay thread, i can accept that they made him weaker in your eyes but overall "lame" i doubt that
Posted by Don on October 4, 2009 at 8:24 a.m. #19
Yes.
YES.
Dee Jay is my favorite Street Fighter character ever. He and I are very much alike.
We're both Jamaican, love music, and smile a lot. This is gonna be intense. : D
Posted by chickenwings on October 4, 2009 at 9:43 a.m. #20
@lawl
If u havent played hdr/turbo stfu since u have nothing to back ur arguement, u have no idea what these characters are SUPPOSED to play like. Why am i argueing about bison on the deejay page? Because i want him to play like he did in hdr/turbo. Hes VERY good in those games. He has everything he needs to be very competitive in tournament play. Great normals,great specials,good damage,good proirty, good mix ups, with no real glareing weakness. I dont want to see him get nerfed like they did guile and vega(again, play hdr and ull see how much better they are).
Posted by z3poxx on October 4, 2009 at 2:13 p.m. #21
I cant wait to try him out ssf4 since he is my main in hdr just hope that his standing mp still works as an anti-air and he got his cr.MP and slide such awesome normals.
Oh and the god hand don't think it will make the conversion but you can always hope.
Posted by Thamanator on October 5, 2009 at 5:35 a.m. #22
@chickenwings
I played Bison in SSF2THDR, as well as every other character. Did it ever dawn on you that maybe you have to play him different now? Ever hear of Chun Li? Blanka? Vega? How bout Sagat? Do you play as Sagat the same as you do in HDR? So Bison can't be played the same... SO WHAT. Deal with it just like all the Chun players and the Blanka players do.
Really outside of Ryu and Balrog how many of the cast can be effectively played exactly the same as in HDR? SFIV started out rough for me too (been playing since SF1) but once I actually learned the differences between it and iterations of 2, and quit trying to use the same stuff, it was fine. If Bison drops beyond high mid tier it will not be because of lack of tools, it will be because of lack of pro players "trying" to win tournaments with him. If this happens it will be because of the stupid Ultra/Teleport shortcut problem. As in, it happens too much for a pro to risk in a match.
P.S. With a name like chickenwings I would have thought you would be on here asking for them to buff Fei Long not Dictator... Now that particular character really did get castrated. They made his hitboxes SO SMALL.
Posted by chickenwings on October 5, 2009 at 6:56 a.m. #23
nobody plays the same in sf4 but the characters style for the most part stayed in tact. I main blanka/bison in sf4. And both character play close enough to there turbo/hdr counter part that u dont feel alienated. BUt with bison the thing that i loved about him, his low def/high offensive risk vs reward game play is gone. Thats one of the things that drew me to the character. In sf4 without his high dmg and high stun takeing risks really isnt worth it. THats my beef. Its like vega, hes just terrible. With the stage being so big wall diving is a waste of time, he doesnt have his solid pressure tools and his pokes really do no damage. Nerfed really isnt the word.
As for deejay in hdr like i siad hes really good all around. Would i like all his old combos,normals,specials? You better freaking beleive it. Would i be able to adapt to changes made to the character in sf4? Of course. But i dont want them to take away the things that made deejay fun to play, and the things that made him a very effective character in turbo/hdr. Imo the japs really ignored hdr when they made sf4, why would they renerf guile? ANd why wouldnt they use some of the changes made to fei long to make him actually competitive. Deejay has a good character design that can maybe shake up the tier lists a bit but after seeing what capcom did to the other console characters it leaves u with a bad taste, if ur gonna bring him to sf4 nerfed dont bring him at all. And that goes for any other new character. We dont need to give anymore free wins to sagat/balrog/ryu.
Posted by bison wasnt nerfed on October 7, 2009 at 7:12 a.m. #24
#6 dude bison wasnt nerfed.......
Posted by @22 on October 7, 2009 at 7:13 a.m. #25
@22 well said...
Posted by LG on October 8, 2009 at 1:05 a.m. #26
I think they'll keep all of dee jay's normals. As long as they do that i'll be happy.
Posted by @24 on October 8, 2009 at 10:23 a.m. #27
exactly thats what im saying. out of the transfer for HDR to sf4 bison came out decent
i mean look how guile vega and dhalsim got nerfed.
Posted by chickenwings on October 8, 2009 at 9:28 p.m. #28
Decent isnt good, its just decent. Hdr bison is 10 times better and u know it. Bison should have stood a dmg/dizzy machine, but they tryed to give him def with that stupid teleport and messed him up. And dhalsim didnt get nerfed. They gave him an air teleport and with the stages being bigger hes a bigger threat.
Posted by ismokecrak on October 9, 2009 at 10:14 p.m. #29
chickenwings im so sorry bison isnt god tier since his is your main and you lose alot with him obviously. bitch n moan on the deejay discussion thread like a tru scrub
Posted by lawl on October 10, 2009 at 2:39 a.m. #30
yh dhalsim is such a big threat, is that why he's seven spaces below bison on the tier list? In the right hands sim is deadly but don't fool yourself he was alot better in hdr.
you say bison had low def high damage high dizz in hdr fair enough but they balanced him out added defence and lowered damage abit he's still a very solid character with arguably the best zoning abilty in the whole of sf4 strong reverseals, good escape tools, good foot speed and realible Anit air's. dude just give up.
Posted by That guy on October 10, 2009 at 7:37 p.m. #31
This will be the new Super Turbo
Posted by Dave on October 11, 2009 at 4:16 a.m. #32
@ That guy
Agreed
I can see ssf4 being epic.
1. Character rebalancing
2. 2-3 characters from each game (i wonder if this counts the EX series?)
3. More ultras
4. Better online services (lobbies, being able to save any reply, being able to share replays that have been saved)
It shall be grand
Posted by lol on October 16, 2009 at 5:36 a.m. #33
LOL@chickenwings whining cuz he sucks with bison and cant win fights. This is street fighter 4 now hdr. If you love hdr so much go play it instead. Agreed with number 22.
Posted by RT on October 16, 2009 at 2:34 p.m. #34
I suck at charging harder than anyone else here.
After seeing Dee Jay in the new SSF4 trailer makes me want to master charging.
Posted by Jamheald on October 18, 2009 at 1:01 a.m. #35
@chickenwings you say you used to play bison and blanka did it ever cross your mind how much better blanka is in sf4? Why not use him?
Posted by Violent Lucidity on October 19, 2009 at 6:15 a.m. #36
His skin looks all scaly. Wtf's up with that?
Posted by Dee Jay on October 21, 2009 at 11:46 a.m. #37
He was the weakest character in SSF2. His machine gun punch caused almost no damage and he danced one second before hitting the Dread Kicks. Yet, he had really good physical attacks and combos. Anyway, I hope he gets better in SSF4.
Posted by Tirasoul on October 23, 2009 at 4:17 a.m. #38
@#37 said:" He was the weakest character in SSF2. "
his what?????
have you ever played SSFII for real?
Dee Jay was a very decent and strong character.with pressure game,cross up,strong defencive game (pretty much as Guile) and with a lot of strong damaging combos.
his pretty high you know.
and i think he will be strong in this one too.
Posted by freekill on October 27, 2009 at 6:52 a.m. #39
sounds great so far ^^
Posted by hobohitman on October 28, 2009 at 6:30 p.m. #40
I have heard that his machine gun punch is a mash move now(like legs or hands). Is this confirmed? I really REALLY dont want that in the game. And im pretty sure alot of old school deejay players will wan the orignal machine gun punch motion. We need to start complaining now so they will fix it.
Posted by @hobohitman on October 29, 2009 at 3:45 p.m. #41
The move is about half mash. The motion input is the same but then you mash for extra hits
Posted by the pretty one8 on October 30, 2009 at 12:59 a.m. #42
i agree with the guy who mains bison. i too main him but i have noticed alot of people know how to get around him now and uppercuts and pile drives go through his combos even when they are done with perfect timing. all in all hes a great character and my fave. but if they dont fix him ill be changing my main in ssf4 to perhaps deejay.
Posted by hobohitman on November 1, 2009 at 3:12 a.m. #43
@41
OOOOO, great. thats how it was in sf2. I was under the impression that it was changed into a mash move like hh slap or lighting legs. thanks for clearing that up. thats good news for me
@42
Honestly, all bison needs is to adjust the trackin on head stomp slighty, fix the pyscho crusher(like turbo), improve the hit box on jumping strong(also fix it so its nuetral jump strong works like hdr) and take away the teleport and boost dizzy and give him dmg on par with akuma. But honestly the dps and the spds through combos is more of a gameplay problem then a bison problem. Thats easy to fix too. Take out short cuts(tighten inputs in general), bring the reversal window back to what it was in turbo. THats it. Other then that i want them to get rid of crouch teching, but those things would fix the mashing problem and promote more aggresive play.
Posted by Tiger King on November 1, 2009 at 10:05 p.m. #44
....mash button fast punch, charge attacks...oh yeah this is gonna be my project to get good with em.
Posted by ScytheWP on November 4, 2009 at 2:14 p.m. #45
@ 41...
Idiot
@ 43...
It has become a full mash move, and the new videos all but confirm this in sstf4. He doesn't hold down, then suddenly releases the move after missing with another. it looses it's ability to really combo, it doesn't move forward (shown in the video), so it's essentially useless now...
Realistically, this was Deejay's nerf...and i'm dissapointed
Posted by @ScytheWP on November 4, 2009 at 7:06 p.m. #46
Jeesh dude. I was mistaken, no need to call me an idiot. When I put that that's what the speculation was.
Posted by chickenwings on November 4, 2009 at 8:37 p.m. #47
@scythewp
It is a nerf. There taking away from his flow and mix ups. And since it doesnt move him forward i wont be able to use it as a pressure move like the rest of the mash moves, and useing it in more complex combos will be impossible. WHen u see him do it he comes out of a crouching position so i figured they left it alone but after reading i found otherwise.
ALot of deejay players are dissapointed about it. Since the game is still in development they can still change it though. we just need to start complaining. Maybe petition to get it changed. Theres alot of things makeing a come back(bonus stages) and things changing(the retarded music) that is being changed because of community feedback. THeres no reason we cant get this fixed aswell. We just have to be loud about this one and let them know that this isnt good for deejay.
Posted by ScytheWP on November 5, 2009 at 2:17 a.m. #48
@ chickenwings
What annoys me the most really, is that they did this to begin with. The game really is based a lot about community feedback, so it's odd to see such a poor choice implimented in the development. It really doesn't add to his character, and just makes the move useless...I'm pretty sure that this will be changing back, just due to the amount of complaining...jesus, it's like saying your nerfing sagat by adding a little recovery to his tiger shot, then saying they are giving him 1600 stamina...
they messed up...and they'll realize this one
Posted by CHickenwings on November 5, 2009 at 10:59 p.m. #49
@scythewp
I really hope ur right. But then again look at some of the things that made it in the game already. How could they think that vega would be competitive? Thats was a smack in the face to every vega mainer out there. I just dont know if i can sit back and hope they fix it. It really isnt a big request anyway, unless the move works alot differently(for the vids i seen it most likely doesnt). I really dont want this to make it in the game and have to live with it like i do with bisons psycho crusher. Im 2 steps from just signing up to some boards and trying to get a petition started. But then again most peple dont care about deejay since there 2 busy asking for useless characters with big boobs like r.mika.
Posted by fyi on November 10, 2009 at 7:31 p.m. #50
People can combo with mash moves. Watch and Honda, Gen, or Chun Li worth the time and you will see it. Some of their most powerful combos come from combos with mash moves. Anyone should be able to cross up with DeeJay do one move after landing and mash into the uppercut. It would work just like the old days, but you have to learn to mash better. People do cr. jab into hands into cr. jab into hands/super cancel with Honda. Extremely powerful and useful. It actually improves his combos. Lets not even talk about Gen's hands. Those things show up in all of his awesome combos.
Posted by chickenwings on November 11, 2009 at 1:48 a.m. #51
Wow, u dont get it. deejays mgu isnt like honda/gens hands or blankas electric thunder. It donest move him FORWARD amd it doesnt do 100% dmg in one hit. the move will be useless out side of the cross up or VERY close combo range. U wont be able things like gen or honda with combos in and out of hands, look how the freaking move works before u people THINK its an improvement. UNless it pulls people in like rufus's tornado it will be freakin useless.
Posted by freekill on November 11, 2009 at 11:52 a.m. #52
so where is the difference between DeeJays MGU and Blankas Electric Thunder? Doesnt move forward and only usefull in close combat.. >.>
Posted by chickenwings on November 11, 2009 at 4:37 p.m. #53
@freekill
U must not be reading, i said it in the last post. Blankas e thunder does 100% dmg in 1 hit and knocks down(i main blanka), so u dont need to move forward, if it did it would be broken. Deejays mgu DOESNT DO THAT. the only way it would be useful without moving forward would be if it pulled u in like rufus's ex galactic tornado or seths qcb move(when u sucks u in with his stomach). And that would be op for a move that uses no ex bar(the ex move should pull u in). So u WONT be able to use it as a pressure move. U people saying the change is find need to use ur brain and think about it, its gonna suck. Go play hdr/turbo and see how the move is supposed to work.
Posted by freekill on November 14, 2009 at 1:27 p.m. #54
he? i mean from what i saw until now deejays mgp is gonna land all the hits once the first blow lands.. it isnt like in Super Street Fighter were you pushed you opponent away with the punch..
Posted by ali on November 14, 2009 at 4:32 p.m. #55
its going to be like chun lis kick, it will work just fine
Posted by chickenwings on November 15, 2009 at 10:01 p.m. #56
If it was like ghuns legs it would move him FORWARD, to aloow him to apply pressure. People need to go play turbo beofre talking about deejay, seriously.
Posted by Andre on November 16, 2009 at 10:42 a.m. #57
not sure where to post this but I thought it was cool:
http://news.vgchartz.com/news.php?id=...
note the image where gouken is doing a dragon punch on the barrel bonus stage (which shows no super/ultra meter), i.e. in ssf4 apparently, gouken has a dragon punch super move. Maybe he'll be as good as I hoped he would've been in sf4.
Posted by Sephirothclone on November 18, 2009 at 10:35 a.m. #58
EX Rolling Sobat has invincible frames on start up, good speed, and crumbles!...Isn't that a little too good?
Posted by chickenwings on November 20, 2009 at 7:55 a.m. #59
Why would it be? look at some of the other characters. Mainly the top 5. Think about it like balrogs headbutt, if i hit ill have a chance to ultra, if i dont ill have left myself wide the hell open.
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