Guy Super Street Fighter 4 Moves, Combos, Strategy Guide
Last updated on Jan. 11, 2010

Important Note — Information below is speculation
Guy's move list for Super Street Fighter 4 has not been confirmed yet, so the information below is based on his attacks from the Street Fighter Alpha series.
So while Guy will most likely have a lot of these moves in the new game, there's nothing guaranteeing each and every one will be available.
Special Moves
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• Dashing Elbow (Houzanto) •
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• Hurricane Kick (Bushin Senpuu Kyaku) •
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• Flip Throw, Flying Elbow Drop (Bushin Izuna Drop) •
Pressing Punch again after doing the initial attack when you're near your enemy will grab and throw them, if you're outside of close range guy will do an Elbow Drop instead.
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• Dash Attack (Hayagake) •
The initial Kick button pressed determines which move Guy does the second time you hit the kick button while dashing.
Stops the dash.
Performs a slide kick.
Executes a jumping kick.
(360 motion)
• Air Grab •
When you're near your opponent in the air, you can grab them. This is the presumed command for this attack.
EX Moves
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• EX-Dashing Elbow (Houzanto) •
This is much faster than the regular version and it also bounces your opponent up into the air so you can juggle them with additional attacks.
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• EX-Hurricane Kick (Bushin Senpuu Kyaku) •
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• EX-Flip Throw, Flying Elbow Drop (Bushin Izuna Drop) •
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• EX-Dash Attack (Hayagake) •
Super and Ultra Moves
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• Super •
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• Ultra •

Posted by ED on November 25, 2009 at 9:08 a.m. #1
Now this is wicked char. I won't be using him, but I'm sure I'll be fighting him a lot.
Except against scrubs. Those are all about Ryu and Ken. Doesn't matter who the hell else is in the game.
Posted by TheSFK on November 25, 2009 at 9:36 a.m. #2
a potential new main for me, psyched he is in this
Posted by Losha on November 25, 2009 at 10:18 a.m. #3
I loved using guy in SFA3, cant wait to main him in this!
Posted by kingy on November 25, 2009 at 11:02 a.m. #4
Guy is truly the king of mixups. More so than Abel or Blanka (who I main). Guy is crazy fast and it makes super hard to turtle against any good Guy player. Which is what makes him popular.
Guy is weak against characters whose only power is being in close which is effectively Zangief, Honda, and T.Hawk. Not so much Abel, he lacks the grab range and has too much delay on counter-pokes.
Posted by ED on November 25, 2009 at 11:13 a.m. #5
@ kingy
I allways saw Guy as a "in-you-face" type of char. So keeping presure was key to using him. I had trouble with chars that had some kind of high priority move that could keep me away. Some kind of "get-the-hell-of-me" move, like a shoryuken.
Would you say that's correct?
Posted by Test Page for Apache on November 25, 2009 at 12:10 p.m. #6
Um, if you want to provide these speculation pages, you could AT LEAST try to adapt the old motions into the SFIV conventions. Based on Akuma, Gouken and Cammy, his elbow drop will most probably use a throw notation, not just a punch.
Posted by Running Wild on November 25, 2009 at 1:39 p.m. #7
Guy was my main in the original SFA, but then I dropped him when I saw all of my friends at the arcade were using him, apparently because he was top tier. Then I started using him in SFA3 again because I liked the look of his new command grab super, even though the range on it sucks...
Posted by Sephirothclone on November 25, 2009 at 1:57 p.m. #8
To me...when I fought Guy in the Alpha series...I thought we was God like. Bloody good speed, insane mix up, good priority on moves, great combo potential making huge damage to the oppenent, and just plain fun...hell, it's the reason why people love him, but also why I hate this bastard. His only two faults I saw he had was below average health and difficulty in making choice moves depending on who you faced.
IF Capcom keeps most of his pros I mentioned above in SSFIV...I think he'll even out like Seth. Considering the SFIV engine, his combos will be no where near as damaging due to combo-reduction. His HP might be 900...maybe 950 if they feel he needs it, since he is a speed demon. And becuase he is fast, his strenght might be brought down.
So the way I see it right now...he might be a slighty better SSFIV Sakura. No mean to insult Guy lovers but...you gotta consider balance to the equation.
Posted by Bruno on November 25, 2009 at 4:57 p.m. #9
The Dash attack is probably wrong. It will probably be like El Fuerte, that the second button pressed determines what comes out. Otherwise what will come out in the Ex version?
Posted by @bruno on November 25, 2009 at 6:35 p.m. #10
hopefully, then it would be much more versatile
Posted by Panda on November 25, 2009 at 8:11 p.m. #11
Here's what I got from the video:
1) Guy still has his target combo from alpha (lp, mp, hp, hk) It leads to juggle state, you can see guy juggle rose in the corner with his EX hurricane kick in the vid. Unsure if it's a universal juggle state (like abel's c.HP) or you need meter to juggle from it (like bison's hell combo). If it's the former, expect something like target combo -> command run -> slide to be a staple.
2) His "dashing Elbow" (qcb + P) goes through fireballs on all versions, just like in alpha. How easy it is to do that remains to be seen, but you can do it without needing to EX it.
3) Ultra (first ultra?) looks like a souped up version of his qcfx2+p super, the first few hits are EXACTLY the same.
Posted by Roland on November 26, 2009 at 12:45 a.m. #12
Cant wait to use Guy again.
Posted by chickenwings on November 26, 2009 at 2:11 a.m. #13
with all these people "excited" about guy i hope i actually see him online. As it is now out of the 25 we have i only see maybe 7 of them. I almost forget certain characters are even in the game till i play random select and get that character.
Posted by Dafro1989 on November 26, 2009 at 6:22 a.m. #14
I saw the Hurricane juggle in the corner and my first thought was - he could hit Ultra there. Only question is whether it'd hit properly or be like Fei Long's... And of course, whether or not it's worth it after scaling/much more useful setup.
Anyone else think this?
Posted by chickenwings on November 26, 2009 at 3:36 p.m. #15
@dafro
The damage scaling will hurt his chain combos without a doubt. GOing higher then 5 hits will be a waste of time.
Posted by Dafro1989 on November 28, 2009 at 3:51 a.m. #16
@chickenwing
I agree, but in a pinch if you can do it when necessary, it'd be awesome if it'll hit properly. We'll have to wait and see. Guy for top tier after an initial learning period.
Posted by virgo on November 28, 2009 at 12:27 p.m. #17
Finally this is the character I wanted in this game. he has everything, very complex
Posted by Losha on November 28, 2009 at 8:09 p.m. #18
the chain combos will sort of suck with damage scaling now that i think about it... oh well, im still gonna main him, hes much fun to play!
Posted by nongshim on November 30, 2009 at 8:58 p.m. #19
I hope he still has his grab super in this version
Posted by shiretoko on January 10, 2010 at 6:51 a.m. #20
Normal Throws:
Grab Throw: (near opponent) f or n + LP + LK
Shoulder Throw: (near opponent) b + LP + LK
Command Normals/Unique Attacks:
Elbow Drop: (while jumping) d + MP
Ninja Sickle: df + HK
Neck Breaker: f + MP
Bushin Gokusaken: LP -> MP -> HP -> HK (switch HK to d+HK for throw)
Special Moves:
Houzanto: QCB + P [this attack breaks through Focus Attacks]
Bushin Senpukyaku: QCB + K
Bushin Izuna Otoshi: QCF + P -> P (when opponent is far, Bushin Izuna Otoshi is replaced with Elbow Drop)
Run: QCF + K
Ultra Moves:
Bushin Goraisenpujin: QCF, QCF + 3K (not sure what the lighting bolt stands for; maybe to signify that you can FADC into it/from it?; EDIT: Lightning bolt means that the attack blows through Focus Attack) [This attack blows through Focus Attacks]
Bushin Muso Renge: HCB, HCB + 3P (a grab, for those who don't know)
shoryuken
Posted by Bushin_Junkie on January 11, 2010 at 4:11 p.m. #21
Guy's other Target combo MP, FP is in as well
Posted by Guy on January 13, 2010 at 10:49 a.m. #22
Hopefully guy will have some good pokes which can be combo'd otherwise i won't bother playing him, sorta like Fei Long he looks like a beast to play with but when you actually use him he ends up needing some improvements for him to be worthy to beatdown the annoying shotos. so that being said aslong as he has a poke combo i main him all day with his badass nike hi-tops
Posted by Losha on January 13, 2010 at 5:11 p.m. #23
You should use a character because you like them, not because they're good. Only a couple more months till I get my hands on this game. CANT WAIT! Plus, any character can beat out shoto spam.
Posted by CHiNeSeDrAgOnST on January 15, 2010 at 11:17 p.m. #24
I can't wait to play Guy. I wish his Bushin Flip was punch for the elbow drop and lp + lk for the Bushin Izuna Drop though.
But no matter... I will ROCK him. haha.
Posted by Kizasoza on January 16, 2010 at 10:46 a.m. #25
#1
really u thnk scrubs only use Ryu & Ken?? Daigo uses Ryu & he da best so really watch it , only reason u say tht is bc u cnt beat thm
Posted by @Kizasosa on January 26, 2010 at 7:03 p.m. #26
#1 is right
Posted by HeroMystic on January 27, 2010 at 11:44 a.m. #27
Now this is the guy I'm waiting for.
Posted by Jay on January 29, 2010 at 1:38 a.m. #28
#1 is definitely right.
In 15 online matches i'll probably face 12 guys using Ryu or Ken and they are almost always guys who refuse to actually learn how to play street fighter.
He is saying that scrubs typically pick Ken or Ryu. Not that pros are scrubs for picking Ken or Ryu.
Posted by Guy Says on February 1, 2010 at 2:45 a.m. #29
Muning!
Posted by zerowolf on February 3, 2010 at 11:40 a.m. #30
dude how do you know the people using ryu and ken arnt trying to learn how to play the game ? scrubs pick them because they know them from past street fighters.ryu is the main characters in the game.Yes its lame that there is so many people who only use those two but thats just how it is.
Posted by delucifer on February 7, 2010 at 12:37 p.m. #31
@shiretoko
im pretty sure the lightning bolt stands for armor breaking.
Posted by Oneil on February 12, 2010 at 4:34 a.m. #32
seth killian (1 of the developers) said the key to playing Guy effectively is to mix it up & learn to break your opponents down from a distance (ninja assassin style lol) & utilize his powerful air throws. This must be true cuz from the gameplay vids u can see that his normals & regular throws do horrible damage so he cant go toe to toe up close with stronger fighters/grapplers. In other words good Abel's & Giefs will give him hell since they dont have to jump in to get close to him & therefor wont be too vulnerable to Guy's strong air throws
Posted by Oneil on February 12, 2010 at 4:49 a.m. #33
Zangief is sure to be his worst matchup tho. The good news is that both of his throws (front & back) create distance between him & his opponent, so u'll be able to throw Giefs who love to spam banishing fist & create distance that way. His "flip throw" can grab lariot happy zangiefs out of their lariot & he can mix that up with his "dash slide" to trip him out of his lariot also (sorta like El Fuerte's Gief strategy). Those are just a few things Guy can do to help level things out against that annoying russian.
Posted by methinks on February 12, 2010 at 5:55 a.m. #34
guy may have kara throw
Posted by little sf prodigy on February 12, 2010 at 9:47 p.m. #35
him and feilong all day
Posted by the frog-splash lives on February 19, 2010 at 4:29 a.m. #36
guy, fei long, el fuerte and ibuki my new team for real. his trial mode will be very interesting and challenging i think. but bushin musou renge looks so sweet.
Posted by @ 6 on February 21, 2010 at 10:27 a.m. #37
His bushin flip never used throw button at all other wise in alpha 3 they would of made you hit two punches to grab rather than one.. but we shall see.. I don't think they would change it though.
Posted by cuttyb87 on February 25, 2010 at 10:12 a.m. #38
What did they do to Guy he was great in Alpha 1 and 3 but maybe he will be toned down he seems faster and has more punishing options but who knows what they will do
Posted by Qorn on March 2, 2010 at 11:03 a.m. #39
Guy is just fine in this game cause so far it looks like they didn't even change him(except for his ultras).
Posted by Bushin_Junkie on March 3, 2010 at 10:27 a.m. #40
I hope that the speed of this game doesn't detract from the effectiveness of his rush down. In all the test videos I haven't really seen any one make good use of Bushin Dash to employ mix-ups. Please, not the up-hill struggle from SF:Alpha 2 again :(. Also I'm kindaa worried about how focuss attack will effect his rush down.
Posted by Bushin_Junkie on March 3, 2010 at 10:31 a.m. #41
Sorry to double post but by Bushin das I mean with qcf+lk. Check the Guy tutorials on youtube and Alpha 2 GGPO on youtube featuring Guy vids to see what I mean
Posted by ActualProof on March 14, 2010 at 9:55 a.m. #42
The move lists that were released on Shoryuken.com shows Guy having his command air grab with EX properties. so unless they screwed him on priority it may be unsafe to jump in or try to combat from the skies. I see this being a problem for grapplers.
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