
@ anon #5
That's my Focus attack kid, don't over use it...or should you? hmm.. *yawn*
He seems to be upper mid tier. His criminal upper is really easy to combo into and its very damaging. LP and MP seem pretty safe, and shoryukens have priority over this move.
Ruffian kicks are good, HK trades a lot. They all are a bit more difficult to combo into than criminal upper.
As of right now I don't like his ultras all that much, Final Destruction is difficult to land. Last Dread Dust's spray is easy to hit but the following attacks don't seem to hit unless you get a completely clean spray hit and leave you wide open if you miss them. They don't seem to ever hit if you use this ultra on a jump in.
I find him to be the most fun of the new 10 characters to play with so far.
Looks like the knife will be of more use.
Im maining him , he's one of my fave sf's , along side Hugo.
But why is Dread Dust stonger than Final Destination ? its easier too land imo.
cr.lk, light criminal upper
is a great pressure tool since cr.lk will hit after a light criminal upper
@21: Final Destination has a really good Ultra setup-I think you'll find it in the Trials.
@24: 1.) He isn't a "fag." If you have ever played Final Fight, you would know he has a girlfriend and she is the daughter of Mike Haggar, the Mayor of Metro City.
2.) He wears a striped suit because it is a play on the American prisoners wore in the old days, before they started wearing the current standard uniforms.
3.) Why it is skin-tight, I do not know. I assume it is because he is just buff and cool like dat. He has been doing his P90X training.
After a week playing with Cody, he's pretty versatille. You can link combos and be really creative with the pokes and a nice finish with CU. I've also found you can hold down your HP and continue to poke with LK, MK's or LP & MP combos and time the Zonk on top of that. Sweep is pretty nice too, followed by low LK chain with MK RK. One combo that is also good is LP bad stone followed with LK EX totally commits the player to block the stones standing up while you EX LK to the bottom. Lastly, bad spray is sweet, and is the last sneaky resort that can end a game with great results.
I've been having problems using Cody against shoto characters like Akuma, Sagat, Ryu, Ken.. etc... any tips for beating them? I have been casually playing since SFII, but never online or hardcore, and I find people who use shoto's (Akuma in particular) tend to just stay on the other side of the screen spamming fireballs... its annoying and am not sure what to do.
Watch this video for starters: (around 2:15 specifically)
www.youtube.com/watch?v=jr06BafBGeQ
And as for your difficulties with fireballs:
Zonk
Cr.MK
EX RK
Ultra 2
These are all good options. You can also jump in but beware of shoryukens.
i have been playing cody for one week love him...i have most of his normal and some difficult combos down.,..though i am having trouble with sagat and akuma....i can't really deal with fireball spammers....and sagat's reach....jeez
also i cant chan and ruffian kick to his super i have tried 100 times is this just that strict of a time requirment thanks
@xxjcblackheartxx...yes, sagat, akuma, ryu, and guile will always give cody trouble because of his innability to keep up with their fireball game, his slow walk speed, slow startup on his special moves, etc. But stay patient and get in to your attack zone and you'll do more damage than any of those characters when you can catch them. About comboing into the super...it's a really quick cancel. Imediately after inputting the special move, input the super as quickly as possible. it's not really a timing thing, more of a speed thing. good luck.
@redwaltz79...a ryu player yesterday literally did nothing but spam fireballs and jump backwards to avoid me, when he backed himself into a corner, he'd hurricane kick and then repeat the same thing over and over. He beat me the first round but i just patiently worked my way in and ended up beating him because he wasn't that good. Of course, the simple answer is to jump the fireballs. Don't jump when there isn't a fireball though (trying to anticipate one) because then you might get hit with an anti air. Only jump when you see a fireball. If they hurricane kick, your HK ruffian kick will beat it. At sweep range, your criminal upper will beat or trade with just about everything they can do, but if they are real fast and aggressive, don't try it bc of it's slow start up time, only use it if you think you've got a free moment. Oh, and his crouching mk (slide) is good to avoid their jumping HK (works against all characters but especially Ryu for some reason). i pretty much only use bad stone on apponents wake up for chip damage or when i'm completely across the screen. it's useless otherwise because he takes so long to throw it that the apponent has time to make a sandwich and then jump kick you.
HELP!!!!!!! what should I use on wake up with cody? I main guile and always have a flash kick + FADC on wake ups but I have no idea what to use for cody. A guy literaly nearly perfected me with FA on wake ups or shoryuken. EX Criminal upper doesn't help and EX ruffian kick seems kinda slow on start up. Maybe I am doing something wrong. What do you guys use?
@son1cflash
Bad spray is an option for techable knockdowns but it's punishale if you abuse it. If your opponent is going for overheads then a roundhouse Ruffian Kick is a good choice. Probably your best option is EX Zonk knuckle fadc to make it safe and can lead to an ultra, but that cost alot of meter and requires a duel charge. The main flaw in Cody's gameplay is wake up options so your best bet is to block or crouch tech.
Thanks a lot Megatonbeef. I will try your recommendation. as far as bad spray, i'm going to have to practice it(a lot) I can't seem to do it on a consistent basis. Is bad spray a timing thing?
@SF4junkie add me PSN pmarc82. Maybe I'll pick up a few tricks from you..if cody is your main that is and yea I agree his trials are easy except for the last one... FADC always gets to me lol
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