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Adon Ultra Street Fighter 4 Moves, Combos, Strategy Guide

Guide last updated on
June 2, 2014 at 9:11 p.m. PDT

Adon: Ultra Street Fighter 4 Character Guide

Character Overview
Adon is a fast offense-based character with a great aerial and ground power game. He has multiple armor breaking moves, his walkspeed is quick and he has a great throw game.

On a lower note Adon's stamina is below average and his offense is heavily based around his Jaguar Kick, which quite a few of the cast can handle with the proper defense since it's somewhat telegraphed.

While his options are mostly safe on block, Adon has trouble against characters that offensively counter him. Your execution skills also need to be very good in order to guarantee good damage output with Adon.

+ Excellent overhead attack, which you can combo after landing.
+ Has several Armor Breaking moves, difficult to consistently Focus Attack him.
+ Fast movement speed.
+ Strong poke and footsie game.
+ Great offensive game, Adon is capable of applying a lot of offensive pressure.
+ Decent mix up tactics.

- Below average stamina ranking.
- Requires good execution skills to play well.
- Linear playstyle.
- Relies heavily on FADCs to land significant damage.
- Grappler characters like Zangief can punish almost everything Adon does.

Notable Normal Moves

Standing Hard Kick
One of Adon's best pokes. It's a double hitting kick with amazing range and knockback, not to mention it does not whiff on crouching characters like Sagat's Standing Hard Kick does. Because it hits twice, it works well to break Focus Attacks.

Crouching Medium Punch
Another outstanding poke. Can be Canceled into other moves, including your Super. This will beat out a lot of other attacks.

Must be blocked high. You can combo afterwards if you land it, but it is mildly difficult to do so.

Jumping Medium Kick
Great cross up attack. It can be very ambiguous which way your opponent needs to block it, use often.

Neutral Jumping Hard Kick
Can be used as an instant overhead, but it's punishable on hit, so you'll want to use it to finish off your opponent only. Neutral Jump Medium Kick is similar to this move, although it does less damage, but it can be Canceled into an Air Jaguar Kick to make it safer.

Anti air normals
Standing Medium Kick, Crouching Hard Punch and Neutral Jump Hard Punch are all solid anti air moves for Adon, and have their uses when your opponent jumps in from a range where you Hard Kick Rising Jaguar will not connect.

These do tend to trade, but if timed correctly you should be OK.
Special Moves
Rising Jaguar


This is Adon's anti-air special move. You can also easily apply it in combos for necessary knockdowns and damage. The Light version travels at the shallowest angle making it best for combos outside of point blank range. The Medium version travels at a higher angle and the Hard version attacks at the steepest angle, making it best for anti-air situations.

The invincibility of this move varies between the versions you choose. The Light Rising Jaguar has lower-body invincibility, the Medium Rising Jaguar has upper-body invincibility and the Hard version has total invincibility. Despite this varying invincibility, it takes a while compared to other Dragon Punches for Adon's Rising Jaguar to get to a hittable state, so you will want to be very careful trying to use it as a late anti-air.

The hitbox for the Light and Medium version of this move makes it tough to use as a reversal because it is so high off the ground. A couple of characters can poke underneath it at mid range. The Hard version's hitbox does not have this problem so this will be the one you will relying on for reversals.

EX Version: This attack has more invulnerability than the Hard Kick Rising Jaguar along with a bigger hitbox and more juggling potential.

If you land the first hit of the EX Rising Jaguar, the next two hits will auto-combo. The bigger hitbox comes into play here really well and will catch way more aerial attacks than the regular versions. It will also combo a lot easier from canceled normal attacks.

Jaguar Kick


Adon pauses and then lunges forward with an arcing kick that can hit standing, crouching, grounded or aerial opponents. It also breaks armor and it is safe on block against nearly the entire cast, although it can be blocked low. Performing this move gets you in close to do Adon's poke and throw game.

Adon's main offensive strategy largely depends on whether or not characters can counter his Jaguar Kicks. Since this move is one of the few very safe ways for Adon to approach someone, an experienced player will be watching for it. Being unpredictable will help you gain an offensive edge on your opponents with this move.

The Light version is the slowest Jaguar Kick, but it's the most safe on block. Use it to close the distance on characters that can't counter your Jaguar Kick easily. The Hard version which travels straight down is great for punishing those mashing on throw techs. Cancel into it from a crouching Medium Punch to build meter and do chip damage. The Medium version works well as a basic approach option.

The ideal range to strike with this move is when Adon hits the opponent in the head with the end of his foot. At this range even grapplers will have a tough time punishing this move.

EX Version: This is twice as fast as the Light version and is an overhead attack. It also knocks down and travels a little farther than the Medium version. It's safe on block just like the other versions as well, making it a very valuable move.

One of the biggest features of the EX Jaguar Kick it's its invincibility to projectiles, so you can use it to counter fireball happy characters on reaction and score a valuable knock down so you can apply more pressure.

Also, if you only connect one hit of this against a jumping opponent, it's possible to juggle them after wards with a Rising Jaguar or even Adon's Ultra 2 — if you're close enough.

Air Jaguar Kick


You need to jumping up or towards to execute this move. Like the regular Jaguar Kick, this can be blocked high or low. This changes the trajectory of Adon's jump and can be useful when the other fighter tries to anti air you.

The Light version travels the shortest distance but covers the most vertical space at the slowest speed. The Hard version is the opposite. This attack doesn't break armor and can be difficult to hit crouching opponents with it, but if it lands you can start a combo from it unlike the regular Jaguar Kick.

It's possible to Cancel into this move from a Jumping Light Kick or other moves. This is important for countering Focus Attacks. It also gives the opponent less time to perform a reversal against your Air Jaguar Kicks.

Since it's punishable on whiff, it's very important to make contact with this move in some way. It's also very difficult to pull off "Instant Air Jaguar Kicks" where you perform the move at the very beginning of your jump, but it is possible.

EX Version: This is a slightly faster attack than the regular version. It hits twice, knocks the opponent down and does more damage. It can still be blocked low, though.

It also adds a short period of projectile invulnerability, although the window is so small and the trajectory this move travels along allows you to avoid fireballs anyway.

Jaguar Tooth


Adon jumps off the wall and does a fast dive kick towards his opponent. A good surprise attack if you mix it up consistently on your offensive barrage.

This move is very telegraphed, so if you abuse it you'll probably eat a big damage combo or Ultra. It's not a bad idea to try to bait counterattacks by using a version that lands far away from your opponent, but the recovery this move has makes that strategy risky. You can also use it to escape the corner if the opponent isn't expecting it.

The Light version is the most unsafe if blocked, but offers you a little frame advantage if you land it. Medium is safe on block and gives you a combo opportunity if it connects. Hard is safe on block but is neutral on hit unless you are in the corner. The strength of the button determines the distance traveled.

You can use the Hard version of this attack to punish projectiles from full screen, but your timing has to be very good since the startup of this move is slow.

EX Version: This is slightly faster, travels farther than the Hard version and knocks down. It also places the opponent in a spinning state where you can juggle into both of Adon's Ultras or a Rising Jaguar, if your enemy is in the corner. It's also safe on block.

An extra bonus to this EX move is its complete invulnerability to projectiles. Use it to get a knockdown and close the distance.

Super and Ultra Moves

Super — Jaguar Varied Assault
Super, Punch follow up
Super, Kick follow up

Adon launches into a series of attacks that changes depending on if you do nothing (Jaguar Varied Assault), mash Punches (Thousand Jaguars) or hold a Kick button (Jaguar Assassin).

Doing nothing at all makes Adon finish by bouncing the opponent off the wall with a knee and elbow attack. The Mashed Punch version will cause him to knock his enemy down and the Kick version makes him finish the Super with a Rising Jaguar. Choose whichever version you think will be an advantage to you position-wise, as the damage difference between the three variations isn't that big.

Being able to Focus Attack Dash Cancel and utilize his EX moves are very crucial to Adon's play style, so it's not often you'll actually be able to use his Super. The damage is reasonably high though and Adon does have some basic hit confirms into it.

Ultra 1 — Jaguar Revolver
Ultra 1
349 - 510


Adon leaps forward with a series of Jaguar Kicks. This Ultra will go straight through fireballs and you can control the range of the initial kick with your joystick.

It is possible to juggle into it with attacks such as a Rising Jaguar Focus Attack Dash Cancel or an EX Jaguar Tooth in the corner. You won't get the full damage, but it will connect.

Ultra 2 — Jaguar Avalanche
Ultra 2
299 - 430


Adon beats his opponent up in the air before doing a dramatic kick finish on the ground. Adon's Ultra 2, Jaguar Avalanche, is easier to combo into and it's typically the one you see most players use.

You can Focus Attack Dash Cancel a Rising Jaguar to combo into this but sometimes the damage output of this Ultra is fairly low, especially if your Ultra is only charged halfway. Make sure you build up more as much meter as possible by using Focus Attacks to absorb additional damage to make this worth your while.

Important note: Not every possible combo is listed here. Instead, you'll find the most common and helpful combos that you should know. There are many variations to these as well.

Crouching Light Kick
Cancel into Hard Kick Rising Jaguar
4 Hits
200 Damage
This is a simple punish combo you can use to take off a solid amount of life when your opponent gets careless. If you're outside of close range, you should use the Light Kick Rising Jaguar, as the Hard version will miss if you're too far away.

Medium Kick Rising Jaguar Ultra 2
12 Hits
411 Damage
Your Ultra punish combo, which is hit confirmable. Make sure you use the Medium Kick Rising Jaguar for maximum damage off of Focus Attack Dash Cancel (FADC) combos. You can sub in another Medium Kick Rising Jaguar instead of the Ultra 2 at the end if you don't have enough meter.

Hard Kick Jaguar Tooth
Cancel into EX-Rising Jaguar
5 Hits
278 Damage
This combo only works with your opponent in the corner. One of the few uses for the non-EX Jaguar Tooth.


Air Jaguar Kick
Cancel into Light Kick Rising Jaguar
3 Hits
180 Damage

Light Kick Rising Jaguar
3 Hits
160 Damage
Your combo off an overhead. Adon is one of the few characters who can combo from his overhead anywhere on the screen, without a counter hit.


Light Kick Rising Jaguar
5 Hits
248 Damage
Good cross up combo.


Hard Kick Rising Jaguar
3 Hits
320 Damage
Adon's neutral jump Hard Kick is a really nasty move that forces the opponent to block much sooner than expected. You can of course substitute the jump-in for other Hard attacks.


Ultra 2
10 Hits
457 Damage
A simple, but damaging combo if your opponent leaves themselves open to a jump in attack. You should be absolutely sure you'll land this though.

EX-Jaguar Tooth, juggle with Ultra 2
10 Hits
467 Damage
Opponent must be cornered.

Cancel into Super with Punch follow up
21 Hits
359 Damage
A good way to hit-confirm your Super.

Cancel into Hard Kick Rising Jaguar
3 Hits
240 Damage
A point blank punish combo, good if you don't have meter. If you're outside of close range, simply use Standing Hard Punch on its own — but only if you lack meter — it takes off 120 damage and has nice range.

Instant Air Jaguar Kicks
Adon has a trick that lets him perform an Air Jaguar Kick almost the moment he leaves the ground so that it's very comparable to a normal Jaguar Kick, but it has the properties of the air version, i.e. a faster start up time and the ability to combo after wards.

Here are a few ways of doing it. Remember, Adon must jump straight up or up-towards to perform his Air Jaguar Kick.

One of the most popular ways of executing this.

Another method.

Like the example above, but pressing down gives you a few more frames of animation to 'hide the input' so you can get out your Air Jaguar Kick.

It's important that you execute these EXTREMELY quickly. If you're having trouble, hit training mode and turn on button inputs, so you can see where you might be messing up at. This will take some practice to get down, but it opens up some solid possibilities for Adon.

Tips on Getting Inside
Adon's Jaguar Kicks are his main method of getting close to his opponent to begin his poke and throw game.

Since this is well known, even among moderately experienced players, you'll want to be feinting potential Jaguar Kicks along with other moves.

If you are attacking with a barrage of Jaguar Kicks, try and throw in Air Jaguar Kicks along with a Jaguar Tooth just to be unpredictable and throw off your opponent's timing.

If you're finding yourself getting countered out of all of your special move options, just start walking forward using Adon's quick walk speed to pressure the opponent.

Other Resources and Credit
You can find more information about playing Adon on the Central Character Discussion Thread on the forums
Contributions to this guide by Nyoronoru, DarkKnucklesTE, Sosage, Mjcd and Mienaikage.


MetalxHealthx said on April 19, 2010 at 10:53 a.m.


andriand said on April 23, 2010 at 9:14 p.m.

from the initial playing, I think Adon can be at least a mid-tier. His attacks have good start ups frames, and they are easy to combo with. from what I've tried, it seems the 2nd ultra is a lot better than the 1st one (2nd ultra is the one that pummels the enemy's head with the elbow).

darkness_prisoner said on April 25, 2010 at 6:24 p.m.

since it's my 1st post here so i hope i can join with some info, adon is strong but u should control his tactics and strategies well coz he can trick and run, and he has some good confusing pressure on some certain opponents, jaguar kick is a a pressure weapon, add to that i startd to win with him coz this move is focus crush and it has almost no recovery time( which helps alot), rising jaguar should hit deep and his forward dash goes a long range(he can almost reach a cornered opponent from a nice distance and then normal grap, nice strategy), jumping crossover with LK is good, also jumping MK, standing far HK is 2 hits with good reach and priority and i used it against focus attacks also, his f+MP(overhead) is nice and u can use it from far distance and it's 2 hits, he can link his dp+LK(rising jaguar) after crouching LK which is a link so that u can do it slowly( similar to ken standing LP and then dp+HP link), his ultra 1 is fantastic against projectiles and u can hit honda with it after blocking his headbutt move on recovery, same with blanka after blocking his rolling attack move, bad thing about ulra 1 is that it only connects full hits against standing opponents, other than that the ultra will hits only few hits against jumping opponents.
his ultra 2 is more favourite and u can combo with it and use it as anti-air.
crouching LP has a normal range but honestly it has nice priority, standing MP is another choice against some jumping opponents and it worked with me.
so far his weakness is that his ground attacks should be used carefully, some long range poking players can beat him.
still trying him at the moment at home :P

TheMasterPlayer said on April 27, 2010 at 2:06 p.m.

My impression on Adon (as with most characters who have no fireball) is that he has a difficult time fighting against characters who have fireballs. Basically you have to get in close and pressure against opponents in order to deal damage. He does not have a good keep away game. These are just my initial impressions on him though as I've only been playing with him for a couple of hours. Hopefully this will change as Adon players discover new stuff about his moves and tactics. :)

darkness_prisoner said on April 28, 2010 at 4:37 p.m.

jaguar crunch should not be used always but for me i used it in a litle far distance because it has nice range and fast, so that they cant normal throw me !!, it's 2 hits and i managed to focus break alot of times, adon sopposed to link cLP after jaguar crunch but their is something wrong i noticed, u can do jaguar crunch and then link cLP after it, but this combo didnt work on crouching opponents and since it's an overhead, then it should be used against crouching players, it would be alot better to play pressure game like that.
so after jaguar crunch u block. or crouching MP for poking, or rising jaguar and focus cancel it so that it's safe, back dash is also god option.

darkness_prisoner said on April 28, 2010 at 9:42 p.m.

his crossover MK is good but in some setuations i use crossover LK coz it can hit more accurate in deep as i tried so far, u can do cLK and then sLK into dp+LK, and it all depends which link is easier for u, depends on u as a player

yakno said on April 29, 2010 at 12:26 p.m.

any frame data on Adon?

CammyBoy said on April 29, 2010 at 9:10 p.m.


Well the mk and hk jaguar kick go over projectiles and you can escape projectiles easily with a jaguar tooth. I find Adon an answer for shotos since as soon as they let that fireball go, jump in with a jaguar tooth and have at em. I haven't tested it for sure yet, but it seems like his rising jaguar also counters their shoryukens and once you got them expecting that hammer them down with a jaguar kick.

I just don't see how fireballs should give Adon player troubles since he has two easy ways to avoid and counter them

CammyBoy said on April 30, 2010 at 3:07 p.m.

So far, like Cammy I find Adon has trouble breaking down the defense of a good turtler. Chun Li and Guile are two of the worst but there's no really no surprise there. It's hard to get in on either of them since Chun Li just pokes you away and Guile players just "Sonic boom, sonic boom, flash kick" if you come close.

Anyone have good strategies to mix it up with these guys?

Other than that I haven't had to many difficult matchups.

TheMasterPlayer said on April 30, 2010 at 7:58 p.m.

@ cammyboy #15 and #16. Yeah you're right, Adon does have an answer for shotos with their fireballs. My previous statement was just an initial impression of mine playing against Shotos. I do have a problem now though fighting against E.Honda, Blanka, and Bison (Dictator). You're right with Adon having a very hard time against turtlers. Especially E.Honda.

Does anybody have some strategies and tips for fighting against these characters when using Adon? (especially for E.HONDA).

SuperMobo said on May 5, 2010 at 6:45 p.m.

Adon is great to use.
His greatest asset is Jaguar Kick, followed by Jaguar Tooth.
Rising Jaguar is great, dont get me wrong, but it leaves you open if you miss. [And beleive me, its happened many times for me.]

I often follow an EX Jaguar Tooth with a Rising Jaguar, or an Vertical Jump Jaguar Kick. [An EX Vertical Jump Jaguar Kick dishes out good damage.]

darkness_prisoner said on May 6, 2010 at 10:18 p.m.

adons 1st taunt is almost invincible when he jumps, projectiles can go through him without touching him, even ground attacks, and u can cancel the taunt in the middle, mostly i do normal grap :D

Flip said on May 6, 2010 at 11:15 p.m.

Okay i figured Adon could do his air jaguar kick immediately off the ground just like cammy does her spike and dhalsim teleports. qcb+jump foward-let the stick stay neutral then hit a kick. It'll come out hella quicker than a regular jaguar kick and it hits deeper (HK variant)...problem is i can't consistantly do it seeing as how i use a pad but if anyone could put it to good use give a shout out here or post a vid.

GomuJonny said on May 8, 2010 at 10:55 a.m.

I wish I could believe that his Jaguar Kick was his greatest asset, I'm constantly being knocked out of all versions. From reaction jumping hard punch to a late Shoryuken, it seems to get topped by everything.

Ultra 1 details should be amended to mention that you can decide on the distance of the first Jaguar Kick. You can connect through a vertical jumping hard kick if you hold back and can punish a Hadouken from near full screen if you hold forward.

It's a lot better than my first impressions of it. I still wish it connected fully when the opponent's feet aren't on the ground though. It's really quite annoying when high level characters like Cody can get to ground their ultra though an air combo, but the likes of Adon and Fei Long have to deal with partial damage. Just feels like their cheated.

Flip said on May 11, 2010 at 2:34 p.m.

yeah every time i land the jaguar kick it seems to be by chance or to end a block string, for most combos i just default to rising jaguar.

at times it seems to be a good way to knock people out of the air if they're trying to jump away from you but as an anti air also i still just use the rising jaguar.

EX jaguar kick comes in handy for people that just start to low block everything as it hits mid and knocks them down..(like chun li's Hazan shuu)

Flip said on May 11, 2010 at 2:35 p.m.

scuse me like chun li's EX hazan shuu

sectionz said on May 21, 2010 at 12:04 p.m.

Does anyone think that Adons Jaguar kick input is inconsistent? Maybe its me but the move does not come out most of the time. His raising jaguar comes out no problem. Ive even gone to training mode to get the move down and still its inconsistent. Its a dp motion i mean come on it doesnt get any easier! I can down a dp in my sleep. Any other Adon players with this issue?

VegaBisonAbel said on May 22, 2010 at 2:47 p.m.

is it me or is it not possible to do an instant air jaguar kick? I tried to do the same motion for an instant cannon strike(cammy) and no jaguar kick comes out.

darkness_prisoner said on May 27, 2010 at 9:56 p.m.

if u mean a fast jumping air jaguar kick, the motion is different than cammy, u have to do it qcb then up or up forward+k , because his air jaguar kick cannot be performed while jumping back so thats why i figured it cannot be done like cammy.... to bad it's not focus break, only the ground version is.. the best why for me to use his air jaguar kick is jump up+mK, then cancel it into air jaguar kick.

PwnDizzle0 said on June 3, 2010 at 10:33 a.m.


sodeepop said on June 6, 2010 at 9:51 a.m.

J+MK crossover is amazing, and his c+MK and c+LP coupled with Jaguar Kick can keep pressure on more characters fairly well. The only big complaint i have with Adon is Ultra 2 is easily stopped by Ibuki's shuriken. Gotta love his super, it's damage is incredible for a super. Havn't played him too much but wondering if his super off the wall, or rising jaguar is chainable into ultra 2, much like juri's ex kick into her ultra. Overall Adons pressure, zoning and mixup game is fairly amazing in the hands of an experienced player.

mjcd said on July 10, 2010 at 9:32 p.m.

Who's the thrash now? lol
Justin Wong was slamming Adon (PLEASE SEE THE VIDEO) and it is ironic that Adon kick his a$$ out of the BIGGEST TOURNAMENT IN THE WORLD....

JUSTIN WONG tought Adon was the weaker player in the game, well I guess JUSTIN WONG and his Rufus are weaker lol....


DeadlyMoves said on July 12, 2010 at 7:02 a.m.

Not so 'ass' anymore hey, Justin? ;) You arrogant prick.

Adon might not be the best/top tier, but at least hes way more fun to watch and play with than Rufus or Ryu

mikey_bim said on July 24, 2010 at 10:56 a.m.

lookin for people to on a daily basis i am trying to get better at street fighter but ware i live they are no arcades with ssf machine so bought a ps3 and now all i meet is people who just jump or spam the same move here is my psn hoping some decent players will add me to play and i am from the caribean
that a is my psn could some one help me

SF4junkie said on August 17, 2010 at 3:11 a.m.

Anyone play random vs random?

PSN: OoDemonSeedoO
XBL: GotDemonSeed

Ex_Ein said on September 6, 2010 at 10:40 a.m.


grapplerbaki said on September 6, 2010 at 10:49 a.m.

really cool stuff. good work guys.

DarkBurialX said on September 6, 2010 at 11:14 a.m.

That looks cool, I can't wait to see all their guides changed.

Mienaikage said on September 6, 2010 at noon

For Jaguar Kick the Light version is the most unsafe on block, not the Heavy version.

XxBaBy3o1 said on September 6, 2010 at 2:05 p.m.

the new design looks beautiful

mjcd said on September 6, 2010 at 2:32 p.m.

Neutral Jumping Hard Kick
"You can also Cancel this into an Air Jaguar Kick to make it safer"
Not hard but medium kick
You cannot cancel this unless it is medium kick
Everything looks wonderful except for this minor detail!
Thanks for making it nicer.

TheParryIsPro said on September 6, 2010 at 2:39 p.m.

i love the new design. i especially like the number of hits and damage. Be cool if they add a section after the damage that says if its safe on block, for some characters such as dictator and rose have pretty safe combos.

Vandylizer said on September 6, 2010 at 3:05 p.m.

I hate when basic guides to a character don't include the normals that are good for anti air, good job on getting that in!
Loving the new design!! :D

tokyobassist said on September 6, 2010 at 3:33 p.m.

Awesome guide. Been messing around with Adon casually and he's pretty fun. Might have to apply these tips!

Badass new layout too guys. Great job! Just don't forget to give Guy & Cody the same treatment haha!

ChunLi said on September 6, 2010 at 3:37 p.m.

Loving the new layout!
Keep it up!

ajuntalee said on September 7, 2010 at 11:03 a.m.

Your combo visualisation system is extremely good, make it perfect add meter needed meter generation and garnered stun.

i can send a calculation sheet for open office "calc" to calculate that easily without having to do the combos to get teh data or io can contribute by doing the job myself and issuing the numbers.

Pm "ajunta" on srk forums if intrested.

shadow050 said on September 8, 2010 at 7:24 a.m.

idk if it's been mentioned, but there is an error on the jag revolver... it says ultra 2, when jag revolver is ultra 1... haven't seen any other typos/errors yet...

johnsonic7 said on September 8, 2010 at 7:10 p.m.

Great guide! Much more in depth, and the organization is great!

SFMaster10 said on September 17, 2010 at 3:06 p.m.

I jus wanted to say I'm the BEST adon in the state of the nickname of "Black GamerBee". Adon is a BEAST...if u kno how to use him. Awesome pressure game since most of his normals and specials r safe on block. He has crazy damage and stun potential...awesome mixup game...plenty anti-airs besides U2 and has awesome tactics against fireballs besides U1. But since he is fairly hard to use correctly...idk if he'll ever move from the lower mid tier. But w/e...the way I use him makes him godlike lol.

Main: adon, cammy, makoto, sagat, ken

Anon said on September 27, 2010 at 5:38 p.m.

Adon's Jaguar Kicks are too good. They are all pretty much safe on block and quick as hell so it's very difficult to counter them. So abusable.

Ryu_Apprentice said on October 14, 2010 at 1 p.m.

not abusable against shoryuken

Raziel_Revolver said on October 16, 2010 at 4:05 a.m.

Not so, It trades many times in WCS. It can punish Ken's on average, but for some reason, Ryu's is bit nastier to trade...

J. Kicking is great for the mind games people don't know about...

Anon said on October 18, 2010 at 8:05 a.m.

>>Adon's Jaguar Kicks are too good. They are all pretty much safe on block and quick as hell so it's very difficult to counter them. So abusable.

Oh, and they armor break too! The only way to beat it is to see it coming and even top players have a lot of trouble with that.

mjcd said on October 18, 2010 at 2:33 p.m.

^^^^No Cry baby^^^^

CrossoverFighterRyu93 said on November 16, 2010 at 9:34 a.m.

Hes my best character in Super Street Fighter 4

genesiskhan said on January 18, 2011 at 3:31 p.m.

JUST ranked b with my main adon if u were on between eleven this morning and now wow that was a long road and good games on live genesiskhan510

PwnDizzle0 said on April 6, 2011 at 5:30 p.m.

DUDE ADON is BEASSSTT!!!! Man he's my main since forever!!!

xRELLIKx said on May 15, 2011 at 12:17 a.m.

mmmmmmm....iirc, its only nj mk XX air jaguar kick.
not light and others...

ArykheartX said on May 22, 2011 at 11:40 a.m.

Rellik you can get it off of NJ HK on teh way down but its hard to do so

dhabyany said on March 30, 2012 at 5:05 a.m.

Posted by darkness_prisoner on May 6, 2010 at 10:18 p.m. #12

"adons 1st taunt is almost invincible when he jumps, projectiles can go through him without touching him, even ground attacks, and u can cancel the taunt in the middle, mostly i do normal grap :D"

I honestly, love to play using Adon. I think he is one of the most annoying fighter in all street fighter (including his taunts) and I love that. Projectile fighters, nah, I dislike them. I personally think that, for instance, throwing a sonicboom is sort of cheating. So, I tried coming up with something when using Adon that allows me avoid those fireballs and annoy my opponent at the same time (without using the dash thing). So, I -as the person here with the comment #12 who mentioned using taunt #1 - I agree, but hey, if you tried using taunt #9 you will be so happy. Adon can easily and quickly jump over any fireball (except once that I know he cannot avoid, such as Sagat upper fireball version).

This is my first post here, and I am here just to help myself learn more about Adon. I am not the best player because I still have a dilemma learning how to combo (I know its bad), but I am happy with my OWN fighting style/technique which I have come up with.

I really hope (really hope) that CAPCOM never thinks to eleminate Adon from any upcoming series. That will really get me MAD.

Finally, thank you guys for all your efforts.

Anitec21 said on April 30, 2012 at 4:09 a.m.

This dude is great but can be risky to use if you don't know how to use him but hes pretty simple to use but I really find Jaguar Revolver worthless its no use performing it just gives the opponent blocking and leaving you open.

MuayThaiBushinryu said on August 11, 2012 at 6:58 p.m.

Hey, I literally just picked just picked up Adon. And I would enjoy any advice anyone can give me. Thanks.

Kyuubi2750 said on September 18, 2012 at 3:14 p.m.

@ #52

Hey MuayThaiBushinryu, I don't know your skill level as a player, (whether or not you have been playing SF4 for awhile or not), but either way, one thing to definitely work on with Adon is the instant air Jaguar Kick. It is undeniably his most dire asset. In addition, heading to practice mode and working on the Medium Kick - Rising Jaguar FADC -> Ultra 2 would be highly advisable as it has a great comeback factor. It's basically Ryu's Light/Medium Shoryuken FADC -> Ultra 1, which if you have watched any great amateur or professional using Ryu, is an incredible asset. Also, Adon has a kara throw, which I believe to be Back Medium Kick/Throw - in order to do this consistently, you have to press the medium kick and light kick/punch buttons immediately after one another, almost simultaneously. One last quick advice, in any match online or offline, Adon's standing hard kick will be your best friend, easily his best normal poke. Hope this helps, if you have any questions, feel free to ask me or anyone else for that matter.

Bob199 said on November 4, 2012 at 4:52 a.m.

@ #52 and anybody else that wants to learn Adon

If you're just starting out with Adon, here's something I've been working on for beginners to learn how to use Adon quickly. Always looking for more things to add, so lmk if you know of any good resources to learn from.

JDizzle said on January 19, 2013 at 11:20 p.m.

i think adon's a really great character normally mix-up characters are those who dominant fighting games but he's pretty tough to just pick up & get used to i mean my execution is pretty good but i just picked him up today so i have a long road ahead of me anyway i think he's top tier add me on xbl if u guys think u can help me xbl gt LynGuiStiics

RichieRich said on July 23, 2013 at 12:46 p.m.

Just downloaded the game can't wait to play.

wolfman said on August 3, 2013 at 8:10 a.m.

Adon is a strong fighter and awsome!!!!!!!!!!!!!!!!


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