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Super and Ultra damage comparison for Super Street Fighter 4

Guide last updated on
December 11, 2010 at 1:28 a.m. PST


Super and Ultra damage comparison for Super Street Fighter 4

Below you'll find a table listing how much damage each of the character's Ultra and Super moves do in Super Street Fighter 4. The first number under the Ultra categories is how much damage the move does when your meter is 50% full.

The average values listed are calculated off the max amount of damage the character's Ultras and Super does.

This is strictly a damage comparison and doesn't reflect how easy or difficult it is to land these moves, which is obviously a heavy consideration when considering the viability of these attacks.

It's also worth noting that one very weak Ultra can throw a character's average ranking off considerably.

# Character Ultra 1 Damage Ultra 2 Damage Super Damage Average Damage Total
1 Makoto (Super) 411 - 603 334 - 489 - 546
2 Hakan (Oil) 359 - 530 308 - 450 450 476.6
3 Zangief 351 - 520 304 - 450 450 473.3
4 T. Hawk 345 - 510 307 - 450 430 463.3
5 Blanka 337 - 495 Anti Air: 342 - 500
Ground: 288 - 420
400 453.75
6 E. Honda 348 - 510 305 - 450 400 453.3
7 Ken 348 - 500 328 - 476 370 448.6
8 Gouken 343 - 503 338 - 495 345 447.6
9 Akuma 368 - 510 271 - 500 330 446.6
10 Fei Long 344 - 495 327 - 470 370 445
11 Vega 326 - 480 306 - 450 400 443.3
12 Cody 322 - 468 349 - 506 350 441.3
12 Dee Jay 323 - 473 365 - 501 350 441.3
14 Abel 343 - 500 328 - 480 335 438.3
15 Guy 316 - 460 353 - 500 350 436.6
16 Makoto 329 - 480 268 - 390 - 435
17 Cammy 331 - 480 322 - 470 350 433.3
17 El Fuerte 318 - 470 352 - 500 330 433.3
17 Ibuki 342 - 501 334 - 469 330 433.3
20 Adon 349 - 510 296 - 430 355 431.6
21 Dudley 346 - 500 302 - 440 350 430
21 Guile 352 - 510 288 - 420 360 430
23 Hakan 326 - 480 276 - 401 400 427
24 Juri - 335 - 480 370 425
25 M. Bison 336 - 492 287 - 420 340 417.3
26 Rufus 315 - 460 316 - 450 330 413
27 Sagat 344 - 500 264 - 384 350 411.3
28 Dan 319 - 465 251 - 368 350 394.3
29 Ryu 254 - 369 343 - 503 300 390.6
30 C. Viper 325 - 480 276 - 380 300 386.6
31 Gen Mantis 284 - 405 300 - 443 300 382.6
32 Gen Crane 270 - 398 298 - 428 320 382
33 Balrog 336 - 491 205 - 300 345 378.6
34 Chun-Li 325 - 460 240 - 330 340 376.6
34 Sakura 309 - 451 224 - 329 350 376.6
36 Dhalsim 205 - 300 305 - 450 350 366.6
37 Seth 240 - 340 262 - 372 350 354
38 Rose 342 - 498 164 - 240 300 346

Contributions to this guide by SFilp.


Comments

Struggs said on December 11, 2010 at 4:48 a.m.

In AE when Hakan's oil stays on him for longer he's going to beast if his damage stays the same. Extra move properties is nice but the damage is going to put him over the top.

#1
mrdrofficer said on December 11, 2010 at 6:05 a.m.

@ I

His damage better stay the same!

#2
chewster said on December 11, 2010 at 6:41 a.m.

If you factor in the fact that Makoto uses up an entire super bar for that little bit for about 120 extra damage it's not that great. The only thing that's good about it is that you can combo it in more situations with super.

#3
ChunLiSexBeast said on December 11, 2010 at 7:32 a.m.

Seth's ultra is bs damage.

#4
PainKiller said on December 11, 2010 at 7:33 a.m.

you forgot to include rose damage when she absorbs 5 fireballs

#5
terror said on December 11, 2010 at 7:48 a.m.

roses u2 and makato's u2 can be comboed afterwards

#6
DarknessFallz said on December 11, 2010 at 7:57 a.m.

How often do you absorb more than a couple fireballs with Rose and not shoot a Soul Spark? Rose gets the shaft in AE since her U2 gets nerfed to the point of uselessness so I guess you should only consider her U1 and super and put block damage in for her U2 when AE comes out.

#7
Combusted99 said on December 11, 2010 at 8:35 a.m.

@#7

Actually, its not getting nerfed "to the point of uselessness"

No longer having invincibility makes it less defensive, but the fact that its 4frames makes it incredibly offensive.

U2 off cr.LK? We'll see

#8
Sprint said on December 11, 2010 at 9:18 a.m.

Meh. It doesn't even take into account Makoto's guaranteed followups.

Makoto U2 damage with followups taken into account:
- U2 jc HK Tsurugi: 510
- U2 xx Dash > LP Fukiage xx EX Tsurugi: 579
- Super U2 jc HK Tsurugi: 632

#9
CrimsonClaw said on December 11, 2010 at 9:38 a.m.

Can someone tell me why T.Hawks U1 and Super do less damage then Gief's?

#10
MilnerWins said on December 11, 2010 at 10:08 a.m.

Hey i dont play as Hakan so i dont know. But if you are oiled up and you do an ultra but the oil runs out during the ultra animation (before the damage) does it still count as increased damage?

#11
foreverbadass said on December 11, 2010 at 10:32 a.m.

@11
You know, now that you mention it I'd like to know that too. Up until I read this chart I didn't realize being oiled up changed the power of his ultras -I knew about his normals and specials-, but now that I do know I'd like to know this as well.

#12
Ryuji said on December 11, 2010 at 10:33 a.m.

where's vega's damage on ultras and super without his mask?

#13
Mr_Clack said on December 11, 2010 at 11:41 a.m.

@ 13

+ 10% dmg

#14
GodNSatanInOne said on December 11, 2010 at 11:44 a.m.

@ Ryuji
Isnt it the same ?

#15
NobleEskimo said on December 11, 2010 at 12:24 p.m.

@Painkiller

Does Rose actually get a boost from absorbing fireballs? What is it?

#16
ibLeo said on December 11, 2010 at 12:26 p.m.

@15 GodNSatanInOne:
No, when Vega loses his mask his defense goes down and his attack goes up.

#17
ibLeo said on December 11, 2010 at 12:30 p.m.

@16 NobleEskimo:
Not as far as I'm aware of: absorbing fireballs boosts her Super Gauge, not her attack.

#18
InI_Warrior said on December 11, 2010 at 12:36 p.m.

Has anyone noticed that ryu's ultra 2 and gouken ultra 1 both dish out 503 damage but if gouken's ultra 1 conects as a counter it dishes out 538 damage and ryu's stays the same?

#19
Kijui said on December 11, 2010 at 2:47 p.m.

Wait a minute. Are you telling me that Tthe staple character of Street Fighter does less damage than Dan on average. YES FATHER, WE HAVE DONE IT!

#20
HukGuay said on December 12, 2010 at 2:50 a.m.

Hmm I always thought Zangief would be first in all street fighter games. Hardest to land and his is like biggest character in the game. And wow Dan is really up there haha

#21
IrPanda said on December 12, 2010 at 8:54 a.m.

Dan only does more *than ryu*on avg because of his super.
But y is that a prob anyways ......

#22
Tsu83 said on December 12, 2010 at 4:13 p.m.

Gens mantis Ultra 2 damage is 0 !!!

#23
EnkiduV3 said on December 12, 2010 at 10:51 p.m.

@16 & 18 Rose gets a damage increase on her next "fireball" with successful absorbs and it stacks up to 7 times giving approximately a 5% boost each absorb. Super + full absorb = 407. I believe it also affects the first U2 orb as well.

@23 It's not 0, it's grey damage (aka armor absorb damage) if you hit a low health opponent with that ultra, they will die if they don't have enough health.

#24
Tsu83 said on December 14, 2010 at 1:59 a.m.

@24 i know it can finish a match. but i dont think armor-absorb-damage can be compared to real damage. ok, the real damage output is 23 not 0 but still this ultra is a joke.

#25
EnkiduV3 said on December 14, 2010 at 2:13 p.m.

@25 The numbers were all compiled in training mode with the attack data on. The game says 443 damage when the ultra is over and that's where they got the number from.

It's not really a joke, it's more of a mind game ultra. People change up their play style dramatically when they try to recover grey health. Couple that with the usefulness of Crane U2 for punishing fireballs and that's a pretty solid ultra choice in my opinion.

#26
Mr_Clack said on December 18, 2010 at 10:26 p.m.

Shh! Secret! In case u couldnt tell if you can pull off 2 weak ultra per match it's 30-40% more damage overall.

#27
Mr_Clack said on December 19, 2010 at 1 a.m.

match=round

#28
zapikachu said on March 7, 2011 at 11:34 p.m.

Ken's Super is awesome. 370 being above average damage. 2 frame startup. C.Lp, C.Lp, Shouryuu Reppa is good stuff.

#29
Spanishninja said on August 30, 2011 at 12:41 a.m.

Vega should have another post like Hakan and Makoto, If Vega drops his mask he has a 10% increase in damage on all of his attacks.

#30
Damodar said on September 13, 2011 at 12:55 a.m.

Come AE 2012, Seth should be on the bottom of this list with a 340 average. WOO!

#31
bleble630 said on September 17, 2011 at 1:20 a.m.

vega's damage on ultras and super without his mask on full bars:

Ultra 1: 528
Ultra 2: 495
Super: 440

Vega should be on 1 pleace witout his mask in this ranking... ;)

#32
sergio_reyes_ said on August 5, 2013 at 4:14 p.m.

some characters are higher damage

#33
oghaggard said on April 21, 2014 at 10:06 p.m.

"Guide last updated on December 11, 2010 at 1:28 a.m. PST"

In other words, no AE v2012 data.

In other words, not great!

#34


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