Character strength comparison for Street Fighter 4
Last updated on Nov. 2, 2009
64 Comments

In an effort to compare how strong the characters in Street Fighter 4 are, these ranking charts were created.
Because it's difficult to create an apples to apples comparison for how strong each of the fighter's Special/EX Moves are when compared with the rest of the cast — these attacks were NOT factored in. When Specials/EX moves were in the charts, the numbers for projectile throwers and other low damage attacks skewed the results quite a bit.
Instead universal moves that all characters have like Hard attacks, Supers, Ultras, Throws and Focus Attacks were used to tabulate the data.
So while this will give you a general idea of how strong each of the characters are, it doesn't factor in things like recovery time, speed and the overall efficiency of a move. Some attacks may have really high damage, but are very difficult to land in an actual match.
Even if a character's overall strength rating here is low, it doesn't necessarily mean their damage capabilities are. Things like combos and how easy it is to connect with your attacks also play a very key role.
Finally, keep in mind because of the high damage of Supers and Ultras in this game, these attacks played a heavy role in the overall rankings.
Character Strength Comparison Rankings
| # | Character | Avg. Damage |
| 1 | Zangief | 243.7 |
| 2 | Sagat | 221.6 |
| 3 | E. Honda | 213.7 |
| 4 | Blanka | 211.2 |
| 5 | Ken | 207 |
| 6 | Akuma | 205 |
| 7 | Cammy | 204.3 |
| 8 | M. Bison | 203.7 |
| 9 | Abel | 199.5 |
| 10 | Gouken | 198.5 |
| 11 | Balrog | 198 |
| 12 | Fei Long | 196.8 |
| 12 | Rufus | 196.8 |
| 14 | Guile | 195.3 |
| 15 | El Fuerte | 189.7 |
| 16 | Dan | 189.3 |
| 17 | C. Viper | 188.7 |
| 18 | Gen | 188.2 |
| 19 | Chun-Li | 187.5 |
| 19 | Vega | 187.5 |
| 21 | Sakura | 184.3 |
| 22 | Rose | 179.7 |
| 23 | Ryu | 173.5 |
| 24 | Seth | 163.7 |
| 25 | Dhalsim | 151.2 |
Individual character breakdowns and notes
If you're curious how the results above were compiled, check below for the full listings on a per-character basis.
Note that the listings for Standing Hard Punch/Kick are from outside of close range.
Abel
| Move | Damage |
| Standing Hard Punch | 130 |
| Standing Hard Kick | 100 |
| Crouching Hard Punch | 110 |
| Crouching Hard Kick | 100 |
| Level 3 Focus Attack | 140 |
| Throw | 130 |
| Super Combo | 335 |
| Ultra Combo | 551 |
| Average | 199.5 |
Akuma
| Move | Damage |
| Standing Hard Punch | 120 |
| Standing Hard Kick | 110 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 110 |
| Level 3 Focus Attack | 140 |
| Throw | 130 |
| Super Combo | 330 |
| Ultra Combo | 600 |
| Average | 204.5 |
Balrog (Boxer)
| Move | Damage |
| Standing Hard Punch | 100 |
| Standing Hard Kick | 110 |
| Crouching Hard Punch | 110 |
| Crouching Hard Kick | 90 |
| Level 3 Focus Attack | 170 |
| Throw | 140 |
| Super Combo | 345 |
| Ultra Combo | 519 |
| Average | 198 |
Blanka
| Move | Damage |
| Standing Hard Punch | 120 |
| Standing Hard Kick | 100 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 90 |
| Level 3 Focus Attack | 150 |
| Throw | 130 |
| Super Combo | 400 |
| Ultra Combo | 600 |
| Average | 211.2 |
Cammy
| Move | Damage |
| Standing Hard Punch | 120 |
| Standing Hard Kick | 110 |
| Crouching Hard Punch | 110 |
| Crouching Hard Kick | 95 |
| Level 3 Focus Attack | 120 |
| Throw | 140 |
| Super Combo | 400 |
| Ultra Combo | 540 |
| Average | 204.3 |
Chun-Li
| Move | Damage |
| Standing Hard Punch | 100 |
| Standing Hard Kick | 100 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 90 |
| Level 3 Focus Attack | 120 |
| Throw | 140 |
| Super Combo | 340 |
| Ultra Combo | 510 |
| Average | 187.5 |
C. Viper
| Move | Damage |
| Standing Hard Punch | 100 |
| Standing Hard Kick | 100 |
| Crouching Hard Punch | 90 |
| Crouching Hard Kick | 100 |
| Level 3 Focus Attack | 150 |
| Throw | 130 |
| Super Combo | 300 |
| Ultra Combo | 540 |
| Average | 188.7 |
Dan
| Move | Damage |
| Standing Hard Punch | 110 |
| Standing Hard Kick | 110 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 90 |
| Level 3 Focus Attack | 140 |
| Throw | 120 |
| Super Combo | 380 |
| Ultra Combo | 465 |
| Average | 189.3 |
Dhalsim
| Move | Damage |
| Standing Hard Punch | 80 |
| Standing Hard Kick | 90 |
| Crouching Hard Punch | 70 |
| Crouching Hard Kick | 100 |
| Level 3 Focus Attack | 100 |
| Throw | 120 |
| Super Combo | 350 |
| Ultra Combo | 300 |
| Average | 151.2 |
E. Honda
| Move | Damage |
| Standing Hard Punch | 140 |
| Standing Hard Kick | 100 |
| Crouching Hard Punch | 140 |
| Crouching Hard Kick | 120 |
| Level 3 Focus Attack | 160 |
| Throw | 140 |
| Super Combo | 400 |
| Ultra Combo | 510 |
| Average | 213.7 |
El Fuerte
| Move | Damage |
| Standing Hard Punch | 120 |
| Standing Hard Kick | 110 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 80 |
| Level 3 Focus Attack | 140 |
| Throw | 120 |
| Super Combo | 330 |
| Ultra Combo | 518 |
| Average | 189.7 |
Fei Long
| Move | Damage |
| Standing Hard Punch | 110 |
| Standing Hard Kick | 100 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 100 |
| Level 3 Focus Attack | 140 |
| Throw | 130 |
| Super Combo | 400 |
| Ultra Combo | 495 |
| Average | 196.8 |
Gen
| Move | Damage |
| Standing Hard Punch | 170* |
| Standing Hard Kick | 125* |
| Crouching Hard Punch | 100* |
| Crouching Hard Kick | 140* |
| Level 3 Focus Attack | 150 |
| Throw | 130 |
| Super Combo | 290* |
| Ultra Combo | 401* |
| Average | 188.2 |
Gouken
| Move | Damage |
| Standing Hard Punch | 125 |
| Standing Hard Kick | 110 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 100 |
| Level 3 Focus Attack | 150 |
| Throw | 140 |
| Super Combo | 345 |
| Ultra Combo | 518 |
| Average | 198.5 |
Guile
| Move | Damage |
| Standing Hard Punch | 120 |
| Standing Hard Kick | 110 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 125** |
| Level 3 Focus Attack | 140 |
| Throw | 120 |
| Super Combo | 345 |
| Ultra Combo | 503 |
| Average | 195.3 |
Ken
| Move | Damage |
| Standing Hard Punch | 100 |
| Standing Hard Kick | 130 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 110 |
| Level 3 Focus Attack | 150 |
| Throw | 120 |
| Super Combo | 400 |
| Ultra Combo | 546 |
| Average | 207 |
M. Bison (Dictator)
| Move | Damage |
| Standing Hard Punch | 130 |
| Standing Hard Kick | 120 |
| Crouching Hard Punch | 110 |
| Crouching Hard Kick | 110 |
| Level 3 Focus Attack | 150 |
| Throw | 130 |
| Super Combo | 340 |
| Ultra Combo | 540 |
| Average | 203.7 |
Rose
| Move | Damage |
| Standing Hard Punch | 100 |
| Standing Hard Kick | 100 |
| Crouching Hard Punch | 90 |
| Crouching Hard Kick | 90 |
| Level 3 Focus Attack | 120 |
| Throw | 140 |
| Super Combo | 300 |
| Ultra Combo | 498 |
| Average | 179.7 |
Rufus
| Move | Damage |
| Standing Hard Punch | 120 |
| Standing Hard Kick | 90 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 110 |
| Level 3 Focus Attack | 160 |
| Throw | 150 |
| Super Combo | 330 |
| Ultra Combo | 515 |
| Average | 196.8 |
Ryu
| Move | Damage |
| Standing Hard Punch | 120 |
| Standing Hard Kick | 110 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 90 |
| Level 3 Focus Attack | 140 |
| Throw | 130 |
| Super Combo | 300 |
| Ultra Combo | 398 |
| Average | 173.5 |
Sagat
| Move | Damage |
| Standing Hard Punch | 140 |
| Standing Hard Kick | 150 |
| Crouching Hard Punch | 130 |
| Crouching Hard Kick | 130 |
| Level 3 Focus Attack | 150 |
| Throw | 140 |
| Super Combo | 350 |
| Ultra Combo | 583 |
| Average | 221.6 |
Sakura
| Move | Damage |
| Standing Hard Punch | 110 |
| Standing Hard Kick | 110 |
| Crouching Hard Punch | 100 |
| Crouching Hard Kick | 90 |
| Level 3 Focus Attack | 130 |
| Throw | 120 |
| Super Combo | 380 |
| Ultra Combo | 435 |
| Average | 184.3 |
Seth
| Move | Damage |
| Standing Hard Punch | 80 |
| Standing Hard Kick | 90 |
| Crouching Hard Punch | 90 |
| Crouching Hard Kick | 80 |
| Level 3 Focus Attack | 150 |
| Throw | 130 |
| Super Combo | 350 |
| Ultra Combo | 340 |
| Average | 163.7 |
Vega (Claw)
| Move | Damage |
| Standing Hard Punch | 120 |
| Standing Hard Kick | 110 |
| Crouching Hard Punch | 110 |
| Crouching Hard Kick | 110 |
| Level 3 Focus Attack | 150 |
| Throw | 120 |
| Super Combo | 330 |
| Ultra Combo | 450 |
| Average | 187.5 |
Zangief
| Move | Damage |
| Standing Hard Punch | 140 |
| Standing Hard Kick | 140 |
| Crouching Hard Punch | 120 |
| Crouching Hard Kick | 120 |
| Level 3 Focus Attack | 170 |
| Throw | 160 |
| Super Combo | 500 |
| Ultra Combo | 600 |
| Average | 243.7 |
* Gen's damage totals for these moves are averaged out from both of his fighting styles.
** Damage total is averaged out between both hits of Guile's Crouching Hard Kick.
Posted by remy1337 on November 2, 2009 at 5:05 p.m. #1
improve guile
Posted by amazing on November 2, 2009 at 5:07 p.m. #2
can Sagat be any better ? Wow good job.. I know Ryu and Sagat are the main characters and must be decent to very good so that people play them and recognize 'street fighter' but common...he's stornger then Honda ?? and he has a fireball and uppercut, comboable ultra, 2 high priority moves?? Can you say broken.
Posted by fagat on November 2, 2009 at 5:17 p.m. #3
Those numbers of sagat just got me more convinced how f***ed up and broken sagat is...
Posted by broken on November 2, 2009 at 5:24 p.m. #4
broken your face....crybaby
sagat is stronger boo hoo
Posted by FrozenLeafz on November 2, 2009 at 5:29 p.m. #5
Hmm, I thought Cammy was lower. Guess I'm wrong
Posted by sanwa man on November 2, 2009 at 5:29 p.m. #6
ryu can can his ultra many ways, but its not that powerful it seems.
But sagat can equally land his ultra many ways but has almost 600 damge..
Posted by Madness on November 2, 2009 at 5:41 p.m. #7
Jeez. Vega does more damage than ryu? Guile does more damage than viper?? Ryu 3rd worst damage in the game?!?!? Feilong does more damage than rufus???
WTF man, i know this isn't written in stone but between this and the tier list it's gotta hurt credibility
Posted by @Madness on November 2, 2009 at 5:52 p.m. #8
It's math. Just because it doesn't match your pre-conceived notions of how the character's power is overall doesn't mean it's off. On the contrary, it means YOU are off.
Posted by @#9 on November 2, 2009 at 6:04 p.m. #9
You, sir, need to learn to read.
"So while this will give you a general idea of how strong each of the characters are, it doesn't factor in things like recovery time, speed and the overall efficiency of a move. Some attacks may have really high damage, but are very difficult to land in an actual match."
Posted by random guy on November 2, 2009 at 6:04 p.m. #10
this is pretty much useless, ryu is 23rd in the list, but in-game no one would say his damage output is low
Posted by shurf on November 2, 2009 at 6:25 p.m. #11
Some characters are high because their ultra contributes a great deal to their overall strength average. Like Ken, very powerful, but not many good setups for the full ultra. Either way its not a tier list so its still correct.
Posted by capt.catalina on November 2, 2009 at 6:26 p.m. #12
It's interesting to see where some characters fall in comparison of the tier rankings, with some surprises. But as mentioned previously, when you consider the combo potential of the others it does kinda balance it out some to make them more even.
Posted by sann on November 2, 2009 at 6:29 p.m. #13
yo, seriously this chart is meaningless. all it is a reiteration of data we all know. this ranking system takes in to account no good info. hopefully someone can take in account the avg output from bread and better combos and speed. thanks for trying though.
Posted by Ahgama on November 2, 2009 at 6:35 p.m. #14
It's just for curiosity sake really... I think it's pretty interesting to see how different people's damage stack up for individual moves but you'd have to be pretty silly to take these charts as a way to gauge a characters potential in a real fight...
Guile's Ultra does noticeably higher damage than Ryu's but Ryu's is a million times easier to execute and land.
Just take the charts at face value: normal, super, and ultra damage COMPARISON.
Posted by juxtapose on November 2, 2009 at 6:37 p.m. #15
The "average" damage doesn't take into account which move are easiest to land or combo into, and it's also just an average. Just because a character doesn't have ALL high damage moves, doesn't mean they don't have a couple high damage ones and a couple of low damage ones that brings down the average. Just because you don't understand math, doesn't mean that Ryu's attacks are under-powered.
Posted by @sann on November 2, 2009 at 6:53 p.m. #16
You're just salty because you play Dhalsim
Posted by Good stuff on November 2, 2009 at 7:10 p.m. #17
Funny, haters always jump out of the woodwork instead of adding something to the discussion. Anyway, there's some interesting stuff in here.
I didn't know Seth and Dhalsim's damage output was THAT low compared with the rest of the cast, but it makes sense because they have great defensive/escape games.
Ryu also surprises me, but he has so many combos and ways to set up his Ultra, his strength being low makes sense. Despite that he is one of the best characters. If his power was better, he'd be insane.
Now... if they'd only lower Sagat to match up with Ryu...
Posted by Say what on November 2, 2009 at 7:15 p.m. #18
No way does Sakura's ultra do that much damage. Maybe it's just damage scaling since it's always set up off a hit confirm into EX tatsumaki, but I'm still dubious...
Posted by shinbalrog on November 2, 2009 at 7:26 p.m. #19
how in the hell does Balrog's hard punch do LESS damage than Sakura's, Cammy's and pretty much the entire cast. He's a BOXER for crying out loud... *mods balrog to make FP stonger -> *banned from xbox live -> "NOOOEZ"
Posted by 006 on November 2, 2009 at 7:26 p.m. #20
can blanka's ultra do anymore damage? jesus he is doing as much as zangief and its much easier to land. Not only this but relatively safer. I think they shoudl nerf blanka and gief. lariet? wow
Posted by Anonymous on November 2, 2009 at 7:46 p.m. #21
Ultras and Supers shouldn't have been included. They really skew the data for a few characters.
Posted by Anonymous on November 2, 2009 at 8:04 p.m. #22
@006
Blanka's ultra easier to land, safer. That's absurd. Zangief's is 1 frame. Anything not 0 on block or better nets you free damage.
Posted by Joseph on November 2, 2009 at 8:14 p.m. #23
Blanka's ultra is annoyingly strong but its not like he can combo into so I guess its sorta fair...
Posted by chickenwings on November 2, 2009 at 9:17 p.m. #24
This is bs. They need to factor in combos. THe easiest setups net ryu a hell of alot more dmg then these charts show. And akumas bnb's net him alot of solid dmg(atleast 300 a piece). Sagat, well theres no reason to mention him is there LOL. Blanka has decent dmg but his normals suck and he doesnt have any real combos outside of low forward stand jab ball, he has the low fierce super combo that nets him around 500 dmg but its not since i dont have time to really hit comfirm, but its good as a punish.
If this chart really wants to get a good idea of the dmg output per character they need to average in combos.
Posted by JerseyFame on November 2, 2009 at 10:21 p.m. #25
For the simple fact that they have Rufus one nitch above Guile I know this chart is shennanigans...
Guile is by far no where near Rufus by any stretch of the imagination.
Understanding that makes this chart irrelevant.
Posted by shannaro!!! on November 2, 2009 at 10:23 p.m. #26
I always knew that Cammy hits like a truck. Too bad her moves tend to so hard to use. In her case, making any mistake within combos or just the match in general could cost her a lot of life.
*Sigh*
I can't wait to see her improvements in SSFIV. I want her to as great as her CVSNK incarnation.
Posted by Smileymike on November 2, 2009 at 11:01 p.m. #27
Akumas ultra does 600 dmg.You just tested it against ryu,in wich case it goes over half his life and damage scaling applies.If you try it against zangief,rufus or sagat you can see that it actually does 600 dmg.
Posted by Harima on November 2, 2009 at 11:04 p.m. #28
This list is great, but they should also apply some of the characters strongest damaging combos. One that has a jump-in start, one w/o jump in, and the most damaging ultra and super combos (if any).
This will get you a clear idea on how damaging a character is, of course, how easy or hard it is to land that combo shouldn't matter in this data. Good start, and great info nonetheless.
Posted by Harima on November 2, 2009 at 11:09 p.m. #29
@ # 27
the reason she was so good in CVS was because she was using her alpha sprite. Most of the alpha sprites in that game had absurd amount of priority compared to the other sprites. They also all had many properties of the Alpha games, such as quick pokes, low damage scaling, etc.
So it wasn't actually Cammy that was good, but her sprite was.
Posted by z3poxx on November 3, 2009 at midnight #30
#26 Blanka can combo in to his ultra from cr.MK, but it is not easy. His 4th Hard trail has this link.
And over all so does this list say nothing some characters have a little higher damage output, just check where the top tier chars are placed Balrog and Rufus are in the middle and Ryu is on the bottom so yeah.
Posted by Square eyes on November 3, 2009 at 12:05 a.m. #31
i didnt expect ryu to be so low but i proves how solid the rest of his game is
Posted by fightclub on November 3, 2009 at 12:40 a.m. #32
It's all about how useful the moves are. Ryu has a million and 1 ways to land his ultra and has no weaknesses.Gief does damage but has to work although not nearly as much as previous games to get in.Only Sagat seems to get the best of both worlds as far as damage and being able to use his moves with minimal scaling.I say buff everyone to sagat status.
Posted by WG on November 3, 2009 at 1:20 a.m. #33
why is everyone complaining about this list and the dmg for skills? its only normal attack dmg and not subbing in delay, range, and block stun. @6 when Sagat combos into ultra it doesnt do 600 damage the scaling makes it way less and btw everyone whos crying about him being broken, his not, his just very good
Posted by Madness on November 3, 2009 at 1:22 a.m. #34
Charts like this are how we could end up with absolutely nonsensical imbalances based on an incorrect conclusion gathered by brushing over numbers. A simple examination of something like ryus super, and you see it's CLEARLY overpowered as it can combo from damn near anything(more than his ultra) and does an instant 300 damage...that's broken, but this chart makes it look like he needs a damage buff
His jab for example activates just as fast as balrogs, does MORE damage, recovers slower but he can combo it into a sweep while rog can't, or he can easily combo into his stupidly good super, that's HUGE! But people see this list and say sagat is overpowered. This list should either be redone or removed, it's just going to hurt more than help as it is.
Posted by I main Guile and... on November 3, 2009 at 1:37 a.m. #35
Stop crying. Sagat is not broken.
Posted by whoopwhoop on November 3, 2009 at 2:05 a.m. #36
I play as sim and I gotta say this is def not accurate when the head games sim plays end in a victory with 75% average health at the end of a match. (Unless gief grabs you once) But nevertheless its good to know this info. I'm not B-chin because this doesn't change who I play as. Each character has an equal shot in the right hands.
If you lose all the time it isn't because of this info you prob. just suck. LARIET FOR THA WIN! or was it Dragon Punch?
Posted by shannaro!!! on November 3, 2009 at 2:20 a.m. #37
@#29
I'm not saying that she should have the same properties that she had in CVSNK to make her good in SFIV. That's just not gonna happen and I'm VERY aware of that. What I'm saying is that Cammy should have the same "greatness" that's relative to her CVSNK incarnation.
In that game, she was considered one of the better characters, right? But in SFIV, Cammy is without a doubt, within the bottom half of the cast.
In SSFIV, I want Cammy to be one of the better characters again. I dunno how that's gonna happen, but if it does, I'd be really happy.
Posted by bossman on November 3, 2009 at 2:24 a.m. #38
sagat is not broken he has mad strength but is pretty slow if people have problems beating online i would blame the lag... i got a friend that always beats me online but face to face his moves loose there priority. online i cannot get my c.hard punch to anti air him due to start up and lag but offline its a lot more solid... sagat has a lot priority moves and with a little lag he seems to take the advantage. online sucks! play a friend online against sagat then face him face to face see if theres a difference? you'll find you'l win more air battles and trade more when its offline compared to online... true story!
Posted by BassChamber on November 3, 2009 at 2:33 a.m. #39
This char is flawed. EX specials should have been factored. Ryus EX Tatsu inflicts 200 damage, and is comboable with ultra for a near 600 damage combo. He definitely should not be low in the damage comparison tier.
Posted by chickenwings on November 3, 2009 at 2:34 a.m. #40
@bossman
THeres really not much of a difference other then the dp mash factor that u get online. But then again sagat isnt all that broken if u fighting him with the right character, like ryu or maybe even akuma. Him being slow isnt a problem, u got st rh and tiger shots, plus if u really need to get close u can kara knee and sail ur way across the screen. and in the air u got rh,fierce and the all mighty jumping strong, but then why do u need to really jump with him?
Posted by HTR on November 3, 2009 at 2:40 a.m. #41
Blanka can combo his ultra also from c.lk
Posted by Catalyst on November 3, 2009 at 3:35 a.m. #42
@BassChamber
What's the equivalent move to Ryu's EX-Tatsu for all 24 other characters? And how would you compare the damage between that special and the rest of the cast's specials?
How would you compare a fireball character's projectile damage to the people who don't have them?
Posted by Mann on November 3, 2009 at 6:20 a.m. #43
I dont care about this list, the real important one is the characters tier list. what they have to do with super sf4 is to improve dan,sakura,etc, in fact others that nowadays have no options to win.
Posted by jin on November 3, 2009 at 7:07 a.m. #44
interesting, but I think the inclusion of Super/Ultras skews the ranking in a bit of a weird way, especially considering that they have much higher damage values than normals/throws and therefore more weight in the overall average.
Supers and Ultras, more than normal attacks, have to be rated on their overall effectiveness rather than plain damage output (especially Ultras which can't be conventionally combo'd into). This is an interesting list if you want to know the "raw" damage output of each character, but on the other hand even that should have to take into account specials (eg Chun Li's Ultra hurts more than Ryu's, but Ryu's specials and normals are consistently superior to Chun Li's in terms of pure damage). TBH I'd be more interested in seeing a list that only includes normals+throws+FA or one that includes every single move (specials too). Still, a good place to start.
Posted by more scrubs on November 3, 2009 at 7:13 a.m. #45
This and the tier lists are just here for the scrubs.
We'll just see more zangief and sagat online now...
People need to pick a character they actually LIKE (if you play for fun), it's not because he's ranked low on these lists that you'll lose for sure , if you master your character you can be dangerous to any other characters, just look at Makoto (a japanese claw player), he can beat the best sagats in japan...
Posted by Strider-RangaroK on November 3, 2009 at 7:18 a.m. #46
Wow! I'm surprise that Sakura is above Ryu even on the Ultra i always thought Metsu Haduken was much stronger then that every time I combo with it it takes great damage much more then when i combo with sakuras Ultra maybe cuz of the hits count and the damage scaling.
Posted by ally battles on November 3, 2009 at 8:46 a.m. #47
not including supers and ultras would at least be marginally useful, but as it stands this is pretty much useless. it's not misleading per se, just meaningless, since (as the disclaimer says) it doesn't factor in all the things that most strongly impact how usable a character is.
Posted by ally battles on November 3, 2009 at 8:57 a.m. #48
yeah after reading jin/#45's comment he's pretty much spot on.
a list of only normals/throws/FA or an exhaustive list would at least be more interesting and maybe even more useful.
Posted by StrayX on November 3, 2009 at 10:30 a.m. #49
These charts are just fun to read, that's all there is to it. I don't think its meant to give a player any useful information.
I've been hearing people say that Sagat is broken since I've first played the game, but I've never felt he had any clear advantage. I really don't get it...
Posted by Mood4food77 on November 3, 2009 at 11:03 a.m. #50
they should do every universal move outside of supers and ultras as those are clearly skewing the data
ryu is not weak, he just happens to have a weak ultra
the range of damage between the moves is way too much to be considered
Supers range froms 280 (gen punching style) to 500 (zangief) and Ultras range from 300 (dhalsim) to 600 (blanka and zangief)
now looking at it, there is only 1 super that makes that data skewed and it's Zangief's, his does 500, everyone else ranges from 280 (gen punching style) to 400 (blanka, cammy, e. honda, fei long, and ken), so that could be kept, since we all know that zangief is the strongest character in the game
the ultras seem a lot more skewed, but it's not too bad, only 6 ultras are under 450 (dhalsim's, both of gen's, ryu's, sakura's, and seth's) which skew their data against them, sakura's though is barely under 450, but the others are way below, with the strongest one being gen's punching style ultra doing 405, which could make a case for it not being added to the damage
gen should have two categories, punching gen and kicking gen
when looking at the data, you can clearly see that something is skewing some of the data, especially when you look at gen's, he has some of the strongest normal moves there are and his power is really low cause of his ultra
i could try to make a list and stuff and see how accurate that comes out
Posted by cowboy_soultaker on November 3, 2009 at 12:37 p.m. #51
throws and focus attacks should do standard damage, regardless of who's doing it.
Posted by random guy on November 3, 2009 at 1:38 p.m. #52
no surprise sagat does too much damage
Posted by perv on November 3, 2009 at 2:42 p.m. #53
chun's ultra should do more since she reveals the ancient chinese move, Sho Sum Twattage.
Posted by noob American on November 3, 2009 at 4:42 p.m. #54
these numbers are meaningless
For those who Sagat is op because of this are the NOOBS lol
besides hard kick.. hard punch, couch hard punch, and couch hard kick are rarely used for Sagat. And more than half of the characters can counter hard kick
So now everyone can count how many noobs in here so far hahaha
Posted by Lawl on November 3, 2009 at 6:52 p.m. #55
You're right, the haters jump out the wood work...
Posted by Poe22222 on November 3, 2009 at 10:14 p.m. #56
The rankings are meaningless, but it's nice to see all of those damage figures side by side like that. Guys, chill.
Some of the Ultra damage totals are wrong though. For example, Akuma's Ultra does 600 damage when it's fully charged, but it only does 596 damage to a lot of characters because the damage gets scaled when their HP drops below 50% or something like that. If you do it against Zangief with full health, for example, you will see that it does 600. Someone might have pointed this out but I'm too lazy to read through all of the comments.
Posted by . on November 4, 2009 at 7:23 a.m. #57
You should've thrown this garbage out when your numbers showed Ryu as low damage. I like how you said "Note that the listings for Standing Hard Punch/Kick are from outside of close range" then listed Sagat's Far Standing Roundhouse as 150 as if you're gonna get both hits most of the time.
Next time, try tabulating characters' bnb and punish combos.
Scrub comments like "WOW CAN SAGAT BE ANY BETTER?!?!?" always crack me up. Yeah, Sagat is godlike when you only know one button combos.
Posted by James on November 4, 2009 at 1:36 p.m. #58
Surely Dhal's should be average of stretchy and non-stretchy (holding back) moves. But big whoop for El Fuerte my main getting in half way!
Posted by James on November 4, 2009 at 1:41 p.m. #59
And this is the last time I'm putting this on this site. FOR CHRIST SAKE SETH'S SUPER DOES 360 FROM SWEEP RANGE!!!
Posted by Anon on November 4, 2009 at 2:49 p.m. #60
@56
"Akuma's Ultra does 600 damage when it's fully charged, but it only does 596 damage to a lot of characters because the damage gets scaled..."
That's a difference of only 4 point, are you really saying that matters all that much?
Posted by Y E A on November 4, 2009 at 5:07 p.m. #61
i think ryu should be nerfed in super street fighter 4 and ken should be broken again so nerds will stop complaining and pretend to ignore it like always
Posted by Dan on November 7, 2009 at 2:10 p.m. #62
Sagat isn't really "Broken" but he does clearly have an advantage over a lot of characters. Which is why he's top tier. Two players of equal skill fighting one another, One using Sagat. The Sagat player will win more often based on the character the other person is playing.
Posted by BudoBerlin on November 7, 2009 at 7:02 p.m. #63
man this chart is doesn`t include the fact that for example blanka has a strong ultra&super, but it is useless in real fights because you can`t land the ultra/super as simple as rufus, sagat, ryu, balrog or abel. they are the best characters because they have many easy setups to connect their ultra&super.
Posted by Mr.Jeevz on November 17, 2009 at 6:19 p.m. #64
Remember that Sagat is a boss char to anyone play the original SF.
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