Last updated on Dec. 11, 2010

Below you'll find a table listing how much damage each of the character's Ultra and Super moves do in Super Street Fighter 4. The first number under the Ultra categories is how much damage the move does when your meter is 50% full.
The average values listed are calculated off the max amount of damage the character's Ultras and Super does.
This is strictly a damage comparison and doesn't reflect how easy or difficult it is to land these moves, which is obviously a heavy consideration when considering the viability of these attacks.
It's also worth noting that one very weak Ultra can throw a character's average ranking off considerably.
| # | Character | Ultra 1 Damage | Ultra 2 Damage | Super Damage | Average Damage Total |
| 1 | Makoto (Super) | 411 - 603 | 334 - 489 | - | 546 |
| 2 | Hakan (Oil) | 359 - 530 | 308 - 450 | 450 | 476.6 |
| 3 | Zangief | 351 - 520 | 304 - 450 | 450 | 473.3 |
| 4 | T. Hawk | 345 - 510 | 307 - 450 | 430 | 463.3 |
| 5 | Blanka | 337 - 495 | Anti Air: 342 - 500 Ground: 288 - 420 |
400 | 453.75 |
| 6 | E. Honda | 348 - 510 | 305 - 450 | 400 | 453.3 |
| 7 | Ken | 348 - 500 | 328 - 476 | 370 | 448.6 |
| 8 | Gouken | 343 - 503 | 338 - 495 | 345 | 447.6 |
| 9 | Akuma | 368 - 510 | 271 - 500 | 330 | 446.6 |
| 10 | Fei Long | 344 - 495 | 327 - 470 | 370 | 445 |
| 11 | Vega | 326 - 480 | 306 - 450 | 400 | 443.3 |
| 12 | Cody | 322 - 468 | 349 - 506 | 350 | 441.3 |
| 12 | Dee Jay | 323 - 473 | 365 - 501 | 350 | 441.3 |
| 14 | Abel | 343 - 500 | 328 - 480 | 335 | 438.3 |
| 15 | Guy | 316 - 460 | 353 - 500 | 350 | 436.6 |
| 16 | Makoto | 329 - 480 | 268 - 390 | - | 435 |
| 17 | Cammy | 331 - 480 | 322 - 470 | 350 | 433.3 |
| 17 | El Fuerte | 318 - 470 | 352 - 500 | 330 | 433.3 |
| 17 | Ibuki | 342 - 501 | 334 - 469 | 330 | 433.3 |
| 20 | Adon | 349 - 510 | 296 - 430 | 355 | 431.6 |
| 21 | Dudley | 346 - 500 | 302 - 440 | 350 | 430 |
| 21 | Guile | 352 - 510 | 288 - 420 | 360 | 430 |
| 23 | Hakan | 326 - 480 | 276 - 401 | 400 | 427 |
| 24 | Juri | - | 335 - 480 | 370 | 425 |
| 25 | M. Bison | 336 - 492 | 287 - 420 | 340 | 417.3 |
| 26 | Rufus | 315 - 460 | 316 - 450 | 330 | 413 |
| 27 | Sagat | 344 - 500 | 264 - 384 | 350 | 411.3 |
| 28 | Dan | 319 - 465 | 251 - 368 | 350 | 394.3 |
| 29 | Ryu | 254 - 369 | 343 - 503 | 300 | 390.6 |
| 30 | C. Viper | 325 - 480 | 276 - 380 | 300 | 386.6 |
| 31 | Gen Mantis | 284 - 405 | 300 - 443 | 300 | 382.6 |
| 32 | Gen Crane | 270 - 398 | 298 - 428 | 320 | 382 |
| 33 | Balrog | 336 - 491 | 205 - 300 | 345 | 378.6 |
| 34 | Chun-Li | 325 - 460 | 240 - 330 | 340 | 376.6 |
| 34 | Sakura | 309 - 451 | 224 - 329 | 350 | 376.6 |
| 36 | Dhalsim | 205 - 300 | 305 - 450 | 350 | 366.6 |
| 37 | Seth | 240 - 340 | 262 - 372 | 350 | 354 |
| 38 | Rose | 342 - 498 | 164 - 240 | 300 | 346 |
Posted by Struggs on December 11, 2010 at 4:48 a.m. #1
In AE when Hakan's oil stays on him for longer he's going to beast if his damage stays the same. Extra move properties is nice but the damage is going to put him over the top.
Posted by mrdrofficer on December 11, 2010 at 6:05 a.m. #2
@ I
His damage better stay the same!
Posted by chewster on December 11, 2010 at 6:41 a.m. #3
If you factor in the fact that Makoto uses up an entire super bar for that little bit for about 120 extra damage it's not that great. The only thing that's good about it is that you can combo it in more situations with super.
Posted by ChunLiSexBeast on December 11, 2010 at 7:32 a.m. #4
Seth's ultra is bs damage.
Posted by PainKiller on December 11, 2010 at 7:33 a.m. #5
you forgot to include rose damage when she absorbs 5 fireballs
Posted by terror on December 11, 2010 at 7:48 a.m. #6
roses u2 and makato's u2 can be comboed afterwards
Posted by DarknessFallz on December 11, 2010 at 7:57 a.m. #7
How often do you absorb more than a couple fireballs with Rose and not shoot a Soul Spark? Rose gets the shaft in AE since her U2 gets nerfed to the point of uselessness so I guess you should only consider her U1 and super and put block damage in for her U2 when AE comes out.
Posted by Combusted99 on December 11, 2010 at 8:35 a.m. #8
@#7
Actually, its not getting nerfed "to the point of uselessness"
No longer having invincibility makes it less defensive, but the fact that its 4frames makes it incredibly offensive.
U2 off cr.LK? We'll see
Posted by Sprint on December 11, 2010 at 9:18 a.m. #9
Meh. It doesn't even take into account Makoto's guaranteed followups.
Makoto U2 damage with followups taken into account:
- U2 jc HK Tsurugi: 510
- U2 xx Dash > LP Fukiage xx EX Tsurugi: 579
- Super U2 jc HK Tsurugi: 632
Posted by CrimsonClaw on December 11, 2010 at 9:38 a.m. #10
Can someone tell me why T.Hawks U1 and Super do less damage then Gief's?
Posted by MilnerWins on December 11, 2010 at 10:08 a.m. #11
Hey i dont play as Hakan so i dont know. But if you are oiled up and you do an ultra but the oil runs out during the ultra animation (before the damage) does it still count as increased damage?
Posted by foreverbadass on December 11, 2010 at 10:32 a.m. #12
@11
You know, now that you mention it I'd like to know that too. Up until I read this chart I didn't realize being oiled up changed the power of his ultras -I knew about his normals and specials-, but now that I do know I'd like to know this as well.
Posted by Ryuji on December 11, 2010 at 10:33 a.m. #13
where's vega's damage on ultras and super without his mask?
Posted by Mr_Clack on December 11, 2010 at 11:41 a.m. #14
@ 13
+ 10% dmg
Posted by GodNSatanInOne on December 11, 2010 at 11:44 a.m. #15
@ Ryuji
Isnt it the same ?
Posted by NobleEskimo on December 11, 2010 at 12:24 p.m. #16
@Painkiller
Does Rose actually get a boost from absorbing fireballs? What is it?
Posted by ibLeo on December 11, 2010 at 12:26 p.m. #17
@15 GodNSatanInOne:
No, when Vega loses his mask his defense goes down and his attack goes up.
Posted by ibLeo on December 11, 2010 at 12:30 p.m. #18
@16 NobleEskimo:
Not as far as I'm aware of: absorbing fireballs boosts her Super Gauge, not her attack.
Posted by InI_Warrior on December 11, 2010 at 12:36 p.m. #19
Has anyone noticed that ryu's ultra 2 and gouken ultra 1 both dish out 503 damage but if gouken's ultra 1 conects as a counter it dishes out 538 damage and ryu's stays the same?
Posted by Kijui on December 11, 2010 at 2:47 p.m. #20
Wait a minute. Are you telling me that Tthe staple character of Street Fighter does less damage than Dan on average. YES FATHER, WE HAVE DONE IT!
Posted by HukGuay on December 12, 2010 at 2:50 a.m. #21
Hmm I always thought Zangief would be first in all street fighter games. Hardest to land and his is like biggest character in the game. And wow Dan is really up there haha
Posted by IrPanda on December 12, 2010 at 8:54 a.m. #22
Dan only does more *than ryu*on avg because of his super.
But y is that a prob anyways ......
Posted by Tsu83 on December 12, 2010 at 4:13 p.m. #23
Gens mantis Ultra 2 damage is 0 !!!
Posted by EnkiduV3 on December 12, 2010 at 10:51 p.m. #24
@16 & 18 Rose gets a damage increase on her next "fireball" with successful absorbs and it stacks up to 7 times giving approximately a 5% boost each absorb. Super + full absorb = 407. I believe it also affects the first U2 orb as well.
@23 It's not 0, it's grey damage (aka armor absorb damage) if you hit a low health opponent with that ultra, they will die if they don't have enough health.
Posted by Tsu83 on December 14, 2010 at 1:59 a.m. #25
@24 i know it can finish a match. but i dont think armor-absorb-damage can be compared to real damage. ok, the real damage output is 23 not 0 but still this ultra is a joke.
Posted by EnkiduV3 on December 14, 2010 at 2:13 p.m. #26
@25 The numbers were all compiled in training mode with the attack data on. The game says 443 damage when the ultra is over and that's where they got the number from.
It's not really a joke, it's more of a mind game ultra. People change up their play style dramatically when they try to recover grey health. Couple that with the usefulness of Crane U2 for punishing fireballs and that's a pretty solid ultra choice in my opinion.
Posted by Mr_Clack on December 18, 2010 at 10:26 p.m. #27
Shh! Secret! In case u couldnt tell if you can pull off 2 weak ultra per match it's 30-40% more damage overall.
Posted by Mr_Clack on December 19, 2010 at 1 a.m. #28
match=round
Posted by zapikachu on March 7, 2011 at 11:34 p.m. #29
Ken's Super is awesome. 370 being above average damage. 2 frame startup. C.Lp, C.Lp, Shouryuu Reppa is good stuff.
Posted by Spanishninja on August 30, 2011 at 12:41 a.m. #30
Vega should have another post like Hakan and Makoto, If Vega drops his mask he has a 10% increase in damage on all of his attacks.
Posted by Damodar on September 13, 2011 at 12:55 a.m. #31
Come AE 2012, Seth should be on the bottom of this list with a 340 average. WOO!
Posted by bleble630 on September 17, 2011 at 1:20 a.m. #32
vega's damage on ultras and super without his mask on full bars:
Ultra 1: 528
Ultra 2: 495
Super: 440
Vega should be on 1 pleace witout his mask in this ranking... ;)
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