You're not logged in | Login / Register |
EventHubs.com

Yatterman-1: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Last updated on Dec. 13, 2009

3 Comments

Yatterman No. 1: Tatsunoko vs. Capcom Character Guide

Tatsunoko vs. Capcom Button Move Key

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick Joystick Joystick (Can also be performed in the air)
Kenda Magic
This makes Yatterman flick the ball of his kendama at his opponent, which is his projectile attack. Your opponent needs to be standing in the right spot, or the ball will miss entirely, but the trade off is this attack comes out extremely quickly. Light Kenda Magic attacks have the least range, Hard the most. Medium is a mix of the two.

Joystick Joystick Joystick Joystick Joystick
Jumping Hammer Smash (Yatter Chuudan)
Yatterman jumps forward and tries to smash the other player with his weapon, it must be blocked high.

You can also Cancel out of this move by doing a double jump after Yatterman leaps and then do it again. The strength of your attack controls the range on this. Light has the least range, Hard the most.

Joystick Joystick Joystick Joystick
Kick Shock Combo (Yatter Kanden)
Yatterman kicks and tries to bind his opponent with his kendama which shocks them. They can be hit after wards if this move lands. A good way to set up some combos, but the damage scaling is pretty bad, so keep that in mind before you launch into a big combo.

Joystick Joystick Joystick Joystick Joystick
Yatter Run
Executing his Run will make Yatterman run towards his opponent. While running these buttons do the following:
- Light Attack: Jump.
- Medium Attack: Slide Kick, hits low.
- Hard Attack: Jumping Hammer Smash.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick (Can also be performed in the air)
Yatter-Wan Kamikaze (Level 1, Tokkoutai Yatterwan)
This move can hit players who have been knocked down and Yatterman is invincible the entire time he does it, but it's a pretty slow move.

Useful when your enemy does an attack with a long active window or start up time because you can go through their attacks and hit them.

Joystick Joystick Joystick Joystick Joystick
Yatter-Wan Fire (Level 1, Shakunetsu Yatterwan)
The Hyper move of choice for most players. This makes the Yatter-wan robot come out and breath fire which can be aimed up and down with your joystick/d-pad. It does a good amount of damage plus you can combo into it.

Joystick Joystick Joystick Joystick Joystick
Surprise Mecha (Level 3, Konshuuno Bikki Dokkri Mecha)
This Hyper move isn't heavily affected by damage scaling, so it makes it an ideal candidate after a Kick Shock Combo. It's not difficult to block or see coming though, so you'll want to set this up instead of randomly throwing it out there.

It makes Yatter-Wan throw out a piece of food, and if lands the Surprise Mecha comes out and tramples the heck out of the other fighter.

Normal Moves

Joystick Joystick Joystick
Launcher
This will launch your opponent up into the air.

Assists


Partner Assist Variable Counter Variable Combination
Medium Kenda Magic Down-Toward + Hard Attack (Launcher) Yatter-Wan Kamikaze

Tatsunoko vs. Capcom Storyline

Yatterman-1 is a globe-trotting hero who invents massive mechanical weapons to save the world. His trademarks are his bright smile, signature mask, and his crime-fighting weapon, the Kendamagic.

Character origin

Yatterman No. 1 is the central hero character of the Japanese anime television show 'Yatterman'. In his regular life, he goes by the name is Gan-chan, and is a genius mechanic who's known to be a bit of a slacker.

He builds several robots through anime series, all with names starting with 'Yatter'. For example, the Yatter-Pelican and Yatter-Panda. The 'Yatter-Wan' robot, which looks like a dog, is an all-terrain rescue vehicle which can be seen in some of the backgrounds of Tatsunoko vs. Capcom video game and will also jump out to help him with some of his Hyper moves.

Yatterman No. 1 uses a kendama (a Japanese toy, which he's holding in the picture above) as a weapon. Doronjo, who's also in Tatsunoko vs. Capcom, is one of the main villains he fights against.

Contributions to this guide by Gnik.

Posted by monkeydhugo on May 23, 2009 at 11:18 a.m. #1

this is my #1 hope to see more

 

Posted by baz on May 30, 2009 at 6:15 p.m. #2

I think he's kind of dun but thats just my opinion, I like the big robots, ryu and the secret yoyo guy who jumps in a robot.

 

Posted by Corn on January 30, 2010 at 10:35 p.m. #3

But baz, Yatterman-1 has big robots which he jumps in and a yoyo like thing.

 

Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.


Contact Us | Advertise | About | Links | Privacy Policy | Off topic | EventHubs.com v.43