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Viewtiful Joe: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Last updated on Dec. 13, 2009

13 Comments

Viewtiful Joe: Tatsunoko vs. Capcom Character Guide

Tatsunoko vs. Capcom Button Move Key

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be performed in the air)
Voomerang (Fireball)
You can hold the attack button to charge up this move and make it behave like a boomerang, in that it will fly forward and to hit your opponent, but also try and hit them on the way back.

A good trick with Joe's projectile is to throw it just before you touch or are leaving the ground, this drops the recovery time and makes the attack a bit more useful. Throwing out the Voomerang with a Tiger Knee-like motion is handy. This means to roll the joystick from down to an up-forward position and press an attack button. If you time this correctly, Joe will leave the ground and toss his projectile out very close to when he first starts jumping.

The attack button pressed determines the angle this flies out at. Light will travel in front of you. Medium will travel in front, but then curve up a bit. Hard will curve above Joe's head and fly backwards.

Doing this move in the air or charging it up will also change the properties and angles that it flies out at.

This attack is quick, if you're throwing the non-charged versions, even without this using the jumps to shorten his recovery time. A pretty darn good projectile.

Joystick Joystick Joystick Joystick Joystick
Bomb Toss (Shocking Pink)
Joe tosses out a bomb that can be hit back and forth by either character's attacks.

Whoever is hit by this bomb (which can include whoever originally threw it out there) is sent flying up into the air and is put in an easy situation for a juggle combo.

Joe can put up to 4 bombs on screen at a time, and the button pressed determines the time until it explodes. Light attacks give you the shortest time till explosion, and Hard the most.

A fun and tricky move.

Joystick Joystick Joystick Joystick Joystick (In the air)
Red Hot Kick
Makes Viewtiful Joe do an slicing kick in the air, which can be done up to two times before he lands. The Light version goes down, Medium travels diagonally down and towards and Hard goes straight ahead.

When Joe lands this he'll bounce off his opponent allowing you to combo into additional attacks or even use this move again. Plus it gives him a lot of air mobility.

Joystick Joystick Joystick (Press an Attack button rapidly in the air)
Auto Combo (Air Joe)
This attack can only be done in the air, and it makes you do a quick series of punches and kicks as long as you keep tapping the button, sort of like Chun Li's Lightning Legs.

The main use for this attack so far is ending air combos.

Hyper Moves

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Desperado (Level 1)
A very damaging Hyper move that's also very slow. Joe shoots a giant cannon gun which is easy to see coming, but there are a few — difficult — ways to combo into this.

Joystick Joystick Joystick Joystick Joystick
Mach Speed (Level 1, Hyper Punches)
A pretty weak move. Joe punches the crap out of his opponent, but it doesn't take off much damage. Haven't found much use for this one yet.

Joystick Joystick Joystick Joystick Joystick
Slow and Zoom In (Level 3)
The initial kick Joe does must connect or the rest of the Hyper move will not come out. If it connects you'll launch into a series of attacks that launches your opponent into the air.

Normal Moves

Joystick Joystick Joystick
Launcher
This will launch your opponent up into the air.

Assists


Partner Assist Variable Counter Variable Combination
Hard Bomb Toss Down-Toward + Hard Attack (Launcher) Desperado

Tatsunoko vs. Capcom Storyline

Joe transforms himself into the invincible superhero, Viewtiful Joe, and battles enemies to save Movieland, a place of movies.

He expertly manipulates VFX Power, a super ability which contains camera tricks such as Slow Motion and Zoom. With these amazingly beautiful tricks, he thrashes his enemies “viewtifully."

Character origin

Joe is a movie fanatic and while he's at a theater with his girlfriend Silvia, she's kidnapped and taken into the world of movies. Joe is able to get to Movieland with the aid of the robot, Six Machine, once there he was given a special V-Watch by his favorite super hero, Captain Blue, which he can use to transform himself into Viewtiful Joe.

Viewtiful Joe is a small character, about the size of Mega Man, but with a gigantic head, who has a lot of up close punches and kicks. The original Viewitful Joe title is a beat 'em up, so it's only natural he'd have a lot of up close and personal attacks in Tatsunoko vs. Capcom.

The Viewtiful Joe video game was originally released on the GameCube by Capcom, but was later ported to Sony's PlayStation 2 and had a few sequels on the portable gaming consoles. It's primarily a cult classic which received very good reviews from most gaming sites, but it was only a modest commercial success.

Contributions to this guide by Gnik.

Posted by BeaM on May 24, 2009 at 2:50 a.m. #1

Henshin a Go-Go, baby!

 

Posted by Corn on May 24, 2009 at 7:51 a.m. #2

I can't wait to play as Joe.

 

Posted by Nyoronoru on May 24, 2009 at 1:06 p.m. #3

I think the main purpose of Joe's cannon special is to be used in conjunction with another character's super, like Ryu's Shinku Hadouken. While Ryu is firing that and you use Joe's cannon, you will take off major damage.

 

Posted by MJ on May 25, 2009 at 4:17 a.m. #4

This guy is the reason I want this game, finally a little appreciation for Joe!

 

Posted by IncendiaryTurnip on September 2, 2009 at 11:45 a.m. #5

Heh. He almost looks like he could fit in with the Tatsunoko roster.

 

Posted by Cozby on January 27, 2010 at 11:37 p.m. #6

It should be mentioned that his Red Hot can be followed up with an aerial combo

 

Posted by rell86 on January 28, 2010 at 10:19 a.m. #7

i was playing my bro in combod his level 3 super to his level 1 canon combo in the air

 

Posted by rell86 on January 28, 2010 at 10:22 a.m. #8

hes a beast in has a good cross up

 

Posted by Spawn on January 29, 2010 at 6:05 p.m. #9

Easiest combo I've found with Joe is, launch and then Air Joe and then repeat this until they mega crash out of it, especially when they have 0 Hyper Bars. Takes out around 1/3 of their life. Due to the new mechanics of the Air Joe dragging them down with you. Very dangerous!

 

Posted by Another Joe on January 30, 2010 at 10:49 p.m. #10

Joe can continue to combo after his "Mach Speed" and "Slow and Zoom" supers.

 

Posted by rell86 on January 31, 2010 at 1:59 a.m. #11

Yeah after the slow and zoom u have to input the canon command right after the pose animation in they will fall right into it or u can try another combo I've made this guy my main with the back up of in ariel or projectile support for a rushdown

 

Posted by Spawn on January 31, 2010 at 1:21 p.m. #12

Joe seems to work best with characters that can assist him in pinning down opponents. Especially his Six Cannon since it has such a big start up time. You can use Polimar's assist for instance, and then input the command for Joe's Six Cannon, and it should work successfully every time. Yatterman-2 seems to work very well with Joe as well since she can actually use his assist for pressure due to the fact that she herself sets up a lot of traps with her moves.

 

Posted by AquaTeamV3 on February 23, 2010 at 7:59 p.m. #13

A few tips:

- You can hold the bombs before actually kicking them at the opponent by holding the button down.

- Mach Speed launches the opponent; hold UP to follow up and continue with an air combo.

- You can connect with Desperado if you execute it right after Slow & Zoom ends...

 

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