Roll: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide
Last updated on Dec. 13, 2009
Guide by Nyoronoru
Character Overview
Roll has improved greatly from the previous vs. games; she is no longer the unusable character from Marvel vs. Capcom 2. However, she is still pretty weak in a lot of categories which puts her in a joke category.
For starters, her damage output is really poor and her combos are limited. Despite the fact that her Hypers are actually viable, gaining the meter to use them is the hardest part. Her range is also poor. Her air combat options are really bad as well. To top it all off, Roll has the second worst stamina in the game next to Karas.
Where Roll shines is her projectile assist, the high priority of her broom swing, her Hyper moves and her on-the-ground techniques.
Special Moves
A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.
With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.
• Roll Power Up! •
Roll charges up her broom. The charge disappears after you use a special move.
You should execute this move whenever you have time to use it because it powers up all of Roll's special moves in terms of strength and properties.
(Can also be used in the air)
• Roll Broom Swing •
Makes you swing your broom. Fairly simple and can be placed at the end of combos for extra damage. Light version knocks them away the shortest distance while Hard knocks them almost full screen.
When Roll has a charged broom, this move does a wallbounce.
(Mash Attack buttons)
• Roll Mop Up •
After doing the motion, you'll dash forward and start sweeping the floor. You can mash the attack buttons afterward to have Roll stand in place and start sweeping maniacally, but this only works as an on-the-ground technique. If you execute it while the opponent is still standing the extra hits will miss.
When Roll's broom is charged, you land more hits with the scrubbing.
Light attack has the fastest startup time but lands the least amount of hits, Hard is the opposite.
• Roll Splash •
A projectile. Roll throws some water out of a bucket, and if it lands it does a lot of stagger (stun). If it misses, it leaves a puddle hazard on the ground which an opponent can slip on. If your opponent slips on the puddle you can start Roll Mop Up or the Roll Mop Up Turbo to punish them. Don't forget that this can also hit as an on-the-ground move.
When Roll's broom is charged, the water traverses across the entire screen and hits more than once. If you want to leave puddles on the ground, don't charge your broom.
Light version travels the shortest distance, Hard travels furthest.
Hyper (Super) Moves
• Roll Mop Up Turbo (Level 1) •
Roll does a more powerful version of the Roll Mop Up, and then ends it with a Broom Swing. This also works as an on-the-ground move, setting you up for on-the-ground Delayed Hyper Combos with other characters.
If you land this move while your opponent is standing and near either wall of the stage, then you can go right into the Roll Mop Up Turbo again while they are on the ground for additional damage.
You can Cancel into this move from Roll Mop Up for extra damage, but be warned that if you use this Hyper as an on-the-ground attack Roll is left slightly open after wards.
The startup time for this move is pretty small, so it makes it easy to use in combos.
• Roll Down Time (Level 1) •
Roll recovers a nice amount of health with this move, but there's some startup time so make sure that the coast is clear before activating it. If the opponent gets in the way of the pellet they will take some damage, but not much.
Certain characters will gain health if they interrupt your pellet's trajectory. Non-coincidentally, they are all robots: Casshern, PTX-40A, Gold Lightan, Megaman or another Roll. If your partner happens to be one of these non-giant characters, you can Delay Hyper Combo this Hyper and gain health while attacking.
• Oh. No. You. Didn't! (Level 3) •
Makes Roll start sweeping again, and lights up a big fire with all the friction. If the opponent touches it it lights their butt on fire, then Roll follows up with a big bucket splash tidal wave. The damage is really good and it is easy to combo into.
Unfortunately, using it as an on-the-ground move does not activate the Hyper.
Command Normals
• Overhead •
This overhead is fast, and if you time it right you can Cancel into your Level 3 Hyper.
• Slide •
Roll's slide has really short range, and doesn't knock down.
• Launcher •
This will launch your opponent into the air.
Assists
| Partner Assist | Variable Counter | Variable Combination |
| Light Roll Splash | Light Roll Broom Swing | Roll Mop Up Turbo |
Tatsunoko vs. Capcom Storyline
A sweet female robot, Roll is often known as Mega Man’s sister.
She was created by Dr. Light, a prominent roboticist, to assist him in the lab. She is a peace-loving robot, but is not afraid to confront villains with her broom during times of emergency.

Posted by (+[___]::) on September 12, 2009 at 7:23 a.m. #1
Thanks mate! Put another shrimp on da barbie!
Posted by nice on September 12, 2009 at 8:05 a.m. #2
She may have faults,but I wouldn't be suprised if I saw a few tourney level rolls.
Posted by (+[___]::) on September 12, 2009 at 10:39 a.m. #3
I love roll
Posted by Landark on September 14, 2009 at 9:45 p.m. #4
I completely disagree about her being a Joke character in this game which is false, she is actually a powerful character in the right hands, specially with a good partner such as Casshern or Yatterman, she is easy to use safe and the good priority of her AID and OTG attacks gives to her a great way to build meter, even more if you use Casshern assist to double Roll sweep the oponnent.
Posted by Nyoronoru on September 19, 2009 at 11:43 p.m. #5
I wrote the character overview based on her individual ability. Of course a lot of characters become much stronger when paired up. But if your partner has been KOed, Roll is not reliable.
From almost 50 hours of tournament TRF videos, a Roll whose partner has been killed has never come back to win the match. I'm not trying to discourage people, but her weaknesses are too apparent to anyone who plays with her. This is to prevent them from being surprised.
When the new version of TvC comes out and OTG glitching with Casshern will be removed, then one of the main reasons Roll is used in tournaments will be gone and you will see even fewer.
Yatterman/Roll is a good OTG Hyper team, but you have to get meter first; the hardest part. You'll find yourself spending so much meter restoring health and Mega Crashing that you'll find that DHC canceling is an unrealistic scenario not worth the two bars.
Posted by Landark on September 24, 2009 at 5:30 a.m. #6
Even so, calling her a "Joke Character" is indeed a way to discourage people of using her, she is nowhere as near as a joke character as she was in MvC2, she is a fast character that can be played safely in different ways, after all she is character that can easily be running around while doing damage with her AID to get meter.
I don't remember reading before about Casshern "OTG glitching" being removed for the US Version, I would like to see the article or post that says this if you have it at hand.
And as for team goes, Roll/Rock is a good team as well, where Rock's assist gives Roll less dependence on hyper moves and meter. Also, spending meter in restoring Health should be done only when is safe, and like I said, as long as she is played smartly, getting meter with Roll isn't hard.
Even if this is based on her individual ability, saying that she is in a joke category isn't the best thing for her, Roll should be taken seriously (not as character of course, since she is a cute little girl with a Broom) when facing her.
And Dont' get my wrong, I like what you are doing with these guides for people that have not played the game yet.
Posted by Nyoronoru on September 27, 2009 at 3:48 p.m. #7
I understand, but giving a character extremely limited combo ability, poor damage options, and terrible stamina just seems like a joke. Naturally, I will change the wording for her to be just "weak" because it's hard to deny with that stamina statistic.
As per your OTG query: http://www.youtube.com/watch?v=IGu3I8...
Remember, it's an individual guide. After the USA version of the game is released, I am going to put up a list of the strong teams in this game, and Casshern/Roll is definitely a very strong team. Some characters become much much stronger when paired up.
Posted by Landark on October 11, 2009 at 4:59 p.m. #8
Well, I have never seen any Roll player complaining about those points, even though she has a few bad points, she still has done a lot of good things on her strategy among the rest of the characters to be considered a feared little girl when fighting agasint a plyer who knows his stuff.
I dont know what you may think, but I really like what Capcom did to Roll in this game, she deserved that change of moveset and power.
Thank you for the video, I hope they remove some stupid infinites.
And yeah, Roll/Casshern is one of the best teams of the game, I use Yatter/Roll and Ryu/Doronjo though.
Posted by Thatguy on October 11, 2009 at 7:59 p.m. #9
Roll? Chun li could easily kill her
Posted by Brotonik on October 11, 2009 at 11:17 p.m. #10
@thatguy
How could Chun li or anyone do such a thing to a adorable girl like Roll? D:
Posted by Victorkun70 on November 1, 2009 at 7:24 a.m. #11
@Nyoronoru
Do you seriously think we are going to fall for that?! Do you honestly want us to believe that Roll is the Worst Character ever in this game?! I am going to prove you wrong!
In fact, Why don't you watch his video of Roll (Using only her basic stick-and-move tactics and a few special moves) beating up the Final Boss, which is an extremely hard opponent with three life-bars and Ultra-Powerful Attacks, and then you tell us:
http://www.youtube.com/watch?v=KYqPrw...
Okay, so while Viewtiful Joe did a nice job with the second form (But couldn't stand a chance against this form in its end nor its final form at all, thanks to the final boss' ultra powerful laser), Roll is where the Mega Hard Final Boss really weeps in shame.
You should definitely consider calling Roll a "Lethal Joke Character!"
Here's the Proof:
http://tvtropes.org/pmwiki/pmwiki.php...
You can find her here in this link somewhere!
Posted by TourettesGuy on November 9, 2009 at 7:51 p.m. #12
DON'T TALK S*** ABOUT ROLL!!!!
Posted by Victorkun70 on November 14, 2009 at 6:39 p.m. #13
(Response to Thatguy's Message: Roll? Chun li could easily kill her)
You know something, Thatguy? I highly disagree with you on that one!
Posted by DomDaDude on January 29, 2010 at 8:55 a.m. #14
Roll rules :D i seriously use her online i only got few points but im winning =P
Posted by aofksf on February 3, 2010 at 10:59 p.m. #15
@viktorkun: the last boss really isnt hard at all, in any of his three phases, espicially not for VJ. Just dont spam your attack buttons that make him start doing those super fast kicks
Posted by Pizza Face on March 3, 2010 at 1:01 p.m. #16
Roll was my worst nightmare when I didn't realize you can stop the power pellet from hitting her during 'Roll Down Time!'
Now she's just a kid with a broom. And how dare she call me a pervert!
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