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PTX-40A: Tatsunoko vs. Capcom Strategy Guide and Moves

Last updated on Oct. 4, 2009

3 Comments

PTX-40A: Tatsunoko vs. Capcom Character Guide

Tatsunoko vs. Capcom Button Move Key

Guide by Nyoronoru

Character Overview

Since PTX-40A is a giant, he has no partner. To make up for this deficiency, PTX has extremely powerful Super Armor made to blow through any attacks that strike him. PTX can still block without having to rely on his super armor, and he can Mega Crash, Advance Guard and Baroque just like all the other characters.

PTX has a very nice special moveset, but since his Level 1 Hypers are really useless even if they land, it's hard to play a good game with him. Your entire goal should be to build up meter and land L-P (your Level 3 Hyper) as quickly as you can. Also try to land a Snapback if at all possible, it is vital to knock off the red life that opponents gain. Baroque all dangerous situations and once your opponent gets to 3 Hyper levels, play more defensively.

When comparing giant characters, PTX appears to have the upper hand over Gold Lightan. Not only can PTX attack those who try to run away from him with ease, he can also mix up attacks and take advantage of the subtle animations of several of his moves.

PTX's dash is also faster than Gold Lightan's and his Level 3 is actually a fairly reliable move that can be landed in professional matches. When the Giants face up against each other in a match, though, Lightan has the upper hand due to the fact that Lightan has more range with his normals and can use Gold Crush to punish everything PTX does on the ground.

A PTX-40A player achieved 3rd Place at Super Battle Opera (Tougeki) 2009's Tatsunoko vs. Capcom tournament.

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick or Joystick Joystick Joystick Joystick Joystick
Shoulder Arsenal
Inputting this motion in the forward direction causes PTX to fire the weapon on his right shoulder. Inputting it backwards causes him to fire from his left shoulder. Repeat the motion to have a weapon reappear on that shoulder after it is used up.

There are three different kinds of guns that PTX can have, they are listed below:

Machine Gun: This eats through projectiles and takes off good damage when it hits. It's also great against characters who like to play keep away with you. The chip damage is also pretty good.

Buckshot: This has short range but great spread. Good for knocking people out of the air. It's also possible to hit with the Level 3 Hyper L-P if you land this, but you have to Cancel very quickly. This fires faster than the machine gun.

Missile: This homes in and is unblockable. If you land this projectile, you have a good chance of landing your Level 3 Hyper L-P move. Keep in mind that if your opponent crosses you up as you fire the missile, the missile will miss. Don't forget that your opponent also has the ability to Mega Crash right before the missile hits to avoid it. So be mindful of when and where you use this.

The machine gun and the buckshot can only be fired three times before the gun is discarded. The missile can only be fired once. A missile is the rarest weapon to receive, but you get one at the start of the match.

The Light button has PTX firing downwards towards the ground. The Medium version fires straight ahead, and the Hard version at an upward angle. Don't forget where your machine gun dead zones are.

Joystick Joystick or Joystick Joystick
Chainsaw Slash
PTX pulls out a chainsaw and swings it upward. It has great vertical and horizontal range and does a lot of damage. The animation of the move is also subtle, making it difficult to see coming. The only downside is that if the move misses or is blocked, you can be punished.

The Light version has the fastest startup and recovery time but lands the fewest amount of hits. Hard version is the opposite. Most players stick with the Light or Medium version in combos.

Joystick Joystick or Joystick Joystick
Riot Tackle
PTX braces himself and then charges forward. It covers a lot of distance, and if you land the Medium version it does a wallbounce which gives you another setup to land L-P or your Critical Chainsaw. Landing the Light version causes a knockdown which can lead into a Booster Spin if you are in the corner.

The Light version covers the shortest distance but has the quickest startup time. Hard is the opposite, but it has a Snapback effect. See the basic gameplay guide to understand Snapbacks.

If someone is hovering mid-screen and throwing projectiles at you, this is a solid counter. Make sure you time it so that you start tackling just as the projectile leaves their hands.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick
Critical Chainsaw (Level 1)
Executing this move makes PTX pull out a chainsaw and take a swing. If this lands, he swipes one more time and then grinds you into the ground. This move has a ton of startup time, but you can combo into it from your Medium Riot Tackle. The damage dealt by this move is really good.

For some odd reason even if you land this Hyper move your opponent will stand up and be ready to attack you before you put away your chainsaw. This one fact makes the Hyper very dangerous to use, especially if the opponent has a 3 levels of Hyper meter to punish you with. It's still good for finishing someone off though at the price of only one level of Hyper meter.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Weapon Barrage (Level 1)
The most hilariously useless Hyper move in the game.

PTX fires both the weapons on his shoulders and empties them all at the opponent. Then, after about two seconds, he receives two Cluster Missiles and fires them slowly at his enemy where they ignite in a large explosion. Unlike your regular missiles, these do not track.

If the weapons on your shoulders happen to be buckshot guns, then the Hyper is even more useless. One point of interest is that even if you have used some ammo previous to activating this Hyper, PTX will still unleash a full barrage as if he had a full ammo set.

This is a two-part Hyper move, and the first part does extremely small amounts of chip and actual damage. Even if you land the first part of the Hyper, your opponent can still recover, Super Jump over you and attack from behind while you're firing your Cluster Missiles.

What's even worse is that this Hyper actually has a big intimidating startup spin, completely telegraphing your intentions. Because of this, it is quite possible to start Super Jumping over PTX before he has even started firing.

The only time that this Hyper may be useful is if you have at least one missile on your shoulder. If your opponent blocks the other non-missile weapon though, it is possible to block the normally unblockable missile if they're in the middle of blockstun. Even if you were able to land the missile there's still no guarantee that you can land the heavily damaging second part of the Hyper.

This move could be useful if you have two missiles because it somewhat guarantees chip damage with Cluster Missiles and is unblockable, but if you really have two missiles you should probably be worrying about L-P setups and not this.

Joystick Joystick Joystick Joystick Joystick
L-P (Level 3)
PTX-40A shines blue, stands in place for a moment and then dashes forward fullscreen. If he strikes his opponent, he'll launch them into the air and follow up with sword hits for big damage. This is the Hyper of choice for PTX-40A players. It isn't too hard to combo into, it does a huge amount of damage, and it is pretty fast.

If you want to combo into this after landing a missile, try to think of the scenario the same as Street Fighter 4 with Ryu's Shoryuken Focus Attack Dash Cancel (FADC) into his Ultra setup. Ensure that they are not so far away that they can hit the ground before you get there, because this Hyper does not work as an on-the-ground attack. It's much easier to land this against a stage wall than anywhere else, because PTX will act as a fall trap while dashing against the corner.

The ideal timing after firing the missile is the moment you see it "lock on" position-wise. Immediately launch L-P. Doing it any later is dangerous, because whiffing this Hyper is definitely punishable. Landing L-P is essential to being a good PTX player.

Command Normals

Joystick (In the air)
Thruster Burn
Executing this while airborne makes you hover horizontally, firing your jets downward. The range and damage on this move is fantastic and it is very difficult to hit PTX while doing this move. It also does quite a lot of damage for a normal move.

The only downside is that to land all the hits and damage requires you to be either directly above or next to your opponent.

Joystick Joystick Joystick
Booster Spin
PTX-40A spins in place while firing his jets. This hits as an on-the-ground, making it very useful to use after a Light or Medium Riot Tackle. Expert PTX players like to Baroque this move after the first several hits and activate it again for big damage.

Unfortunately, there are few scenarios in which PTX can successfully knock down his opponent and land this move.

Joystick Joystick Joystick
Robot Punt
PTX pushes his foot out and kicks the opponent. This normal move would be mostly unremarkable except for the fact that it knocks down, allowing you to set up a Booster Spin. The only downside is that the combo only works in the corner. It also has to be blocked low, adding to PTX's mixup game.

Joystick Joystick Joystick       Joystick Joystick Joystick
Chainsaw Slice and Quick Escape
Doing the first motion above causes PTX-40A to yank out his chainsaw and do a slice. This move is an overhead.

If, however, you input the second motion before PTX swings his chainsaw, PTX will do a quick dash backwards, his foot boosters hitting low.

This move is great for threatening a strike and then mixing it up while escaping. You can also Cancel the first strike into a Light Chainsaw Slash afterward.

Joystick Joystick Joystick
Launcher
PTX's launcher is very, very subtle. The animation frames are extremely short and difficult to see. It is also pretty quick, and you can Cancel into a Buckshot or Machine Gun blast after wards. Of course, if you land the buckshot, you can land L-P as well.

Joystick or Joystick Joystick Joystick
Throw
PTX's throws are pathetic. There's an insane amount of time to tech them and are just a waste of time. If you magically happen to land it though, you can use the Booster Spin to land more damage. Make sure you throw them into the closest wall so that they wallbounce to you.

Posted by Question on October 4, 2009 at 1:49 a.m. #1

I prefer gold lighan to be honest but I mmight consider practising with this guy next time my friends are over...

 

Posted by jusfighta on October 4, 2009 at 5:34 a.m. #2

fyi, this is a VS or Vital Suit from Lost Planet. Not sure who the pilot is though ^_^

 

Posted by Kurasa on October 5, 2009 at 4:47 p.m. #3

PTX SUCKS!

 

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