MegaMan Volnutt: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide
Last updated on Dec. 13, 2009
MegaMan's Arm Weapon Changes
MegaMan Voltnutt is very versatile in Tatsunoko vs. Capcom. His arm cannon can be changed to give him different attacks. The various weapons he can equip change his normal moves that are done with the Medium attack button.
MegaMan is good at fighting up close, or even when keeping his distance, it just depends on which arm you're using.
Doing a Weapon Change command and pressing an attack button will switch MegaMan to the following:
Light Attack: Machine Gun Arm. Fires a three-shot laser which travels through projectiles.
Medium Attack: Shield Arm. You will not take chip (block) damage when you have the Shield Arm equipped. Your shield can also bounce people off of the walls.
Hard Attack: Drill Arm. Gives MegaMan the ability to lunge forward with his drill. Works great in combos and even has a solid anti air move to go with it.
To go Unarmed: Do a Weapon Change command press the same strength attack button for the Arm you currently have equipped. For example, if you're using the Drill Arm and you do a Weapon Change with the Hard Attack button, you'll go Unarmed.
Going Unarmed gives you a set of punches with the Medium Attack button.
Canceling into a Weapon Change: You can Cancel some of your moves into MegaMan's Weapon change which lets him set up some great combos, or can simply reduce the recovery time of a move.
Machine Gun Arm
Activate your Machine Gun Arm with the Medium Attack button then you can control the way it comes out with the joystick from there. This fires a three-burst shot. MegaMan will fire in the direction you hold, with the only exception being when you're crouching on the ground. From this angle he'll aim diagonally up-forwards which can be an alright anti air move, but it would have been better if he fired straight ahead.
Shield Arm
MegaMan can use his shield to bounce the other fighter around the screen, and if they touch a wall they'll rebound off of it which will let you juggle them.
This works great in combos because you can bounce your opponent off the wall and juggle them again for additional damage.
This can also reflect projectiles.
Drill Arm
Both of MegaMan's Drill moves work great in combos.
• Drill Lunge •
Makes MegaMan slide along the ground with his drill, hits low.
• Drill Uppercut •
MegaMan performs sort of a Drill Shoryuken, which is semi-reliable as anti air.
Special Moves
(Can also be done in the air)
• Weapon Change (Forward) •
Executing this makes MegaMan roll forward slightly and switch his weapon. When done in the air, he hops diagonally up-forward.
(Can also be done in the air)
• Weapon Change (Backwards) •
MegaMan will roll slightly backwards and change his weapon. Like all of his weapon changes, this can also be done in the air.
(Can also be done in the air)
• Weapon Change (Neutral) •
Same as the other two weapon changes, exception MegaMan won't move.
(Can also be done in the air)
• Mega Buster (Charge Shot) •
Pressing the Hard Attack button will make you fire off a Mega Buster shot, plus the button can be held to charge up for an attack that hits up to 8 times and looks bloody cool, but getting hit at any time will make you lose your charge.
This is aimed the same way your Machine Gun Arm attack works. Basically whatever direction you're holding, MegaMan will fire this at, but if you do it from the ground while crouching he'll aim diagonally upward-forwards which works as anti air.
Hyper Moves
(Can also be done in the air)
• Machine Gun Sweep (Level 1) •
MegaMan fires a rapid stream of Machine Gun Arm shots, which can be angled up or down with the joystick.
This is a great Hyper move because it's easy to combo with, damage scaling doesn't affect it very much and it can be done in the air. After this move, MegaMan will be equipped with the Machine Gun Arm.
• Max Power Drill Uppercut (Level 1) •
An alright Hyper move, but definitely more situational than the Machine Gun Sweep. MegaMan does a big uppercut with his Drill, which works well in defensive situations, but it can be punished heavily if blocked.
After you finish this move, MegaMan will have his Drill Arm equipped.
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• Max Power Shining Laser (Level 3) •
MegaMan will attempt to punch his enemy. If this lands, he'll launch them up into the air and nail them with a big laser, after wards you can juggle the other fighter as they're coming down. Spinning the joystick and mashing the buttons while this is hitting will increase the damage.
But this doesn't do as much damage as most other Level 3 Hyper combos in the game, regardless it still has a few uses during the course of a match.
After you do this, MegaMan will be Unarmed.
Normal Moves
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• Launcher •
This will launch your opponent up into the air.
Assists
| Partner Assist | Variable Counter | Variable Combination |
| Drill Uppercut | Down-Toward + Hard Attack (Launcher) | Machine Gun Sweep |
Tatsunoko vs. Capcom Storyline
An excavator who makes his living digging for ancient ruins, MegaMan Volnutt never backs down from a fight, regardless of his opponent’s size or strength.
His unwavering courage supplements his wisdom in battle. His weapons are the Mega Buster cannon equipped on his left arm and a detachable right arm that can be swapped for a variety of battle-proven attachments.
Character origins
MegaMan Volnutt used to be known as Mega Man Trigger. His job at that time was a protector of the Master System. The Master System was essentially a giant computer that watched over human kind.
Mega Man Trigger was given a command by The Master to destroy the Master System, he followed orders but was so badly damaged in the battle that his memory had to be wiped so his body could be restored.
Mega Man Trigger was repaired, but sealed away with his memories removed. Later, he was discovered by Barrell Caskett. Having no memory of his past life, Barrell adopted him and gave him the name MegaMan Volnutt. They live and work together along with Barrell's granddaughter, Roll, who's also a playable character in Tatsunoko vs. Capcom.
MegaMan Volnutt is much like the original Mega Man in that he will only fight as a last resort and has a very noble and honorable side, but trouble tends to find him regardless.
Contributions to this guide by Gnik, New Era Outlaw and Error1.

Posted by FlashKick on May 25, 2009 at 6:51 a.m. #1
Sounds interesting. I always did like using Megaman in previous Marvel vs. Capcom games.
Posted by Smexy Millz on May 25, 2009 at 6:53 a.m. #2
They need to put volnutt in marvel vs capcom 2
Posted by IvanEva on May 25, 2009 at 7:28 a.m. #3
"They live and work together along with Barrell's granddaughter, Roll, who's also a playable character in Tatsunoko vs. Capcom."
The Roll in Tatsunoko vs. Capcom isn't the same Roll as the one featured in Megaman Legends.
Posted by Yeah on May 25, 2009 at 10:11 a.m. #4
In Legends she has a hat. Different!
But is also older and as tall as MegaMan Volnutt.
This kid Roll is from whoever knows where. MvC series carryover probably. Or just Japan chibi/kid characters standard.
Posted by Megaman on May 27, 2009 at 9:50 a.m. #5
@Yeah
Wow... either you're young, or a very brazen troll...
The Roll character in Tatsunoko is the original Roll from the NES through PSX Megaman classic series.
If you seriously believe that she showed up in Marvel Vs. Capcom originally, I'm sorry... of course, if you're a troll, I'm sorry too.
Posted by Thanks Megafan on May 28, 2009 at 1:32 p.m. #6
correct, but bad taste in pointing out a mistake and saying "ohnoes troll" so many times - but those weren't fighting games. Roll was not playable, and not even factored into anything gameplay wise or story. Maybe trading bolts for equips later on, saying good job Megaman in credits. Not much.
So there's a girl/daughter to Dr.Light. Wow. Big whoop.
Carryover from the MvC series as a playable fighting game character, yes.
Was she in that Power Fighting game hardly anyone knows too?
Why have 3D Megaman Volnutt and kid Roll again, not the older one from the same series of games? Its not MvC series anymore, but a new game, namesake IP.
Don't pretend Japan doesn't like chibi/kid characters.
Posted by Megafan on May 28, 2009 at 9:40 p.m. #7
You're right, I apologize for my conduct. Hopefully there's no hard feelings, I just got carried away. I took the comment in the wrong context (thinking the statement was "Roll came from a fighting game first") instead of taking it as intended.
Posted by HolySerpent on June 21, 2009 at 3:28 p.m. #8
The Roll in TVC is actually from Megaman Powered Up for the PSP, which was a remake of the original Megaman for the NES. Roll was an unlockable playable character in Powered Up.
The biggest proof would be because of her weapon in TVC, the broom. In Powered Up, instead of using the Roll Buster she was given a broom called the Roll Sweep.
Posted by PSN GreyLynx on September 25, 2009 at 6:04 p.m. #9
Reason for volnutt is is because in the Legends series(which they seriously need to go back to and tweak becuase I found it refreshing change of pace though the camera did annoy the F*** out of me) He had different origins and wasn't Roll Barre's(yep BARREL ROLL) brother. it was like what they did to movies the restarted with new Origins. and going back to why Legends version of Roll isn't in TVC if you notice T.Bonne a Legends character was in MVC2 she was the only one as her Legends self. Watch them do a EXE(NT Warriror) version of Roll in the next "Versus Capcom" game and have the normal Normal Megman or X and have T Bonne from Legends
Posted by codytravers89 on November 11, 2009 at 1:54 p.m. #10
I rather dislike the fact they used MegaMan Volnutt and the more irritating version of Roll in this game. They already have Zero, just toss MegaMan X in it, sheesh. Hell, throw in Vile too if you want to replace Roll. Megaman X series never got a chance to shine outside it's own games. X is way better than Megaman could ever hope to be.
Posted by Avocado on February 1, 2010 at 10:02 p.m. #11
I'm ready for Bass and Protoman to be in a fighting game. It made me sick to my stomach when I found out Roll was a character on here. They could of filled that spot with anyone else from the Megaman universe and I would of been satisfied :P
Posted by Rockman X on February 2, 2010 at 12:27 p.m. #12
I wholeheartedly agree with codytravers89. X is by far the best and toughest Mega Man in all the series. It's a shame that he hasn't been in a single fighting game yet. I'm happy that Zero did get a chance to shine though.
Posted by Corybell on February 3, 2010 at 5:13 p.m. #13
I agree with you guys. Megaman X was the first game Ive ever played, (I was 3.) and even with its difficulty at first, it really shows how awesome it is compared to the original. While I do have to ask myself the question, "why not X?", at least they put in Zero who is badass on his own. At the same time though, you have to think... How would X play? Like Cable? Sure he has the charge shot, but his rapid fire always comes to mind. Maybe they couldve used his shot similar to the way Volnutt uses it....
(anyways, Inafune personally made the X series to have Zero in it. He designed Zero while his assistant made X. To him, X was just an excuse to get Zero in a game.)
I like volnutt playability wise, but as a character I don't.
Hey, if we get lucky, we might get a DLC X?
Posted by Claymizer on February 8, 2010 at 7:42 p.m. #14
I would love to see Vile in it! He was a beast in Maverick Hunter X. As for X, they could add him seeing as there are 2 versions of Tekkaman...that'd be reasonable
Posted by X-fan on February 12, 2010 at 8:17 a.m. #15
Actually, during initial development for the X series, Zero was supposed to be the main protagonist, at least from what I've heard. If someone is more knowlegeable abou this and would like to correct me, by all means please do so.
Posted by thefatguybesideme on February 18, 2010 at 6:10 a.m. #16
Xs supers would be complicated, 1lvl could be a huge blast, the other could be increased armor and stf, and the 3lvl would be when he uses all abilities he got from the bosses to kill his opponent, and his specials would sum of the bosses abilities, and normal attack would be his X buster. I think the X i just made up would be gud enough to play with :)
Posted by Pizza Face on March 3, 2010 at 12:05 p.m. #17
The topic completely got off Volnott...
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