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Ken The Eagle: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Last updated on Dec. 13, 2009

5 Comments

Ken the Eagle: Tatsunoko vs. Capcom Character Guide

Tatsunoko vs. Capcom Button Move Key

Special Moves

A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.

With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.

Joystick Joystick Joystick Joystick (Can also be performed in the air)
Birdrang (Boomerang)
Ken's projectile, and it acts just like a boomerang. It hits on the way out and on the way back to you, which can set up some interesting blocking scenarios for your opponents. The strength of the button pressed controls the path it flies.

This attack has a bit of start up time and isn't that powerful on it's own, but when coupled with Ken's other attacks, you can set up some tricky situations with this projectile, plus you can use it in the air.

Joystick Joystick Joystick Joystick Joystick (Can also be performed in the air)
Bird Shot (Torpedo)
The Bird Shot makes Ken do a quick body torpedo at his opponent, leading with his head, sort of like E. Honda's Flying Headbutt.

But it can be done in the air, up to two times. It's pretty darn useful in combos, and gives Ken a good amount of mobility to fly around to a better position.

The Light version causes you to fly straight forward, Medium diagonally forward and up, and Hard straight up.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick (In the air)
Eagle Rush
Causes Ken to glide down and kick his enemy multiple times, but it's super easy to punish if blocked, so you mainly want to use it in combos. The Hard version hits the most times, but has the longest start up time.

Joystick Joystick Joystick Joystick Joystick (Can also be used in the air)
Random Fly (Teleport)
This makes Ken teleport and he recovers very quickly, it can be used up to two times in the air.

The Light attack button will teleport you to the left, Medium to the middle of the screen and Hard to the right. The positions do not change even if you switch sides.

Hyper Moves

Joystick Joystick Joystick Joystick Joystick
Hyper Kicks (Level 1, Inazuma Kiri)
Ken attempts to kicks his opponent into the air, but if this first attack doesn't land the rest of the move won't come out.

If he's successful, he'll do a bunch of kicks for pretty good damage, but this Hyper move can only be performed from the ground and Ken is primarily an air-based character.

Joystick Joystick Joystick Joystick Joystick (Can also be performed in the air)
Hyper Bird Shot (Level 1, Kagaku Bird Smash)
An upgraded version of Ken's Bird Shot. You need to hit with this almost straight on, because if you're too high or low it won't do as much damage.

One of the better ways for Ken to finish off an air combo though.

Joystick Joystick Joystick Joystick Joystick (Can also be performed in the air)
GodPhoenix Kick (Level 3, Kagaku Ninpou Hinotori)
This looks a lot like Spider-Man's Maximum Spider move from the Marvel vs. games. Ken jumps to the back wall and flies diagonally down with his foot out. If this hits it sends your opponent into the air where they're juggled by a gigantic phoenix for a lot of damage. While this is a very powerful move, it's not easy to land it.

Normal Moves

Joystick Joystick Joystick
Launcher
This will launch your opponent up into the air.

Joystick Joystick Joystick
Axe Kick
An overhead attack.

Assists


Partner Assist Variable Counter Variable Combination
Birdrang Down-Toward + Hard Attack (Launcher) Hyper Bird Shot

Tatsunoko vs. Capcom Storyline

Ken is the Science Ninja Team leader. His real name is Ken Washio, he’s 18 years old, and he works as a test pilot.

As Ken the Eagle he uses an eagle-shaped boomerang weapon known as the Bird Run. His "light jet" which he uses for air races while undercover, transforms into the high speed G1 which can be attached to the God Phoenix super-ship.

One of his objectives is to find information about his father, whom he barely knew due to them being separated from one another when he was young.

Character origin

Ken the Eagle is one member of the Superhero Ninja squad from the Japanese anime 'Science Ninja Team Gatchaman' (also known as 'Battle of the Planets' and 'G-Force'). The show is best described as a science fiction action program with philosophy messages on the environment and technology.

The Gatchaman all wear bird-themed costumes with capes, and have various mechs they also fight with. The team members can combine all of their mechs into a super mech called the God Phoenix.

The Gatchaman are mostly in their late teens and do battle with a group of technologically advanced villains to save the world through most of the series.

Ken the Eagle starts out as your typical hero archetype, but he develops a dark side as the series progresses.

Contributions to this guide by Gnik and Yasir.

Posted by Geez on December 14, 2009 at 1:07 p.m. #1

I wish it had all five Gatchaman/G-Force members in this game. Gforce vs Silverhawks. Make the game!

 

Posted by Cozby on January 27, 2010 at 11:51 p.m. #2

I was always a big fan of strider in marvel, so naturally I took up ken for his warp.

A really cool set-up he has with the warp is if you finish off an corner air combo with a bird shot, your oppoenent resets and you can warp directly next your opponent and continue pressure with any mix-up u like.

If you connect j. H on an opponent there's enough hit-stun for Ken to dash and continue to combo

 

Posted by Pizza Guy on March 3, 2010 at 12:42 p.m. #3

BIRD RUN!

 

Posted by Spawn on March 6, 2010 at 11:13 a.m. #4

You can connect Ken's level 3 right after Joe's assist, since you'll be in the perfect angle while the opponent is stunned and falling down.

Ken/Joe combo:
5a, 5b, 2b, 5c, A Bird Shot, Joe's assist, God Phoenix Kick.

There is a trick to this combo though, you have to wait for the combo to reset until Joe's assist. So technically what will happen is on the 8th hit when Ken lands his
Lvl 3 (the kick which starts the cinematic animation, before he summons his phoenix), the combo meter resets thus allowing for full damage off Ken's Lvl 3. Takes out a LOT of health, more then 3/4th when I tested it on Ryu.

 

Posted by darkneos on March 17, 2010 at 1:29 p.m. #5

Ken is the greatest EVER!!!

Science Ninpo: Bird Smash- you do not really need to hit dead on with this attack. Just ending an air combo with it will work. Also the "tail" of the attack is pretty wide, so if you have meter to spare you can position it so you can dash across the screen and catch them in the tail wind.

Ken also has a pretty decent ground game. Most spammed combo ever on ground by me cl, cl, ch (After 2nd hit) Eagle Strike. It is crucial that you use the hyper after the 2nd hit or it won't work.

 

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