Gold Lightan: Tatsunoko vs. Capcom Strategy Guide and Moves
Last updated on Aug. 20, 2009

Guide by Nyoronoru, edited by EventHubs.com staff
Character Overview
Gold Lightan is a giant and thus has no partner in Tatsunoko vs. Capcom. Because of this, the red life that Lightan accumulates is only good for Baroque, but he can still Mega Crash.
Gold Lightan has a great deal of Super Armor to blow through attacks, but he can still block like any other character if he chooses. This means that Lightan is not susceptible to the long combo strings that define most players' styles.
Lightan's Super Armor is so strong that he can hit people out of their super moves even if he is being struck by them.
To play Gold Lightan effectively, do a lot of jumping while traversing the screen. This threatens the ground hyper, covers good distance and lets you block things thrown at you in the air.
Always Baroque moves with a lot of recovery time and master the art of the Crouching Light Attack. If you find yourself on the receiving side of a lot of projectiles, do a quick dash through them and begin attacking.
It's not worth hanging back trying to guard your way to their location, because you'll take too much chip damage and lose a lot of valuable time.
Special Moves
• Gold Chop •
This move makes Gold Lightan swing his arm forward in a horizontal arc. This is Gold Lightan's fastest special move and it also can reflect projectiles. Gold Chop needs to be executed before the fireball actually reaches Gold Lightan's hand in order to reflect though.
The button used determines the speed. Light version is the safest (fastest) and does the least damage.
• Gold Drop Kick •
This move causes Gold Lightan to throw his leg out and fall onto the ground. It has a good chunk of startup time and a ton of recovery time but you can cancel into it from Lightan's launcher.
When you fall to the ground this move actually does a little bit of damage if your opponent drops their guard, giving you time to recover.
The light version does the least damage and is the fastest, but the hard version does a Snapback, making it extremely useful.
• Gold Stomp •
Gold Lightan does a stomp that counts as an overhead hit, but it is slow and rather useless, and gives your opponent time to escape. It's best to avoid this move if you can.
(When close)
• Gold Press •
To execute the 360 motion you must hit 7 points on the joystick, you do not have to do a true 360 motion, 270 degrees will work — and you can start from any direction.
This is a command grab. Gold Lightan picks up his opponent, throws them to the ground and body slams them. This does a lot of damage, but it is techable and thus escapable. The window to tech the move is smaller than Gold Lightan's regular grab making it useful as a surprise move. This move can also grab out of the air.
Hyper Moves
(Can also be used in the air)
• Gold Crush (Level 1) •
Gold Lightan slams his foot into the floor, creating a shockwave that hits everywhere on the ground. If your opponent is hit, Gold Lightan will slide forward, slam his fist into them, rip out their soul and crush it. It does solid damage and can lead into Gold Lightan's final Hyper move.
This move has a good amount of start up time, but it can be eliminated by executing the motion while airborne. Gold Lightan will instead fall straight into the ground to complete his move. If your opponent throws a fireball, dashes or does any sort of grounded move while you are jumping, nail them with this. This move can be blocked high or low.
• Gold Kick (Level 1) •
Gold Lightan does a much more powerful version of his standing kick. This does more damage than the Gold Crush, and you can Cancel into it from your launcher for free damage. It has a bit of startup time, so Canceling into it is the only realistic way of landing it in a match. This move works well in combos.
• Gold Finger Crush (Level 3) •
You have to successfully land Gold Crush before you can execute this move. While Gold Lightan is sliding forward to deal his soul-crushing blow, do this motion. Gold Lightan's eyes should flash, and he will slam his opponent into the ground, hard. This move does a huge amount of damage and is also totally free, depending on whether you land Gold Crush or not.
When playing as Gold Lightan it is more than likely that you will accumulate lots of Hyper meter, so don't be afraid of using this move to finish someone off.
Normal Moves
• Fist Slam (Overhead Attack) •
Gold Lightan winds up and slams his fist into the ground. The range on this is great, it knocks down when it hits and it has to be blocked high. The recovery time is huge, making it a prime candidate for Baroque if blocked.
• Kick Poke •
Pressing back plus the Medium Attack button does the same kick as a regular medium kick, but it is slightly slower and hits twice instead of once.
(In the air)
• Gold Stomp •
Gold Lightan slams both of his feet into the ground. The shockwave is very small and usually only works if the opponent is directly beneath you. If both hits land the opponent is knocked down. This move can be canceled into Gold Crush from the first hit while airborne, but if the initial move is blocked you are wide open for a counter attack.
• Launcher •
Lightan's launcher has a bit more startup time than the launchers of other characters, but the delay in execution usually throws opponents off.
or
• Throw •
Gold Lightan's throw is a little different than everyone else's in that he will attempt to do a throw even if an opponent is not near him. This grabs airborne opponents as well as grounded ones and does good damage.
Unfortunately, the amount of time to tech this throw is huge, making it totally worthless. It is better to execute the 360 throw (Gold Press) than this since they both serve the same function while the 360 throw gives opponents less time to escape.
Origins and Story
Golden Warrior Gold Lightan is an anime series by the Tatsunoko company. Gold Lightan starts out as a small golden lighter than transforms into a 200 ton and almost 100 foot tall robot.
Lightan is owned by a young boy named Hiro and the show mainly focuses on the plot of defending earth from an alien robot invasion by King Ibalda. Golden Lightan is aided by several other giant robots throughout the series.
Also, Lightan's Gold Crush Hyper move is actually his big special attack from the show.

Posted by they call me the bob on August 21, 2009 at 7:26 a.m. #1
the two above comments make me sad.
this is probably who I'll main when this comes out. I never got into the crazy fast combo system in MvC2, so I doubt I'll be able to do that better in this. then again, the game has Ken the Eagle and Ryu...
Posted by bison bully on August 21, 2009 at 8:09 a.m. #2
I REALLY wish i had a wi!! I want to play this game so bad!
I wonder if in the end the characters where you cant choose a partner will just be weeded out as "bad"
Posted by vivalavolvo on August 21, 2009 at 6:22 p.m. #3
Gold Lightan is one of the worst characters in the game. Not being able to pick 2 characters is a huge disadvantage..on a pro level gold lightan is as good as garbage. Don't even bother trying to make him work.
Posted by Nyoronoru on August 27, 2009 at 7:11 a.m. #4
Gold Lightan is quite viable in tournaments. You just have to be very sharp to your opponent's movements and escape routes.
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